Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Mugzeee on February 22, 2003, 12:41:19 AM

Title: Air Spawn
Post by: Mugzeee on February 22, 2003, 12:41:19 AM
Played KOTH last night for the first time.  Was great fun.
They were running the Rumble 2000 Map.
I was wonder how to achieve the Spawn fron Alt while building a map?
Thanks
Title: Air Spawn
Post by: NUTTZ on February 22, 2003, 01:07:48 AM
set the fighter entry point at 5K
NUTTZ
Title: Air Spawn
Post by: Mugzeee on February 22, 2003, 02:28:10 AM
thanks
Title: Air Spawn
Post by: Mugzeee on February 22, 2003, 11:32:33 PM
Thought i understood.  But i guess i didnt..
Do i just add a Entry Point in the terrain and give it a field number?    Thanks
Title: Air Spawn
Post by: pokie on February 23, 2003, 12:35:20 AM
Quote
Originally posted by Mugzeee
Thought i understood.  But i guess i didnt..
Do i just add a Entry Point in the terrain and give it a field number?    Thanks


Just select one of the Fighter Entry Points ( FxxFTExxx ) and set it to an Altitude ( Y = Alt ) that you want.

Sometime what I do is use the H ( the center position you see while in the game ) as my high altitude spawn point.  That would be the FxxFTE000.

Pokie
Title: Air Spawn
Post by: Mugzeee on February 23, 2003, 02:50:04 AM
Thanks Pokie  :)
i didnt realize i had to double click the selection in the Objects window to change to settings.  I was selecting "ENTRY" from the  add objects window and clicking ADD Group/object.

Thank you.    mugzeee