Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: udet on February 25, 2003, 03:21:54 PM

Title: partial kills
Post by: udet on February 25, 2003, 03:21:54 PM
I don't know if this has been posted yet, but how about awarding partial kills to people that hit an aircraft according to the amount of damage they do(and possibly whether they hit vital parts of the aircraft or not). It would solve awkward situations like this: Somebody else hits a guy's engine. Later on you rip the same person to pieces. You will only get an assist,even though there is the possiblity that the enemy could have landed at his base safely, even if the engine was hit.

How about both pilots getting 1/2 kill? variations of the ratio can account for more/less damage done by one person.
Title: partial kills
Post by: Terror on February 25, 2003, 04:33:39 PM
You may not get the "kill credit" but you do get some score (1/4 kill) for "assists".

From scoring help page:

KillScore = ((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) + TotalTourKillScore


Terror
Title: partial kills
Post by: udet on February 25, 2003, 04:48:21 PM
what about getting 1/2 kills? I still think assists are unfair.
Title: partial kills
Post by: Boozer on February 25, 2003, 09:44:19 PM
I feel there's still too many attempted kill steals, this would just encourage all of them to ping a piece of your kill otw down. Making 2 pings = 1 kill just encourages the spray & prayers.
Title: partial kills
Post by: KämpferAs on February 26, 2003, 03:53:09 AM
a 1/4 is enuf I say