Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Hooligan on March 04, 2003, 08:26:36 PM

Title: Range channel mute
Post by: Hooligan on March 04, 2003, 08:26:36 PM
Vox mute for range channel is needed far more than new aircraft, arenas, etc....  Can we pretty please get it?

Hooligan
Title: Range channel mute
Post by: Hornet on March 04, 2003, 09:20:20 PM
second...i suspect it will help cut down the warping when ur connect is marginal.
Title: Range channel mute
Post by: lazs2 on March 05, 2003, 08:18:58 AM
I wanted this since day one.  most of the handles are unpronouncable and a keystroke six call is the better choice.

Thank all of you who stay off range vox.
lazs
Title: Re: Range channel mute
Post by: Rude on March 05, 2003, 10:24:20 AM
Quote
Originally posted by Hooligan
Vox mute for range channel is needed far more than new aircraft, arenas, etc....  Can we pretty please get it?

Hooligan


You're anti-social
Title: Range channel mute
Post by: guarib on March 05, 2003, 02:03:55 PM
Can we have one more voice channel?  Thats important for the sessions inside squadrons.  More important than range channel.
Title: Range channel mute
Post by: ALF on March 05, 2003, 06:30:11 PM
I beleive that HT would be foolish to allow range channel mute because it would reduce the community feel that you get in the game.  Sure there have been times (many times), when I'd like the option, but they are usually very brief and not too hard to deal with.  

What I would like to see is SQUAD/TUNED channel having total 100% no questions asked priority over range channel....range channel and tune channel at the same time...BAM....tunable channel wins...period
Title: Range channel mute
Post by: popeye on March 06, 2003, 10:16:27 AM
Just stay out of range of Dago, and you won't have to hear him sing.  (That's what HE calls it, anyway......)
Title: Range channel mute
Post by: Hooligan on March 08, 2003, 11:08:58 AM
Quote

range channel mute ...  would reduce the community feel


My fondest hope is that "community feel" will be reduced.

Alternatively HTC could impose a minimum MA entrance requirement that both age and IQ exceed 12.  This would solve the range channel pollution problem.

Hooligan
Title: Range channel mute
Post by: Ghosth on March 09, 2003, 08:55:55 AM
Hooligan

If they needed both age & IQ to be over 12 I wouldn't have a Training Arena full of
Hooked on Phonics retro types.

Errr wait a sec, that would be COOOL!

Carry on sir!
Title: Range channel mute
Post by: Vortex on March 09, 2003, 11:18:38 PM
Alf,

Worth noting, voice comms is a rather new addition to flight sims. Yet the sims themselves have existed in one form or another since the late 80's, and communities have grown and thrived well within them, using only a keyboard and monitor to communicate.

I wouldn't say that voice is the cause, but one thing I do notice is that the "community" one interacts with in AH MA today is a lot less, er, friendly, than any I've know. That's not the fault of anyone or anything, only an acknowledgement that as the environments get larger one is more likely to find personal conflicts. Thus having the ability to mute freely and liberaly, over ALL forms of comms (i.e. persistant squelch, voice mute, range mute, secondary priv channels, etc), is a requirement that grows in importance proportionate to ones size.

AH is long past the point of needing some of these more robust filtering tools. These would add more to the health of the community, and betterment of the game, than any plane set addition, flight model change, etc.