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General Forums => The O' Club => Topic started by: AKS\/\/ulfe on March 05, 2003, 04:30:31 PM

Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 05, 2003, 04:30:31 PM
Picked it up today from Babbage's and as I figured, the pixel shaders on the GF4 slow the game down to somewhere between 10fps and 16fps.

Oh well, disabled it (got a good look at it, unfortunately have to wait another year and a half before I get a system powerful enough to run it at an acceptable framerate, I figure 3 or 4 Ghz is required to run it well)... game looks almost like Il2... but it appears they've extended the landscape viewing distance and new graphics for the atmosphere and the how it blends with the terrain.

New planes look nice, buta couple of them have very obvious bugs. (I-153 M-62, upper wing surface turns blue in cockpit when damaged, Brewster's flaps stay on even tho wings are gone)

And the sound... yikes, they should of left that alone... now I get funny sounds in external views, engines don't appear to rev up or rev down with the throttle and a whole mess of other problems.. this is on a SB Live!

For anyone who already has the game, or was a beta tester... PLEASE tell me where I can get a no-CD crack for it. If you want, I can go through the process of reciting words on pages of the manual or tell you whats on the CD jewel case.

Either way, I hate leaving CDs in the CD drive... and for the most part, those CD protection programs are complete crap and actually degrade computer performance, and I can't afford even a 2% loss in performance.

TIA.
-SW
Title: Forgotten Battles
Post by: AKIron on March 05, 2003, 04:35:41 PM
I was looking forward to picking this one up SW. What's the verdict? Get it now or wait? Too soon for you to say?
Title: Forgotten Battles
Post by: Wlfgng on March 05, 2003, 04:42:48 PM
I'll have mine Friday
ATI 9700 pro
SB audigy 2 (prolly part of your problem is SB live)
512mb pcram
p4 2.8

from what I've heard, the ati is much better than the g4 with pixel shading ..

time will tell
Title: Forgotten Battles
Post by: XNachoX on March 05, 2003, 04:43:07 PM
Check out the Simhq.com bbs and look at the several user reviews.  From reading that I'd say pick it up.  I've been hunting for it high and low, but the bastards at EB didn't get their shipment in because they said no one pre-ordered it....ugh.
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 05, 2003, 04:43:28 PM
May as well get it now unless you want to wait for a price drop, as it is, there is atleast one guaranteed (and I'm sure more to follow) patch that will introduce new planes and fix any bugs in the current software.

Not to mention you'll need the time to adjust to the new engine management that's been added (I haven't even turned it on yet, and after an hour, I'm still learning the new planes :) ).

All in all, it's definitely better than Il2 out of the box and it has a list of flyable planes that will keep you entertained for hours and hours and hours(including 2 flyable heavy bombers with multiple crew positions). I haven't tried out the new campaign system yet, still setting up my devices and getting to understand what some of the new options do.. but compared to Il2(even fully patched), it's simply leaps and bounds beyond. Although the interface is virtually identical to Il2 in terms of how it's laid out, making it difficult to navigate initially for the new user, it's still pretty easy to understand.

I went to EB today, 2 stores and they didn't have it in at either. Went to Babbages and they had it in stock, so picked it up from them.

So I give it the SW seal of approval. ;)
-SW
Title: Forgotten Battles
Post by: Wlfgng on March 05, 2003, 04:44:21 PM
sweet
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 05, 2003, 04:48:17 PM
Yeah I'm pretty sure the 9700Pro will rock, visually I can tell its significantly better than the GF4. Performance wise, it probably is too, considering it can run anisotropic at 16x with very little to no performance hit while the GF4 needs a monster CPU to run even at 2x anisotropic.

I would of had a Audigy 2, but every store I went to when I wanted to pick one up only had the Pro (or whatever it is, not the basic model) in stock- and that was about $80 more expensive which made my wallet sad and I had to run out of the stores with tears in my eyes. :(

I'm still looking for the Audigy 2, the SB Live! (as I realised with Unreal2) lost it's last leg several months ago. :(
-SW
Title: Forgotten Battles
Post by: AKIron on March 05, 2003, 04:49:24 PM
Thanks for the tip, will pick it up tonight if I can find it.
Title: Forgotten Battles
Post by: Eagler on March 05, 2003, 04:50:59 PM
is it any easier to hit anything or do you have to be so close as to smell his exhaust?

and when/if you hit anything does the plane take damage sooner or does it take a crap load of lead to bring one down?
Title: Forgotten Battles
Post by: Wlfgng on March 05, 2003, 04:51:00 PM
I'll seel you my Audigy 2 if you want..
I'm looking to buy the Audigy 2 EX or Pro or whatever...
I need it for my music studio...

the Audigy 2 I have doesn't have the ports I need (midi, etc)
Title: Forgotten Battles
Post by: capt. apathy on March 05, 2003, 05:00:52 PM
it runs pretty good on my set-up (p3 1g, sb audigy, radeon 7200)
all vid settings to excellent.

fps is about 35.  I liked the sound better on the original. but so far the rest of this game rocks.  

right now I'm about 3 missions into the finish campaign flying the brewster.  tons of fun
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 05, 2003, 05:10:21 PM
Thanks for the offer Wolf, but at this point in time I'm somewhat strapped so I'm going to put off the sound upgrade for as long as I can. (Maybe I can get enough cash to make it coincide with a mobo/CPU/memory combo upgrade too )

The game itself runs smooth as glass, actually smoother than Il2 ran on my system. With Il2 I was getting pauses whenever a plane blew up or crashed, now it runs perfectly... and looks better than Il2 in every aspect (especially with the 1024x1024 skins).

I found one of the problems with the audio was a switch- "Enable Audio Extensions" or something like that in the advanced audio properties... it was causing funny/misplaced sounds, and echos in the cockpit (apparently the latter is actually a feature of this setting, so beware).. disabled that and am getting much better framerates and audio performance/clarity.

Eagler, the damage model has been reworked, but I haven't had time to extensively test it against most of the planes- but the .50/.30 armed planes (Brewster Buffalo and P40, haven't tried P47 yet) work over the bombers with ease from fairly long distances. Engines catch fire much quicker, and if you hit the bombers in their bomb bay, instant confetti. As far as the fighters, I only quickly shot up my wingman (another Buffalo) and it only took a quick burst before he caught fire and his engine turned off (the prop actually slowly spun to a halt!).

Of course there's still the wierd axis oscillation that the original Il2 had, but I don't think it's modelled as strongly as it was in Il2... atleast the planes seem to be a little more stable.

Anyway, I'll try to give a better review by friday.
-SW
Title: Forgotten Battles
Post by: Wlfgng on March 05, 2003, 05:48:48 PM
I know about the audio thing.
when I got my new sound card and saw the audio options available in IL2 I had to try them out..
yech.. horrible as you described.

to make things worse, RW was doing the same..
so people spoke to me in an echo-chamber/long-tube kinda way..

Ralistic Occlusions and something else...yech
Title: Forgotten Battles
Post by: Kirin on March 06, 2003, 12:26:58 AM
Damn US conspiracy - euros have to wait 'till 20th for FB release!!! Well, I just get the US version from my fav. gameshop today or tomorrow... :P

So looking forward to it. Had my hands on the beta - pixel shader wasn't working properly back then (bad tearing, like flying on LSD) - other than than the sim looked and ran fine!

---

Eagler, with a little practise it's very possible to down 6 planes with the 109G2 standard weapon outload. You have to be close - true, but wasn't it like that?

The .50s are real killers in FB - which really concerns me... ;)
Title: Forgotten Battles
Post by: moose on March 06, 2003, 01:32:55 AM
I'm gonna trade my gf4 4600 in for a 9700 pro this weekend so i won't be disappointed

soundwise, i gave up on SB live after Spinter Cell and Battlefield 1942 had problems. (winxp)

turtle beach is where its at.
Title: Forgotten Battles
Post by: Kirin on March 06, 2003, 11:16:10 AM
Yup, got  a Turtle Beach Santa Cruz myself after I got into IL2 seriously.

Although the FB beta had some issues with it... the sounds were really faint - not distorted or something like that - clear and precise (you gonna love the new outside sound) but just very faint - had to pump up the volume which was a problem when I was simultanously using a voice comm proggy...

Hope that is solved with the final version. Turtle Beach is a bit slow on the driver updates. OTH I waited like 2 years for a new SB driver... ;)
Title: Forgotten Battles
Post by: XNachoX on March 06, 2003, 05:30:29 PM
I love my jug.
Title: Forgotten Battles
Post by: XNachoX on March 06, 2003, 05:31:11 PM
er... :)
Title: Forgotten Battles
Post by: Russian on March 06, 2003, 08:14:01 PM
(http://pages.sbcglobal.net/psyanide/ms/47.jpg)


;)
Title: Forgotten Battles
Post by: XNachoX on March 07, 2003, 12:36:12 AM
Bang. :)
Title: Forgotten Battles
Post by: Creamo on March 07, 2003, 09:28:39 AM
Finally got it and ran it through about 3 hours LAN'd with 3 guys and another hour in single play quick missions. It's super stable and plays fine on my GF3 system, but I can't run the "Perfect" setting on the ground, it's too much. Otherwise it's almost as smooth as Il-2 and way better looking if that's possible. The feeling of flight and height is done terrific.

It will takes weeks if not months to fully enjoy all the new planes even in quick combat as the AI is way better and sometimes brutal. The P40, P47, and Hurricane are awesome, and then there's the Dora too. This is all before you get into the Dynamic Campaign.

They did some damage model update, so it's almost like killing in AH, but seems to depend on where you hit. It will takes hours of playing to get a full scope on that but it is way easier to kill, and get killed.

There is too many good things to list, just go buy it as soon as the stores can restock it. Ground strafing in a P-47 is unreal and worth the price right there.
Title: Forgotten Battles
Post by: Wlfgng on March 07, 2003, 09:43:39 AM
I got it, loaded it.. got immersed in it..


however.. I still have one complaint...
and it seems to have gotten worse since IL2

the damned muzzle/flame-thrower flares..
cripes, I couldn't even see my target when I pulled the damned trigger with a large cal gun... wtf

Oleg is a hollywood wannabe with his damned gun flares.
even in broad daylight.
what a joke.    that feature alone takes a fantastic sim and makes it feel arcadish.  too bad I (or someone else) can't figure out how to 'replace' that particular graphic feature

try flying the 262 and fire it's guns.. seems more like flame throwers or self-propelled howitzers

one more thing...
what's with a P39 catching a dora with wep engaged?
Title: Forgotten Battles
Post by: Hawklore on March 07, 2003, 09:58:35 AM
LOL, Thanks for the teaser guys, *sighs* Im gonna buy it no doubt, but the problem is, I could never get IL2 to run at its full graphic compontes very very smoothly, Well, FB is a risk to be taken, I bid thee fare well useful computer, if thy does not turn out as I wish...








LOL! It better:mad:
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 07, 2003, 10:09:53 AM
Oleg insists the muzzle flashes are modelled accurately- it's amazing no one on his beta team showed him otherwise. I've seen footage of Il2s, and the muzzle flashes for those cannons are correct. The .303s are entirely too long for the Il2, and all MGs for the Russian side are entirely too long except for the short stocked MGs (in the earlier planes)..

However, for the German side, American and British planes- it is completely diddlyed up.

It beats me how NO one on his beta team pointed it out to him, especially considering I know a couple of them on the beta team that would sit here at AH for hours on end discussing the how the Dora9's guns are off to the left a little, or how the Mausers are improperly modelled...

But whatever, I digress.

As for the P39 catching a D9... which model of the D9 were you in and what model was the P39? What altitude and was the P39 AI or was the D9 AI?

The '44 D9 doesn't have MW50, while the 45 one does... or maybe vice versa, I forget.

The AI seems to have taken a page from the "Online weenies combat book", popping flaps the instant you get on their sixes in planes at speeds that would of otherwise ripped them clean off.

Don't understand why there is still no flap limitations until you get into the absurdly rediculous realm (300+ MPH, only plane I know that can do that is the P51 using it's "combat flaps").
-SW
Title: Forgotten Battles
Post by: Creamo on March 07, 2003, 10:13:08 AM
I'm not really sure on the muzzle flash effects either. Oleg is a stubborn bastard and explained it in a link I found but have since lost. He seemed adament that it was correct, but it sure seems as pronounced at noon as midnight. I'd given up on wondering what was 'realistic' as that was one of my very few complaints, and it's not a show stopper. I sure hope it isn't due to 'hollywood', as you must have seen the same History Channel, or TLC episode where they load massive amounts of gunpowder in the blanks for movie effects. Like I said, I don't like it, but can't claim it's wrong either. I do know a 12 guage near dusk looks like someone let off a flash pot, I think a 50 cal on a machine gun might spew some serious fire, but at noon?

My other big complaint is the views looking back, and I think the view system, unlike most AH players commenting on Il-2,  is very well done. The mouse look is great, the TrackIR support better, but the look back doesn't take simple leaning into account. Still, again, no show stopper and a good middle ground to AH looking outside of the plane. Each is good for one reason or another and shouldn't kill your enjoyment.

In my limited play in FB, the AI Hurricanes seemed to stick on my LA7 way too well, but like a newbie calling 'cheat' online in AH, I just may not have had enough time in a new game to judge E and angles in that particular situation.

Time will tell, and for the record, the only constant complaints here on IL-2 and soon FB is interpretations of what works best translating a WWII combat sim onto a computer and 2D monitor, the views mostly. Considering all the other aspects of IL-2FB that just blow you away like a goodrun in AH online can provide, it's a sure buy and distraction.

When other complaints of FB by people that spend at least 1% of their AH time in FB show a trend, I'll be convinced to look at those points.

Still, FB has so many good points and "wow" moments, where it would take too much time to list them all, you should look over the few that you don't like, although being able to change them would be a sweet bonus. 'Gun Muzzle Flash = 0', save Notepad comes to mind.
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 07, 2003, 10:44:19 AM
Quote
Originally posted by Creamo
When other complaints of FB by people that spend at least 1% of their AH time in FB show a trend, I'll be convinced to look at those points.
 


If you're talking about me, I play way more Il2, and now FB, than I have AH the past 7 months.
-SW
Title: Forgotten Battles
Post by: Wlfgng on March 07, 2003, 10:58:10 AM
lol.. same here Seawulf.. I'm getting addicted.

It's more immersive
more 'cool' planes to fly and shoot down
awesome ground attacks and ground units
obviously the best graphics
engine management rocks
it seems that the damage model is much improved over IL2
atmospheric conditions, lightning - rainy messy crappy days
smoke and dust effects
etc etc

The most difficult thing to get used to , coming over from AH, is the limitation of views.  I think the limited head angles are accurate but I don't think the view system takes into account the "eyeball" factor.. I.E. the fact that my eyes swivel past the point of where my head swivels.
but like Swulfe, I agree that this is a minor point and one that most people can adjust to.  
The bottom line is, that like most online sims, the same limitations/capabilites exist for all pilots.. so it's a fair playing field.

oh.. for the record.  Our coast guard cutter had a 20mm cannon on it for 'boarding' parties.. it did NOT throw flame like IL2 does in broad daylight.. nightime, yes.. incredibly so.. but you couldn't see much of a muzzle flash during the day.
Kinda like a 45 automatic but to a much larger degree.
The only tell tale during the day was the huge ammount of smoke that spewed from the barrel.
(too bad we only got to fire it twice though)
Title: Forgotten Battles
Post by: Creamo on March 07, 2003, 11:16:03 AM
Not pointing at you SW, just saying that in AH BBS discussions on IL-2, unlike say Simhq.com, most guys are so used to AH that any posts regarding it are completely from the hip limited 1st impressions without any real time in IL-2 considering. I was the most guilty party to this a year ago, until like you, I spend 90% of my flightsim time in Il-2 lately. Everytime I play AH I love it, but it's almost apples and oranges. The simulation of Il-2 rivals the gameplay of AH is all.

I haven't even enabled realistic engines yet, but as that really interests me, it's just another great addition to FB that will consume more time and fun digging into. I'm still just going 'wow' on the P-47 aircraft including exhaust graphics, ground attack hit sprites and complete destruction that beast can unleash. Plus the P40 in FB is so sweet.

There are things I don't like, but there are so many I like it's impossible to post, so again, I just say 'buy it' to the AH crowd, and experience them yourselves.

There's plenty of time for both, as each has it's merits.
Title: Forgotten Battles
Post by: Wlfgng on March 07, 2003, 11:47:55 AM
oh.. almost forgot..
the Dora I was flying was the one with mw50 (not sure which year that one is) and the P39 had turned (hopefull with a little E loss).. we were about 3k and flat.. he was catching me...

Quote
There's plenty of time for both

damnit Creamo.. I wish!
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 07, 2003, 11:51:46 AM
Ah, okay.

Here's my brief take (as I said I would) on FB (and it's improvements over Il2) that I have noticed/messed around with since I bought the game (wednsday).
Keep in mind I've only invested maybe 3-4 hours on it so far.

Landing Lights/Navigation Lights- Something new, and interesting. It'll do wonders for online wars that have night missions, and also allows for something else to do if you get bored of combat (practicing night landings/navigation/formation flying). The AI will fly around with navigation lights while they are in, I'll call it, navigation mode. If you get too far behind them and can no longer make out their plane, you still see a slight glint of green/red off in the distance, so you can still locate your flight. The AI will also turn off the navigation lights when it goes into 'combat mode' and will leave them off. I did notice one glitch- once when attacking Pe8s, my AI wingman in a B-239 briefly turn on his lights while still right behind the Pe8. Dunno the cause of it.

The landing light is only on some planes, but is pictured above Russian's post. It also illuminates a small area in front of your plane and looks very similiar to how a real world flashlight would look on the ground... but not a flood light. It gets bigger and smaller, further out or closer in, bright or dimmer as you increase alt or get closer to the ground.

Spotter lights(?) are a very well done addition. They create beams in the skys and also illuminate the area around them on the ground (can also blind YOU if you look into them). They will track the targets to the best of their abilities, but every once and a while they lose lock and start scanning the skies for them- in the same area they lost track of the target. They also only illuminate the side of the plane facing the beam, and if you fly through the beam you can be lit up. Unfortunately the light shines through the bottom of the cockpit and reflects off your canopy, blinding you. They will also illuminate any clouds they pass through.

New planes- too many to list or go through, you can find the list on the Il2sturmovik.com website.. but I will say it's the most impressive list I've seen for any game with them all done in such great detail.

Campaign system is really good and done very well. Only two complaints- you can't choose the type of plane you fly in operations (or maybe you can, by editing the campaign ini files), nor will you be assigned different types of planes during the individual operations. Operations are ~30 missions long, and a full campaign can consist of 6-7 operations.

New maps- Very nicely done, great terrain, but one problem- on my machine (specs at bottom) flying over the city of Leningrad and zooming in on it caused a significant delay as textures transferred to, I assume, my video card from system memory. This caused problems later on in the mission as those building textures had to be unloaded from memory to afford room for each plane's damage textures. So for the first part of the fight, I was getting pauses any time a plane got damaged... but that went away after about 6 minutes. I didn't zoom in on Leningrad when I returned to base, and I didn't have any more problems. Also, going to external enemy view on the big maps is a bad idea. There's a pretty long pause as it loads the enemy side of the map into video memory, but after that you can switch between friendly and enemy external views pause free. It doesn't appear to degrade system performance in any way, except over areas with lots of different textures (cities on the new maps).

Damage model- much improved, it's a lot easier to down planes and damage critical parts. It's also easier to damage engines from side/rear angle shots, and planes catch fire more readily now than before.

Flight model- much improved at all alts, planes acceleration at low speed appears to have been tweaked. Planes also lift off into the air much more like AH than they did in Il2. As in they are actually catching more ground effect and generating more lift, before many of the planes took a lot of struggling to get into the air and keep it there (fully loaded Il2 for example).

Engine management- I haven't destroyed, damaged or otherwise hurt my engine by misusing it... and I did a lot of that as I tried to figure out how to operate some of the new planes. I can't really tell much of a difference in power output, but as the months wear on- I'm sure more testing will reveal optimum values for each plane, it's just too early to tell right now.

Negative G cut out, was rumored for Il2 v1.2 patch... but it either didn't make it, or didn't work. But it's in FB, and is very well done. No instant cut outs- but the engine will sputter, lose power and eventually die if you keep negative Gs on planes with gravity fed carberators.

Atmosphere, clouds, and terrain are all improved. The sunrise/dawn, sunset/dusk atmospheric colors and lighting effects have been vastly improved to make them much more believable and look fantastic. Something that Il2 really didn't do too well, but now it just has to be seen to be believed. The fogging in the valleys is also far superior to Il2. There are now more clouds than before, but they don't seem to hit the framerate any worse and they appear to me to interact with the game lighting better. The terrain distance has been pushed out much further, and now 20,000ft looks like 20,000ft instead of 60,000ft.

And that's all I have to say about that.

Forgotten Battles should definitely be on your list of games to buy if you really enjoy WWII aviation.
EDIT: Forgot system specs..
AMD Athlon XP 2000+ (233Mhz FSB)
768MB PC133
Epox 8kta3Pro+ mobo
PNY GeForce 4 Ti4200 (300core/545mem 41.09 drivers)
SB Live!
Windows 98
Running FB at 1152x864x32bit in OpenGL using Highest detail settings for Il2, except "Perfect" for landscape (which is the pixel shader setting)
-SW
PS: This plane in this paint scheme is my favorite:
(http://www.sturmovik.com/FBSkin/brewskin-navy1.gif)
Title: Forgotten Battles
Post by: Eagler on March 07, 2003, 12:03:21 PM
picked up a copy from EB at lunch.. it's sitting on my desk.

have tried IL2 again the last couple of days & noticed on AI quick missions the "aces" don't seem to be cooridinated .. one will fly off and leave his wingie 1v1 with you ...
has that improved in FB?
Title: Forgotten Battles
Post by: Creamo on March 07, 2003, 12:07:01 PM
Load a quick mission with 4 and another 4 Hurricanes as AI opponent Aces, then pick your ride. Any plane, and get yer wingmen.

I did mention 'brutal' in the thread, and I ain't kidding.

Load it and you be the judge.
Title: Forgotten Battles
Post by: Makarov9 on March 07, 2003, 01:52:41 PM
Is there a server you guys do any co-op missions on? I would love to do some co-op missions with you gents.
Title: Forgotten Battles
Post by: AKS\/\/ulfe on March 07, 2003, 02:26:06 PM
Quote
Originally posted by AKS\/\/ulfe
Campaign system is really good and done very well. Only two complaints- you can't choose the type of plane you fly in operations (or maybe you can, by editing the campaign ini files), nor will you be assigned different types of planes during the individual operations. Operations are ~30 missions long, and a full campaign can consist of 6-7 operations.


I take this back, by clicking on the plane listed next to the operation it will change to a drop down box and allow you to select a different plane to fly for the operation.

Wolf, dunno what to say about the P39 catching you- that does seem a bit odd.


Makarov- I use hyperlobby to link up to games and fly on just about any server (depending on settings). http://www.hyperfighter.jinak.cz

Also, for those of you with Audigy or Live! cards like myself- on CD 2 you will find two bitmaps located in the sound directory. Adjust your "Normal EAX Settings (on Live!) the way they have them set there. 0db means 100% and the -infinity means 0% on the slider for each of the options. The engine sounds much better after doing this, and I don't have my gun sounds carrying on even after I release the trigger.
-SW
Title: Forgotten Battles
Post by: Eagler on March 07, 2003, 10:03:32 PM
anyone else have a delay from the time you squeeze the trigger until the time the plane actually starts firing? just a sec but noticable

seemed IL2 did this at first and can't remember what fixed it ...
Title: Forgotten Battles
Post by: XNachoX on March 07, 2003, 10:31:39 PM
Same here Eagler.  I'll work on it and get back to ya.
Title: Forgotten Battles
Post by: GRUNHERZ on March 07, 2003, 10:49:33 PM
I'm not on any IL2 beta team but I do know Oleg has something for those flamethrowers - he has been asked to tone it down and he refuses. :(  

I really think he did it after those famous shots of IL2 with 6foot fireballs coming out of its cannons.  FWIW potwar soviet cannon like the NR30 on Mig19 or Su7 for example produced huge fireballs.
Title: Forgotten Battles
Post by: capt. apathy on March 07, 2003, 11:47:21 PM
Eagler, I didn't notice it before but after you mentioned it I was looking for it.  and ya it's there.  it's less than 1/2 sec on my rig but it's there
Title: Forgotten Battles
Post by: Russian on March 08, 2003, 12:17:15 AM
Oleg explained it thousands times, it will take too much work to make cannon/Mg fire match time of day. Currently all weapons fire like its 17:00 IIRC.

He did mention that there would be possibility to mod those fireballs but I don’t have FB yet so I can’t test it.


IMO it looks fine, most of super large fireballs were fixed.
(FB beta tester)
Title: Forgotten Battles
Post by: XNachoX on March 08, 2003, 01:37:35 AM
Ok Eagler.  I was messing aorund with texture compession settings and I went into my config and under [Render_OpenGL], then you should see TexCompress=x, change the X to 2 which enables S3TC compression mode and it greatly improved my performance!  Not a single stutter due to loading textures, the stuttering of gunfire was from the loading of textures into RAM.  
Title: Forgotten Battles
Post by: Pongo on March 08, 2003, 02:14:43 AM
Then he should make them like daylight hours not midnight.
I find the game very fun. I still burn my engine out in a few miniutes.
Supprised how good the jug seems compared to a 190d9
Title: Forgotten Battles
Post by: Siaf__csf on March 08, 2003, 02:37:15 AM
The game was and is strongly biased to allied side.. No surprise there. Russkies have a long history with bending the 'reality.'
Title: Forgotten Battles
Post by: SFRT - Frenchy on March 08, 2003, 03:08:12 AM
Baw Wak Waq:DWiz ... only in 16K colors.
Title: Forgotten Battles
Post by: Batz on March 08, 2003, 03:10:21 AM
look out one those dweebs that flies around with flaps down :p
Title: Forgotten Battles
Post by: SFRT - Frenchy on March 08, 2003, 03:12:35 AM
And I even try to be nice to our Brazilian friends as they bought one of our CV. (We almost sold it to Saddam but since he lost Koweit, he realized he didn't had an access to a sea.):rolleyes:
Title: Forgotten Battles
Post by: Siaf__csf on March 08, 2003, 03:26:38 AM
The graphics are really nice except for the muzzle flashes and lighting in general..

Oleg overdid it in a bad way. The lighting effects should not create a neon glow to everything regardless of ambient light, all the scenes on the FB website that include shooting look like scenes from star wars. The shot of the bomber nosegunner shooting is just .. well I have no words to describe it.

I just have the impression that George lucas chose to go for less effect when the star wars gunner was fireing the death star compared to FB nose gunner. :) It's also weird how the flash completely illuminates the nose cone but reflects nothing to the surrounding structures like frame, wings or engines.
Title: Forgotten Battles
Post by: Siaf__csf on March 08, 2003, 03:33:27 AM
I think I might have to buy the game despite of the fact, though.
Title: Forgotten Battles
Post by: LLv34_Snefens on March 08, 2003, 03:53:55 AM
I don't have it yet, but from people in my squad who do I've been told that two of the gripes AH-people had with the view system has been improved:
- Zoom can now be done like AH. One button for toggle, two others for adjusting how much to zoom. The old way it worked can still be used.
- The speed by which the pilot turns his head using the snap-views can be increased (from the .ini-file)

Now we just need Oleg to model adjustable head-positions :)
Title: Forgotten Battles
Post by: SFRT - Frenchy on March 08, 2003, 04:55:32 AM
Quote
Originally posted by Siaf__csf
The graphics are really nice except for the muzzle flashes and lighting in general..

Oleg overdid it in a bad way. The lighting effects should not create a neon glow to everything regardless of ambient light, all the scenes on the FB website that include shooting look like scenes from star wars. The shot of the bomber nosegunner shooting is just .. well I have no words to describe it.

I just have the impression that George lucas chose to go for less effect when the star wars gunner was fireing the death star compared to FB nose gunner. :) It's also weird how the flash completely illuminates the nose cone but reflects nothing to the surrounding structures like frame, wings or engines.


Yep ... here everything is lighted, I guess it's gunners only.
BTW, I really love the flashes from far away. You can see when they shoot at you (the gun blinking), it's a great effect. As far as the length of them ... sheesh .. yeah ... do they have oil sitting in the gun barrels?
Title: Forgotten Battles
Post by: Nath[BDP] on March 08, 2003, 06:07:51 AM
Excellent game.  Beautiful really.  I enjoy filming a battle and then just going back and watching it via the film viewer.

Here's some screenshots of mine:

(http://www.beatdownposse.com/images/Forgotten%20Battles/STUKAS2.jpg)

(http://www.beatdownposse.com/images/Forgotten%20Battles/STUKAS.jpg)

Having fun with my 30mm in the background.

(http://www.beatdownposse.com/images/Forgotten%20Battles/30mmdeath.jpg)
Title: Forgotten Battles
Post by: Eagler on March 08, 2003, 11:05:54 AM
Quote
Originally posted by XNachoX
Ok Eagler.  I was messing aorund with texture compession settings and I went into my config and under [Render_OpenGL], then you should see TexCompress=x, change the X to 2 which enables S3TC compression mode and it greatly improved my performance!  Not a single stutter due to loading textures, the stuttering of gunfire was from the loading of textures into RAM.  


does this setting only work with OpenGl dirver?

I have to run my ti4400 in directX as the OpneGL setting gives me chinese flashing char int he text windows when it pops back?

anyone run it in OpenGL witha ge4 ti4400? If so  can you tell me what I'm doing wrong?

why is the overall sound not as good as IL2? outside views give me a wierd almost dive like sound. after battle or guinfire i get a hum that continues on until i change sound settings?

which sound settings should I use for an onboard asus mb soundcard? which speaker settings?

did they redo the trims in fb? seems the aileron trim reacts very slow if at all in the 109..

sry if dumb questions
Title: Forgotten Battles
Post by: XNachoX on March 08, 2003, 02:16:55 PM
Ok, I had a problem with the flashing too in OpenGL, and when i set Vsync to always on the flashing went away.  
     
     Second, there have been some problems reported with certain types of sound cards.  Try changing your speaker type to headphones in the audio type and set the audio to 44kb's, and try 8 channels of audio if it's still giving you trouble.  I tried the 8 channel thing, but I didn't like it as it would cut some sounds out if there were too many going on at once.

Third, I haven't messed with anything other than elevator trim in the 109, sorry :)
Title: Forgotten Battles
Post by: SKurj on March 08, 2003, 04:17:08 PM
Too many posts!!  anyways.. has there been any changes to the view system?  Can the pan speed of the snap view system be modified at all?  IL2 was too slow for my taste  (this will be the deciding factor whether or not FB goes on my WIsh list...)


SKurj
Title: Forgotten Battles
Post by: XNachoX on March 08, 2003, 05:27:25 PM
Quote
Originally posted by SKurj
Too many posts!!  anyways.. has there been any changes to the view system?  Can the pan speed of the snap view system be modified at all?  IL2 was too slow for my taste  (this will be the deciding factor whether or not FB goes on my WIsh list...)


SKurj


Yea, via config.ini :)  read a few posts up on the last page.  Someone talks about it.
Title: Forgotten Battles
Post by: Eagler on March 08, 2003, 08:41:31 PM
download newer drivers for vcard and on board sound.

OpenGL now works and sound is better but not as good as IL2.

looking at other boards, looks like many aren't happy with new sounds..

can't locate how to edit or what to edit in ini to make head swivel faster..

any help, is there a list of ini edits somewhere?
Title: Forgotten Battles
Post by: SKurj on March 08, 2003, 11:20:10 PM
eexxcellent Nacho, found it thnx

guess it goes on the list!
found il2 really helped my aim in ah +)


SKurj
Title: Forgotten Battles
Post by: Eagler on March 10, 2003, 08:16:19 AM
Quote
Originally posted by SKurj
eexxcellent Nacho, found it thnx

guess it goes on the list!
found il2 really helped my aim in ah +)


SKurj


pls enlightenment me as to what line I need to edit & how to make the head spin faster ..ty
Title: Forgotten Battles
Post by: SKurj on March 10, 2003, 08:49:56 AM
i dunno... found it.. refers to found the post which said adjustment is possible...


SKurj