Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: corey on March 06, 2003, 03:44:45 PM

Title: Submarines anyone???
Post by: corey on March 06, 2003, 03:44:45 PM
Any updates on whether or not we get submarine in aces high?
Title: Submarines anyone???
Post by: DiabloTX on March 06, 2003, 04:38:02 PM
Submarines in Aces High....hmmmmm, is it just me or do I not see the obvious connection with a WWII-based flight sim?  While we are at it, where the hell are the Alaska-class battlecruisers?????  :D :D :D :D ;)
Title: Submarines anyone???
Post by: john9001 on March 06, 2003, 04:40:32 PM
submarines are suposed to be in the future of AH
Title: Submarines anyone???
Post by: DiabloTX on March 06, 2003, 05:05:35 PM
Really?  First I have heard of it.  Is it going to be mearly a target or will one be able to use it to its full advantages on unsuspecting TF's?
Title: Submarines anyone???
Post by: capt. apathy on March 06, 2003, 05:24:22 PM
maybe after subs, some of those ASW blimps like we had patroling the west coast.
Title: Submarines anyone???
Post by: XtrmeJ on March 06, 2003, 10:48:09 PM
I heard a small rumor that subs would either be in next patch or 2, or in AH2. Again these are rumors, hmm makes me wonder while i posted this... DAMIT WHOS LIEING!!!
Title: Submarines anyone???
Post by: Dowding on March 07, 2003, 04:51:07 AM
Submarines were mentioned by Pyro or Hitech a long while ago. This was long before AH2 was announced. I should think they are on the back-burner until AH2 is in place.
Title: Submarines anyone???
Post by: frank3 on March 07, 2003, 09:02:56 AM
hmm, As far as I know, the subs won't be any faster as the fleet.
so I think you've only got one chance to attack em...

...would get boring after awhile..
Title: Submarines anyone???
Post by: Wilbus on March 08, 2003, 09:11:05 AM
Submarines don't need to be fast, they are suposed to use stealth to get their kills and survive. Lay and lurk on a target, fire then bug out.
Title: Submarines anyone???
Post by: Rasker on March 08, 2003, 11:07:00 AM
authentically modeled ww 2 subs would move 8 knots underwater absolute top speed in very short bursts.  Submarine missions would take whole days to complete unless given spawn points near the nme coast.
Title: Submarines anyone???
Post by: frank3 on March 08, 2003, 11:12:33 AM
I still rather want waterplanes then sub's :)
Title: Submarines anyone???
Post by: Wilbus on March 09, 2003, 04:03:04 AM
That totally depends on what kind of submarine/U-boat it is rasker.

For what I remember HTC saying in that specific interview, they had ideas on making the sub auto pilot to a chosen location and at that location you can take command.
Title: Submarines anyone???
Post by: Sabre on March 10, 2003, 01:29:07 PM
I did the interview with HiTech where he broke the news on Submarines.  It was at the '01 Con.  If I understood his concept correctly, there will likely be wolfpacks that will operate like fleets, i.e. you set waypoints for them.  When they come within range of an enemy fleet or convoy, you'ld spawn a uboat and make your attack.  The idea was to allow players to do the fun part (attack and evade) while avoiding the boredom that constituted 99.999% of submarine duty.  He mentioned that there would be a dedicated ASW platform, some type of player-commanded sub-chaser, as well as ASW weapons for aircraft.  Personally, I hope you'll be able to spawn from ports as well.  Imagine how much more perilous it will be to CV camp near an enemy port in that case.

Sabre
Title: Submarines anyone???
Post by: Shiva on March 10, 2003, 02:39:21 PM
Given that a submarine on the surface is a target waiting to be sunk, a submarine underwater has a maximum speed less than half that of a CV, the limited range of the torpedos requires you to be virtually in the CV's lap, and that the torpedos only have a couple of knots speed advantage over a CV, it seems to me that player-controlled subs are going to be an exercise in frustration.

Even with the correct speed and range on torpedos, it's going to be a long, boring plod. Perhaps two different subs -- a US Gato-class sub and a perked Type XXI U-boat....
Title: Submarines anyone???
Post by: frank3 on March 10, 2003, 02:41:15 PM
there have to be antisub-vessels afcourse.
or equip the TBM with dept-charges and acoustic-torpedo's
Title: Submarines anyone???
Post by: Sakai on March 12, 2003, 08:26:31 AM
Quote
Originally posted by Shiva
Given that a submarine on the surface is a target waiting to be sunk, a submarine underwater has a maximum speed less than half that of a CV, the limited range of the torpedos requires you to be virtually in the CV's lap, and that the torpedos only have a couple of knots speed advantage over a CV, it seems to me that player-controlled subs are going to be an exercise in frustration.

Even with the correct speed and range on torpedos, it's going to be a long, boring plod. Perhaps two different subs -- a US Gato-class sub and a perked Type XXI U-boat....


Subs on surface were in poor shape due to aircraft and radar, but they cut such a low profile in the water that they would have to be fairly close before gunners on CVs/CAs would spot them, and they'd have to be spotting for water craft and not scanning the sky for AC.  Port-launched Subs tracking a CA/CV group that was not well manned could easily sneak in, submerge and nail the enemy fleet; this is especially true of those Cowboys who run fleets all over without getting any help up.  

Sakai
Title: Submarines anyone???
Post by: gofaster on March 12, 2003, 09:15:13 AM
The only reason I see subs would be used in AH would be to do the same things a PT boat can do, but with improved armour.  So why not make the PT boat more durable?  I think PTs are too weak right now anyway.
Title: Submarines anyone???
Post by: DmdNexus on March 13, 2003, 11:36:01 AM
I want to be able to fish, make my own weapons and armor, and cast spells, and  I want to be able to see in the dark tooo....

My people call me "Djir'Var L'ichtorius of Elvenore", but my friends call me "Dinkle"

Hmmm... what game is this?

[A flight similator..]

Ah!

never mind...
Title: Submarines anyone???
Post by: Rasker on March 14, 2003, 03:43:28 PM
I'll just be happy with a Jap "Long Lance" torpedo, launch it in a nice wide spread about a half-sector away and read a book while waiting for a kill announcement :)
Title: Submarines anyone???
Post by: DiabloTX on March 15, 2003, 06:01:20 PM
Now THAT is an idea!!!
Title: Submarines anyone???
Post by: Arlo on March 15, 2003, 07:07:47 PM

Quote
Originally posted by gofaster
 I think PTs are too weak right now anyway.


You're kidding, right? Do you really think a PT boat could survive a 5 inch shell or even a long burst of fire from a fighter in real life?

Quote
Originally posted by Frank3
I still rather want waterplanes then sub's


 Subs would give a more practical reason for waterplanes being in the game.

Quote
Orogonally posted by Frank3
...or equip the TBM with dept-charges and acoustic-torpedo's


 Which WWII U.S. air-deployed acoustic torp do you suggest being modeled fot the TBM?

Title: Submarines anyone???
Post by: wetrat on March 15, 2003, 11:18:02 PM
HTC said it's a possibility in a later version of AH2.. in the interview on simhq.
Title: Submarines anyone???
Post by: tatertot on March 16, 2003, 09:33:13 PM
with subs come depth charges and maybe commandable detroyers maybe . just a thought   the possibilities are endless in this game:D :D :D