Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: brady on March 09, 2003, 03:21:44 AM

Title: All Fleats out of play
Post by: brady on March 09, 2003, 03:21:44 AM
For all sides no ships, their all buged in some unfixable way so their all off limits.
Title: All Fleats out of play
Post by: 214thCavalier on March 09, 2003, 05:58:19 AM
And the bug is ?
Title: well he did say...
Post by: Grissom on March 09, 2003, 08:26:21 AM
"..some unfixable way." :(
Title: All Fleats out of play
Post by: brady on March 09, 2003, 01:56:55 PM
Unsinkable CV's, CA that rebuild withen the TF after a few minutes, and that never realy get sunk enough to go back to their spawn points.
Title: All Fleats out of play
Post by: Arlo on March 09, 2003, 02:17:09 PM
 Honest questions:[/b]

How are the CVs "unsinkable"? Is it because it takes 8k of bombs? Can't that be adjusted? Or is it really a bug that keeps the flat top floating no matter how much ord is dropped on it?

Can't the regen time be adjusted? If it's not an arena setting then this needs addressing by HTC.

C47s were disabled as well, right? No captures by air. No threat of reset (no matter how remote).

If this is really just about making it impossible to capture fields let us know.

Shane's up in arms about fleets parking themselves off of fields as it is.

 There's bound to be a way to make the map a bit more dynamic without risking it.
Title: All Fleats out of play
Post by: Shane on March 09, 2003, 03:03:07 PM
Quote
Originally posted by Arlo
Honest questions:
How are the CVs "unsinkable"? risking it. [/B]


check this out.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=77172

this was also on the slot.
Title: All Fleats out of play
Post by: Arlo on March 09, 2003, 03:29:48 PM
Oh that? No news to me there. I reviewed a film of me landing on a CV the first night I played. The film showed me landing fifty yards port of the ship. But I landed. In the arena I landed square on the ship. No falling to the ocean. Sounds like a film glitch.

 I know you're prolly a great divebomber and all. But maybe ... just maybe you were having an off night? How many cruisers have you sent to the briney bottom, overall? Do you notice this happening on some maps but not all? On the same map, off and on?

 When you were coaching me on every step of my dive-bombing run in the Greece CT terrain ( "Arlo, do you know how to use dive brakes? Arlo, the cruiser is the brown one. Arlo, drop the small bomb on your right wing first. Arlo, drop it down it's stack. Arlo, remember to pull up.") I managed to pop that cruiser with my main bomb (that big ol' 1600 kg monster) by aiming at the cruiser's prow at a 90' angle in line with the ship's course.

 Now ... maybe ... just maybe ... the cruisers on this map are using mirrors .... then again, maybe ... just maybe ... the film viewer is broke.

 DblTrbl doesn't seem to have trouble poppin' `em on the Guadalcanal map. He was just having them resurface too fast. These fleets are huge. There's not much of a player base to support enough players to hit them in force. If that's the case, and if there's an arena setting to increase the regen time, then that sounds like the most reasonable course of action to take. But if Brady (or better yet, Pyro) has some insight on an actual technical glitch that prevents players from dropping accurately in game, or ordinance not having any effect, I'd like to hear it.

 In other words, I need a lil' more convincin' here buddy. I notice no official response to that thread confirming a graphic glitch in game that makes it impossible to hit cruisers.

 Unconfirmed. Stubborn ol' noob unconvinced.
Title: All Fleats out of play
Post by: ergRTC on March 09, 2003, 04:35:39 PM
you should load the map on your offline mode, turn on the cheat site, and see what happens with your bombing.


erg
Title: All Fleats out of play
Post by: brady on March 09, 2003, 06:23:46 PM
They were unsinkable, period not 8 not 100k would do it, no amount of shelling from ships would sink the CV, it i suspect is an ownership or mp issue, somthing that can be corected, just not in the game by us Staffers with the tools we have.

 Their are goons enabled on both sides, their always have been.
Title: All Fleats out of play
Post by: Arlo on March 09, 2003, 06:28:17 PM
Ok. Thanks, Brady. I retract my critisism and alternate suggestion to the elimination of carrier task forces from the Guadalcanal Slot map. I hope the bug gets fixed but until then, getting rid of the carrier fleets sounds like the best bet.

(edit) p.s. What about the cruiser fleets? Upping the regen time sounds plausible to me.
Title: All Fleats out of play
Post by: ergRTC on March 09, 2003, 06:57:03 PM
I think it  could be interesting without the fleets, is there someway you can force them to sit in one place 3 or so sectors from land?  That would be historical and kinda cool.  I would still like to run carrier ops.
Title: All Fleats out of play
Post by: Arlo on March 09, 2003, 07:28:42 PM
One of my favorite things to do in AH is air fleet ops. I will miss it. And bringing up the ability to drop anchor is interesting. Sure, such fleets would be dead meat (unless there's a bug preventing them from getting sunk) but the ability to control the speed of the fleet as well as it's course would be nice. It's probably coded to maintain a certain speed, though.

 I can live with carrier task forces being disabled until the problem is fixed. Hell, I'm really not an unreasonable man. :D

 The cruisers can be sunk, though, right? How about reactivating the cruiser fleets and upping the regen time to 30 mins? Or 40?

Title: All Fleats out of play
Post by: Batz on March 09, 2003, 09:12:43 PM
Brady can look out fleet control so that they stay stationary, but then folks would whine about where he decides to station them.

Never overlook the whiner he is there lurking and waiting for the slightest opportunity to pop in.
Title: All Fleats out of play
Post by: Arlo on March 09, 2003, 11:51:00 PM
Oh ... true that. The problem is when some whiners have influence and the rest are just expected to stay mum and take it. I would suggest taking note of complaints and waiting to see how it plays out before reacting with extreme and immediate measures to one side or the others complaints the moment the noise starts. ;)

 The CVs are broke? Ok ... fine ... disable the broke CV task forces until they can be fixed. Are the cruiser fleets broke or can the regen rate be adjusted to make them practical again? Twice as many ships? Double it. Forty to fifty players max? Triple it. Heck, quadruple it. Heck .... run it up to an hour .... or even two.

 But hack'n and slash'n everything that one side has a complaint about was bound to have a whiplash effect from the other side. Or maybe the term "domino effect" applies. Something that has never proven to be good for an arena in any game.

 As far as balance in Guadalcanal was concerned, the only elimination that's made sense to me so far has been the broken CVs ... and hopefully that is a temporary measure until it gets fixed.

 Of course, I doubt the F4U will ever be brought back into Guadalcanal `42. Likewise the Tony.

 Which is why I suggested some thought be put into a later slot setup where the F4U and Tony and perhaps even the Nik2 can play. Maybe by then, the mysterious uber-flattop problem will be figured out.

 And if it works ... yet someone whines ... wait and see if the whiners can learn to deal with it. Get some perspective from the other side. Remember the balances that were designed into it from the start and make suggestions to the whiners on how to take advantage of them.

 If the setup is flawed - balance wise, consider an addition as a fix before you eliminate someone's favorite ride that they were looking forward to flying in the CT. Radical hack-n-slash of the design should be a last resort. But that's my opinion. Hope it doesn't leave a bad taste, it wasn't intended to.

  And no, this doesn't mean I don't appreciate the efforts of those in the trenches. Just ... sometimes there seems to be more trench than turf. :)
Title: All Fleats out of play
Post by: brady on March 10, 2003, 02:47:43 AM
The fleats have problems they cant be fixed, 10Bears knows it and will fix it when he updates the map, the CA fleats are f'ed up for the reasions I stated above Read the Post I made:), yes we tryed that the time thing dident work.

  I want to see them back to.

   All the fleats are rook and they havent moved since I made them rook flight is disable for the rooks and the fleats are off map.

         Well as off map as i can make them some tards squeaked about poeple hiding fleats now we cant actualy put them off map so their as close as I can get them.
Title: All Fleats out of play
Post by: 214thCavalier on March 10, 2003, 10:31:02 AM
Disabling the fleets has had a positive effect on the air combat side it was worth disabling them just for this :)
With the fleets in use and parked just offshore any fights were spoilt by the terrible AA coverage, I know its said its at 0.7 MA setting but I never recall the AA being as dense as this before.
Last night we had free flowing combat without stupid fleet AA interfering, and kills were readily available for both sides.
Title: All Fleats out of play
Post by: brady on March 10, 2003, 10:48:30 AM
Ya I agree on the air combat, the thing is their are more ships in those TF's than a normal MA one so the ack is thicker.
Title: All Fleats out of play
Post by: Nifty on March 10, 2003, 11:51:06 AM
actually, CVs are not unsinkable, well, at least one of them was sinkable.  Saturday night we sunk an American CV using the guns of C3 and PT torpedos.

However, there is the issue of the other ships respawning out in the ocean instead of waiting for the whole fleet to respawn at the port.  So the fleets should remain out of play for that reason, as well as some CVs may in fact be invulnerable.
Title: All Fleats out of play
Post by: Eagler on March 10, 2003, 01:35:13 PM
best news I've heard this week :)

dont mind the planes or the shellings, it the retarded ack/flak that has me happy he boats are gone ....

now if we can just get rid of the islands, throw some snow in there, change up the planeset ..... :)
Title: All Fleats out of play
Post by: 10Bears on March 10, 2003, 01:47:56 PM
Bradys,

Sabre said last night he knows a fix.. 6 hours downtime not 3.. Says he's ran into this problem before.
Title: All Fleats out of play
Post by: brady on March 10, 2003, 01:54:17 PM
Nifty, i sank that CV with my magic button.

 10Bears it was set to the max setting, at lest when we tryed it Saturday night it was.
Title: All Fleats out of play
Post by: Nifty on March 10, 2003, 02:28:02 PM
bah!  you let us think we accomplished something!  ;)
Title: All Fleats out of play
Post by: brady on March 10, 2003, 03:03:20 PM
I saw the atacks and figured it should of gone down at that point I realised the US CV was un sinkable, then after what Widewing had said on one and through my utter astonishment that the Japanese CV could still be afloat I sunk the Japanese CV to, shortly thear after I pulled the fleats out a few at a time over the next hour till they were all gone.

                  Sry I dident mean to give you hope:)
Title: All Fleats out of play
Post by: Sabre on March 10, 2003, 04:43:30 PM
10Bears, Brady tells me he tried changing arena variables, but they had no effect on the fleet problems.  It appears that the problems go deeper than a simple change of the fleet respawn variable can fix.  It appears to be terrain bugs causing instant respawn of cruisers and unsinkable CV's.  Sorry to give you false hope.  I hope you and the terrain team can track down and squash them little buggers.

Sabre
CT Staff
Title: All Fleats out of play
Post by: 10Bears on March 10, 2003, 05:49:10 PM
May need Skuzzy or HT to look at it.. I'm at a loss at what tags or flags may be needed.
Title: All Fleats out of play
Post by: Widewing on March 10, 2003, 06:05:57 PM
Quote
Originally posted by brady
I saw the atacks and figured it should of gone down at that point I realised the US CV was un sinkable, then after what Widewing had said on one and through my utter astonishment that the Japanese CV could still be afloat I sunk the Japanese CV to, shortly thear after I pulled the fleats out a few at a time over the next hour till they were all gone.

                  Sry I dident mean to give you hope:)


What I discovered was after putting 12-15 three gun salvos of 8" (into a IJN CV that had already sucked up a lot of hits) the dang thing refused to sink. I was firing at ranges under 6k. My cruiser was then sunk, so I switched to another and hit it several more times and still nothing... Was somewhat discouraging.

My regards,

Widewing
Title: All Fleats out of play
Post by: Jospe-Home on March 10, 2003, 09:34:46 PM
Saw goofey CV stuff in the last set-up too.    Cant remeber name of base .. the island one where the CV seemd to be eternaly anchored .... anyways we had just sunk entire fleet.   Was grab'n alt when I started get get'n ack again.   Looked down to where ships where and what looked like a BS was there.   Sqwaked that it respawned ... looked back and it was gone.   No film of though.

Anyways for what its worth.

Jospe
Title: All Fleats out of play
Post by: brady on March 10, 2003, 10:53:40 PM
I beleave the base you talking about Just hapened to be the one the CV Spawned off so when u sunk it it came back in the same spot, that was more a base set up booboo than a map thing.


    Which is why later in the week when we realised it we set that base to be owned buy the side who owned the CV.
Title: All Fleats out of play
Post by: Jospe-Home on March 10, 2003, 11:20:56 PM
No,  I know the one your talking about w/ the port to the South.  Not that one.   The axis one South of that with two airfields and truck depot.  Towards the bottom of the map.


Jospe
Title: All Fleats out of play
Post by: brady on March 11, 2003, 12:18:21 AM
hmmmmm
Title: All Fleats out of play
Post by: Otto on March 11, 2003, 11:41:20 AM
"The Thrill of Victory, the agony of da Fleats"