Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: Nath[BDP] on March 10, 2003, 09:01:07 AM
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Hopefully.
Can't imagine graphics getting much better than this.
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Wake up Ruskie!
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and a few minutes later that yak is eating air
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They will get even better
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Originally posted by Animal
They will get even better
they surely can't get worse :D
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haha, those are all from Il2:Forgotten Battles, lol, i bought the game and was playing it all weekend
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If it will have the quality seen in tochy's 3D animation films... I'll be forever satisfied.
1945 (http://www.angel.ne.jp/~tochy/airplane/1945/1945.mpg)
1942 (http://www.angel.ne.jp/~tochy/airplane/1942/1942.mpg)
Ki-61 Landing (http://www.angel.ne.jp/~tochy/etc/landinghien.mpg)
DB-engined Brothers (http://www.angel.ne.jp/~tochy/airplane/dws/db_bros1.mpg)
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What about using this for Aces High 3.0? :D :D
http://www.idvinc.com/ Speed Tree (Auto Tree Gen)
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Here's a preview of what AH 3.0000000000.1a will look like. HT told me so, himself! Honest! Photo-realistic environments, with geographically correct moving-map type landscapes, taken directly from satelite look-down shots, live-time..
Honest! He told me this!
RV6
(http://www.vtxpress.com/rv6/P47-Reality-a2.jpg)
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patiance grasshopers :)
i still belive :D :D
we see in couple months
Mitsu nice trees
ramzey
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nice mitsu, I really demand good GV battlegrounds, that field is very much like the one we need!
would be cool to have roads from all the bases at the spawnpoints covered all by trees so we can have a nice gv battle, you'd have to set a patrol at the roads and set ambushes in the forest near the road!
I keep dreaming :D
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ewww frank3-u started talking WW2OL man-take a chill pill :)
those forests are really nice, hope they look just as good from above.
maybe there can be a texture layer when the plane is at high altitude (like in il2), and when you get low the trees generator kicks in.
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this is so gay-the computer I'm on says doesn't support data compression so it doesn't load the textures in the interactive one.