Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: F6Bomber on March 11, 2003, 02:59:24 AM
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Have a look :). Yesss you can see though it hehehe.
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pic2
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last one :)
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the holes look very good, but that wingtip could be better.
nicce work though, we realy need visual battle damage! (like holes)
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yeah that would be GREAT...+
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Vorticon, your personal sign "I've made up my mind, don't confuse me with the facts", what does it mean? (If I may ask)
and I'd like to know your real name!
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It looks ok..
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That kind of damage effects can done, by just adding a alpha texture to the ac skin. For example, The skin above uses the texutres BMP map of P47D25_2 then the alpha channel of P47D25_2_a for the alpha channel.
I dont know what the state of the aces high code is in. But wouldnt it be simple to add a splash of Whie onto the alpha Texture to show the effects of a bullet hiting it, depending on x,y,z position on the wing.
You could simple just throw in a Random number generator, after you wingtip is hit. This would enable x,y,z positioning of the bullet holes.
But, still it was a test and i will post what it actualy looks like in texutres.
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P47D25_2_a
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saw it liked it damned if i know what i t means