Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Virage on March 11, 2003, 10:48:57 PM

Title: no icons for enemy GV's pls.
Post by: Virage on March 11, 2003, 10:48:57 PM
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Title: no icons for enemy GV's pls.
Post by: Toad on March 12, 2003, 12:36:09 AM
So, how do you feel about killshooter then?
Title: no icons for enemy GV's pls.
Post by: Virage on March 12, 2003, 10:08:51 AM
Quote
Originally posted by Toad
So, how do you feel about killshooter then?


Enemy gvs.. not friendly gvs.  Killshooter rulz.
Title: no icons for enemy GV's pls.
Post by: snafu on March 12, 2003, 12:14:54 PM
We already have no icons for enemy GV's if you are also in another GV. If you mean no icons for enemy GV's period I'd go along with that as long as GV's don't see enemy icons on planes either.

TTFN
snafu
Title: no icons for enemy GV's pls.
Post by: Pooh21 on March 12, 2003, 03:09:54 PM
Yeah get rid of plane icons for gvs. I hate trying to rearm my Ju-88 while some dweeb in a panzer that couldnt hit the wide side of the death star at 100 meters gets laser rangefinder accuracy.
Title: no icons for enemy GV's pls.
Post by: ccvi on March 12, 2003, 07:18:23 PM
I'd go a step further and say no enemy icons at all.
Title: no icons for enemy GV's pls.
Post by: BNM on March 12, 2003, 09:53:17 PM
Quote
Originally posted by ccvi
I'd go a step further and say no enemy icons at all.

This would bring alot of 'realism' to the game. I'd like to see just the tail be red or green. Then be able to make your squad's tail white or something. It'd be a whole new ballgame. Much more difficult without the plane id and rangefinder.
Title: no icons for enemy GV's pls.
Post by: Karnak on March 12, 2003, 10:34:24 PM
Quote
Originally posted by BNM
This would bring alot of 'realism' to the game. I'd like to see just the tail be red or green. Then be able to make your squad's tail white or something. It'd be a whole new ballgame. Much more difficult without the plane id and rangefinder.


Yeah, like the realism of flying and fighting while leagally blind.
Title: no icons for enemy GV's pls.
Post by: Meatwad on March 13, 2003, 10:25:14 AM
All you would have to do to see no enemy icons is hit the keys  (Alt+I) until you see in the text box the orange word "Icons off". Your icons will be completely off, but the enemy can still see your icon.
Title: no icons for enemy GV's pls.
Post by: ccvi on March 13, 2003, 01:31:21 PM
Quote
Originally posted by Karnak
Yeah, like the realism of flying and fighting while leagally blind.


You have no idea how much more difficult it is IRL to spot another plane. Not even to speak of judging distances and rates of closure.
Title: no icons for enemy GV's pls.
Post by: Karnak on March 13, 2003, 11:50:34 PM
Quote
Originally posted by ccvi
You have no idea how much more difficult it is IRL to spot another plane. Not even to speak of judging distances and rates of closure.


Animal went over this subject very extensively.  Look it up.

If you think that the computer screen is providing anywhere near the information or SA that you have in reality you are deluding yourself.

I agree that the range counter should disappear below 1000 yards, but other than that you're wrong.
Title: no icons for enemy GV's pls.
Post by: DmdNexus on March 14, 2003, 02:15:43 PM
"You have no idea how much more difficult it is IRL to spot another plane. Not even to speak of judging distances and rates of closure."

Sigh... ignorance is such bliss - isn't it.
Title: no icons for enemy GV's pls.
Post by: ccvi on March 14, 2003, 03:25:15 PM
Quote
Originally posted by Karnak
Animal went over this subject very extensively.  Look it up.

If you think that the computer screen is providing anywhere near the information or SA that you have in reality you are deluding yourself.

I agree that the range counter should disappear below 1000 yards, but other than that you're wrong.


Did a search for animal and icons - nothing.

I do not disagree that the computer screen provides less information. IRL it is no doubt easier to ID planes than on screen (where it is nearly impossible from further than 1k out).

But there is no way IRL to scan 360 of the airspace up to 4000 yards out within 1 second like you can in AH.
Title: no icons for enemy GV's pls.
Post by: Karnak on March 14, 2003, 03:38:03 PM
You can only do that in AH due to the icons and the liberal view system.


Without icons ito would not be possible to get any idea if you were catching or being outrun by a single engined fighter beyond 1,500 or 2,000 yards.

This is not a problem in reality.


Icons are an imperfect solution to a very real problem.  Denying that there is a problem doesn't make it go away.  I, for one, do not want to play "Dot Chaser High".
Title: no icons for enemy GV's pls.
Post by: bockko on March 14, 2003, 03:42:44 PM
no icons, especially for gv's? bad idea. Less informative icons? I could like that, kinda like getting a prize in a box of cereal when you open it! I can see it now -- 'think i'll take out this p47 hehe'; 'oops! crap! a 190 with E!'

bockk
Title: no icons for enemy GV's pls.
Post by: ccvi on March 14, 2003, 06:42:14 PM
The information that is there IRL but cannot be seen in AH even with icons is the most important one: attitude of the aircraft.

Range counters - too much information.  Light color to identify exactly who is the enemy - too much information. Perfect ID even at 4k (distinguish even very similar planes) - arguable, ihmo a bit too much information. Unable to see the attitude of the aircraft, easier to see than the other information IRL - impossible in the game at >1000 yards.

For GVs... I catch myself flying low to be within icon range of nme GVs to be able to spot them quicker. Maybe remove them, and make the GVs throw up dust when moving.
Title: no icons for enemy GV's pls.
Post by: ccvi on March 14, 2003, 06:52:49 PM
Quote
Originally posted by Karnak
Without icons ito would not be possible to get any idea if you were catching or being outrun by a single engined fighter beyond 1,500 or 2,000 yards.

This is not a problem in reality.


So when at 2000 yards IRL, how long do you have to watch the enemy before you can estimated his rate of closure, if the speed difference is e.g. 20 mph?

How long do you need to get the same information in AH?
Title: no icons for enemy GV's pls.
Post by: Karnak on March 14, 2003, 07:20:26 PM
Without icons you'd never be able to tell in AH. until the pixel either became two pixels as you got closer, or he'd managed to get out of dot range and the dot disappeared.
Title: no icons for enemy GV's pls.
Post by: sling322 on March 15, 2003, 10:40:44 AM
Actually...I think Toad did a study on icons and ranges and real life aircraft ID at some point in the past....not Animal.
Title: no icons for enemy GV's pls.
Post by: Virage on March 15, 2003, 11:18:10 AM
nmy gv icons -
the only time u c an icon on an nmy gv is when u r in a plane.  I don't think a plane should see a nice neon sign.  I like it that gvs dont c other gv icons and think pilots should have the same problem.

spotting in RL-
is very much like an icon free flight sim imo.
Title: no icons for enemy GV's pls.
Post by: bockko on March 15, 2003, 11:48:49 AM
yea, except that in rl there are a cubic *$#(load of people tooling around the ground rat'n out nmy gv's. We also need the ability to lay minefields at spawn points :D