Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: sax on March 22, 2003, 11:22:41 PM
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I think part of it is the new buff targeting systym. Not enuff people want to go thru the effort required to calibrate and drop. I know that jabo can be as effective most of the time, but before one Lanc or two B17's could do as much as 4-5 heavy fighters.
Small groups or squads can't capture a base unless struck with luck.
Early warning radar pretty much eliminates a sneak.
We are kinda into the old be carefull what you ask for thing here:)
Soooooooooo what ya all think of a timed re-set. One week max on a map and HT pushes the button if we can't do it on our own.
Each map has its own charm, but tends to get weary after to long.
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Soooooooooo what ya all think of a timed re-set. One week max on a map and HT pushes the button if we can't do it on our own.
Agreed Sax. This map is a PITA.
Rename it STALEMATE
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heck, I would go farther than that! I would say all maps should last exactly 3 days. My favorite map is SFMA (uterus) and it usually lasts about 3 hours. Every third day at 0:00 zulu, reset the sucker. :)
curly
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We've reset Trinity before, what do you think has changed?
Nada, it's the people. I know of Trinity being reset at least three other times since it came out, maybe it just needs some fiber?
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That was when we had all of the free trial people though, wasn't it? Also, people seem to be porking fuel at every base they take, so it's very hard to get on a role with 25% fuel to work with.
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Yup 3 day limit sounds good,whoever got the most bases,wins that map.
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Originally posted by AKcurly
heck, I would go farther than that! I would say all maps should last exactly 3 days. My favorite map is SFMA (uterus) and it usually lasts about 3 hours. Every third day at 0:00 zulu, reset the sucker. :)
curly
Yup. I've been discussing the rotation period with my squad. I really feel that any terrain should be forced to reset after a given length of time. I would say one week, but I'm sure we could come up with a compromise.... 3, 4, 5 days etc.?!
Like you Curly my favourite terrain is SFMA and because I don't get online that frequently during the week, I often totally miss it and perhaps don't get to see it for 3-6 weeks! Frustrating considering how many terrains we have.
So, how long have we been on Trinity? 3 weeks plus? Please HTC introduce an auto reset after a set time period. It is actually being detrimental to the game; we like variation! :)
Regards
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Reseting trinity sounds like a good idea, but if maps are forced to reset after a time it'd make the base capturing more pointless, like why try to win the war when it'll eventually end anyways?
I think it would be reseted if the zones were seperately owned like the pizza map. In the pizza map if a country has a whole slice they're usually safe from reset for a day or more, every country starts off with their own 'slice' on trinity.
Also, the guys who would normally be piloting the buffs are in gvs in the middle of the map.
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Originally posted by niknah
Reseting trinity sounds like a good idea, but if maps are forced to reset after a time it'd make the base capturing more pointless, like why try to win the war when it'll eventually end anyways?
I don't think it would make capturing bases more pointless. Even if you're on the losing side and down to a few bases you are always trying to capture bases and this won't change. No one will know the precise time of a would be reset and hence each side would try to have the most bases on the 'reset day'.
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It wont reset cause the bishrooks cant figure out who wants to win it! 3 weeks of gang bangin and they still cant do it. We finally dug out of the hole tonight and both countrys are at us again 0 fighting between the 2 untill reset gets close then they try and out screw the other to get the reset. I dont mind our turn in the barrel but I think its time for the rooks turn. Time for the bishnits to reset the rooks.
Just my opinion you could be wrong then again maybe Im right.
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the fields are too far apart. If the numbers are even anywhere close to even it can't be reset. A map with long boring distances between fields is the worst of all worlds.
lazs
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The thing that frustrated me the other night was a combination of ingredients.
There was one decent air to air fight between the bish and the rooks over control of a field in Rookland.
Bish finally take it. Fine. But Fuel is 25%.
Effort starts again between this new Bish field and the next closest Rook field, about 1.5 sectors apart. Well, 25% doesn't allow you much fighting time if you plan on making it back.
So, in a RARE appearance in a C-47, I fly field supplies to the new Bish field from a Bish field nearly two sectors North. One trip... fuel 25%. OK, what the heck, one more trip. Fuel STILL 25%. That's it for me.
So I take a Mustang, which I haven't flown much lately with 25% to get my ACM fix. Basically about 5 minutes driving down to the fight, 5 minutes fighting and the bug out for home with a bit of gas so you can rearm and fight some more. Need to have a bit extra because there are bandits over the home field and you may have to fight your way down to rearm.
Now easily porked fuel, distance between fields, slow field resupply function all figure into this and the result was a LOT of flying (if ya count the C-47 runs) and not much fighting. Even if you don't count the C-47 runs, there was much more droning to the fight than fighting. Not a good thing for my personal game interest.
Now I don't know what you guys come here for but..............
I like to hear the rattle of the guns.
Just my .02.
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"IF" a map can't be reset by normal means in 3 or 4 days, reset it.
Don't take the base taking away from the base takers. It's why they play. Winning the war is their fun.
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The reason trinity is so hard to reset is that it forces the winning team to get gangbanged.
I.e. The bishops are going to reset the knights, in order to do so, they cut the rooks almost completly off from the knights, so that the rooks are prettymuch forced to attack the bishops.
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YESSSSSS.......AUTO RESET
Maps are getting very boring when they go for weeks. I think maybe 7 days max then it would be a draw. Please HT help:(
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I love lots about Trin, unfortunately there are a few issues, I must....(I cant beleive Im gona do this)....but I am forced to....(oh please god no).....oh the hell with it
I AGREE WITH LAZS
there I said it
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I think it was reset twice by HTC for bug fixes two weeks ago, it sure is boring as hell on the same map for the whole TOD.
wipass
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Needs more vehicle bases.
FYI - Rooks reset Knights on Trinity yesterday, not less than 12 hours after the MAW, FreeBirds, et. al. had staged a major Knight win-back of their home bases.
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Oh yeah... I forgot... the 25% fuel thing... that really destroys any fun and affects planes unevenly (25% is a lot more range in a mustang than a spit)but... I have said that before.
If the fields were closer together and fuel couldn't get below say 50% and... capture was simpler... there would be more fighting and more fun.
lazs
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How about if after a field is captured, the fuel is increased to 50%? Or see my other thread about fuel.
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Fuel doesn't affect GVs. Needs more vehicle bases near air bases. Also need the M4 Sherman Calliope (rockets) and M7 Priest.
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I'd put in a vote for a 5 day reset (as long as the country with the most fields wins the war... keeps people wanting to take bases, etc. as the time is winding down).
Hey I know... how about a big ticking clock at the end with some crowd noise chanting "10, 9, 8, 7, ...!" :D
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any advance is screwed until ya capture the hub base--its no longer possible for 1-2 guys in goons to fix a base---and until ya capture the hub base...,ya sit there with 25% gas....no acks...no troops---and EVERY map finally ends when bish day-gangers start the rout on rooks...night would normally finish that off
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Originally posted by bj229r
any advance is screwed until ya capture the hub base--its no longer possible for 1-2 guys in goons to fix a base---and until ya capture the hub base...
Not true... obviously the more damage that's done the more supplies are needed. A base can be repaired by goons. The main problem is people are so intent on attacking bases that they don't factor in repairing the bases as they move. I have never seen a flight of 4 to 8 supply goons in an attack group. Usually there's a ton of fighters, maybe a couple of bombers and 1 or 2 troop goons...that's it!
Get with the SIMMULATION guys...start flying with a purpose other than perk points.
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nhwk... I think you want to simulate the boredom of long "missuns"... I think a lot of us want to simulate the actionand excietment of air combat. I am of the latter ilk.
lazs
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Originally posted by lazs2
Oh yeah... I forgot... the 25% fuel thing... that really destroys any fun and affects planes unevenly (25% is a lot more range in a mustang than a spit)but... I have said that before.
How about trading perks for fuel on fields with less than 100%? Would be like a seasoned officer knowing how to get fuel in his bird when there is otherwise none available.
BTW: I really, really like the Trinity map. But I have to confess that it was really getting old being a Knight stuck in that same corner day after day. Put my vote down for automatically retiring a map after n days.
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Originally posted by Toad
The thing that frustrated me the other night was a combination of ingredients.
There was one decent air to air fight between the bish and the rooks over control of a field in Rookland.
Bish finally take it. Fine. But Fuel is 25%.
Effort starts again between this new Bish field and the next closest Rook field, about 1.5 sectors apart. Well, 25% doesn't allow you much fighting time if you plan on making it back.
So, in a RARE appearance in a C-47, I fly field supplies to the new Bish field from a Bish field nearly two sectors North. One trip... fuel 25%. OK, what the heck, one more trip. Fuel STILL 25%. That's it for me.
So I take a Mustang, which I haven't flown much lately with 25% to get my ACM fix. Basically about 5 minutes driving down to the fight, 5 minutes fighting and the bug out for home with a bit of gas so you can rearm and fight some more. Need to have a bit extra because there are bandits over the home field and you may have to fight your way down to rearm.
Now easily porked fuel, distance between fields, slow field resupply function all figure into this and the result was a LOT of flying (if ya count the C-47 runs) and not much fighting. Even if you don't count the C-47 runs, there was much more droning to the fight than fighting. Not a good thing for my personal game interest.
Now I don't know what you guys come here for but..............
I like to hear the rattle of the guns.
Just my .02.
This has been "the norm" for me lately too and it sucks. Throw in the microwarps, etc... so I've been playing more offline games, just got FB in the mail today. ;)
It's sad as I really liked this game on the smaller maps when it was 350-400 normal people in arenas. No warps or invisible planes, closer fields, etc...
To conclude I'd say YES to auto-reset after 4 days. As to the "ahead on fields" get the perks I say NO because usually whoever is ahead on fields just has the numbers. I say get the reset within the 4 days or try again on a new map...
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I enjoyed it.. Unfortunately I wont even log back in MA till the Pizza is gone. Everything you say trinty is Pizza is X2.
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pizza is allmost as bad as infinity but there is a chance for a good cv battle in pizza.
maybe if both maps had about 30 more cv groups.
lazs