Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Obear on May 09, 2001, 02:19:00 PM

Title: Vapor trails
Post by: Obear on May 09, 2001, 02:19:00 PM
OK i havent been with AH long only about 3 months so if this has been discused before sorry for operning old wounds  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Any plans in the near future to include vapor trails on the aircraft?

For example anyone playing B17 the mighty 8th will know how cool a squadren of bombers look trailing vapor behind them.

Also fighter would look darn sexy trailing vapor of wingtips when they pull G's.

Any idears if this is to be intergrated at some time?
Title: Vapor trails
Post by: Mr. T on May 09, 2001, 02:28:00 PM
 
Quote
Originally posted by Obear:
Any plans in the near future to include vapor trails on the aircraft?

Dunno.

 
Quote
Originally posted by Obear:
For example anyone playing B17 the mighty 8th will know how cool a squadren of bombers look trailing vapor behind them.

This is just an "ooo aaahhh" effect, does nothing to enhance the gameplay and other features that would be better to implement.

 
Quote
Originally posted by Obear:
Also fighter would look darn sexy trailing vapor of wingtips when they pull G's.

That only occurs under certain atmospheric conditions.

 
Quote
Originally posted by Obear:
Any idears if this is to be intergrated at some time?

Dunno.
Fool!
-SW
Title: Vapor trails
Post by: Ripsnort on May 09, 2001, 02:30:00 PM
Dux brought it up before in Gameplay forum, I think Contrails would be fairly easy to implement, as one poster noted, its easily done with leaking fuel, project the 'leak' behind the aircraft about 1/4 of a mile.
Title: Vapor trails
Post by: hogfarmr on May 09, 2001, 02:32:00 PM
As for the ooooh aaaa effect, you could argue that vapor trails on high alt bombers could give you a more accuate idea of whats up. ie direction, speed, size, not to mention that its just easier to spot a trail then to spot a spot.

But i think it would be a waist of time for HTC to do because there are so many other better things they are working on.

for now if you want trials just drop a tab before you log....
JUST JOKING!

-AKog
Title: Vapor trails
Post by: Regurge on May 09, 2001, 02:36:00 PM
agree with hog. Many times i've tried to set up a striaght head on pass on a bomber only to find im coming 30 degress off to the side. Contrails would make that easier especially in scenatois with the 3k icons.
Title: Vapor trails
Post by: miko2d on May 09, 2001, 02:36:00 PM
 The altitude at which vapor trails formed was a major consideration in planning the bomber raids during WWII.

 miko
Title: Vapor trails
Post by: Eagler on May 09, 2001, 02:45:00 PM
frame rate hit would outweigh the eye candy benefit, anyone else take a fr hit on the new clouds this tour ?

Eagler
Title: Vapor trails
Post by: Vruth on May 09, 2001, 03:13:00 PM
I disagree on the framerate hit.  Low impact IMHO.

It is needed because of the way contrails work and the realism and effect they have in any game. SDOE had them - worked real well in determining how high an enemy aircraft is coming in and how fast as it did in real life during World War II.

With all the talk about getting rid of DAR, it would be a good compromise.

Vruth.
 (http://www.telusplanet.net/public/brandor/images/412.gif)
Title: Vapor trails
Post by: Wlfgng on May 09, 2001, 03:48:00 PM
IMO the framerate hit would be minimal.

1)It's very similar to smoke from an AC that just intercepted my 30mm.

2)Typically, there aren't as many AC near the buff in question... less impact on FR.

3)Buffs that create contrails would be at an altitude that would be far from the ground.. I.E. away from aa (that detracts from FR), etc...
Title: Vapor trails
Post by: pugg666 on May 09, 2001, 04:48:00 PM
I'm all for it...the frame rate hit i get from a bomber with all engines smoking is not even noticable...even on my system.

and as regurge said...it would be very usefull in setting up head on passes.

 (http://www.telusplanet.net/public/brandor/images/412.gif)



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Pugg666 XO
Braunco Mustangs
Title: Vapor trails
Post by: SFRT - Frenchy on May 09, 2001, 08:56:00 PM
I'm all for it. Dogfights will look cool, and the contrail will be able to judge the alt of the fight from far.

Get ready to be called strato dweeb  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Vapor trails
Post by: hazed- on May 09, 2001, 09:20:00 PM
all those trails like in the old BOB films?


coool  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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Hazed
9./JG54
Title: Vapor trails
Post by: Hammer Head on May 09, 2001, 09:42:00 PM
Imagine how cool it would be to sneak a FW190 up the contrails of a B17 and then bam!bam!bam!  Scratch one buff!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)



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"That was some of the best flying I've seen yet, right up until the point where you got killed."
Title: Vapor trails
Post by: Toad on May 09, 2001, 11:03:00 PM
 http://www.af.mil/environment/contrails_contrail.shtml (http://www.af.mil/environment/contrails_contrail.shtml)

A good explanation.
Title: Vapor trails
Post by: funked on May 09, 2001, 11:30:00 PM
 
Quote
That only occurs under certain atmospheric conditions.

Which are very common.
It's in a lot of gun cam footage and it looks very cool.  I would definitely like to see it here.