Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Jekyll on October 19, 2000, 07:56:00 AM

Title: Hmmm Verrrrry Interesting
Post by: Jekyll on October 19, 2000, 07:56:00 AM
The picture says it all.  After being nailed twice in a row with the 1st shot from the enemy Panzer, I just had to ask  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

 (http://www.users.bigpond.net.au/phoenix/images/strange.jpg)

Makes one wonder, don't it?

Names removed to protect the (hopefully) innocent.
Title: Hmmm Verrrrry Interesting
Post by: Ripsnort on October 19, 2000, 08:08:00 AM
Jekell, not to brag (but I will), but I regulary hit from 1-2 miles  out (about D3.5) , its  not tough to do, watch the hit sprites.  Also, if  its a spawn point, its easy if you remember the position of the gunsite.
Title: Hmmm Verrrrry Interesting
Post by: Kieren on October 19, 2000, 08:10:00 AM
He has a sighting device on his cannon... if he reads the little lines, he knows how far you were when he shoots you.

Seriously, a good tanker will get you easily from that distance. And he will know how far you were. Mighty1 can kill you from much farther away, as can Jigster, AKDejaVu, etc.
Title: Hmmm Verrrrry Interesting
Post by: Westy on October 19, 2000, 08:11:00 AM
 I'm not saying nothing is funny here, but I've gotten pretty good at guestimating range by the size of the enemy v3ehcile in my zoomed-out gunsite. Once hit, the next person who pops up is dead meat.
 But a one shot each kill, not once but twice and at 2.9 range?? I've never gotten a one shot kill over  500 yards. They were always point blank range. And even then they took two hits many times to 'pop'.
 
  -Westy

 

 
Title: Hmmm Verrrrry Interesting
Post by: Ripsnort on October 19, 2000, 08:12:00 AM
I might add that there  are some great tankers in AH, Rollo, Mooj,Storm,Mighty1, to name just a few...all hit from long range, and if there's more  than one  tank, its even easier to hit with a first shot if you've already destroyed a tank nearby within a few hundred yards of your next potential target.
Title: Hmmm Verrrrry Interesting
Post by: funked on October 19, 2000, 08:12:00 AM
The panzer sight has a mark every 200 yds.  If he hit you with his sight halfway between 2.8k yds and 3.0k yds, then it was probably 2.9k yds.     (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

And with the better tankers, you had better not be in a spot where they have registed some fire (like a spawn point or a ridgeline) because they will hit you on the first shot.

[This message has been edited by funked (edited 10-19-2000).]
Title: Hmmm Verrrrry Interesting
Post by: sling322 on October 19, 2000, 12:26:00 PM
I witnessed this myself the other night.  I was rolling ground vehicles with eskimo I believe....anyway, we were attempting to take over 27 or 28 (one of those canyon bases).  He had the spawn point dialed in and he just started racking up one shot kills while we were waiting for the bomber to come in and kill the vh.  The person defending just kept on spawning and eskimo would hit him everytime.  I am not too sure of the distance the shot was because I was hiding around a corner in my M3, but it was a pretty good long shot.
Title: Hmmm Verrrrry Interesting
Post by: Replicant on October 19, 2000, 03:10:00 PM
Hi all

To me range doesn't mean a thing as far as one hit kills go.  You can be right next to the tank and still it may need several shots.  I actually hit a tank 30 times with AP whilst right behind it before getting kill(it was in ack).  

As for ranging kills, most of my kills are between 2-4k but you can kill with several shots at the bottom of the reticle if you have already ranged your shots - have done that a couple of times when aiming at VH at range whilst enemy F4Us are around.  Bottom reticle shots must be around 10k away.

'Nexx'

[This message has been edited by Replicant (edited 10-19-2000).]
Title: Hmmm Verrrrry Interesting
Post by: Dinger on October 19, 2000, 04:48:00 PM
Yeah, 2.9k is quite possible, and one ping can happen, but it's usually rare.  Heck, I've busted enemy tanks from 4.0k.
A couple days ago, I got into a tank battle with someone.  Hit him with the second shot at 2.6k.  He hit me with the first though  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Title: Hmmm Verrrrry Interesting
Post by: mason22 on October 19, 2000, 04:57:00 PM
i'm not gonna mention the tricky little tip on using the message buffer from HT...   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

oops...
Title: Hmmm Verrrrry Interesting
Post by: Duckwing6 on October 19, 2000, 05:09:00 PM
oh and i did some FAC work too sometimes to get the range on stationary targets ... just fly over it on a rocket pass or so .. and when you're as close as possible (that can be prettyfar away on FPs..) you give your tanker a call and he gets the distance of YOUR icon .. then it's a matter of walking the bullets in  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Hmmm Verrrrry Interesting
Post by: JoeMud on October 19, 2000, 05:15:00 PM
hey Jek does that name happen to start with an M by any chance???
Title: Hmmm Verrrrry Interesting
Post by: Jigster on October 19, 2000, 07:19:00 PM


The kicker is you can't see tracers past 3.4k or so. They just don't show up so you don't know if they are firing or not, so this may lead you to believe it's a "one shot kill"

I've fired like 20 shells at a guy just to have him tell me that  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

If you know how to pick a reference point for fire, you can be in range of a field with the 75mm from the spawn point.

While it's possible to hit tanks that are, when firing, well out of sight because the main optics are too high above them, this is very hard compaired to a hanger.

- Jig
Title: Hmmm Verrrrry Interesting
Post by: funked on October 20, 2000, 12:29:00 AM
We need some more stuff on the ground.  Trees, houses, smaller terrain features, etc.  In most of the places where WW2 was fought, you couldn't see vehicles 2 miles away.  That would end most of the kills at silly ranges.

[This message has been edited by funked (edited 10-20-2000).]
Title: Hmmm Verrrrry Interesting
Post by: AKDejaVu on October 20, 2000, 01:19:00 AM
If he hit you.. he knows exactly what the range was.

With a little practice.. you can range in on anyone with only a few shots.

As far as one hit kills go.. I've gotten 8 of them in a row.  I've also had tanks that took 10 to go down.

My personal favorite kill came when HT was nailing a vh spawn point from about 3k away.  I spawned.. saw him and fired a tad bit short.  I died.  I spawned fired a tad bit long.  I died.  I spawned and fired.. HT died (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  Got him with 1 ping that time.  He didn't get on private comms and harass me though.

AKDejaVu
Title: Hmmm Verrrrry Interesting
Post by: Jekyll on October 20, 2000, 03:58:00 AM
Guys, just so there is no confusion.  This was NOT at the spawn point, in fact, it was about 3k from the spawn point V27-A7.

Approach airfield - one shot... DEAD
Respawn... approach airfield - one shot ... DEAD

And JoeMud... yes.
(Do you know something I don't?)  Reply via private email pls.
Title: Hmmm Verrrrry Interesting
Post by: Fishu on October 20, 2000, 04:40:00 AM
I can easily kill tanks from beyond the numbers of sight in the panzer..
I would figure it is like 3.4-3.5k if not more that goes easy
hard to tell when those distance grids can get so much bigger after 3.2k.
It isn't any impossibility for others either...

Though, I think this is stupid, because already 1000 yards should be hard thing with these 75L48 cannons.
Also ricochets are somewhat rare from far range.. I see those more from toe to toe than +3k
Even if I am hitting the side of a tank. (so far 4 hits into a moving tank is my record, into its side so that it doesnt lose tracks even though hits are into the armor skirt, which should be penetrated and kill the tracks, if front armor can be penetrated from same distance on one shot)
Title: Hmmm Verrrrry Interesting
Post by: RAM on October 20, 2000, 04:43:00 AM
-RAM walks in, sees the subject of the thread and walks out-

Naaah...too much paranoic obsession  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

I'd better be back to the Wb/AH thread  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Hmmm Verrrrry Interesting
Post by: Jigster on October 20, 2000, 01:54:00 PM
Armor damage model is basic at best. Don't expect the detail of the plane damage model, HTC has already said that it's not a high priority on the list they have right now.

If the Panzer no longer had a 75mm tracer shells it would fix alot of problems.

Other thing seems to be trajectory. The Pak 48 shot relatively flat out to 1800 yards (AP) and started to drop off alot after wards. HE had about 3/5th the range of AP, due to arcing trajectory.

As it now, the Pak 48 arcs earthward before the MG34! (btw the MG34 only has a 500 rpm rof in AH)

The AH terrain just isn't suited for tank battle (with air cover, it would be perfect without planes though)

The boccages of Europe led to seperate fire fights with visabilities of less then 200ft. Small tanks couldn't even make it through the hedges.

But they had lots of cover, and protection in forests, villages, etc were hardly far away.
Title: Hmmm Verrrrry Interesting
Post by: SKurj on October 20, 2000, 07:20:00 PM
I never kill panzers with 1 shot, I kill alot of them too....
Maybe it has something to do with connection, Im not sure, the best I've managed is 2 shots to kill a panzer with typical being 3-5 (when in panzer myself of course firin AP)

SKurj
Title: Hmmm Verrrrry Interesting
Post by: funked on October 20, 2000, 07:47:00 PM
Accusing one's opponent of cheating is the highest compliment that can be paid in online sims.  WTG mystery tanker!
Title: Hmmm Verrrrry Interesting
Post by: JoeMud on October 21, 2000, 04:44:00 PM
Ok jek email sent...I hope it isnt who I think it is.
Title: Hmmm Verrrrry Interesting
Post by: -towd_ on October 21, 2000, 06:26:00 PM
ya funny how some 2 % in this game are like gods ,even to real pilots that have played the damb game since day one. people hack this game . the absence of proof is all the proof youi need when you think about it. someone shurly has yet not ever one official word. hi deflection shots with tank gun d 2.5 either god or hackin and i have seen that . hogs that have afterburners also pop up yet no ones ever caught. proof enough
Title: Hmmm Verrrrry Interesting
Post by: Jekyll on October 21, 2000, 06:33:00 PM
JoeMud.. reply sent .. it is.
Title: Hmmm Verrrrry Interesting
Post by: JoeMud on October 21, 2000, 09:35:00 PM
Ive been watching that guy ever since he first came in hes always been able to get the "edge"....cheats more than I did


[This message has been edited by JoeMud (edited 10-21-2000).]
Title: Hmmm Verrrrry Interesting
Post by: hazed- on October 21, 2000, 10:59:00 PM
remember also the longer the range the more the shell ends up isn a downward trajectory and hits the top(weakest) part of your tank.
hazed.
Title: Hmmm Verrrrry Interesting
Post by: Jigster on October 22, 2000, 01:36:00 AM
 
Quote
Originally posted by hazed-:
remember also the longer the range the more the shell ends up isn a downward trajectory and hits the top(weakest) part of your tank.
hazed.

Exactly. In real life, the type of long range shooting we do in AH would be called indirect fire.

Now in RL, you can't see the target because he's to far away (no uber optics). You have a spotter on the ground who direct you fire by the spotting shots by making a high shell arc.

In AH, the land is generally flat, and with the uber optics, you can spot yourself because there's no lack of depth at range (cloud of dust before, more arc, after, less arc, and the giant tracer, where as in RL you wouldn't have these aids)

Now since the AP shells have a crater, all this is possible. Presently, it could never really work as it does in RL, because a spotter and the shooter see totally different shell trajectories and hits.

There, are, however, plenty of accounts of tanks being used like this (as an artillary piece) albeit not on something like a single tank. They did, however, like to climb up on boccages and stone hedges to elevate the higher and shell armor coloums with a volly from a tank platoon, via HE shells.

The Tiger was, infact, notorious for this.

- Jig
Title: Hmmm Verrrrry Interesting
Post by: flakbait on October 22, 2000, 02:13:00 AM
A little history for you. Panther crews claimed a 90% hit rate out to 1,400 meters with AP shells. They also claimed a 72% hit rate from 1,600m out to 2,500m. Not bad for '43 era optics and guns. Got the above info from German Tanks of WWII.



------------------
Flakbait
Delta 6's Flight School (http://www.worldaccessnet.com/~delta6)
"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000
Title: Hmmm Verrrrry Interesting
Post by: JoeMud on October 22, 2000, 09:52:00 AM
Ah yes and they got those hit % when shooting at the broad side of a barn.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Hmmm Verrrrry Interesting
Post by: Minotaur on October 22, 2000, 10:01:00 AM
Actually there are other ways for a tanker to very accurately judge distance.  It requires team work and is very simple.

Hint --> One teamate is not in a ground vehicle.

------------------
Mino
The Wrecking Crew

"Anyway, more golf..."
Humble