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General Forums => Aces High General Discussion => Topic started by: Major_Hans on April 02, 2003, 07:49:51 PM

Title: A long list of small things to add to AH
Post by: Major_Hans on April 02, 2003, 07:49:51 PM
I'm trying to come up with a list of things that would be nice to see, none of them being overly exceptional by themselves.

Oh, and feel free to add your own ideas too.

1.  Hit sprites.  They're physically the same size no matter what the range.  Make them to scale please.  Also, make the strikes in the dirt a lot smaller.  The explosion of dust is larger than vehicles.

2.  A windsock on the airfield.  Hell, even if it is non-functional.

3.  Atmospheric things to add a human touch to the map.  Like human beings.  I would like to see a plane being worked on in a hanger, or cars driving down roads.  Put some men in the control tower (animated, they look around and raise binoculars to their eyes, then drop them....repeat animation).

4.  Rivers

5.  Farms

6.  Animate the running movement of the downed pilots.  Make them look like pilots too.  Maybe extend this to have a first person mode when on the ground at the airbase.  You can litterally walk into the O-club or the briefing room, and physically see the other players as well.

7.  Start the planes of a mission together on the ramp, not the runway.  Make them taxi out to take off.

8.  Green tracers for Russian planes

9.  A jeep.  Maybe integrate that with #6 and have the pilots be able to get in and out of jeeps, because driving around is a lot quicker than running around an airbase.  Hell, you may even drive into town for fun.

10.  More naval ship types, and sorted by nationality (meaning a Duetchland pocket battleship for Germany, while the English use a Northhampton Cruiser).  A cargo ship too.

11.  More weather.  At least have the current thunderstorm be round, not square.

12.  Put men inside the bombers manning the guns.
Title: A long list of small things to add to AH
Post by: Kweassa on April 02, 2003, 09:29:30 PM
Lot of interesting stuff! I'd like to add:

1) different hit sprite types according to what shells hit

2) start-up engine fumes

3) 'minor fires' on planes, such as hydraulics fluid burning, than fizzling off..

4) vibrations and shakes resulting from nearby bomb drop

5) vibrations for Bomber/Vehicle gunners

6) visual representations previously neglected, such as operational leading edge slats...

7) visual representation of 'cargo' in open-top vehicles..

8) visual representation of the pintle gunner in tanks.. if you see a pintle gunner, you know he's arming the guns, and thus pintle gunner can be killed...

9) open/close cockpit movements

10) fold/unfold wings

11) radiator flaps or cowl flaps..
Title: A long list of small things to add to AH
Post by: oboe on April 03, 2003, 07:27:31 AM
Japanese planes.   The list of significant missing ones is pretty long itself.
Title: A long list of small things to add to AH
Post by: acepilot2 on April 03, 2003, 03:06:05 PM
Quote
Atmospheric things to add a human touch to the map. Like human beings. I would like to see a plane being worked on in a hanger, or cars driving down roads. Put some men in the control tower (animated, they look around and raise binoculars to their eyes, then drop them....repeat animation).



I like that.  Like all these ideas.  Good post!
Title: Small things!
Post by: Rutilant on April 03, 2003, 11:24:59 PM
Okay. I'm a big GV fan and would like to see a larger selection of GVs. With that said, the small things;

#1. I subscribed to the BBS just for this. I would LOVE to see dust trails left behind by fast moving vehicle tracks/wheels. Especially on desert maps. (Picture a tank column with those dust effects) *drool*

#2. This may be covered by the new graphics engine, but from a distance, you can see any GV by a basic black outline, thus defeating the real purpose of the camo.

#3. A more 'blended' sound between engine startup and running idle (Planes and GVs)

#4. A working carbine for bailed pilots. (Even if it hardly does anything)

#5. Maybe some (light) troop AI, for small infantry battles. (I don't mean excessively detailed, just so-so)

#6. Contrails for high-flying aircraft.

#7. Better graphics of LVTs in the water.

#8. Fog effects that change with the time. like low level fog in the mornings and evenings.

#9. GV/Aircraft wreckage, smoldering tanks that expire after a period of time. (The aircraft wreckage shouldnt do any damage to buildings, however.)

#10. Last, but not least on this list that's way bigger than intended.  Trees/boulders to be solid. (Trees maybe be blown to bits) But not instant death, just so they stop us like hitting a building. (Or run the trees over)

Sorry for it being so long, much longer than I intended but it had to be said. I know AH/AH2 is supposed to be more AC oriented, but these effects would make the game more enjoyable for GV dwebs such as myself ;) . Thanks for readin this far, and that's it! (Well, maybe throw a U-boat in there too :D
Title: A long list of small things to add to AH
Post by: Major_Hans on April 04, 2003, 08:31:36 PM
About ground vehicles.

1.  Pilots, not armed with a carbine but with a pistol.

2.  Animated tracks on tanks.  At least animate the drive sprocket and have no texture on the tracks so you cannot tell if they are moving or not (this is how it is done in Steel Beasts).

3.  Mobile artillery guns.  Make it a generic truck with a generic towed gun.  Deploy it to be able to fire it.  Thus one vehicle serves many armies and nobody can complain much.

4.  A new ground unit, the infantry platoon.  Just like two AI bombers follow you around and shoot at what you aim at, so should about a dozen grunts.  Have two of them be armed not with two rifles, but with a single squad weapon like a mortar, rocket launcher/bazooka/Panzershreck, or a machinegun.

Oh, and make them paratroopers. ;)

5.  Obvioulsy an allied tank is neccessary, most likely a Sherman.  It can fill in for all the allied army tanks because they all actually did use a LOT of them, including the Russians.

6.  High explosive shells for tanks that can bring down a building faster than AA vehicles can.
Title: A long list of small things to add to AH
Post by: Rutilant on April 05, 2003, 11:21:52 AM
How about lingering dust effects for bombs, maybe guns that smoke after a long duration of firing?

the T-35! http://www.gis.minsk.by/ironage/tanks/MODELS/t35_2.htm

It has 'Tiger Killer' written all over it ;)

http://www.gis.minsk.by/ironage/tanks/MODELS/t35.htm


There are the Specs. rigth there :) mean lookin thing, ain't it? 1939 Model please :D

(That would be perked to death, wouldnt it?)

That and the Sherman :)
Title: A long list of small things to add to AH
Post by: LLv34_Snefens on April 05, 2003, 11:53:51 AM
The T-35 would be nothing more than an 11-man coffin:
- Max armor thickness of 30mm on the front (Thats what our Pz IVH has on the side)
- only 45mm AT-guns(x2). The 76mm is very short-barreled (low muzzle velocity) and designed for close-support.
- Max speed of 30kph.

It would be in real trouble if it ran into our M8, let alone a Tiger.
Title: Re: A long list of small things to add to AH
Post by: BBBB on April 05, 2003, 08:02:39 PM
Quote
Originally posted by Major_Hans
5.  Farms


 "Aces High. Where the men are men, and the sheep are scared."
Title: A long list of small things to add to AH
Post by: Rutilant on April 05, 2003, 08:45:39 PM
Blah. However a Panzer is in trouble if an M-8 hits it's turret..

Overall, (now that I've checked it's specs more carefully) I suppose you're right.

But how about.. THIS!?  http://www.gis.minsk.by/ironage/tanks/MODELS/js3_2.htm
http://www.gis.minsk.by/ironage/tanks/MODELS/js3.htm

If that isn't a Tiger buster, then.. Er.. It isn't. :D
Title: A long list of small things to add to AH
Post by: LLv34_Snefens on April 06, 2003, 04:39:32 AM
Yes, but maybe just "settle" for the JS-2 since JS-3 wasn't active in WWIII. The turret was redesigned, but otherwise they were quite similar.
Title: A long list of small things to add to AH
Post by: Rutilant on April 06, 2003, 01:44:30 PM
Ah..  That works. I do like the JS-3's turret tho
Title: A long list of small things to add to AH
Post by: Major_Hans on April 06, 2003, 02:30:01 PM
I wouldn't do any of those Russian tanks.

You need to start with the basic model first.

A Sherman with a Red star on it, because then three major armies can be equiped realistically (USA, Britain, Russia), as well as others (Canada, Australia, New Zealand, France...).

Then do a T-34.

For God's sake, the T-34 MUST come before any other native Russian tank.  Those were the bread and butter tanks of the Russian army.
Title: A long list of small things to add to AH
Post by: Rutilant on April 06, 2003, 04:08:12 PM
Okay.. But I still want my JS-2.

I also think it should be reduced to 2 sides, and most aircraft/vehicles be available to both sides, but each side has it's special units available exclusively to one side. Unless of course HTC launches extensive advertising campaigns in order to attract enough customers to be properly distributed throughout the different sides with sufficient numbers for it to actually be a challenge..
Title: A long list of small things to add to AH
Post by: BenDover on April 06, 2003, 04:57:10 PM
AH 2 will be reduced to 2 sides, each side will have its own units.


Or are you talking about what will become AH Classic?
Title: A long list of small things to add to AH
Post by: Rutilant on April 06, 2003, 11:57:16 PM
It will? Phew.

Lol. AH Classic wouldnt be AH classic if we changed it, now would it? :P
Title: A long list of small things to add to AH
Post by: acepilot2 on April 07, 2003, 07:33:05 AM
Quote
4. A new ground unit, the infantry platoon. Just like two AI bombers follow you around and shoot at what you aim at, so should about a dozen grunts. Have two of them be armed not with two rifles, but with a single squad weapon like a mortar, rocket launcher/bazooka/Panzershreck, or a machinegun



Didn't someone else say this earlier in a different post? or was it you?  Anyway....


I like that idea, except I think you should be able to choose the weapons.  However, this game is a FLIGHT SIM!   While that would be certainly cool, I don't think Hitech would want to add that.  Or maybe they would, since that would attract a much wider audience, and that will bring in money.  With this, we can see full scale paratrooper drops into enemy territory, and huge ground battles.  It would be cool if you control 1 person, but 6 tag along or something.  But again, this is a Aces High, Not Aces Low or Aces on the ground.
Title: A long list of small things to add to AH
Post by: acepilot2 on April 07, 2003, 07:55:38 AM
hmmm...it would also be pretty cool if planes rumbled every time flak exploded next to you....
Title: A long list of small things to add to AH
Post by: Rutilant on April 07, 2003, 03:19:26 PM
But what's your point? Aces High is just a name. It's a WW2 MMOG. Not a flight sim. CFS is a flight sim.

Besides, why so anti-GV? Not making you drive them.
Title: A long list of small things to add to AH
Post by: Major_Hans on April 07, 2003, 05:14:56 PM
Exactly.  I like tanks.  I wouldn't mind driving them all day long if it would pay off in the game.


I also like ships, and infantry, and artillery, and pretty much any military hardware from acient swords and shields, all the way up to modern weapons.

The more in one game, the better.  The key is to make it work right.
Title: A long list of small things to add to AH
Post by: acepilot2 on April 07, 2003, 05:22:37 PM
Quote
Besides, why so anti-GV? Not making you drive them.




sorry.  No, I love gvs and infantry too. I love the medal of honor series and would really like to see something like it in AH.   I guess I kind of typed that in a way that makes it seem like im against the ground.  To restate it in a better way...


I support that idea.   I am just not sure if Hitech would want to add that because the game is a flight sim.
Title: A long list of small things to add to AH
Post by: BenDover on April 07, 2003, 05:42:21 PM
Quote
Originally posted by Major_Hans
Exactly.  I like tanks.  I wouldn't mind driving them all day long if it would pay off in the game.


I also like ships, and infantry, and artillery, and pretty much any military hardware from acient swords and shields, all the way up to modern weapons.

The more in one game, the better.  The key is to make it work right.



Better ask for British LI then, you seen the SIZE of the bayonet on the Enfield? It's a bloody sword!
Title: A long list of small things to add to AH
Post by: Ike 2K# on April 07, 2003, 06:32:19 PM
Quote
Originally posted by oboe
Japanese planes.   The list of significant missing ones is pretty long itself.


dont forget to add russian planes.

we need the Polikarpov I-16, yak 1, yak 3, MiG-2/3 for early war plane set.
Title: A long list of small things to add to AH
Post by: Ike 2K# on April 07, 2003, 06:35:07 PM
oh yes, i hope HTC will add Gloster Meteor and JU-52 so that we can have an allied jet fighter and an axis transport
Title: A long list of small things to add to AH
Post by: Rutilant on April 07, 2003, 09:01:32 PM
Quote
Originally posted by acepilot2
I support that idea.   I am just not sure if Hitech would want to add that because the game is a flight sim.


Once again, AH is a WW2 MMOG, and if they've done it already with the current GVs, and have added more on since AH's release, they're bound to add more in AH2. Especially if a good amount of people want them.
Title: A long list of small things to add to AH
Post by: Major_Hans on April 08, 2003, 05:31:28 PM
Well, as for non-flying additions to the game we already know a few things.

There will be a much more detailed terrain, including small hills and lots of trees.  This is what is needed for GV combat (though I would also do tanks like bombers with AI wingmen).

Also, submarines were mentioned in an interview.  I beleave the setup describe is similar to the current fleet spawing PT boats.  In the other setup a roving and steerable wolfpack/fleet allows players to spawn individual U-boats from it.
Title: A long list of small things to add to AH
Post by: john9001 on April 08, 2003, 06:04:13 PM
>>4. A new ground unit, the infantry platoon. Just like two AI bombers follow you around and shoot at what you aim at, so should about a dozen grunts. Have two of them be armed not with two rifles, but with a single squad weapon like a mortar, rocket launcher/bazooka/Panzershreck, or a machinegun.
Oh, and make them paratroopers<<,


like that idea,a squad* under your command, you can direct fire, i have mentioned something like that before. also a towed arty like a 105mm and/or a towed AT


* a squad is about 12-13 men , a platoon is 3 squads, a company is 3 platoons.
Title: for the squad thing...
Post by: acepilot2 on April 09, 2003, 02:27:24 PM
I think you should have 3-10 men following you.  It could work as if they are just AI.  Like in MOHAA, they just follow you around and shoot at anything that belongs to the enemy.  hmmm...giving orders would be cool (as mentioned above)  You can press the s key or something to tell a man to hold his position or something. It could work just like checking 6...the AI's Id box will become highlighted. Ahh....and how cool would it be to jump out of a c47 while flak is blowing up all around you with your friends?  Ground units would be awsome...after you bail out, the game can become a FPS or something.  If HTC decides to add a FPS element to the game, I would like to be able to walk around the bomber...it would be just a cool little thing.  Also, when typing or talking, only the people around you could hear it (that would be realistic). To communicate to everyone arouind you, you would need a radio. While choosing your weapons, gear, and uniform you can choose a walkie talkie (i mean the backpack radio, thats its real name)  or the handheld radio.  As far as choosing weapons/equipment goes, I think you should be able to choose your weapon and all of your AI soldier's weapons.  Some equipment could include, again, the walkie talkies to be a radioman, a medic pack to be a medic, or just a regular soldier's equipment set. (of course, you can only select one equipment set.) With soldiers, it would be smart to move in divisions with hundreds of other players.  Yet another thing that would be interesting would be higgins boats.  These could create D-Day like situations while invading a beach.  Shore batteries would have to hit the higgins, or machine gun bunkers could try and hit the soldiers.  Maybe there could be a landing craft task group which has only troop deployment ships, destroyers, and battleships but no carriers. Overall, I think a FPS/soldier element of the game would attract a wider audience and be really cool.
Title: Re: for the squad thing...
Post by: BenDover on April 09, 2003, 04:46:34 PM
Quote
Originally posted by acepilot2
As far as choosing weapons/equipment goes, I think you should be able to choose your weapon and all of your AI soldier's weapons.  Some equipment could include, again, the walkie talkies to be a radioman, a medic pack to be a medic, or just a regular soldier's equipment set. (of course, you can only select one equipment set.)


With realisic limits on the numbers of weapons, ie. a squad shouldn't comprise mainly of BAR troops
Title: A long list of small things to add to AH
Post by: Major_Hans on April 09, 2003, 05:45:22 PM
Well, this infantry idea seems to have a lot of support.

I would definetly welcome it.  World War II online failed to realistically represent parity between infantry vs tanks.  The simple fact that you can be a powerful tank versus a single infantryman is absurd.

The minimum should be an infantry unit that can go toe to toe with a tank and realistically win.  That means you cannot die in a single hit (usually, some hits are larger than others....Lancaster 4,000 lb bomb for instance), and you can put up enough firepower to actually threaten the tank.

The only other problem is speed.  That is why I like paratroopers.  It also keeps in line with this being mostly an airforce game.  You FLY to work, not walk.  Driving would also be nice.  Perhaps instead of spawning a M3 (or Sdkfz 251 German halftrack ;) ) you spawn an empty M3 and take another player as the gunner.  He is the squad.  When he bails out of the M3, he is spawned as his whole squad and their squad support weapon.

I am not sure if I would allow players to be their own drivers.  I do tend more towards "Yes" in that argument.  I don't think you should ever rely on fellow players.  I would have it be benneficial, but never required.  If you have to run 10 miles to the fight, that is not going to work.  So, I would allow you to go solo and spawn your own vehicle and "bail" as your squad.

That would make 10 players be 10 halftracks and 10 squads (slightly oversized company) instead of only 5 and 5 of halftracks and squads.

Of course, you loose your halftrack when you bail.  Just like now.
Title: A long list of small things to add to AH
Post by: Major_Hans on April 09, 2003, 05:49:24 PM
This also opens up special units like a two man sniper unit.  Ah yes, the infamous sniper (which I am NOT).

I want them to remain weak.  Sniper versus infantry squad, the squad should be somewhat stronger.  And it is with their overwhelming firepower.  They just lack finese.  You can also spot the squad easier simply because of its size.

The sniper might get one or two, but it probably won't get them all.  End of the story?  Squad is reduced in size, but wins.
Title: A long list of small things to add to AH
Post by: acepilot2 on April 09, 2003, 08:19:04 PM
Quote
With realisic limits on the numbers of weapons, ie. a squad shouldn't comprise mainly of BAR troops



Yes, I agree.  Rifles could maybe be used as much as needed, but bazookas and machine guns could only be used once.
Title: Also...
Post by: acepilot2 on April 09, 2003, 08:26:41 PM
It is optional to go as a squad.  You could fill up an m3 with all of your friends online, plus one driver and a gunner who are all real.  I think there should be some sort of checkpoint system...I don't really know how that would work so don't ask, but you could "save" at a location and come back the next day to it. Inside a c47, I would like to see the whole "hook up and equipment check" process.  Hmm...it would also be realistic and sick humor to see guys flying out of a c47 when the tail gets shot off...;)   Inside a c47, if there is a 3 man squad, ten REAL people could fly in one c47, and their squads can fly in the other two c47s in the formation...i am daydreaming too much and I should wake up... none of this will probably get used, but it certainly would attract a much wider audience and make one cool game....:)
Title: A long list of small things to add to AH
Post by: BenDover on April 10, 2003, 01:59:46 AM
Quote
Originally posted by Major_Hans
This also opens up special units like a two man sniper unit.  Ah yes, the infamous sniper (which I am NOT).

I want them to remain weak.  Sniper versus infantry squad, the squad should be somewhat stronger.  And it is with their overwhelming firepower.  They just lack finese.  You can also spot the squad easier simply because of its size.

The sniper might get one or two, but it probably won't get them all.  End of the story?  Squad is reduced in size, but wins.



sure, if he's a ****e sniper
Title: A long list of small things to add to AH
Post by: Nilsen on April 10, 2003, 05:23:15 AM
P47N :D

And not in shiny silver or pink !
Title: A long list of small things to add to AH
Post by: Nilsen on April 10, 2003, 05:24:11 AM
P47N :D

And not in shiny silver or pink !
Title: A long list of small things to add to AH
Post by: Rutilant on April 10, 2003, 02:25:03 PM
Rather than being able to totally repaint your plane... Whynot just be able to choose between 2 or three skins, maybe more depending on the plane?
Title: A long list of small things to add to AH
Post by: Major_Hans on April 10, 2003, 09:40:25 PM
Multiple skins would be nice.  I like that idea.
Title: A long list of small things to add to AH
Post by: Rutilant on April 12, 2003, 07:48:04 AM
Actually, about the infantry deal..  We aren't going to get BF 1942 or Ghost Recon type graphics. Plus it would be hard to impliment it properly.. I think we should just settle for soldiers duking it out with us placing them to be the only input, even then they'd be hard to use properly unless there were other troops in the area. In the MA, they'd be terribly annoying as people would smother the towns in them before a pending attack, preventing any M3s or C47s to bring toops in unless the entire town is carpet-bombed.. Unles we had NAPALM! Yes, Napalm.

Just sayin, don't get your hopes up for an extravagant first-person shooter.
Title: A long list of small things to add to AH
Post by: BenDover on April 12, 2003, 09:39:31 AM
Napalm was used in ww2, lets have it :)



Mmm, hamburgers.....
Title: A long list of small things to add to AH
Post by: Ike 2K# on April 13, 2003, 01:38:39 AM
Guys, you are asking for more than 150+ megabyte game (almost equivalent of IL-2 Sturmovik demo)! 56K users are "NO-GO" for one day downloading AH2.

If you want the graphics to be better than IL-2 or CFS2, then I predict that the size of this game is gonna be 200 to 350 megabytes and the maps are gonna range from 10 to 30 megabytes.
Title: A long list of small things to add to AH
Post by: Rutilant on April 13, 2003, 04:42:51 AM
The size of terrains really depends on this wonderfull new Terrain Engine..

Another cool idea = Physical wake/waves. I.e. the wake from a CV would actually effect a PT like real life wake would..  A wave graphic for the shores..

Maybe instead of a near-miss (big) bomb not doing any damage (or very minimal), it could overturn a tank, and most certainly send an M8 or M3 tumbling..

The possibility of landing on your wheels (or tracks) after rolling, leaving you with a damaged turret or a 'crumpled' look, forcing you to RTB..

Rather than a 'stream' of dust behind a GV, make it a cloud, moderately sized billowy dispersing cloud, and the occasional patch of grass and dirt.

Mud! Mud modeled (painted) onto the wheels, tracks, front, and sides of GVs.

There, I've purged my mind for now of these nagging thoughts :)
Title: D'oh, followups.
Post by: Rutilant on April 13, 2003, 04:54:16 AM
About the toppled tanks and being able to land right-side-up..

Leave us the option of getting out of the GV to be rescued.
Title: A long list of small things to add to AH
Post by: Ike 2K# on April 13, 2003, 11:36:03 PM
Heres a small thing that i want to add for AH2

Make suicidal attacks work. For example, if you want to "kamikaze" on the aircraft carrier then the carrier should sink. Kamikaze attacks on AH2 should destroy everything from planes, hangars, bunkers, carriers, destroyers, ammo bunkers, fuel bunkers, ect. I would also love to see "Kamikaze" Squadrons form when AH2 comes.
Title: A long list of small things to add to AH
Post by: Rutilant on April 14, 2003, 03:08:36 AM
Well... This wouldn't work for a few reasons..

They don't die! That and it'd be incredibly annoying.

An entire mission Kamikazes, porks a field, and just does taht over and over again, rendering many fields useless for a while..


I vote no.
Title: A long list of small things to add to AH
Post by: Ike 2K# on April 14, 2003, 03:23:55 AM
Quote
Originally posted by Rutilant
Well... This wouldn't work for a few reasons..

They don't die! That and it'd be incredibly annoying.

An entire mission Kamikazes, porks a field, and just does taht over and over again, rendering many fields useless for a while..


I vote no.


Then the game wont be realistic if the target cant be destroyed when a plane crashes on a target. If the mission was succesful in kamikaze, they will loose 50 pork pts
Title: A long list of small things to add to AH
Post by: acepilot2 on April 14, 2003, 08:08:22 AM
Quote
Make suicidal attacks work. For example, if you want to "kamikaze" on the aircraft carrier then the carrier should sink. Kamikaze attacks on AH2 should destroy everything from planes, hangars, bunkers, carriers, destroyers, ammo bunkers, fuel bunkers, ect. I would also love to see "Kamikaze" Squadrons form when AH2 comes.




NO!!! This would spawn a whole new division of dweebs, as if we don't have enough already.
Title: A long list of small things to add to AH
Post by: Ike 2K# on April 14, 2003, 10:14:20 PM
kamikazes are easy targets cause they dont manuver like spits and they just dive like a JDAM.
Title: A long list of small things to add to AH
Post by: Rapace on April 15, 2003, 01:56:07 AM
What I would like to modify on Ah:

1)The system of icons, they are visible from too far.

2)The radar remove it

3)The Gunnery reduce it of at least half as regards the current one.
Title: A long list of small things to add to AH
Post by: AaronGT on April 15, 2003, 11:27:45 AM
How about this as an idea to offet
the amount of time it would take
foot soldiers to move:

Much like CVs, have the option
of larger infantry formations (probably maximum of company size, given the size of the maps and players). The movement of these could
be planned much like CVs are now. Players would then have the option of commanding a squad within that unit, at any point, much like commanding an AA gun on a CV.

You could have various types of infantry, all starting with a historical mix of weapons and vehicles, etc.

What would still need to be addressed
is the fact that the front could move
quite a bit in the time it would take
a 'infantry company convoy' to move at 5mph. Perhaps an 'infantry truck convoy' could
spawn one or more infantry companies,
thus speeding movement.

The ultimate would still be the paratroop drop.

The other option to slow down front
movement would be making it take
a platoon's worth of paras to take
out a field, rather than just a squad.
Denuding fields to reduce air cover,
rather than capturing them,
would allow the ordinary infantry
companies to progress to the field,
with an infantry company being a
good way to actually take a field.
It would slow down front line movement
a lot, though, but might require
more planning - e.g. do you send
your infantry in to deal with them,
tanks, try to see if you can shell
them with a force of destroyers
at some point, send in planes to
take out their infantry?
Title: A long list of small things to add to AH
Post by: Rutilant on April 16, 2003, 07:25:50 AM
Ike - CV Suiciders climb from a sector or so out , and just then just lawndart into it, releasing ord along the way. They're diving at upwards of 500MPH, adn they arent gonna change thier tactics because it's a hangar.

This has PROBLEM written all over it if it's used.
Title: A long list of small things to add to AH
Post by: acepilot2 on April 16, 2003, 10:02:32 AM
Quote
Much like CVs, have the option to have large infantry formations




Yes...yes...I can see it now.  Okay, there is a large convoy or trucks that goes about the same speed (or faster) than the cv.  They are the land version of the cv-you set the waypoints, etc.  These "convoys" should represent about a battalion of troops.  They should be like mobile vehicle stations-you could maybe also possibly spawn tanks from it, but it would be mostly for spawning troops.In a cv, you have the option to man a gun, but if you don't, the AI will man it.  That should be just the way it works for this. At any time you can stop the convoy (unlike the cv) to fire at the enemy.  When it stops,   several AI troops  will spawn or climb out of the trucks and fire at the closest enemy if there is one. However, you can spawn your own troop and control him if you wish to participate in whatever ground battle is occuring. Obviously if you stop the convoy next to a destroyed town 10 troops will get out and take the base.  When firing at the enemy, it would be cool to see the troops have a little AI...maybe they can lay down or take cover behind buildings.  Hundreds of players can also fight alongside the AI, and maybe have the ability to destroy a map room.  Any enemy player would have to bomb the convoy to destroy it just the way you destroy a cv. I think there should be more convoys than a cv though...I would say there should be 5-10 convoys in one map. Convoys can possibly spawn from certain vehicle bases.   It could also be possible to spawn troops at a base, but a convoy could solve the problem of hiking long distances to get to an enemy base or battlefield.


This would work really well.
Title: A long list of small things to add to AH
Post by: Nash on April 16, 2003, 10:59:41 PM
Making it so your mouse pointer disapears if you don't move your mouse for a few seconds.... then re-apear when you move it again.

No matter what, the darn thing always ends up somewhere in the middle of my screen and that has got to be one of if not the most annoying things in my whole, entire life, ever, in the world.
Title: A long list of small things to add to AH
Post by: BenDover on April 16, 2003, 11:14:04 PM
ok, this may seem hard at first, but its really simple......


Take hand off joystick
Move hand (that might be the hard part)
Place hand on mouse
Move obstructive cursor off the screen.
Title: A long list of small things to add to AH
Post by: artik on April 17, 2003, 06:26:09 AM
The important things
[list=1]
Title: A long list of small things to add to AH
Post by: AaronGT on April 17, 2003, 07:38:08 AM
I think turning on friendly collisions would be a BAD thing in general.

You are formed up with your squadron.
You get the order to roll, and then due
to lag the plane in front collides with
yours... game over. Ditto when formation
flying.

If you really want it on, you'd have
to have something that measured the
possible relative lag between the two
planes that collided, and if it is over
some threshold (say 150ms) then
the collision wouldn't count. SO if you
are on low latency broadband you can crash
Title: A long list of small things to add to AH
Post by: Nash on April 20, 2003, 04:55:01 AM
It doesn't matter BenDover... Like I said, it still always ends up in the middle of my screen somewhere. It's a very serious problem; one that causes me a great deal of anxiety and one that's beginning to affect relations with my peer group as well as causing a loss of productivity at work. I appreciate your taking the time to respond to my post regardless, BenDover.
Title: A long list of small things to add to AH
Post by: BenDover on April 20, 2003, 08:13:41 AM
Just flick your mouse if your too lazy to move properly, or make a less obscructive cursor by editing the bmp file titled 'cursor.bmp'
Title: A long list of small things to add to AH
Post by: acepilot2 on April 20, 2003, 02:54:18 PM
Lol artik...i can tell that you typed that in a hurry considering all the spelling errors.  Anyway, a few couple of those we already have, but for the most part I agree.
Title: A long list of small things to add to AH
Post by: Major_Hans on April 21, 2003, 07:26:13 PM
Acepilot, Artik is not an English speaking person.  His native language in Israel is either Hebrew or Yiddish.

Sorry, I am not framiliar with Israel too much.