Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Furious on April 10, 2003, 03:18:26 PM

Title: Fighter Town
Post by: Furious on April 10, 2003, 03:18:26 PM
There's a damn tank town on trinity, why can't we have a fighter town on any upcoming maps?
Title: Fighter Town
Post by: Berra85 on April 10, 2003, 03:23:37 PM
What, where you spawn in the air, in the middle of a furball, hehehe i like it.
Title: Fighter Town
Post by: Furious on April 10, 2003, 03:25:53 PM
no, just three fields all in one sector, each with non-destroyable strat and uncapturable.


bet it'd be packed.
Title: Fighter Town
Post by: Berra85 on April 10, 2003, 03:32:07 PM
ahhhhhh, i want one, lol, but then you will still get those rechid vulchers ;)
Title: Fighter Town
Post by: gofaster on April 10, 2003, 03:35:11 PM
There's something like that already - A214 - except that fuel is limited to 25% and the base changes hands every 3 hours. :p
Title: Fighter Town
Post by: Ack-Ack on April 10, 2003, 03:42:59 PM
Put a new map in the Dueling Arena and change its name to Fighter Town.  The arena can still be used for dueling as well as furballing like the old Fighter Town on AW.


Ack-Ack
Title: Fighter Town
Post by: Sikboy on April 10, 2003, 03:53:53 PM
Quote
Originally posted by Ack-Ack
Put a new map in the Dueling Arena and change its name to Fighter Town.  The arena can still be used for dueling as well as furballing like the old Fighter Town on AW.


Ack-Ack


Maybe you could just get people together on a certain time/night and start going to the toilet bowl in the DA. If it catches on, and proves to be popular, maybe it will get worked in sometime.

-Sik
Title: Fighter Town
Post by: SirLoin on April 11, 2003, 07:43:11 AM
Yeah,I luv the FT idea...Have ordinance disabled,fuel fixed to max 50% and only have early/mid war planes available?

Have really high mountains(think KOTH map) to keep out the p-51's/Dora's and have low bases for takeoff.

I'd bet you'd see a lot of people having fun with rarely seen planes in the MA.
Title: Fighter Town
Post by: lazs2 on April 11, 2003, 08:01:57 AM
gee... that's a great idea...

How bout we carve out the whole lower 1/4 or so of infinity or pizza and make it early war area... put all the fields less than a sector apart and leave the fields capturable... you could have seperate resets for both the early war area and the gangbang area.

Same deal... 50k mountains to keep out the boring players.
lazs
Title: Fighter Town
Post by: SirLoin on April 11, 2003, 08:12:27 AM
Did you ever fly FT in AW3 Lazs?...It worked and it was great fun.
Title: Fighter Town
Post by: Hornet on April 11, 2003, 08:37:37 AM
Quote
leave the fields capturable... you could have seperate resets


FT is a good idea, but definitely no field captures - why even tempt the strat players to mess up the fighting? They should make some fields incapturable for the whole arena and junk the landgrab totally -- its not like these maps reset that often anymore anyway.
Title: Fighter Town
Post by: FortyDog on April 11, 2003, 10:00:48 AM
Quote
Originally posted by SirLoin
Yeah,I luv the FT idea...Have ordinance disabled,fuel fixed to max 50% and only have early/mid war planes available?

Have really high mountains(think KOTH map) to keep out the p-51's/Dora's and have low bases for takeoff.

I'd bet you'd see a lot of people having fun with rarely seen planes in the MA.


I like it.  I say put FT right in the middle of the map just like AW.  Place tank town right next to it.  Put 30-50k mountains surrounding them.  Make bases uncapturable for both.  It should be a blast.

40DogMAW
M.A.W. Commander And Chief
Marine Air Wing (http://marineairwingah.homestead.com/enter.html)
(http://www.marineairwingah.homestead.com/files/USMC_Emblem_001_100x100.gif)
Title: Fighter Town
Post by: Jackal1 on April 11, 2003, 10:14:55 AM
Quote
Originally posted by FortyDog
I like it.  I say put FT right in the middle of the map just like AW.  Place tank town right next to it.  Put 30-50k mountains surrounding them.  Make bases uncapturable for both.  It should be a blast


-----------------------------------------------------------------------------------

Yea, Yea and paint the planes lime green and pink, put dingo balls in the front, a wobble head dog in the rear, slap a Pizza Hut and a drive in movie off to one side. Sheeesh it never stops. DA-------> 3 doors down on the left. :D
Title: Fighter Town
Post by: Hammy on April 11, 2003, 10:18:26 AM
what harm could it possibly do?
Title: Fighter Town
Post by: Curval on April 11, 2003, 10:32:02 AM
Quote
Originally posted by Hammy
what harm could it possibly do?


In AW there was constant whining by the strat guys that people should leave fighter town and help out with captures/defense etc.

I just ignored them and continued with my own enjoyment of the game.

I'm all for a fighter town in AH.
Title: Fighter Town
Post by: Modas on April 11, 2003, 10:37:58 AM
Fighter Town YEAH!!!!!!!


Its got my vote.  I loved FT in aw :D
Title: Fighter Town
Post by: lazs2 on April 11, 2003, 11:35:45 AM
well... anything is better than the ever more boring new maps.... the only thing the new maps are good for is long conversations on channel one about important political views.    Good also for those who have chores around the house that need to be done while playing AH.
lazs
Title: Fighter Town
Post by: Flossy on April 11, 2003, 12:08:39 PM
If there was a fighter town, I don't think the MA is the place for it - I never did like that idea in AW.  It should be in a separate arena - the duelling arena would be ideal, I think.  :)
Title: Fighter Town
Post by: Furious on April 11, 2003, 12:26:37 PM
Quote
Originally posted by Flossy
If there was a fighter town, I don't think the MA is the place for it - I never did like that idea in AW.  It should be in a separate arena - the duelling arena would be ideal, I think.  :)

Then "tank town" should be in the DA as well.
Title: Fighter Town
Post by: lazs2 on April 11, 2003, 12:38:58 PM
exactly furious.... your point becomes even more important as we get "AH2"  the "missun arena"....  If fighting isn't right for the MA then what is?
lazs
Title: Fighter Town
Post by: ccvi on April 11, 2003, 12:54:45 PM
Quote
Originally posted by Sikboy
Maybe you could just get people together on a certain time/night and start going to the toilet bowl in the DA. If it catches on, and proves to be popular, maybe it will get worked in sometime.


Longest field distances in the MA are shorter than those distances.
Title: Fighter Town
Post by: Sikboy on April 11, 2003, 01:05:06 PM
Quote
Originally posted by ccvi
Longest field distances in the MA are shorter than those distances.


really? I hadn't noticed. We've done this sort of thing out there before and it seemed to work just fine, even with limited numbers (under 10). Until +Dead just started killing me over and over, so I logged and went to the MA lol.

-Sik
Title: Fighter Town
Post by: Jackal1 on April 11, 2003, 01:26:10 PM
Quote
Originally posted by Furious
Then "tank town" should be in the DA as well.


------------------------------------------------------------------------------------
Sounds like a good plan to me. ;)
Title: Fighter Town
Post by: Kanth on April 11, 2003, 01:28:44 PM
Yep, I'd love to see a map with a portion of it in the MA as a fightertown, that's fields cannot be captured and doesn't affect reset.

Loved it in AW was always fun to just go in and die quickly and repeatedly..where sometimes now I have to wait 10-15 minutes to die now...I usually switch to another computer and surf while the plane takes so much time to get to a fight right now..

if not mountains keeping it away from the general then just put it out in the ocean by itself and limit the fuel to 50% so no one can fly to the mainland from there..and no bombers can lift off.

Quote
Originally posted by Furious
Then "tank town" should be in the DA as well.
Title: Fighter Town
Post by: SirLoin on April 11, 2003, 01:54:15 PM
I'm guessing AH2 will put an end to all the planeset/fightertown/perk this plane/feild distance whines.
Title: Fighter Town
Post by: Shane on April 11, 2003, 02:05:46 PM
Quote
Originally posted by Flossy
If there was a fighter town, I don't think the MA is the place for it - I never did like that idea in AW.  It should be in a separate arena - the duelling arena would be ideal, I think.  :)


you don't have to fly in it. and why would you want to try and spread the player base?  c'mon flossy, you of all people, should be aware by now that people go where the #'s are.

it'd be a place for a hop or 2 or 3 by some before/after they move elsewhere on the great hamstard wheel without the bs of having to log in/out of various arenas. of course some would just "live" in that FT area, just like some seem to live in tank town.
Title: Fighter Town
Post by: Ack-Ack on April 11, 2003, 06:06:46 PM
Quote
Originally posted by Sikboy
Maybe you could just get people together on a certain time/night and start going to the toilet bowl in the DA. If it catches on, and proves to be popular, maybe it will get worked in sometime.

-Sik



I had suggested that to some others that were wanting HiTech to add a Fighter Town arena but most complained that the layout of the map, especially the toilet bowl area in the corner.  Maybe a map like the old Small Euro map from AW would be better suited for a Fighter Town like arena.


Ack-Ack
Title: Fighter Town
Post by: SELECTOR on April 11, 2003, 06:19:36 PM
you already got one... go to the Duel Arena and you will find an area on the right with 3 airbases... ifyou get a few people to come in more follow.. i was in there a few nights ago with some squadmates and because people must have seen there were a few in DA, they came to check it out, and stayed..:)
Title: Fighter Town
Post by: Dead Man Flying on April 11, 2003, 09:26:54 PM
Quote
Originally posted by Sikboy
Until +Dead just started killing me over and over, so I logged and went to the MA lol.


I hate when he does that to me!  :mad:

-- Todd/Leviathn
Title: Fighter Town
Post by: wetrat on April 12, 2003, 09:56:45 AM
I'd fly in it. Maybe have early/mid/late war restricted areas as well?
Title: Re: Fighter Town
Post by: NoBaddy on April 12, 2003, 01:27:30 PM
Quote
Originally posted by Furious
There's a damn tank town on trinity, why can't we have a fighter town on any upcoming maps?


I've been working on one for the last month or so. I do have to admit that the constant whine coming from Lazs about trinity does make it a bit discouraging.
Title: Re: Re: Fighter Town
Post by: Jackal1 on April 12, 2003, 01:35:29 PM
Quote
Originally posted by NoBaddy
I've been working on one for the last month or so. I do have to admit that the constant whine coming from Lazs about trinity does make it a bit discouraging.


Awwww don`t let Lez discourage you. He only has one line of thought, he just can`t remember where he put it. :p
Title: Fighter Town
Post by: wetrat on April 12, 2003, 05:57:49 PM
NB, if trinity reset in a couple days like the rest of the maps, I don't think lazs or myself would complain a whole lot. Three weeks of it is slightly unreasonable.
Title: Re: Re: Fighter Town
Post by: Kanth on April 12, 2003, 06:05:52 PM
Well hopefully you can see that some people would really like to see that map.

It would be much appreciated.

 Trinity was much appreciated by many.

Quote
Originally posted by NoBaddy
I've been working on one for the last month or so. I do have to admit that the constant whine coming from Lazs about trinity does make it a bit discouraging.
Title: Re: Re: Fighter Town
Post by: SirLoin on April 12, 2003, 10:18:54 PM
Quote
Originally posted by NoBaddy
I've been working on one for the last month or so./QUOTE]

Can you post a pix of what u got going?..Would love to see it.


Title: Fighter Town
Post by: NoBaddy on April 12, 2003, 11:17:34 PM
Quote
Originally posted by wetrat
NB, if trinity reset in a couple days like the rest of the maps, I don't think lazs or myself would complain a whole lot. Three weeks of it is slightly unreasonable.


WRat...

I realize that and told Lazs the first time that he complained about it that I would do my best to address the problems he has in the future. Obviously to no avail.

Quote
Originally posted by SirLoin
Can you post a pix of what u got going?..Would love to see it.


SirLoin...

I'm not really ready to go public with it yet. HT has approved the concept (which means I'm not wasting my time working on it :D). I will tell you what I am going to try to do.

The central area will be similar to tank town. Large city in the middle and each country starting with a gv field within driving distance of it. Instead of having secondary gv fields behind the primary ones, I plan on having airfields. I want to disable bombers and ordinance at these fields (have to talk to HT and make sure it's possible to do both).

For the rest of the map, I want to try stacked zones with a progressively greater distance between fields. The idea being to make field captures progressively harder.

The terrain I am using is real world based. Unfortunately, the real world average alt for this area is only about 650 feet (but, it has really great water :D). At this point, the base terrain is done (though I still have a lot of smoothing and coastline tweaking to do). Right now, I am trying to determine where to add some mountains (average alt will hopefully be 10k or less). When I finish with that and decide how I am going to lay the zones out, I will be ready to post a graphic.
Title: Fighter Town
Post by: Toad on April 12, 2003, 11:27:33 PM
A plea before it is finalized.

Without bombers or ord, the GV's are essentially safe from air attack. That is absolutely fine by me. Let the tread guys have their fun.

Please put a bloody moat around the Tank Town however, so that the GV's don't pork the Fighter Town aspect. I would also disable GV's at Fighter Town bases and keep all spawn points for GV's off the Fighter Town side of the moat.

Something for everyone, eh? Tank Town free of air attack, Fighter Town free of GV's and the world outside this Shangri-La a free for all that includes all features for the rest of the players.

Just my .02. Thanks, NB.
Title: Fighter Town
Post by: Rutilant on April 13, 2003, 05:27:07 AM
Sounds great! I'm all for it, would love a good constant furball as an escape from all the.. annoying stuff that wouldnt be in FT :D
Title: Fighter Town
Post by: Seeker on April 13, 2003, 05:44:39 AM
YES!

For fighter town.

With luck, AH2 will mean the death of strat in AH classic.
Title: Fighter Town
Post by: SirLoin on April 13, 2003, 06:11:46 AM
Quote
Originally posted by NoBaddy


For the rest of the map, I want to try stacked zones with a progressively greater distance between fields. The idea being to make field captures progressively harder.




Good idea!If this map is a huge Isle's map with FT center isle and lots of CV's...I'm sending you over a case..:)
Title: Fighter Town
Post by: Jackal1 on April 13, 2003, 06:20:40 AM
Quote
Originally posted by Seeker
With luck, AH2 will mean the death of strat in AH classic.


Just curious, how do you figure that?
Title: Fighter Town
Post by: Seeker on April 13, 2003, 06:34:42 AM
"Just curious, how do you figure that?"

Because the "misshun lemmings" and the "it's a war!" hamsters will more than likely all be in the shiney new mishun arena where they can score lots of valuble points and win stuff.

I've been doing this for five years now. I don't fly around in a virtual spit because I think I can win a war; or earn loads of points, I do it because I actualy enjoy the act of virtual air to air combat in of and by it's self; and strat, field capture, field porkage and assault by overwhelming numbers get in the way of that.
Title: Fighter Town
Post by: Rutilant on April 13, 2003, 07:41:37 AM
*Mishun Lemmin*

Death to the hamsters!
Title: Fighter Town
Post by: Jackal1 on April 13, 2003, 08:14:01 AM
Quote
Originally posted by Seeker
"Just curious, how do you figure that?"

Because the "misshun lemmings" and the "it's a war!" hamsters will more than likely all be in the shiney new mishun arena where they can score lots of valuble points and win stuff.

I've been doing this for five years now. I don't fly around in a virtual spit because I think I can win a war; or earn loads of points, I do it because I actualy enjoy the act of virtual air to air combat in of and by it's self; and strat, field capture, field porkage and assault by overwhelming numbers get in the way of that.


IMHO I just haven`t seen anything mentioned  that would interest the majority hardcore MA pilot planned for ToD (mission arena). I don`t think most of the MA players will get into the "jump through the hoop for a bone" format. I do believe it will interest the "gamers" and 2 weekers, which would be great for the MA. Not even gonna go into the "virtual spit" thingy. :D  I`ve been doing it a might longer than 5 years. I`m looking for to the new graphics engine for classic.
Title: Fighter Town
Post by: lazs2 on April 13, 2003, 09:55:04 AM
"Awwww don`t let Lez discourage you. He only has one line of thought, he just can`t remember where he put it. "


__________________

yeah jakal... and your whole line of thought is dependant on mine.  without me... you don't even have anything to say....  now that must really suck for you.

no baddy.... don't even know who you are... real drag that I effect you so much tho.   You may have noticed that more than a couple of people have "mentioned" that the fields were a "little" far apart and that there was no place for early war planes and... well... that... infinity is stale as hell and so is every big map that comes out... seems the bigger the map... the less there is for early war planes... doesn't that seem a little odd?  

like I said... don't know who you are but if you  are the guy responsible for infinity then you deserve to have somebody who flys furballs get under your skin.... heck... if you didn't have a guilty conscience it wouldn't bother ya.   If I was wrong it wouldn't bother ya.   If it slows you down that I comment .... then.... I don't know what to tell ya bud...  It sure can't be that yu spend so much time countering my whines..  Maybe you could hire ol "one track jakal" for that chore and free up some of your time?
lazs
lazs
Title: Fighter Town
Post by: NoBaddy on April 13, 2003, 10:07:22 AM
Quote
Originally posted by Toad
A plea before it is finalized.

Without bombers or ord, the GV's are essentially safe from air attack. That is absolutely fine by me. Let the tread guys have their fun.

Please put a bloody moat around the Tank Town however, so that the GV's don't pork the Fighter Town aspect. I would also disable GV's at Fighter Town bases and keep all spawn points for GV's off the Fighter Town side of the moat.

Something for everyone, eh? Tank Town free of air attack, Fighter Town free of GV's and the world outside this Shangri-La a free for all that includes all features for the rest of the players.

Just my .02. Thanks, NB.


Toad...

Unfortunately, all fields have to be captureable (this is straight from the Grand High Muckitty Muck of AH).

Thus, if I make them too hard to capture, they will be too hard to recapture when you lose them. ...and you will lose them. If tank town has done anything, it has convinced me of the adaptiblity of dweebs. At any given time, you can find 2 to 10 dweebs flying there and harassing the gvs. I know why they do it and I find it to be sad.

What I am thinking is to have the airfields capable of spawning gvs to the gv fields (so they could be recaptured). The gv fields would not spawn to the airfields. BUT, would be with in about 15 minutes drive time. This would mean that sometimes, the fighter geeks would have to "pick up a gun" and defend the field.

Something that I haven't heard the FT proponents talk about is porking. It happened in AW and it will happen here. Just as there are dweebs willing to climb to 20k to jack with the tankers, there will be dweebs willing (hell, drooling) at the prospect of trashing FT. Maybe it is one of the things where when you get farther from the event, it's easier to remember the good and easier to forget the bad. I remember plenty of porking, ganging and vulching at FT.

All that being said...feel free to drop me a note if you have suggestions or would like to help.
Title: Fighter Town
Post by: lazs2 on April 13, 2003, 10:16:46 AM
I actually think the fields should be easier to capture... the old WB one of landing at the base to capture was great... have the front move quickly... with closer fields you can up further back and fight the next wave or recapture.... not much time to sit and vultch (or do nothing).   A little action wouldn't hurt us.
lazs
Title: Fighter Town
Post by: NoBaddy on April 13, 2003, 10:18:11 AM
Quote
Originally posted by Seeker
"Just curious, how do you figure that?"

Because the "misshun lemmings" and the "it's a war!" hamsters will more than likely all be in the shiney new mishun arena where they can score lots of valuble points and win stuff.

I've been doing this for five years now. I don't fly around in a virtual spit because I think I can win a war; or earn loads of points, I do it because I actualy enjoy the act of virtual air to air combat in of and by it's self; and strat, field capture, field porkage and assault by overwhelming numbers get in the way of that.


Seeker...

AH2 won't change the MA one bit. In AW the MA stood for "Melee Arena". Here...different name, same concept. It is simply bad business to try and limit folks too much. With that in mind, what makes anyone think that a structured, mission oriented arena is going to impact the average ganging/milk & pork dweeb one bit?

I see the usage of the mission arena as being similar to the FR in AW. I would expect about 10% (probably no more than 20%) of the players to be there at any given time. The MA is still where the 'warm bodies' will be :).
Title: Fighter Town
Post by: lazs2 on April 13, 2003, 10:34:13 AM
If the fighter dweebs (furballers?) have to "pick up a gun" or do nothing for 15 minutes they will simply wander off...

The concept that strat is not important or, that it is important in a much different way, to furballers is one that has allways escaped map makers.   furballers don't care so much for strat or, who wins the war, as they do that the "strat" provide good fights that develop quickly.

good strat (for furballers)for example would be fields that were closer together and easy to capture.... land at em to capture...  there would allways be a melee.... you couldn't help it hardly unless you gave it some thought and took off from a couple of fields back but then.... why wouldn't yu go to the missun arena if that was your mindset?

In WB they had full and relaxed realism and it had nothing to do with "missuns"... more to do with learning curve... I don't think it takes less skill to furball... probly more... and... I know that most furballers are even more concerned about FM's than strat guys.  We live em... we get to go up against em more.... we would be insulted if the "missun" arena was more "realistic" so far as the planes go.
lazs
Title: Fighter Town
Post by: NoBaddy on April 13, 2003, 11:15:56 AM
Lazs...

So, what you want seems to be close fields, no captures, no strat and no bombers. Guess what? Your complaint isn't really with the map makers...it's with the programmer/game designer. What you want isn't going to happen in the MA. You can thank the great unwashed masses and AH's success for that. I can put some fields closer together. However, I have no say in the way the game is structured and I have to attempt to take everyone into account when designing a terrain...not just one group. Do I think I was successful with Trinity? No. However, it was an improvement over its predecessor. Hopefully, the next will come closer to meeting everyone's desires.

Hell, instead of complaining about what others do, why not design something yourself? Your quick (and constant) critisism doesn't really accomplish much. If you can come up with a workable solution, I would be more than happy to assist you in any way that I can. Try working with the map makers instead of just sitting out side throwing rocks at them.
Title: Fighter Town
Post by: Hornet on April 13, 2003, 11:50:26 AM
keep pluggin away NB, you'll get it :)
Title: Fighter Town
Post by: lazs2 on April 13, 2003, 12:00:24 PM
no bad..  you should probly read what I write if you are gonna tell me what I want.

I have never asked for uncapturable fields... twice in this thread alone I have asked for closer fields  THAT WERE EASIER TO CAPTURE.   Maybe even like the old WB way of landing your plane caused field capture.

so far... every new map has been a disaster for the action crowd.  The latest "bug fix"  of not being able to land at an enemy base seemed pointed right at taking the fun away from furballers even more.   How?   well... furballers don't like to be "captured".... they don't like giving kills to people who don't deserve (didn't do any work for) them... they also don't like flying more than a sector back.... you have effectively doubled the flight time when you (figuratively you) make it a death to land at an enemy base.

lazs
Title: Fighter Town
Post by: Silat on April 13, 2003, 12:26:05 PM
Quote
Originally posted by lazs2
[__________________

yeah jakal... and your whole line of thought is dependant on mine.  without me... you don't even have anything to say....  now that must really suck for you.

no baddy.... don't even know who you are... real drag that I effect you so much tho.   You may have noticed that more than a couple of people have "mentioned" that the fields were a "little" far apart and that there was no place for early war planes and... well... that... infinity is stale as hell and so is every big map that comes out... seems the bigger the map... the less there is for early war planes... doesn't that seem a little odd?  

like I said... don't know who you are but if you  are the guy responsible for infinity then you deserve to have somebody who flys furballs get under your skin.... heck... if you didn't have a guilty conscience it wouldn't bother ya.   If I was wrong it wouldn't bother ya.   If it slows you down that I comment .... then.... I don't know what to tell ya bud...  It sure can't be that yu spend so much time countering my whines..  Maybe you could hire ol "one track jakal" for that chore and free up some of your time?
lazs
lazs [/B]


Hmmm I know many that like the map. :} If fact its a vocal few that dont like it....
Thankyou NB for all the work you have done.
Maybe soon Laz will bring forth his map for us all to look at:}

:cool:
Title: Fighter Town
Post by: SirLoin on April 13, 2003, 12:29:25 PM
I would like to see ord and troops in FT disabled...have acks regenereate 1 minute after killed...and disable vehicles..Keep it a Fighter Town.

if you can't change ack's regeneration..then have 1 vh per base for field defense only.

And make them large bases.

Thnx for accepting input NB.
Title: Fighter Town
Post by: NoBaddy on April 13, 2003, 12:51:46 PM
Quote
Originally posted by lazs2
no bad..  you should probly read what I write if you are gonna tell me what I want.

I have never asked for uncapturable fields... twice in this thread alone I have asked for closer fields  THAT WERE EASIER TO CAPTURE.   Maybe even like the old WB way of landing your plane caused field capture.

lazs


Lazs...

I can say the same to you....read what I wrote :). How the game works is not a function of map making. You will have to take that up with HT.

BTW, I will stand by my offer. You come up with a doable terrain and I will help you make it.

Oh...and I didn't mean to imply that you were preventing me from working on terrains. The point I was trying to make is that positive critisism is generally more effective that a constant drone of "this sux". The truth is, I mostly ignore what you post in threads pertaining to terrains these days (which explains how I missed your post that Lew quoted :D). This is not intended as an insult to you. It is simply that after the first week of posts on Trinity, you really haven't had anything new to add.
Title: Fighter Town
Post by: NoBaddy on April 13, 2003, 02:08:28 PM
Quote
Originally posted by SirLoin
I would like to see ord and troops in FT disabled...have acks regenereate 1 minute after killed...and disable vehicles..Keep it a Fighter Town.

if you can't change ack's regeneration..then have 1 vh per base for field defense only.

And make them large bases.

Thnx for accepting input NB.


I'm not positive, but, I believe down time for things is an arena wide setting.
Title: Fighter Town
Post by: Toad on April 13, 2003, 04:58:30 PM
Laz, NB is "good people". He's trying to help.

NB, Laz is "good people" too. He's trying to help in a different way.


OK?

Now, I see a lot of what you're saying NB. But I'm confused about this part:

Quote
What I am thinking is to have the airfields capable of spawning gvs to the gv fields (so they could be recaptured). The gv fields would not spawn to the airfields. BUT, would be with in about 15 minutes drive time. This would mean that sometimes, the fighter geeks would have to "pick up a gun" and defend the field.


If the ord is disabled at the FT airfields, and the tanks come clanking in from the V-fields...... how will the fighter guys "pick up a gun"? I'll admit I'm not the best in this game, but I've seen some really good guys in my squad get shredded by the ring mount 30 cal on a tank turret before they could do any damage to the rear of a Panzer with 6 .50's. Ya gotta have bombs and rocks to kill armor and stand much of a chance.

Or are you saying a guy that went to FT to furball may have to jump in a vehicle to defend his chance at furballing?

What did I misunderstand there?
Title: Fighter Town
Post by: NoBaddy on April 13, 2003, 05:21:31 PM
Quote
Originally posted by Toad
Laz, NB is "good people". He's trying to help.

NB, Laz is "good people" too. He's trying to help in a different way.


OK?

Now, I see a lot of what you're saying NB. But I'm confused about this part:



If the ord is disabled at the FT airfields, and the tanks come clanking in from the V-fields...... how will the fighter guys "pick up a gun"? I'll admit I'm not the best in this game, but I've seen some really good guys in my squad get shredded by the ring mount 30 cal on a tank turret before they could do any damage to the rear of a Panzer with 6 .50's. Ya gotta have bombs and rocks to kill armor and stand much of a chance.

Or are you saying a guy that went to FT to furball may have to jump in a vehicle to defend his chance at furballing?

What did I misunderstand there?


Toad...

I dint just fall off the flak panzer yesterday (it was a week ago and I'm feeling MUCH better now :D). I know Lazs is good folks and I know he is trying to help. I'm just trying to say that once you have been agreed with, it is counter productive (even bad manners) to keep harping on the subject. Hell, I agree with him, in large part and have said that I will address the issue in the next terrain.

The "pick up a gun" refers to driving a gv to defend the field. It is the only way I can see for it to work. If ord is enabled, every dweeb and his sister will be harassing the gvs constantly. My current train of thought says I should disable troops at the forward gv fields. However, I am not sure I can (and I know Dale is outta town so I can't ask :D). I will call tomorrow and find out if it is possible to do what I want to do.

Just had a thought..(and it's not like that happens often :)). I could put a shore battery at each field to cover part of the route in. This would be effective until they figure out where to drive to avoid it :).
Title: Fighter Town
Post by: Lazerus1 on April 13, 2003, 07:04:04 PM
In the DA: V37-V40 is tank town.

                  A41-A43 is fighter town.


You already have what you are asking for, utilize it.


NB, keep up the good work.
Title: Fighter Town
Post by: Jackal1 on April 13, 2003, 07:08:01 PM
Quote
Originally posted by lazs2
yeah jakal... and your whole line of thought is dependant on mine.  without me... you don't even have anything to say....  now that must really suck for you.
lazs


ROFLMAO  Well Lez, I do believe you overate your importance (gasp). I would more likely compare you to an old, wore out talking doll toy. One that only has one verse left, but still a hoot to yank it`s string occasionaly.:D
Title: Fighter Town
Post by: Toad on April 13, 2003, 09:36:29 PM
Well NB, in that event, I'd have to concur with your previously posted conviction.

Quote
If tank town has done anything, it has convinced me of the adaptiblity of dweebs.


If the GV's can end the fighter guys' fun UNLESS the fighter guys jump into GV's themselves...... we already know what's going to happen.

Some dweebs will make it their crusade to take the Fighter Fields with GV's. When they do, the fighter guys will just leave. Voila, a bigger "tank town".

That's my prediction based on the perception that guys like Laz and I aren't going to drive GV's. Period.

We're our own kinda dweeb, the furball dweebs.  ;)
Title: Fighter Town
Post by: lazs2 on April 14, 2003, 08:11:56 AM
guess toad says it better than me.... we won't drive GV's... we will wander off.  

Again.. there are a large group of folks who care not about strat except that it provide good fights... If all it does is prevent good fights then it is worse than worthless for us.   porked fields are worse than captured fields for us.   worse than worthless..   GV's are worthless to us.  worse... they get in the way.  I have never seen the tank town up close... I don't care but if it makes tanker guys happy then.... great.

now how bout throwing the action guys a bone for once?

nobad..  I must not drone too much if you don't even know the basics of what I want.  I have no computer skills whatsoever... I have made several suggestions for ways that a map could be made that would include furballers.  I think that every one of em is workable.

It appears that those who make the maps tho... are among the strat oriented... Makes sense if you think about it... great but.. not worth a damn for us action types.... first thing they (the new map makers) do is to puit the fields as far apart as they can so they have more time to get to alt and develope "missuns"... all they end up with is boring flights and gangbangs.   To the strat guys tho... there is no such thing as boredom and a gangbang is "realism"  after all.... that's the way they did it in WWII right?

lazs
Public Relations Officer for the BK's
Title: Fighter Town
Post by: lazs2 on April 14, 2003, 08:17:13 AM
Oh... and nobad... do I understand that you made this map?

if so... why did you put all the fields so far apart?    If there is a limit to the number of fields and you have to have a huge map...

Why not carve the bottom 1/4 or third out and make it an early war area?   Why the gamey concession to tanks?   Do you think there are more tank guys in a flight sim than early war guys or even furballers?
lazs
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 10:28:21 AM
Welp, I just talked to the GHMM of AH and I can't disable ordinance or troops permanently at the fields. So, it is back to plan A, which is to start the fields close together and have them get progressively farther apart as you go deeper into a territory.
Title: Fighter Town
Post by: Furious on April 14, 2003, 10:36:01 AM
NB,

Could you put  the fighter town fields back by the HQ with a spawn to a "crater" or something similar?

But, I think that if you create a designated area meant for a2a only, that we could police it pretty well.  We just need the space.


F.
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 11:23:43 AM
Quote
Originally posted by lazs2
Again.. there are a large group of folks who care not about strat except that it provide good fights... If all it does is prevent good fights then it is worse than worthless for us.   porked fields are worse than captured fields for us.   worse than worthless..   GV's are worthless to us.  worse... they get in the way.  I have never seen the tank town up close... I don't care but if it makes tanker guys happy then.... great.


Strat is a function of game design, not map design. You will have to take that up with HT.

Quote
Originally posted by lazs2
now how bout throwing the action guys a bone for once?


I have been trying to do so. But, it takes time and I still doubt that anyone can completely satisfy you with an MA terrain. Simply because we have to try to take everyone into account.

Quote
Originally posted by lazs2
nobad..  I must not drone too much if you don't even know the basics of what I want.  I have no computer skills whatsoever... I have made several suggestions for ways that a map could be made that would include furballers.  I think that every one of em is workable.


Actually, you have made two (2) suggestions...put the fields closer together and have more CVs. As I have said numerous times, I am working on it. (and you do drone on too much :D)

Quote
Originally posted by lazs2
It appears that those who make the maps tho... are among the strat oriented... Makes sense if you think about it... great but.. not worth a damn for us action types.... first thing they (the new map makers) do is to puit the fields as far apart as they can so they have more time to get to alt and develope "missuns"... all they end up with is boring flights and gangbangs.   To the strat guys tho... there is no such thing as boredom and a gangbang is "realism"  after all.... that's the way they did it in WWII right?


Strat had nothing to do with the design of Trinity. I had 3 things that I was trying to accomplish with Trinity. First, make a map with a large variety of things to do. Second, make a map that would take a few weeks to reset (not a few hours). Third, toss a bone to the grognards (gv players). I accomplished all 3 of my goals and a lot more players are satisfied with the results than dissatisfied. Am I satisfied? In a word...No. The main problems I see are the ones that you have brought up. Will I address those problems in the future? Of course :).

Quote
Originally posted by lazs2
Oh... and nobad... do I understand that you made this map?

if so... why did you put all the fields so far apart? If there is a limit to the number of fields and you have to have a huge map...

Why not carve the bottom 1/4 or third out and make it an early war area? Why the gamey concession to tanks? Do you think there are more tank guys in a flight sim than early war guys or even furballers?


1. Yes

2. I did not actually put the fields in. They were put in at HTC. I sitpulated that the fields should be 25 to 35 miles apart (20 to 35 is the HTC min and max distance). Unfortunately, they were all placed near the max distance. In the rush to get the map out, I did not notice. Fortunately, the majority of the players aren't bothered by it. If I had a 'do over' on it, I would change the layout somewhat. I don't.

3. Because those fields would then be used to "backdoor" the countries they are behind.

4. Gamey? You think setting up 3 fields in a 20 mile circle so that people can furball in the middle isn't gamey? Oh pulleez
:rolleyes:

5. More tankers? Maybe...maybe not. Either way, plenty of people are enjoying it.

Bottomline...I am doing what I can within the limits imposed by the design of the game. I want input (yes Lazs..even yours :D) to try and help as many people as possible enjoy the game. As I have said before, I doubt that you can be completely satisfied with any MA terrain. I don't mean to say that your concerns are not valid, simply that I don't believe that they are 'doable' with in the framework of what AH is becoming. The other part of the equation is that HT is trying to create a mass appeal game. The person you really should be talking to is HT.

BTW, none of this means that I won't TRY to satisfy you...I look at it as a personal challenge :D.
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 11:39:25 AM
Quote
Originally posted by Furious
NB,

Could you put  the fighter town fields back by the HQ with a spawn to a "crater" or something similar?

But, I think that if you create a designated area meant for a2a only, that we could police it pretty well.  We just need the space.


F.


Furious...

I don't think the game is designed to handle remote plane spawns.

I can try to put airfields in a crater. Unfortunately, the terrain that HT has approved simply won't support it. The other one I have should be able to do so easily. However, I have to concentrate on the approved one first. At least I can assure you that many of the fields will be a LOT closer than in Trinity :).
Title: Fighter Town
Post by: Zanth on April 14, 2003, 11:47:25 AM
I am confused.  If some want to duel so much, why then do they not simply go to the dueling arena?

Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.
Title: Fighter Town
Post by: Jackal1 on April 14, 2003, 12:06:53 PM
Quote
Originally posted by Zanth
I am confused.  If some want to duel so much, why then do they not simply go to the dueling arena?

Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.


Going to DA has been suggested many times. It always is responded to by saying that there is not enough players that go there. If there were that many players wanting to fly head to head without base capture or GVs, etc. it should be a simple task to get together and meet in DA. The fact is ,as stated many times, the MA is there to include a litle bit of everything for everyone. Maybe it`s the name --->DA<----. Maybe it should be changed to Main Arena For Air To Air or Dogfight Main Arena, or something similar.
Title: Fighter Town
Post by: Furious on April 14, 2003, 12:12:29 PM
Quote
Originally posted by Zanth
I am confused.  If some want to duel so much, why then do they not simply go to the dueling arena?

Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.


...are you paying attention at all?  Or did ya just think it would be fun to chime in?

We are talking about an area where there would be alot of a2a fights.  Furballs, not duels.

Also, i don't give two ****s what you do in the game.  I don't care how you play or why.  I just want a small area of the map where a2a is all that matters.  Where the fights are numerous and easy to get to.

Does that bother you?
Title: Fighter Town
Post by: Toad on April 14, 2003, 12:13:04 PM
Quote
Originally posted by Zanth
Frankly, I see this is just another verse of that tired old song, "I Want Everyone Else to Play The Way I Want Them To".    They can't get enough people to go elsewhere to play the way they want, so they feel compelled to seek other means.


What you just wrote is exactly what has happened with Tank Town. Yet that's viewed as a good thing, right?

A somewhat specialized area where the tankers can have their own sort of fun. Doesnt' really bother anyone else does it? They could even do that sort of thing in the DA, right? So why bother with a TT on the Trinity map?

All Laz and I.... and a few other likeminded folks...... are asking for is what the tankers already have on Trinity.
Title: Fighter Town
Post by: Furious on April 14, 2003, 12:14:24 PM
Quote
Originally posted by NoBaddy
Furious...

I don't think the game is designed to handle remote plane spawns.

I can try to put airfields in a crater. Unfortunately, the terrain that HT has approved simply won't support it. The other one I have should be able to do so easily. However, I have to concentrate on the approved one first. At least I can assure you that many of the fields will be a LOT closer than in Trinity :).


Thanks for the efforts.
Title: Fighter Town
Post by: Saintaw on April 14, 2003, 01:48:01 PM
Zant, your avatar is scary :eek:
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 02:01:52 PM
Quote
Originally posted by Toad
So why bother with a TT on the Trinity map?



Hmmm....because I wanted it? :)

Just a thought...could do a version of Trinity with airfields in the crater instead of tank fields. Wonder if anyone would be interested? (Toad, the fields would still have to be captureable..thas HTC's thing...not mine).
Title: Fighter Town
Post by: lazs2 on April 14, 2003, 02:32:51 PM
nobad... I think you are still missing my point or, I am not making it well...

If you carve out the bottom 1/4 or 1/3 of the map for an early war area it would not be used as a "backdoor"  any more than it would be swamped by late war planes.... it could simply have a 50k mountain range and a couple of sectors seperation.... It would be no more gamey than tank town.

duelaing arena?   furious was being polite... You guys are a little slow on the uptake if you can't see the difference between everyone in the arena haveing a good time and having choices or.... a bunch of seperate arenas.

nobad... If you designed the arena for "everyone" please tell me what part of the arena is for the furballers?  Which areas are for the early war planes..   You may have designed an arena that a lot of folks like but I would question "most".
lazs
Title: Fighter Town
Post by: Toad on April 14, 2003, 02:56:14 PM
NB, it was a reply to Zanth. His opposition to a Fighter Town rationale can and does apply directly to the Tank Town we now have in Trinity.

Apparently, he doesn't see them the same way but they are.

I have no beef with Tank Town. I'm glad some folks got something they enjoy.

All I'm saying is if there's room for a Tank Town, why not a Fighter Town too?

As you point out, the current Tank Town is not immune from Dweebs that want to take aircraft and climb/fly a LONG time to get to Tank Town and hassle the GV's. Note, however, that ALL the aircraft have an ordnance limited ability to knock out GV's. There is no aircraft that carries enough ord to kill anywhere near the number of GV's when compared to an Osty's ability to kill low flying furballing fighters.

So, my suggestion is for a Fighter Town where GV's ARE NOT available. Aircraft are not available in Tank Town, right?

If they want to clank their way in to FT, it should be possible but it should take a comparable length of time when compared to lugging bombs to Tank Town. This still, however, leaves the problem of killing GV's that do clank into FT.

Planes that fly to Tank Town have to face the Osty when things get down and dirty and the Osty clearly has the advantage against planes that have no ord left. Some mechanism would have to be devised so that if FT is to have no ord available, there is still someway to kill GV's from the air with a fair chance of success. And 6 .50's isn't it.
Title: Fighter Town
Post by: lazs2 on April 14, 2003, 03:15:02 PM
yep... I don't care for gv's but I think it is great that they have a place in the arena to have fun...  It doesn't do anything for me but it certainlyu doesn't hurt me.... I look at an early war arena of the arena the same way.   How would that hurt anyone who liked the map "the way it is" ? It would be about MORE choice not less... It would be about choice.... viable choice...  those who wanted to get on for an hour or so and go at it would have a place and those who liked to avoid furballs would have a choice... pretty much nothing would change for them except they wouldn't have as many early war planes to cherry pick.
lazs
Title: Fighter Town
Post by: Nwbie on April 14, 2003, 03:17:04 PM


__________________
NB>

NwBie Chucks a rock at NB's head and runs
Wow this is fun  :)
Title: Fighter Town
Post by: Jackal1 on April 14, 2003, 03:27:28 PM
Quote
Originally posted by Nwbie


__________________
NB>

NwBie Chucks a rock at NB's head and runs
Wow this is fun  :)

Hey! That hit my roof NwBie. You throw rocks like you shoot? lmao :cool:
Title: Fighter Town
Post by: Nwbie on April 14, 2003, 03:39:59 PM
All Right Peelot wound !!!

Turns back for the slow A** pony flopping like a fish   :)


NwBie
Title: Fighter Town
Post by: SlapShot on April 14, 2003, 03:43:03 PM
"nobad... If you designed the arena for "everyone" please tell me what part of the arena is for the furballers? Which areas are for the early war planes.. You may have designed an arena that a lot of folks like but I would question "most". "

lazs,

No need to brow beat the guy ... from reading all the post here, I think NB has got the idea and is currently hog-tied at the moment.

He sounds like he would like to and is going to try to implement your idea, it just that there are a few technical aspects that he can't prevent ... like fields that aren't capturable. Give him a moment to ponder, but bottom line seems like he wants to implement your idea somehow.

BTW .. I think its a GREAT idea .. would love to see this implemented in the MA. I love the idea of being able to jump from missions, to GVs, to furballing all without having to leave the MA.
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 03:45:05 PM
Quote
Originally posted by lazs2
nobad... I think you are still missing my point or, I am not making it well...

If you carve out the bottom 1/4 or 1/3 of the map for an early war area it would not be used as a "backdoor"  any more than it would be swamped by late war planes.... it could simply have a 50k mountain range and a couple of sectors seperation.... It would be no more gamey than tank town.


Lazs...

I'm not missing anything. All the fields in the game HAVE to be capturable. This a game design thing, not a map thing. If you don't believe me, check with HT (I just did to assure that I wasn't total fullacrap).

Quote
Originally posted by lazs2
nobad... If you designed the arena for "everyone" please tell me what part of the arena is for the furballers?  Which areas are for the early war planes..   You may have designed an arena that a lot of folks like but I would question "most".
lazs


At no time have I said that "most" like Trinity. Here, I will quote for you...
Quote
Originally posted by NoBaddy
5. More tankers? Maybe...maybe not. Either way, plenty of people are enjoying it.

Where in that do you see me saying more people like it? I am sure of one thing, the positive comments have far out weighted the negative. I also never said that I designed an arena for everyone. I did say that I designed one with lots to do and that one of the difficulties in map making was trying to satisfy everyone. You seem to have put the two statements together to get the one you want.

Lazs...It just might not be me that has a reading comprehension problem :).


Question to everyone....

As I said, I just spoke to HT. He tells me that I have about 6 fields per country that I could add to Trinity to attempt to improve the field distance problems. It will take a few weeks to do. Should I do so or would I just be wasting my time?
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 03:51:34 PM
Quote
Originally posted by Nwbie


__________________
NB>

NwBie Chucks a rock at NB's head and runs
Wow this is fun  :)



.squelch NwBie
Title: Fighter Town
Post by: SlapShot on April 14, 2003, 03:55:14 PM
NB,

Take the upper left hand corner of the Trinity map (this area is NEVER used ... except for hiding Cv groups) and make an island that has 50,000 ft walls all around it ... put 3 fields inside the crater, one for each country, and let them have at it.

They can police it themselves as far as what type of planes can be flown (or can you limit that ?).

These fields would be capturable, but what would be the reason to capture one of them? You only need to be knocked down to 1 field left to win/lose the war and why not let it be the one within the Fighter Crater ?

Oh .. and use the other 5 fields per country to eliminate some of the long distances between bases.
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 04:19:07 PM
Quote
Originally posted by Toad
NB, it was a reply to Zanth. His opposition to a Fighter Town rationale can and does apply directly to the Tank Town we now have in Trinity.


I know Toad. It was my, perhaps, lame attempt at levity :). Thought, in actuality, there is a difference. The tankers did not ask for tank town. It was my idea, good or bad.


Quote
Originally posted by Toad
All I'm saying is if there's room for a Tank Town, why not a Fighter Town too?
 

There is...just not in the same map. (looks at cracked and bleeding fingertips...) I will explain. First, let me establish the HTC restrictions. All fields must be capturable. Strat at the fields can not be disabled. So, that means that eventually, the area will be overrun by one country or another. The only place to put it where all countries have a chance to get back in once they are kicked out is in the center of the map. If you put it in the corner, as Lazs suggests, you end up with at least one country having the advantage of relatively nearby fields outside to attack it with. The same thing applies to a tank town. Hence, you can't have both in the center. I can promise this, I will do everything I can to add an "AH style" fighter town to my next terrain. I can keep vehicles out (got some new ideas for the grognards :)). However, this will make it a lot harder to recapture once it is lost. The restrictions to discourage wanks that want to climb in would be similar to tank town...a minimum of 18.5k to enter. I can only RESTRICT access...not block it. This is from HTC...not me :).
Title: Fighter Town
Post by: Ack-Ack on April 14, 2003, 04:32:22 PM
Quote
Originally posted by Jackal1
Going to DA has been suggested many times. It always is responded to by saying that there is not enough players that go there. If there were that many players wanting to fly head to head without base capture or GVs, etc. it should be a simple task to get together and meet in DA. The fact is ,as stated many times, the MA is there to include a litle bit of everything for everyone. Maybe it`s the name --->DA<----. Maybe it should be changed to Main Arena For Air To Air or Dogfight Main Arena, or something similar.



Personally I think the DA is far more suited for Fighter Town than the MA for those reasons.  Is it possible to create a Fighter Town map for the DA?


Ack-Ack
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 04:51:08 PM
Quote
Originally posted by Ack-Ack
Personally I think the DA is far more suited for Fighter Town than the MA for those reasons.  Is it possible to create a Fighter Town map for the DA?


Ack-Ack


Yes.
Title: Fighter Town
Post by: SirLoin on April 14, 2003, 05:45:54 PM
Any chance on adding some more ports in the revised Trinity NB?

Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 06:00:55 PM
Quote
Originally posted by SirLoin
Any chance on adding some more ports in the revised Trinity NB?



You a mindreader??? :D
Title: Fighter Town
Post by: Ack-Ack on April 14, 2003, 06:21:02 PM
Quote
Originally posted by NoBaddy
Yes.



Would it be easier then to create the Fighter Town map to use in the Dueling Arena?  At least in there you won't have to worry about the constrictions in game play like you would have to for the MA.


Ack-Ack
Title: Fighter Town
Post by: NoBaddy on April 14, 2003, 06:55:10 PM
Quote
Originally posted by Ack-Ack
Would it be easier then to create the Fighter Town map to use in the Dueling Arena?  At least in there you won't have to worry about the constrictions in game play like you would have to for the MA.


Ack-Ack


Just peeked in the DA. Check out fields 41, 42 and 43.
Title: Fighter Town
Post by: Toad on April 14, 2003, 07:25:40 PM
FT in the DA isn't what folks want. There's a reason the other arenas are basically empty. It's the comraderie, the banter, etc., etc. or the "social aspect" if you will.

How would Tank Town do if it was purely in the DA? Is that what the tankers want? I doubt it.

As for an idea for FT Trinity... JUST an idea for Trinity... why not another "ring" of mountains. The tankers have the innermost "basin" or "bowl" to battle in, surrounded by your high mountains to keep the nasty old aircraft away, pretty much like it is now.

Then ANOTHER ring of mountains surrounding TT with a few bases in it owned by each country. Between these two rings of mountains, let the furballs roll.

Each country would have fields in both places, each country would have equal access to the two inner rings.

Just a thought.
Title: Fighter Town
Post by: sax on April 14, 2003, 07:52:38 PM
NoBaddy, if you design a fighter town of sorts with fields that can be captured won't that eventually leave one country on the outside looking in?

Don't see you coming out smelling good no matter what you do:)

I like your idea of starting the bases close and gradually making them farther apart or vise versa.

Thx for listening to suggestions and improving Trinity.
Good Luck
Title: Fighter Town
Post by: SirLoin on April 14, 2003, 08:50:11 PM
NB..In FT...Why not have a vehicle spawn point next to each friendly town so as to discourage captures?...And/Or..make them large airfields and put the town right next to it so all those field acks can help discourage C47's flyin in.

BTW..When one side gets down to 2 bases left,no doubt FT will have a capture attempt...Now talk about yer crazy furballs..:)!

Title: Fighter Town
Post by: lazs2 on April 15, 2003, 08:12:46 AM
no baddy... I guess I am not explaining myself well or... that reading comprehension problem....

The early war area would not give any country an advantage no matter where it was... It would be seperated by 50k mountains... in effect.. it would be a seperate arena... and arena within an arena... It would have a seperate reset. "the bish have won the early war area" (I figure they will be just as anal in early war planes) or "the bish have won the reset" (refering to the rest of the arena)

All the other settings would be the same... with the fields closer together in the early war area there could be 20-30 fields in the area and maybe a port each... Probly no need for gv's in the early war area .
lazs
Title: Fighter Town
Post by: lazs2 on April 15, 2003, 08:22:02 AM
no bad..and... I suppose I am not explaining well... At the con I tried to explain the "area arena" concept to Dale.  His arguements mirrored yours all the way down the line.  He felt that I was advocating some sort of uncaturable island in the arena...  When I finally explained the concept of a seperate reset for both areas he said.. "oh.. that would work"   I don't know if that meant he liked it or hated it.  It really didn't matter because I dont have the skills to make a map in any case.

I just felt/feel that the more people yu please.... the better... I think tank town is a good example... I hate tanks... if they were out of the game I would not care a bit but.... they can have tank town... It doesn't hurt me and it helps them have fun.  I can't imagine why anyone would be against an early war area in the large maps like infinity and pizza.

If no planes could get into tank town and no tanks out.... it would be a seperate arena as I have described... It is very close now.
lazs
Title: Fighter Town
Post by: DrDea on April 15, 2003, 09:38:54 AM
Quote
you have effectively doubled the flight time when you (figuratively you) make it a death to land at an enemy base.


  As opposed to real war tactics?Are we expecting the enemy to let us land and then just pack up the plane and head back home?

 Heres a suggestion to help those with this anal fixation on FT and such.Let them get there precious perks for kills in a FT arena that carry over to the MA.Should put an end to the lack of numbers in CT and such.Some folks just wont fly in an arena where there "Wasting there time not getting the holy grail"  Make it possable to carry over perks from a fighter town arena and they will come.Of course it will be gamed by the serious perk potatos but it will possable quell some of the more vocal complaigners.
Title: Fighter Town
Post by: DeadOne on April 15, 2003, 10:44:19 AM
First off I think TT in Trinity is a BAD idea... it pulls people away from the 'real' fighting.

I think TT and FT are better suited to be in the DA!!!



BUT   Here's an idea for FT...
Take Trinity (for example)...  add a big ring around TT... same high mountains and everything...  give each country 2 Large Airfields in that 2nd ring... Surround those airbases with water and rough terrain to keep GVs from going after them... and TaDa  You have 6 Airfields isolated by HIGH mountain ranges.


This would make Trinity Look like a dart board Bullseye being TankTown, outer ring of bullseye being FighterTown
Title: Fighter Town
Post by: lazs2 on April 15, 2003, 10:59:18 AM
dr dea... who said anything about perks?   I don't have much use for em... the reason I don't want to be captured is because I don't want to give someone a kill who didn't earn it... also...  I think the stats are fun to track... K/D and how i do against various planes.   If a capture equals a death then all the stats become less accurate.   They become meaningless.  They dpon't reflect anyrthing.

seperate arenas don't work.... I am not sure that getting them to work would even be a desirable thing... You would simply have two communities, two games if you did... why not just fly a different sim?

The beauty of "area arenas" is that the community and squads and communications and....and and... all stay intact.... but... you have choice for allmost everyone... you can also seemlessley go from one "area" to another and view another areas map at all times.... choose your fight... the one that suits you.

Right now... we have seperate areas but they are fluid... and chaotic... u can fly early war planes when the fields are close or there is a cv but your fun can be ruined easily..  then... you realy have no choices that are worthwhile if you fly for the action.

I tend to get more than a little suspicious when all the people wanting to limit choice fly late war planes.  They seem to be wanting to force early war planes to compete with them.
lazs
Title: Fighter Town
Post by: Furious on April 15, 2003, 11:07:31 AM
Quote
Originally posted by DrDea
... Heres a suggestion to help those with this anal fixation on FT and such.Let them get there precious perks for kills in a FT arena that carry over to the MA.Should put an end to the lack of numbers in CT and such.Some folks just wont fly in an arena where there "Wasting there time not getting the holy grail"  Make it possable to carry over perks from a fighter town arena and they will come.Of course it will be gamed by the serious perk potatos but it will possable quell some of the more vocal complaigners.


Here's a few questions to those with an anal fixation against an FT:

Why do you care?  How would it adversely affect your fun?

...as to perks,  phhhtt.  useless to me.  what am i going to do with more than i already have?

 
Quote
...it pulls people away from the 'real' fighting...[/B]

you're kidding, right?


F.
Title: Fighter Town
Post by: DrDea on April 15, 2003, 12:42:41 PM
personaly I wouldnt mind seeing a FT area in the larger maps.Those that dont like the length of time spent on the bigger ones would have 3 choices,all In one arena,to break up the game.Not a bad idea.But they would have to be seperated by impenetrable mountains so as to not interfer with the other 2 "arenas"  FT in Air Warrior was always fun for a few good flights.Ya dont see as much "get out of the GV's and help the country you play for" squeaking going on and thats good.As far as the early plane sets go,I like em and I fly em but the distances being covered on longer bases will have to be taken into concideration.Im more a furball type than a strat player anyway. That being said I will say I am only in H2H at the time till I get my new computer up and running and dont have a real say at this time. Looking forward to getting back to the MA.Keep Shamus and Hajo away from my G6:rolleyes: :rolleyes:
Title: Fighter Town
Post by: SlapShot on April 15, 2003, 01:39:54 PM
NB,

Can the ack in a town be made indestructable ? or does that violate HT's requirements ?

This would not violate the requirement that a map room is not capturable, but would sure make it hard as hell. I would imagine that a multiple troop drop would probably result in a capture.
Title: Fighter Town
Post by: NoBaddy on April 15, 2003, 02:13:20 PM
Quote
Originally posted by lazs2
no bad..and... I suppose I am not explaining well... At the con I tried to explain the "area arena" concept to Dale.  His arguements mirrored yours all the way down the line.  He felt that I was advocating some sort of uncaturable island in the arena...  When I finally explained the concept of a seperate reset for both areas he said.. "oh.. that would work"   I don't know if that meant he liked it or hated it.  It really didn't matter because I dont have the skills to make a map in any case.

I just felt/feel that the more people yu please.... the better... I think tank town is a good example... I hate tanks... if they were out of the game I would not care a bit but.... they can have tank town... It doesn't hurt me and it helps them have fun.  I can't imagine why anyone would be against an early war area in the large maps like infinity and pizza.

If no planes could get into tank town and no tanks out.... it would be a seperate arena as I have described... It is very close now.
lazs


Since you talked to Dale, why give me grief? As I have said, the restrictions against doing what you want done are his...not mine. I can tell you that the biggest problem is that it would require that code be adapted to handle the seperate resets and the resources to do this are not available since programming is focused on AH2. If you really want it, you should be talking to Dale now to try and get it implemented in AH2.

"I can't imagine why anyone would be against an early war area in the large maps like infinity and pizza." Hmm, reading comprehension problems AND paranoia??? You should seek professional help! :D Seriously, NO ONE is 'against' an early war area, what you want simply can't be done given the current state of the code. As I have said (meybe I need a macro for that phrase :D), there are some things that can be done to improve the overall situation and I am willing to do them.
Title: Fighter Town
Post by: lazs2 on April 15, 2003, 02:27:43 PM
I don't believe that I am giving you "grief".   I thought I was pointing out some ways to do things that you might not have thought of..  You say that you had nothing to do with the distances for the fields.. fine..  I feel they are too far apart.   I don't care if you came up with em or not... I simply don't feel they are early war/slow plane friendly..  I am not giving you grief so much as I am giving the map grief... It sucks... the reasons are as explained... if you had nothing to do with any of the reasons (long distance between fields) then you shouldn't be bothered by that critique.

as for seperate resets... sure I guess it would take some coding as you say... I have no idea how much but.... I know that a lot of work has been done making early war planes that are absolutely USELESS in any MA map that we have now.  I would much rather have some usefullness added to the MA than 6 more stuka varients.
lazs
Title: Fighter Town
Post by: NoBaddy on April 15, 2003, 02:30:03 PM
Quote
Originally posted by DrDea
personaly I wouldnt mind seeing a FT area in the larger maps.Those that dont like the length of time spent on the bigger ones would have 3 choices,all In one arena,to break up the game.Not a bad idea.But they would have to be seperated by impenetrable mountains so as to not interfer with the other 2 "arenas"  FT in Air Warrior was always fun for a few good flights.Ya dont see as much "get out of the GV's and help the country you play for" squeaking going on and thats good.As far as the early plane sets go,I like em and I fly em but the distances being covered on longer bases will have to be taken into concideration.Im more a furball type than a strat player anyway. That being said I will say I am only in H2H at the time till I get my new computer up and running and dont have a real say at this time. Looking forward to getting back to the MA.Keep Shamus and Hajo away from my G6:rolleyes: :rolleyes:


DrDea...

A TT and FT won't work in the same arena for previously stated balance reasons. Also, the 'Bull's eye' suggestion won't satisfy anyone (someone else posted about this :)). At no place would you be able to get a 3 way fight and too often the fight might be on the otherside of the ring, meaning a 20 minute flight just to get to it.

"Impenatrable mountains" won't work either. I have been told that is a no-no. I can make it difficult :D...but, not impossible.

Btw Dea...upgrade your damned computer and come play with us :).
Title: Fighter Town
Post by: NoBaddy on April 15, 2003, 02:31:26 PM
Quote
Originally posted by SlapShot
NB,

Can the ack in a town be made indestructable ? or does that violate HT's requirements ?

This would not violate the requirement that a map room is not capturable, but would sure make it hard as hell. I would imagine that a multiple troop drop would probably result in a capture.


Slap...

I'm not sure. My guess (based other thoughts in this vein) is that ack tuff is an arena wide setting.
Title: Fighter Town
Post by: NoBaddy on April 15, 2003, 03:01:25 PM
Quote
Originally posted by lazs2
I don't believe that I am giving you "grief".   I thought I was pointing out some ways to do things that you might not have thought of..  You say that you had nothing to do with the distances for the fields.. fine..  I feel they are too far apart.   I don't care if you came up with em or not... I simply don't feel they are early war/slow plane friendly..  I am not giving you grief so much as I am giving the map grief... It sucks... the reasons are as explained... if you had nothing to do with any of the reasons (long distance between fields) then you shouldn't be bothered by that critique.

as for seperate resets... sure I guess it would take some coding as you say... I have no idea how much but.... I know that a lot of work has been done making early war planes that are absolutely USELESS in any MA map that we have now.  I would much rather have some usefullness added to the MA than 6 more stuka varients.
lazs


Lazs...

When a you successfully make your arguement and I agree that you are correct and that I messed up (Trinity's field distances), when you have been told that you are complaining to the wrong person (about a game design that precludes doing what you want done) and you continue to harp on those subjects...you can be said to be giving me grief.

I never said I had nothing to do with the field distances. Here is what I did say "2. I did not actually put the fields in. They were put in at HTC. I sitpulated that the fields should be 25 to 35 miles apart (20 to 35 is the HTC min and max distance). Unfortunately, they were all placed near the max distance. In the rush to get the map out, I did not notice. Fortunately, the majority of the players aren't bothered by it. If I had a 'do over' on it, I would change the layout somewhat. " . Bottomline, it was my responsiblity and I dropped the ball.

As for "useless planes", that and programming are two complete separate things. There is only one (1) programmer at HTC and that is Dale (actually, I think Ronnie is doing a little bit these days). Dale programs...Doug does planes. You might as well complain that the time the that John and Nate are putting in redoing the plane art could be better used reprogramming the game :D.

All kidding aside (really, I have never gotten angry at you during this..just flustrated that I can't make you understand that I am not the person you need to talk to :)), talk to Dale. Now is the time, you are burnin' virtual daylight! But, do be prepared. I can pretty much guarentee that you will have to help him understand what he is supposed to do when every specialized, splinter group in the game wants their own private slice of the MA. When you come to him with an idea, don't try to get off the train at your station...you have to ride it all the way to the end of the line...because he will (you have no idea how many 'great ideas' he has shot down mere seconds after they come out of my mouth :D). Good luck, if I can be of assistance in your quest...let me know :).
Title: Fighter Town
Post by: DrDea on April 15, 2003, 03:04:31 PM
Quote
Btw Dea...upgrade your damned computer and come play with us .


  Yea tell me about it.I came in from letting the dog in a ways back and smoke was curling from the power supply side of the computer as it shut off.Took out a 2.2 Gig Athalon,512 Megs of ddr ram,a mother board,a 1.1 Gig CPU I put in to see if the CPU had croaked and a Gforce 3TI card.Im waiting on a power supply right now and then I will be back running.Due to finacual reasons,Its taken me since January to replace it all.I took a sabatical about 6 months before that from Aces after 2 years so Im about ready to get back in the game :) :)
Title: Fighter Town
Post by: lazs2 on April 16, 2003, 08:15:55 AM
no bad... OK... so it really was you then that destroyed the map?  The  field disstances are exactly why we are having all the problems with it.   It is exactly the reason everyone is looking for an alternative.   That, and the tank town idea, made people realize that having fun is not sinful.

you made a map with good terrain and then you screwed it up so that it was terrible for gameplay for a lot of folks if you wer the one who had final say on field distances.    If you coulda put in more ports and CV's and you didn't then yu screwed the pooch on that one too for guys of my ilk.   Look at the complaints!  they are about having a boring time and the map being unrestable...Both are directly related to field distances.

As for "impossible" not being allowed for seperation.... How about 30K mountains and 2 sectors seperating early war only fields from the late?   No fluffs allowed to take off from early war area.  If some attention starved pee 51 guy wants to get to the early war area on fumes then let him.

I think another thing that made your field distances even worse (and not your fault) was the "fix" of not allowing guys to land at enemy bases... I mean... if everything is down... who is gonna "capture" u anyhow... but... it effectively doubled the allready tedious distance for anyone who didn't want a death given away to any con in the area.
lazs
Title: Fighter Town
Post by: Shane on April 16, 2003, 09:48:06 AM
Quote
Originally posted by lazs2
no bad... OK... so it really was you then that destroyed the map?  The  field disstances are exactly why we are having all the problems with it.  


i dunno. i'm not having problems finding fights on trinity. trinity won't be changed any time soon, so you may as well just deal with it.

now, pizza, otoh....
Title: Fighter Town
Post by: DrDea on April 16, 2003, 11:17:30 AM
This is really starting to sound like the proverbial broken record.The beating of the dead horse so to speak.Water under the bridge if you will.Step away from the subject.It has all been said at this point  and further commenting will only prove counterproductive. :rolleyes:
Title: Fighter Town
Post by: NoBaddy on April 16, 2003, 02:08:16 PM
Quote
Originally posted by lazs2
no bad... OK... so it really was you then that destroyed the map?  The  field disstances are exactly why we are having all the problems with it.   It is exactly the reason everyone is looking for an alternative.   That, and the tank town idea, made people realize that having fun is not sinful.

you made a map with good terrain and then you screwed it up so that it was terrible for gameplay for a lot of folks if you wer the one who had final say on field distances.    If you coulda put in more ports and CV's and you didn't then yu screwed the pooch on that one too for guys of my ilk.   Look at the complaints!  they are about having a boring time and the map being unrestable...Both are directly related to field distances.

As for "impossible" not being allowed for seperation.... How about 30K mountains and 2 sectors seperating early war only fields from the late?   No fluffs allowed to take off from early war area.  If some attention starved pee 51 guy wants to get to the early war area on fumes then let him.

I think another thing that made your field distances even worse (and not your fault) was the "fix" of not allowing guys to land at enemy bases... I mean... if everything is down... who is gonna "capture" u anyhow... but... it effectively doubled the allready tedious distance for anyone who didn't want a death given away to any con in the area.
lazs


Lazs...

Do you just like to type or what:confused:  I have said more than once that the responsiblity for the field distances was mine. I have also said more than once that setting up a fighter town similar to tank town was not a problem. What part of both of these statements have you not been able to understand :confused:
Title: Fighter Town
Post by: NoBaddy on April 16, 2003, 02:11:46 PM
Quote
Originally posted by Shane
i dunno. i'm not having problems finding fights on trinity. trinity won't be changed any time soon, so you may as well just deal with it.

now, pizza, otoh....


Shane...

Not so. HT has told me that I am about 20 fields away from the max for a terrain. I spent an hour or 2 last night looking at the situtation. HT is resending me the terrain data today and I will see what I can do about improving the field distance situation.
Title: Fighter Town
Post by: lazs2 on April 16, 2003, 02:22:37 PM
well then....  

won't that be nice?

lazs
Public Relations Officer for the BK's
we are not recruiting... if someone dies we might send you an application.
Title: Fighter Town
Post by: Nwbie on April 16, 2003, 02:23:31 PM
I think it has gotten beaten down to scrambled eggs already, NB busted his A** to come up with something different, LOTS of players like Trinity, cuz the other maps get boring, when resets happen in half a day, gangbang hordes reduce the amount of players who are willing to up into 30 to 40 cons porking the fields with no other options. No, it is a step in the right direction, he essentially helped rid the arena of the tendencies of players to just circle and vulch. He has admitted he is not happy with the map as a final product, he has agreed to a lot of the suggestions, he has repeated himself to the illiterate many times that coding was a limit to some of the suggestions.  Don't know what more he can say, I know that many players including myself like it when Trinity is up, you can play with what you got or head to H2H arena and set up indestructible fields and have a ball. I am sure that HT wants you as a client, but I am also sure that he would advise you to go find a better game to your liking if you are not happy, no one wants an unhappy customer..The point is, guys like NB do this for free, try thank you once in awhile, or do a better job designing a terrain yourself, as i know it does not require programming skills, just a lot of patience and learning how to do it.
I for one do not have the patience and lack knowledge to a great extent.
I like it NB and hope your next map is as fun as Trinity
Thanks
NwBie
Title: Fighter Town
Post by: SirLoin on April 16, 2003, 02:36:22 PM
Well said Nwbie..!

Title: Fighter Town
Post by: Jackal1 on April 16, 2003, 03:34:19 PM
Well done NwBie, very precise.
Title: Fighter Town
Post by: Hornet on April 16, 2003, 05:42:17 PM
Quote
Do you just like to type or what I have said more than once that the responsiblity for the field distances was mine. I have also said more than once that setting up a fighter town similar to tank town was not a problem. What part of both of these statements have you not been able to understand


You're a patient man NB - u getting paid for this?
Title: Fighter Town
Post by: Montezuma on April 16, 2003, 08:29:35 PM
Quote
Originally posted by NoBaddy
Lazs...

Do you just like to type or what:confused:  I have said more than once that the responsiblity for the field distances was mine. I have also said more than once that setting up a fighter town similar to tank town was not a problem. What part of both of these statements have you not been able to understand :confused:


When HT tells you that the fields in AH are the same distances as the fields were in AW, remind him that the sectors are twice as large (25 miles vs. 12 miles) in AH as they were in AW :)
Title: Fighter Town
Post by: NUTTZ on April 16, 2003, 09:11:36 PM
Nobaddy, they can be capturable, But you can put the maproom on the other side of the map:)

NUTTZ


Quote
Originally posted by NoBaddy
Lazs...

I'm not missing anything. All the fields in the game HAVE to be capturable. This a game design thing, not a map thing. If you don't believe me, check with HT (I just did to assure that I wasn't total fullacrap).

 

At no time have I said that "most" like Trinity. Here, I will quote for you...
 
Where in that do you see me saying more people like it? I am sure of one thing, the positive comments have far out weighted the negative. I also never said that I designed an arena for everyone. I did say that I designed one with lots to do and that one of the difficulties in map making was trying to satisfy everyone. You seem to have put the two statements together to get the one you want.

Lazs...It just might not be me that has a reading comprehension problem :).


Question to everyone....

As I said, I just spoke to HT. He tells me that I have about 6 fields per country that I could add to Trinity to attempt to improve the field distance problems. It will take a few weeks to do. Should I do so or would I just be wasting my time?
Title: Fighter Town
Post by: DrDea on April 16, 2003, 10:16:23 PM
Quote
I think it has gotten beaten down to scrambled eggs already, NB busted his A** to come up with something different, LOTS of players like Trinity, cuz the other maps get boring, when resets happen in half a day, gangbang hordes reduce the amount of players who are willing to up into 30 to 40 cons porking the fields with no other options. No, it is a step in the right direction, he essentially helped rid the arena of the tendencies of players to just circle and vulch. He has admitted he is not happy with the map as a final product, he has agreed to a lot of the suggestions, he has repeated himself to the illiterate many times that coding was a limit to some of the suggestions. Don't know what more he can say, I know that many players including myself like it when Trinity is up, you can play with what you got or head to H2H arena and set up indestructible fields and have a ball. I am sure that HT wants you as a client, but I am also sure that he would advise you to go find a better game to your liking if you are not happy, no one wants an unhappy customer..The point is, guys like NB do this for free, try thank you once in awhile, or do a better job designing a terrain yourself, as i know it does not require programming skills, just a lot of patience and learning how to do it.


  Whoa whoa whoa We will brook no voice of reason in this thread.That has been allready proven to the point of rediclous.Please post reasonable statements elsewhere. Thank you for your time.:rolleyes: :rolleyes:
Title: Fighter Town
Post by: lazs2 on April 17, 2003, 08:03:56 AM
nwbie... that's all very touching but... i just fired somebody that was "busting their a**.     I think a couple of people liked him too.

Your speech would have been all the more inspiring if I were simply one disgruntled person and infinity got reset in anything like a reasonable length of time.

In short... nice speech... not much content.

let's just say I will be glad when it is fixed.

lazs
Public Relations Officer for the BK's
Title: Fighter Town
Post by: Nwbie on April 17, 2003, 12:27:42 PM
Quote
Originally posted by lazs2
nwbie... that's all very touching but... i just fired somebody that was "busting their a**.     I think a couple of people liked him too.
Did you see anywhere that NB got paid to do this? So basically he has no boss to fire him, I also have fired people, a few that liked to point out how other people screw up and provided nothing substantial to make the changes required to pacify them.
I dont think NB needs to pacify any of us. HiTech Creations is who you need to complain to, and funy I agree with a lot of what you are saying, and NB agreed with a lot of what you are saying, but in all your posts you continue to piss on the wrong fire hydrant....


OK, so you want to reset the arena, Lots of peeps do, I played AW lots of years--same damn boring map--still was fun, what is reasonable? takes like 1/2 a day in Mindanoa--that sucks, NDisles takes prob average 1 day - that sucks, AK'Desertpizzawhatever takes 3-4 days probably, Trinity takes a long time--but what do you want? You want early war era planes, I agree, I like em 2, NB likes em 2, BUT, the circumstances of this map reduce the possibility of using them, Big friggin deal.......there will be more maps, which to me is a nice thing to be looking forward to, guys like NB and the AK's map maker tried to improve the game by changing it themselves, I didnt help at all, you didn't help at all....you are good at the game, I respect that, you don't make maps, it is ok to complain, but if ya wanna bet on the beaten horse.... it is a waste of time..... most bosses would be concerned about an employee who can't see a dead end...do you?


 
LOL and this had content?


I believe NB said that he will do what he can do within the code limitations, will you accept that?

As for sticking up for a friend, never met NB personally, was a help to me back in old AW games, helped lots of peeps, most of the peeps in my squad went thru a NB education so yes he is considered a friend in a sense, he helps others enjoy the flight sims, and I know you do 2, this wasn't pointed at you personally Lazs, and I get the sense you took it personally, I am sorry if it was taken that way, all I said was NB answered all the questions at least 5 times, I know that his answers showed a lot more patience than I would have shown :)

I hope NB can make the changes that will pacify you to a certain extent, but I also know based on his responses, you will not get what you want with the trinity map, it is not possible, it is a Hitech concern, so like NB said
Contact HT and see how you can contribute

NwBie
Title: Fighter Town
Post by: Jackal1 on April 17, 2003, 01:19:31 PM
Quote
Originally posted by lazs2
nwbie... that's all very touching but... i just fired somebody that was "busting their a**.     I think a couple of people liked him too.
lazs
 

Irony is alive and well. :D
Title: Fighter Town
Post by: lazs2 on April 17, 2003, 02:16:08 PM
well... I guess we just don't understand each other...  I don't care if he got paid or not... it doesn't affect my enjoyment of the map one way or the other.   The way the map is I would just as soon it didn't exist.  My point is that I fire people who try hard but don't get the job done and.... I don't take something useless just because it is free.

as for wanting to reset the map.... I could care less... give me one good map and we could stay on it forever... I have probly been online 3 or 4 times tops when a map was reset... I don't care about resets or, even less, about who resets em.

I would also disagree that nobad answered my questions 5 times... In every case he either missunderstood what I said or.... volunteered more info..   I would say this whole process has been useful.  go back and read through the exchanges.

Anyhow...if the maps get fixed...   who cares?
lazs
Public Relations Officer for the BK's
Title: Fighter Town
Post by: Jackal1 on April 17, 2003, 05:49:28 PM
Quote
Originally posted by lazs2
 The way the map is I would just as soon it didn't exist.  My point is that I fire people who try hard but don't get the job done and.... I don't take something useless just because it is free.
Anyhow...if the maps get fixed...   who cares?
lazs
 

------------------------------------------------------------------------------------
Sorry dude , but it does exist and we fly it. Another one of them little pesky facts you will just have to live with.
You don`t take something useless because it`s free? According to your numerous statements, such as the one above, you find Trinity useless. Also according to your previous statements, such as the one you made online last night, you find AK desert useless. You have been on both of them and your paying $15.00 a month for it. What`s wrong with this picture? :)  
 As fot the map being "fixed" it`s not, you can`t fix something that is not flawed. NB is trying to incorporate some of the things you have been requesting. NB asked if everyone thought if he should go ahead and put the effort into this or if he would be waisting his time. You certainly answered that question.
Title: Fighter Town
Post by: lazs2 on April 18, 2003, 08:52:21 AM
gee jakal... you're the spokesman for both the community and for nobad?  He seems capable of speaking for himself.

let's just see how this all shakes out.   In the end...I bet we don't have these wonderful maps of pizza and infinity running four weeks straight tho.   You might have noticed that you are one of the only people who like infinity running.... well, allmost infinitely.   So.... "sorry dude".    
lazs
Title: Fighter Town
Post by: Jackal1 on April 18, 2003, 10:12:09 AM
Quote
Originally posted by lazs2
gee jakal... you're the spokesman for both the community and for nobad?  He seems capable of speaking for himself.

let's just see how this all shakes out.   In the end...I bet we don't have these wonderful maps of pizza and infinity running four weeks straight tho.   You might have noticed that you are one of the only people who like infinity running.... well, allmost infinitely.   So.... "sorry dude".    
lazs

------------------------------------------------------------------------------------
I speak for a lot of folks, especialy those who appreciate all the hard work that peeps like the AKs and NB have put into making the maps and the efforts towards making the game enjoyable. You are correct about NB being able to speak for himself, he has done so, trying to explain to you what is being done and the guidelines he has to follow. I can`t say much for your ability to comprehend what has been said thus far though. :D
Yep, I like Trinity, but, I`m far from the only one that does. Do you ever read the posts or pay any attention to people in the game or do you just not understand what they are saying?
As far as how it shakes out and how long future maps will run, well we`ll just have to see, want we?:D  Going by the interview with HT a couple of months back I would say AK desert and Trinity is sort of the shape of things to come. You realy should try to keep up here. :D
The one thing I can say for 100% certainty, as I`ve said before, is that the only choices you will have is to either play the game as it is set up at any given time or not to play it. Them`s just the facts mam. ;)
Title: Fighter Town
Post by: DrDea on April 18, 2003, 10:25:47 AM
Oh boy here comes the I must get the last word in cause Im right and my post count proves it and ,and,and,....But I digress. While I was flying in the free month just past,I heard alot of good comments on trinity.I heard very little bad.Unlike when the pizza map came out.Seeing as how the complaint crowd is ALWAYS more vocal,I would say that a months worth of a heavy majority of praise says pretty much what the average responce in this thread does..Deal with it and no,not everything is going to be just the way you want it.I dont know how many diffrent ways that can be said.Ive counted about 5 so far.To make it 6,take your complaint to HT.
Title: Fighter Town
Post by: lazs2 on April 18, 2003, 10:37:48 AM
drdea... why don't you just get an account and fly infinity for a couple of endless months?   After that we can hear your opinion of it and why you either like or dislike it...   fair enough?

lazs
Title: Fighter Town
Post by: DrDea on April 18, 2003, 10:57:09 AM
Ive been a member of the Flying Circus since Jan 01.I flew the trinity map.I flew the Pizza map.As far as getting an account,I will as soon as I rebuild my burned out hulk of a computer case.   What your not getting here is NB,whom I dont know never met has said repetedly,He didnt place the fields.HT did.Seems that your not comprehending that HT is the one you need to argue your point with.NB has repetedly said he is going to try to get it fixed.You still argue the pointless point to him.This is a guy who Im sure spent endless hours building a map which you feel you have the right to complaign about.Being a paying customer allows you to voice an opinion sure,but going on and on about something that cant be fixed for the most part by the ones your harping to is not only tedious,its getting to the point of childish.Take your arguement to HT.As far as me flying Trinity?When Pizza map came around I didnt squeak about it and I hated it as much as the next guy for the same reasons of taking forever to reset so I  went to CT.
Title: Fighter Town
Post by: lazs2 on April 21, 2003, 08:41:58 AM
drdea... if you believe that then you didn't read the exchanges between nobad and myself... and while I have nothing against someone who doesn't know a thing about the game chiming in... It is getting tiresome.. we have guys who don't play the game telling us how great infinity is and we have guys who get half a kill and hour telling us what action is.  

You guys are entitled to your opinion... it's just not worth much.
lazs
Title: Fighter Town
Post by: DrDea on April 21, 2003, 10:02:55 AM
Quote
and while I have nothing against someone who doesn't know a thing about the game chiming in... It is getting tiresome..


  First of all,Ive been in this game longer than you have it seems even with a 4 month layoff of playing.Secondly,I dont see anyone on this board saying anything about people who dont know the game chiming in except for you.Thirdly,the only tiresome ranting going on is your incessant "I want it my way and I want it now."  I do everything IN the game while you fly fighters to the exclusion.Better check overall stats before you go running the yap off to someone when they have more experience in overall gameplay than you ever will. Have a nice day.:D
Title: Fighter Town
Post by: StracCop on April 21, 2003, 01:35:17 PM
Quote
Originally posted by Furious
no, just three fields all in one sector, each with non-destroyable strat and uncapturable.


bet it'd be packed.


Sounds just like Air Attack.
And in that game you did spawn in mid-air and you're right - it was a blast!  You only landed to repair damage.  Oh, and it was unlimited ammo and fuel.  You flew till you were dropped!

David
Title: Fighter Town
Post by: Jackal1 on April 21, 2003, 01:46:47 PM
Quote
Originally posted by StracCop
Sounds just like Air Attack.
And in that game you did spawn in mid-air and you're right - it was a blast!  You only landed to repair damage.  Oh, and it was unlimited ammo and fuel.  You flew till you were dropped!

David


------------------------------------------------------------------------------------
Exactly , an arcade style game with point and shoot in mind. Nothing wrong with that if that`s what trips your trigger, but , certainly in no way related to a flight sim including strat, supply and demand, capture, etc. such as the gameplay in AH MA.
Title: Fighter Town
Post by: DrDea on April 21, 2003, 04:06:05 PM
Ya know H2H arena has just what the Dr ordered.If your really not concerned with score, You can get 8 people together and have your own private furball.Hell you can even pick the terrain.No buff "dweebs" to pork your strat.No Missuh "jagoffs" to spoil the fun by gangbanging.Nobody hitting your fuel and no GV's to worry about.You can create your own little perfect view of the way the AH world should be.Hell you can even create a map.Oh wait.You dont make maps.Just criticize others work that do.Any way theres plenty to choose from.Just find 7 like minded people,they wont be in this thread,and build Valhalla.You should be able to find 7 people that feel the same way you do lazs2. Ive run into several H2H rooms that are every bit as fun as MA without a bunch of sidebar stuff going on.Then theres FFA arenas so if ya just wanna go pure fighter,try that option.
Title: Fighter Town
Post by: Thorns on April 21, 2003, 09:55:15 PM
Furious,

Sounds like you have a good plan to me, I think it would be fun if you started at 10k and flying..........sure would pack in some people.  I don't see the DA overcrowded now, in fact I never see but one or two people in the DA.

Thorns
Title: Fighter Town
Post by: lazs2 on April 22, 2003, 08:18:19 AM
boy... these stat things are great aren't they... just did a little checking on drdea's score.... exactly like our little jakal fellows.... average orf less than 3 kills per HOUR with a kill per sortie of about 1/2 a plane......

now.. you may have been doing this longer than me, it certainly doesn't look like it tho if you go by hours but, you certainly haven't gotten into any fights in all this time.  you haven't played for four months or so... you weren't any good at it when you did.  No wonder you want to defend a system that allows you to hide under the bunk with jakal.
lazs
Title: Fighter Town
Post by: DrDea on April 22, 2003, 08:30:25 AM
Oh thats rich.See when ya do alot of Jabo,thats when you have these little things under the wings that go boom,and when you drive GV's,those things with wheels on them that go vrooom,you eat up alot of time and dont get a buncha kills that way.As you no doubt also noted I didnt have alot of flying time,and that time as I said was spent flying ungodly lengths in Pizza up untill I left the game but be that as it may,I fly the 109G6 basicly and look for knife fights.I fight to the death.I jump into packs,I hop into a fight where 4 unfriendlies are jumping 1 friendly just for fun.Ya see,It was always about the fun to me.When it wasnt fun I didnt cry about it.I left for awhile. Like I said in my previous post.When ya dont like the map then get 7 friends and go do 4 on 4 in H2H.Have it your way.There here to take the horse to the glue factory.Can you stop beating it?
Title: Fighter Town
Post by: Jackal1 on April 22, 2003, 08:37:45 AM
Quote
Originally posted by lazs2
boy... these stat things are great aren't they... just did a little checking on drdea's score.... exactly like our little jakal fellows.... average orf less than 3 kills per HOUR with a kill per sortie of about 1/2 a plane......

now.. you may have been doing this longer than me, it certainly doesn't look like it tho if you go by hours but, you certainly haven't gotten into any fights in all this time.  you haven't played for four months or so... you weren't any good at it when you did.  No wonder you want to defend a system that allows you to hide under the bunk with jakal.
lazs

------------------------------------------------------------------------------------LOL You just have a real rough time keeping up , don`t ya little feller?  Fighter kills have very, very little to do with MA gameplay and certainly doesn`t reflect on how many fights someone gets into. Of course I realize that your definition of fight differs from........ well most everyone. This stat thing still not working out for you,mainly because you are so focused on one section of it. That`s understandable because your not included in the rest of it , you score a big zilch there. The only thing your so valued stats shows is that you are the one avoiding the real fight, youre too busy jumping one base back at time, ( youre statement), while the majority are in the fight. Even the way you go about the tiny little part of MA gameplay that you say you participate in , in no way contributes to MA gameplay as set up at current time. If you would take the training wheels off and participate in  MA gameplay then you might could comment with any kind of clue as to what is going on. I can hook you up with an Atari emulator for your computer so you can play Missle Command. It`s a point and shoot, risk nothing, gain nothing, accomplish nothing, arcade game that should suit your style well. :D  You might should step up to a little more skillfull flying style and plane that you actualy have to fly and get out of the kiddie park for a while, instead of running in circles playing Butt Sniffer Low and try Aces High as played in the MA, otherwise your just whining about something you don`t participate in.:)
Title: Fighter Town
Post by: lazs2 on April 22, 2003, 08:55:28 AM
dea.... just like jackal1... you don't seem to understand the stat thing... your kills per hour as a fighter are.... as a fighter.   when you are in a fighter you aren't..... fighting... it appears... you don't have any right to speak about how easy it is to find a fight in fighters.

Again... you don't even play the game... when you did you didn't fly well or with any aggressiveness just like jakal and yet... you seem to be saying that you are the "normal" one and that those who actually engage in air combat are the abberation.
lazs
Title: Fighter Town
Post by: DrDea on April 22, 2003, 09:07:13 AM
See your trying to read between the lines and not reading the lines.I never said it was easy to find fights.I actualy agreed with you that Pizza and trinity were hard to find fights on.Thats why I have little flight time.And thats ALSO why I dropped out of the game for awhile.I am not saying your an idiot if you cant find a fight in those maps.Its sometimes just a matter of upping back aways and the fight being over by the time you get there........thus long flight...no kill.So...as I say again.When it got to the point where every op I had to fly it was pizza I left the game.Didnt cry about it.Didnt bust the AK's chops every day.Just accepted the fact that the game wasnt what I wanted then and dropped it.Try going to H2H with some friends when you have this issue.You can password the arena and make it suit your needs.Just give up the squeaking about the map.It isnt going to do any good.
Title: Fighter Town
Post by: Jackal1 on April 22, 2003, 09:22:53 AM
Quote
Originally posted by lazs2
dea.... just like jackal1... you don't seem to understand the stat thing... your kills per hour as a fighter are.... as a fighter.   when you are in a fighter you aren't..... fighting... it appears... you don't have any right to speak about how easy it is to find a fight in fighters.

Again... you don't even play the game... when you did you didn't fly well or with any aggressiveness just like jakal and yet... you seem to be saying that you are the "normal" one and that those who actually engage in air combat are the abberation.
lazs

------------------------------------------------------------------------------------
Your problem is we do understand it and we also understand exactly what all your whining , sniveling BS is actualy. You don`t understand that in your posts alone you have explained it all too clear. You will not participate in anything if there is the slightest bit of risk you might loose. Read your own posts. You seem to take pride in labeling yourself as a furballer. Youre not even close to that bud. The good furballers I know of in the MA get in their fights either defending or when escorting and don`t run under the porch when a big dog or dogs come along. You start out whining about maps, then you flop over to crticizing someone elses work, then you admit youre not willing to put any effort into the game, gameplay, or anything that is not done youre way, the way YOU want it and right now. Finaly you get down to touting stats , but you only want anyone to consider the one section that you are even in, and yourself explain how insignificant is because of how you are in that section. Albert E. , in the last few days you have told all, even though I doubt you realize it. If you can`t remember what you have said, go back and read your posts. Any time anyone has gotten down to facts you go to jumping like a cat on a hot tin roof, or floppin around like a fish out of water. The one thing you are shouting from the rooftops about is the exact thing that tells your tale.  If that`s all you do, the way you do it, your even mediocre in that catagory.:D
Quit dry humpin everyones leg pup and go pee on a fire hydrant, it will hold still for ya, just the way you like it.
Title: Fighter Town
Post by: Furious on April 22, 2003, 10:49:05 AM
Quote
Originally posted by DrDea
...I never said it was easy to find fights.I actualy agreed with you that Pizza and trinity were hard to find fights on.Thats why I have little flight time...


So why are you opposed to an FT?

Quote
Originally posted by Jackal1
... Of course I realize that your definition of fight differs from........ well most everyone. This stat thing still not working out for you,mainly because you are so focused on one section of it. That`s understandable because your not included in the rest of it , you score a big zilch there. The only thing your so valued stats shows is that you are the one avoiding the real fight, youre too busy jumping one base back at time, ( youre statement), while the majority are in the fight. Even the way you go about the tiny little part of MA gameplay that you say you participate in , in no way contributes to MA gameplay as set up at current time. If you would take the training wheels off and participate in MA gameplay then you might could comment with any kind of clue as to what is going on....


You're a funny dude.  That "little feller" remark was a stroke of genius.  You should write sitcoms.  really.

I have a theory.  You are hiding your inadaquacies behind the notion of MA strat.  

You have to admit that you are not very good at any of the categories you participate in.  You have lots of hours and not much to show for it.  So I have concluded that you are attempting to cover up your deficiencys by hiding behind your misguided ideas of proper "MA gameplay".

No one is trying to take away your precious strat.  What are you afraid of?
Title: Fighter Town
Post by: Jackal1 on April 22, 2003, 01:51:33 PM
Don`t look now but your editing job didn`t work. :D You`ve tryed about four times now to post something that can be discerned without the Backwoods Bozo Manual Of Nonintelligent Thought. You haven`t made it yet. Try getting who said what straight first, then work from there.:D
Title: Fighter Town
Post by: Furious on April 22, 2003, 02:02:38 PM
Quote
Originally posted by Jackal1
Don`t look now but your editing job didn`t work. :D You`ve tryed about four times now to post something that can be discerned without the Backwoods Bozo Manual Of Nonintelligent Thought. You haven`t made it yet. Try getting who said what straight first, then work from there.:D

What the hell are you talking about?
Title: Fighter Town
Post by: Jackal1 on April 22, 2003, 02:14:28 PM
Quote
Originally posted by Furious
What the hell are you talking about?


I`ll say it real slow for ya there Editor In Charge. Geeeet Whaaaaat Whoooooo Saaaiiiiiiid Whaaaaat Straaaaight. lmao
Title: Fighter Town
Post by: lazs2 on April 22, 2003, 02:38:23 PM
furious... jakal doesn't have a clue as to what he is talking about... just like drdea..  he is hiding behind strat to explain his lack od skill and/or agressiveness...  I find it kind of funny that he feels I am not a real furballer if I don't up from a field capped by fifteen typhoons and pee 51's or spend hours "escorting" fluffs so that they can milkrun a field... It is laughable... simply looking at our stats and then at their stats will explain all there is to know about who hides under their bunk or not... and....

I didn't understand his comment either...  I could allmost see the spittle flying as he screamed it into the computer tho.

I also see that you couldn't fail to notice that drdea is against a fighter spot on the map but claims that (being the action kinda guy that he is) he quit because pizza didn't offer enough good furballs for him...  Yeah... he is just as confusing as jakal.
lazs
Title: Fighter Town
Post by: DrDea on April 22, 2003, 03:04:57 PM
Actually you both dont have a clue.Your first Quote was by me.The second quote.....I never said that.Get your quotes straight buddy before ya go trashing people.  I never really said I didnt like a FT idea.I actually said I liked it in AW if you take time to read the posts instead of jumping on someone that isnt singing your song. you would realise that.I also said its a dead horse and probebly wont be changed due to AH2 being the top priority as it should be.Nobaddy after saying he would see what he could do was bashed repetedly around the head despite trying above and beyond the call of voulenteerism to make Lazs understand it wasnt HIM who placed the fields.This whole tread is filled with Fingers in ears shouting LALALALALA LALALALAL I CANT HEAR YOU LALALALA.:D
Title: Fighter Town
Post by: Furious on April 22, 2003, 03:11:29 PM
Copy and paste error.  fixed.
Title: Fighter Town
Post by: Jackal1 on April 22, 2003, 03:17:58 PM
Quote
Originally posted by Furious
Copy and paste error.  fixed.


There ya go, I knew you could do it. ( in a little  less than 2 hours to figure it out, well done, you get a smiley face   :D ) Now if you you can just figure out how to coordinate the quotes with what you are responding to you will be well on your way. roflmao
Title: Fighter Town
Post by: lazs2 on April 23, 2003, 08:17:54 AM
actually drdea.. he admitted that he could have placed the fields closer together and that he now thinks that he should have... also that he was going to try to fix it.   You need to keep up... If I woulda quit early then we would have never heard this "revelation".   Yours and jakals contribution has been flowery speeches and lunatic laughter.... respectively.

lazs
Public Relations Officer for the BK's
Title: Fighter Town
Post by: DrDea on April 23, 2003, 10:33:26 AM
And he also said you were asking the wrong guy to fix it but that he would see what he could do.That was back on page 1 I believe. Maby you think if you talk about it enough he will change it asap but with AH2 in the making,I seriously doubt were going to see much in the line of change any time soon.Seriously,you should check out H2H on the nights or days your sick of the MA.Try Kanawas arena.Hes heavy on the ammo but its generaly a good crowd.You stand a better chance of finding furballs than seeing trinity changed.
Title: Fighter Town
Post by: Jackal1 on April 23, 2003, 12:36:28 PM
Quote
Originally posted by lazs2
  Yours and jakals contribution has been flowery speeches and lunatic laughter.... respectively.

Humpy
Information Minister for the BK's

------------------------------------------------------------------------------------
Humpy The Wonder Pooch whimpers and humps another leg.:D

Notice: The catch and release pond will be closed for the summer due to leeeeetle fishs like Humpy yanking treble hooks in their own arse. Be sure to tune in this fall for episodes of Humpy Does Hydrant Training.
Title: Fighter Town
Post by: Don on April 23, 2003, 07:23:16 PM
I was wondering about the notion of a tank town several days ago when I heard Fester continue to call out to be resupplied with vehicle supplies at Tank town. I didnt know there was such a place. Hehe, fester did manage to get someone to ferry his supplies to him but, after a while, he was back on ch2 asking again...over and over again :)
The idea of a fightertown is not new, and yes, there was one in AW3 but, I didn't think much of it. Many times, it didnt seem much different than what was going on around it, gang bangs, and vulching. In AH the notion of a furball is a lot different than what has been described here about the fightertown in AW. In AH I have noticed a fight furball can break out almost anywhere something is contested; the best ones seem to be in the sector where CVz are located :) I have also noticed that they don't start out that way, and it seems to be by group consensus; kind of like a clickfest, only with airplanes. And its a lot of fun while it lasts but, when its over, its over. IMO, a furball should NOT go on forever, they are special times in the MA, and many times have a life all their own. To make it a permanent fixture would, IMO, cause it to lose some of it's fun.
Title: Fighter Town
Post by: Toad on April 23, 2003, 07:42:45 PM
Are the last two characters in the handle supposed to be "ss" instead? Is that a typo?
Title: Fighter Town
Post by: lazs2 on April 24, 2003, 08:03:33 AM
naw toad.. take it easy on the guy.. it must really suck to not be any good and have to make excusses and... to top it off... not have any fun besides..  
lazs
Title: Fighter Town
Post by: Toad on April 24, 2003, 09:19:52 AM
I'm not listening to a lousy furballer like you!

If you were actually any GOOD you'd be escorting bombers or defending a base in GV's or something.

I now know that you spend your time under porches hiding from big dogs! I myself like dogs, and have 3 big ones of my own. I suspect you harbor cats, just like that Hangtime guy. I thought all you Californians had homes on slabs and no porches to get under, actually. Oh well... generalizations!

You guys are about the only ones worth fighting; we always enjoy tangling with yas. We should make it a regular thing.
Title: Fighter Town
Post by: Tilt on April 24, 2003, 10:51:32 AM
While the MA is about land grab then tank town works due to its fields being capturable.................

A fighter town with uncapturable fields will not......... (particularly if it was anywhere within reach of any other part of the map)


Given this the place for fighter town is the DA.............. where incidently there is also another tank town.


Given all the above the DA could have a special terrain where settings and field layout encouraged an AW4W type ACM environment.

Capture could be easily turned off by upping the hardness of the map rooms.......... strat could be implemented......... a sort of non land grab arena with porkage still enabled..........
Title: Fighter Town
Post by: lazs2 on April 25, 2003, 08:07:45 AM
thanks toad... and tilt... thanks but.. no thanks.
lazs