Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Tilt on April 11, 2003, 06:51:49 AM

Title: Fleets
Post by: Tilt on April 11, 2003, 06:51:49 AM
I would like to add my voice to those requesting a re  think around fleet modelling. I quite like the larger  2 cruiser fleets in Trinity but would add

1) Ship damage models to be sub divided into

a)hull .............so the ship may be sunk
b)independant guns............. so that gun positions can suffer attrition
c)carrier deck.............. disabling ac take off and landings
d)engines/rudder................. causing the engine/rudder damaged ship to slow to a rear position and the fleet assumes a fixed lower speed with retarded manouvering (bigger turning circles).

2) Add a troop/supplies ship (or link one of the cruisers in this role).
a)Loss of this removes supply/capture from the LVT's.
b)Possesion of this also enables guns, carrier decks and engines/rudders to be repaired. (hulls are irrepairable)
c) Loss of this causes 50% fuel** and  50% munitions attrition.
d)Enable C47 supply drops from the main land.


3) Add a further logistic ship (or link the other cruiser to this role)
a)Loss of this removes PT boats and landing craft.
b)Loss of this causes 50% fuel** and 50% munitions attrition.


4)Remove the proxy fuse from the 5" ack and replace it with a range (timed fuse) slider adjusted by what ever usually adjusts the rpm on a AC.


**re fuel attrition I note we start with 125% fuel
Title: Fleets
Post by: SirLoin on April 13, 2003, 12:48:32 PM
I'd like to see some of that as well Tilt.

Title: Fleets
Post by: frank3 on April 13, 2003, 01:53:19 PM
sounds good, currently the only role of the fleet is letting planes take off/land and refuel/rearm, this could be a bit bigger.
Title: Fleets
Post by: tatertot on April 13, 2003, 09:29:49 PM
great ideas tilt it gets my vote (if i had one)
Title: Fleets
Post by: Sabre on April 14, 2003, 08:17:06 AM
Pretty much agree across the board.  I'd also add:

5) Actual fleet helm and speed control (stop, cruise, full, and flank speed).

6) Gun director position moved up into the crow's next, with an actual range-finder; linked battery fire, with a single gun director controlling multiple turrets, all training out and firing simultaineously.

7) Actual ship damage modeled graphically (listing ships, fire & smoke, smashed gun turrets, leaking oil, etc).
Title: Fleets
Post by: LePaul on April 14, 2003, 03:38:55 PM
Agree. with everything said here

Now if we can Alt-F4 the lamers who insist on hiding CVs for hours at a time....
Title: Fleets
Post by: DeadOne on April 17, 2003, 10:47:57 AM
I like the way that sounds
Title: Fleets
Post by: Nilsen on April 18, 2003, 10:32:46 AM
bump