Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: VgasX on April 22, 2003, 11:47:53 AM

Title: repair damage on the fuel pad
Post by: VgasX on April 22, 2003, 11:47:53 AM
Has it been concidered to have aircraft damage repaired on the refueling pad. Depending on how bad A/C is damaged it would tell you how long you have to stay on the pad.

1 min for light damage, 2 min moderate damage. 5 min severe damage
Or 2 min for each repair.

I don't know just thought I would throw that out there.

Cheers
Title: repair damage on the fuel pad
Post by: snocone on April 22, 2003, 12:15:20 PM
this has been brought up several times and has always been shot down, think the main thing is that replacing something like an aileron takes hours, so it would be a little silly considering that there is a brand new plane waiting for you in the tower, and pulling into the hanger for repairs has already been suggested
Title: repair damage on the fuel pad
Post by: SLCR on April 22, 2003, 12:18:02 PM
This has been brought up before but instead of a time limit for 'xyz' to be repaired it would cost perk point.  I think it's a great idea but don't know if HTC has taken it seriously.


-SLICER
Title: repair damage on the fuel pad
Post by: J_A_B on April 22, 2003, 12:28:54 PM
I think it's a fine idea.   Sure it'd take awhile to replace damaged parts, but come on--it's not like you could re-fuel and re-arm these planes in 30 seconds either.     It'd give yet another use for perk points and wouldn't harm anybody.

J_A_B
Title: repair damage on the fuel pad
Post by: Toad on April 22, 2003, 12:33:51 PM
Couldn't we just have little inflight "power up" ballons that repair the damage?  They could hang about the countryside like little barrage balloons. You'd have to fly right into it to get the repairs and it would cost you those awesome perk point things.

If you were out of perks, you could fly through but nothing would happen.

We could make them country specific too, so if you flew through an enemy barrage balloon you'd explode.

Man, we could put some cool stuff in with this concept!

We could have "repair" ballons, "medic" balloons for pilot wounds, "ammo" balloons, "ordnance" balloons... the possibilities are almost endless.

Of course, we could have GV tents too that do the same things. And maybe even "tune up" tents that let GV's roll down hills at say... 250 miles an hour instead of just 100.......
Title: repair damage on the fuel pad
Post by: SixxGunn on April 22, 2003, 12:42:50 PM
I think its a good idea also.

Another use for PERK points.

And yes it takes awhile to do this in RL but in RL GVs would not rearm and repair damage right in the middle of a ground battle ethier but they do in game.
Drop supplies off to a panzer with a damaged turret/main gun and as soon as he picks them up all damage is repaired and all ammo is replenished all at the same time he in the middle of a fight.

Why not have nearly the same option for planes by allowing them to HOT PAD and rearm and repair.

__________________
SixxGunn
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Title: repair damage on the fuel pad
Post by: davidpt40 on April 22, 2003, 12:47:07 PM
Heres a better idea- Keep the kill streak going until your pilot actually is killed.  Thats more realistic anyhow.
Title: repair damage on the fuel pad
Post by: JB73 on April 22, 2003, 05:50:13 PM
some planes were easier to repair IRL than others ....

the 109 for example could have a new engine dropped in in 15 min. thats how they designed the mount.

so why not let planes have oil / radiator damage fixed

oh well my 2¢
Title: repair damage on the fuel pad
Post by: Noctilux on April 22, 2003, 07:44:26 PM
Quote
Originally posted by Toad
Couldn't we just have little inflight "power up" ballons that repair the damage?  They could hang about the countryside like little barrage balloons. You'd have to fly right into it to get the repairs and it would cost you those awesome perk point things.

If you were out of perks, you could fly through but nothing would happen.

We could make them country specific too, so if you flew through an enemy barrage balloon you'd explode.

Man, we could put some cool stuff in with this concept!

We could have "repair" ballons, "medic" balloons for pilot wounds, "ammo" balloons, "ordnance" balloons... the possibilities are almost endless.


You forgot the Quad Damage and the Pentagram Shield.
Title: repair damage on the fuel pad
Post by: vorticon on April 22, 2003, 08:16:36 PM
Quote
Originally posted by davidpt40
Heres a better idea- Keep the kill streak going until your pilot actually is killed.  Thats more realistic anyhow.


ROFLMAO realistic my arse...pilots would leave the combat and head home with damage that in this game we would consider minor...rather than a repair plane thing why not make it so we can switch planes keep our kill streak going then come back for our old plane when repairs are done (seems like a good idea for ah2...no?)
Title: repair damage on the fuel pad
Post by: bj229r on April 22, 2003, 09:09:11 PM
Heck JB...109 could be bottle of "Bars Leaks" in glove box..that stuff works wonders
Title: repair damage on the fuel pad
Post by: davidpt40 on April 22, 2003, 09:42:52 PM
Vorticon I meant keep the streak going no matter whether you switched planes or not.  Similar to the 'Flying Circus' streak system.
Title: repair damage on the fuel pad
Post by: Griego on April 22, 2003, 10:06:11 PM
Quote
Originally posted by Toad
Couldn't we just have little inflight "power up" ballons that repair the damage?  They could hang about the countryside like little barrage balloons. You'd have to fly right into it to get the repairs and it would cost you those awesome perk point things.

If you were out of perks, you could fly through but nothing would happen.

We could make them country specific too, so if you flew through an enemy barrage balloon you'd explode.

Man, we could put some cool stuff in with this concept!

We could have "repair" ballons, "medic" balloons for pilot wounds, "ammo" balloons, "ordnance" balloons... the possibilities are almost endless.

Of course, we could have GV tents too that do the same things. And maybe even "tune up" tents that let GV's roll down hills at say... 250 miles an hour instead of just 100.......



 WOW!  I just love these ideas    Yeah baby!  :D
Title: repair damage on the fuel pad
Post by: Griego on April 22, 2003, 10:08:40 PM
Quote
Originally posted by davidpt40
Heres a better idea- Keep the kill streak going until your pilot actually is killed.  Thats more realistic anyhow.



 Or captured.
Title: repair damage on the fuel pad
Post by: BlkKnit on April 22, 2003, 10:25:18 PM
Quote
Originally posted by snocone
the main thing is that replacing something like an aileron takes hours


I think the time factor is irrelevant........and aileron change could be done in an hour r/l...maybe (depends on plane of course)

fuel leaks...easy quick fix...hour tops. (temporary repair)

oil leak....yikes! that would take a bit longer, eh?

thing is......quick repairs were done, fix 'em and send back up.   Makes more sense to me than GV repairs in the middle of no where.
Title: repair damage on the fuel pad
Post by: BlkKnit on April 22, 2003, 10:29:38 PM
Quote
Originally posted by JB73
the 109 for example could have a new engine dropped in in 15 min. thats how they designed the mount.


wow, thats fast, but still would take a while to get new engine mounted, rigged and run-out.   probably a 2 hour job on that 109.....8 or so for some planes.   even so, we fly 5 minutes to get to the fight, when in R/L they flew for an hour or two.  so, why not speed up the repair process too.
Title: repair damage on the fuel pad
Post by: JB73 on April 22, 2003, 10:35:47 PM
blk .. from what i have read .. no.... they were all ready just needed to be bolted in.
Title: repair damage on the fuel pad
Post by: BlkKnit on April 23, 2003, 12:34:46 PM
Hmmmm, OK JB73 :)  

Ready to go, sure I can believe that.  But I know from experience that it usually takes longer to put one on than to take it off.    So say it was equal time...still 30+ minutes.

But this is irrelevant, you got me arguing the wrong side of the discussion! :D

The N1k engine was supposedly a bear when it came to maintenance.  Required lots of training and skill.   Lets just not give them engine repairs :D :p

Of course, this will become moot for me, because every ping on me will result in a pilot wound.  ;)
Title: repair damage on the fuel pad
Post by: vorticon on April 23, 2003, 12:42:05 PM
im not sure why were all arguing though...since this i dea is probably as old as the game and nothing has happened i dont think its going to get implemented any time soon...of course all you paying blokes could just go on strike until they add it...cancel your subscriptions and fly hth till they add it...or not
Title: repair damage on the fuel pad
Post by: Zanth on April 23, 2003, 12:50:01 PM
Quote
Originally posted by davidpt40
Vorticon I meant keep the streak going no matter whether you switched planes or not.  Similar to the 'Flying Circus' streak system.


If I read the information about the new game correctly, this is what will be done.
Title: repair damage on the fuel pad
Post by: Montezuma on April 23, 2003, 01:19:30 PM
I don't care if they have little Mario and Luigi guys run out and fix your plane, as long as they can be turned off for events.
Title: repair damage on the fuel pad
Post by: mia389 on April 23, 2003, 04:59:14 PM
Quote
Originally posted by snocone
this has been brought up several times and has always been shot down, think the main thing is that replacing something like an aileron takes hours, so it would be a little silly considering that there is a brand new plane waiting for you in the tower, and pulling into the hanger for repairs has already been suggested



Wouldnt take that long to put a new turret on a tank?
Title: repair damage on the fuel pad
Post by: bj229r on April 23, 2003, 10:16:18 PM
Sherman tanks got kilt all the time....the actual damage to the shell often wasnt that bad...they just hosed off the body parts..splashed some paint on..patched it...put it back into battle