Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Bullethead on April 27, 2003, 09:55:29 AM

Title: Help with B17 Skin
Post by: Bullethead on April 27, 2003, 09:55:29 AM
Modgods:

I'm trying to make a green skin for the B17 but have run into several problems.  I notice that some of you all have made new skins for this plane so maybe somebody can help me.  Here's a pic showing the problems:

(http://people.delphiforums.com/jtweller/B17problems.jpg)

In case you can't read the text in the pic, the problems are as follows:

PROBLEMS
Thanks for the help.
Title: Help with B17 Skin
Post by: ramzey on April 27, 2003, 01:46:38 PM
white part cannot be painted, this is non UV mapped 3d model
map is just too short.
not to fix

ramzey
Title: Help with B17 Skin
Post by: Bullethead on April 28, 2003, 11:27:36 AM
ramzey said:[/b]
Quote
white part cannot be painted, this is non UV mapped 3d model


Well, that sucks.  Guess that's the end of this project :(.  Too bad, cuz I'd really prefer a green B17.  The silver just never looked right to me.

BTW, what's is a "UV mapped" model?
Title: Help with B17 Skin
Post by: ramzey on April 28, 2003, 11:46:25 AM
heh, my poor english

(http://home.wanadoo.nl/r.j.o/skyraider/tutorials/cylindrical_uvw.jpg)
Title: Help with B17 Skin
Post by: Bullethead on April 29, 2003, 06:36:30 PM
Nice model.  Looks like a Yak, right?

Anyway, I take it that with that type of model, you dont' apply textures?
Title: Help with B17 Skin
Post by: ramzey on April 29, 2003, 07:03:34 PM
as u see this yellow lines, thys show how rounded is skin around cfu.
UV map show how skins/texture is fit to 3d model. In b17 on wings is too short. Markings like "L" u have placed as ovject overlayed main 3d model. and textures belong to other file texture /as on som airplanes, markings/. Som spaces are not texturized, thats depends from what kinde of texture UV map was used to cover aircraft surfaces.
Sorry my english is too poor to explain all this technical terms correct

yes its yak

ramzey
Title: Help with B17 Skin
Post by: Bullethead on April 30, 2003, 09:38:22 PM
Thanks for the info.  I've moved on to making a silver B26.  It's got 3D items pasted onto the main body of the plane, but they use the skin texture of where they are, so they're no problem.  I'd show you a picture but can't access my web space at present to upload it :(