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General Forums => Aces High General Discussion => Topic started by: rabbidrabbit on April 28, 2003, 01:23:49 AM

Title: Limiting the perk modifier?
Post by: rabbidrabbit on April 28, 2003, 01:23:49 AM
No doubt giving extra perks for flying on a side that is down on numbers has helped even out the teams on average but what folks complain about the most is getting nearly nothing if your team has greater numbers.  This is not directly linked to winning or losing just numbers.  Many times I have been with a .7 modifier and our side was getting creamed due to the old fashion gang up.  

My proposal is to limit the downside to an even 1.0 so folks can be encouraged to fly the early war birds whenever they want instead of when the modifier is favorable.

Thoughts?
Title: yeah
Post by: JANNERIK on April 28, 2003, 01:55:16 AM
hi rabbidrabbit

i agree 100 %

i allso agree that the sides with less players shoud have cheaper planes , what i dont understand tho is that if you are on the side with most players you dont get any at all .

I play at bishops side and we usaly have a 0.8 to 0.7 modifyer . so if i in my plane ( a yak fighter ) shoot down 4 planes and make a landing i get 1.37 perks or something like that , if i where a rook or nit il get 8,9 or more perks .

Its not 9 times harder to be a Nit , i have been one myself , so the modifyer calculations shoud be redone in my opinion .

I woud allso recommend a max perk point cost of each plane , becouse its frustrating when we (bish) sometimes attack a base and there is 3 or more 262s high up there making many kills when we cant realy afford to try and up one ( 262 usaly around 300 to 400 perk points for bish ) .

here is some i max prices i woud like to see :

Spit14 from 50 to 100 perks
262 from 120-250 perks
163 from 75-150 perks
TA-152 from 5 to 25 perks
La7 1-to 5 perks


I woud allso like that we had 1 perk pool to take out , not a GV/plane and bomber pool but 1 . if you aint a gv fan but you woud like to up a tiger you coud if we had 1 perk pool. And bomber perks are Unusefull atm , who realy want to up that jet anyway ? it carrys 3x500 lbs bombs who cant even get a damn VH down !!!!!!! maybee that bomber fan woud like to up a 262 allso sometimes . a bishop may make 1 - 3 perks a landing even with many kills ( got 3.65 perks for 18 panzer kills yesterday ) , that woud then take the poor guy 100 sorties to up a 262 .



99JANN

99th ASTAG
Title: Re: yeah
Post by: Shane on April 28, 2003, 02:02:26 AM
Quote
Originally posted by JANNERIK
its frustrating when we (bish) sometimes attack a base and there is 3 or more 262s high up there making many kills when we cant realy afford to try and up one ( 262 usaly around 300 to 400 perk points for bish ) .

here is some i max prices i woud like to see :

La7 1-to 5 perks

99JANN



lol.... you want cheese with that? 300-400 perkies implies a massive amount of bish on compared to knits and rooks.

perk the la7?  why not break out that whine into it's own thread?
Title: Re: Re: yeah
Post by: JANNERIK on April 28, 2003, 04:27:57 AM
Quote
Originally posted by Shane
lol.... you want cheese with that? 300-400 perkies implies a massive amount of bish on compared to knits and rooks.

perk the la7?  why not break out that whine into it's own thread?


No it dont implies a massive amount of bish online . beside shane i refuse to discuss anything with you and ur grumpy attitude towards all who have a diffrent opinion then youreself . YOU are and wil be a fool ( just read the 1 channel when hes online )

99JANN
Title: Limiting the perk modifier?
Post by: Fariz on April 28, 2003, 05:42:49 AM
shhhhhhh dad, now bishops are outnumbered country, so let it stay as it is :)

Landing 40 perks for a 5 min. vulch session in la5 is nice :)
Title: Limiting the perk modifier?
Post by: ET on April 28, 2003, 05:53:51 AM
I agree with Jannerik. Put all the perk points in 1 basket so we can use them however we want. I have thousands of useless bomber perk points.
Title: Re: yeah
Post by: Ack-Ack on April 28, 2003, 07:42:41 AM
Quote
Originally posted by JANNERIK

La7 1-to 5 perks

9JANN

99th ASTAG



Why perk a crappy plane?  


Ack-Ack
Title: Re: yeah
Post by: SlapShot on April 28, 2003, 08:50:43 AM
Quote
Originally posted by JANNERIK
becouse its frustrating when we (bish) sometimes attack a base and there is 3 or more 262s high up there making many kills when we cant realy afford to try and up one ( 262 usaly around 300 to 400 perk points for bish ) .


Aww JANN ... my heart bleeds for the bish ... NOT ... you have plenty of pilots that have more then enuff perk points to up 262s all day long.

Remember, 262s don't cost anything if you bring them back in one piece.
Title: Limiting the perk modifier?
Post by: rabbidrabbit on April 28, 2003, 10:40:01 AM
It's not about whine about bish/ bash bish because I'm not a bish baby fest.  What I'm saying is folks should not be penalized for something that is beyond their control.
Title: Limiting the perk modifier?
Post by: Shane on April 28, 2003, 10:55:11 AM
Quote
Originally posted by rabbidrabbit
It's not about whine about bish/ bash bish because I'm not a bish baby fest.  What I'm saying is folks should not be penalized for something that is beyond their control.


what exactly is beyond one's control?  the ability to switch countries to a) get cheaper perk rides and b) create a closer balance between #'s, resulting in closer to 1:1:1 perk factors?

hmmmmmm....


:confused:
Title: Limiting the perk modifier?
Post by: rabbidrabbit on April 28, 2003, 11:23:46 AM
This may come as a shock to you Shane but some of us stick with a squad and don't perk potato back and forth.  Not that there is anything wrong with not being part of a group but this undermines the point of having squads in the first place.
Title: Limiting the perk modifier?
Post by: Shane on April 28, 2003, 12:16:04 PM
Quote
Originally posted by rabbidrabbit
This may come as a shock to you Shane but some of us stick with a squad and don't perk potato back and forth.  Not that there is anything wrong with not being part of a group but this undermines the point of having squads in the first place.


so get the squad to switch. "loyalty" to a chess piece in a game is silly.
Title: Limiting the perk modifier?
Post by: rabbidrabbit on April 28, 2003, 12:52:44 PM
Think about all the considerations.  What you are saying is our entire squad should switch back and forth hour by hour to balance out the teams.  This is at best unreasonable for many reasons.  I don't mind people like you bouncing back in forth for perks if you want since it helps to balance out the numbers but to expect our entire squad to do so just be cause you do is irrational.  I don't call for you to be punished for playing the game one way even though it's impractical for me since I'm part of a team so I would hope you can respect that I don't want to be punished for something that is beyond my control.  Rewarding folks for operating in more difficult situations is fair.  Punishing them for playing by the rules and using teamwork is not.
Title: Limiting the perk modifier?
Post by: Shane on April 28, 2003, 01:01:00 PM
Quote
Originally posted by rabbidrabbit
Think about all the considerations.  What you are saying is our entire squad should switch back and forth hour by hour to balance out the teams.  This is at best unreasonable for many reasons.  I don't mind people like you bouncing back in forth for perks if you want since it helps to balance out the numbers but to expect our entire squad to do so just be cause you do is irrational.  I don't call for you to be punished for playing the game one way even though it's impractical for me since I'm part of a team so I would hope you can respect that I don't want to be punished for something that is beyond my control.  Rewarding folks for operating in more difficult situations is fair.  Punishing them for playing by the rules and using teamwork is not.


you're limited to changing once per 12 hrs. i don't bounce for perks, when i do bounce it's to join the low #'s side. i don't even care for the perk rides .

taking jannik's 300-400 perk cost as an example, isn't flying for the outnumbered side, in a sense, "punishment" ? i mean do you think it's a whole lof of fun to get gangbanged almost every flight? ohhhh, you say that's my choice? i could fly where there's less local superiority by the other side? i could even join the side with #'s, right? ahhh i see... think about that for a minute. what exactly here is beyond anyone's control?  nothing.

and as someone said, you only lose perks if you fail to rtb; isn't it much easier to do so when your side has a nice comfy margin? as a bish, how many perk points have you received, as long as you've been bish, for winning resets?  how are resets won, and by whom under what usual circumstances?

things that make you go hmmmmmmmm.
Title: Limiting the perk modifier?
Post by: SlapShot on April 28, 2003, 01:36:30 PM
Quote
Originally posted by rabbidrabbit
Think about all the considerations.  What you are saying is our entire squad should switch back and forth hour by hour to balance out the teams.  This is at best unreasonable for many reasons.  I don't mind people like you bouncing back in forth for perks if you want since it helps to balance out the numbers but to expect our entire squad to do so just be cause you do is irrational.  I don't call for you to be punished for playing the game one way even though it's impractical for me since I'm part of a team so I would hope you can respect that I don't want to be punished for something that is beyond my control.  Rewarding folks for operating in more difficult situations is fair.  Punishing them for playing by the rules and using teamwork is not.


RR .. do you guys have squad night ? If so, then next squad night why don't you guys see who has the lowest numbers and all move to that country for THE NIGHT. That way you too can partake in the perk wealth as you get gangbanged by your buddies that you just left. Let me just say, that I wouldn't bet the ranch on you guys switchin at all.

Both you a JANN are looking at this in the light of "punishment" ... look at it like this ... you are not getting rewarded "as much" ... you know ... the glass half-full / half-empty concept. Maybe that will relieve your pain.
Title: Limiting the perk modifier?
Post by: rabbidrabbit on April 28, 2003, 01:44:44 PM
"taking jannik's 300-400 perk cost as an example, isn't flying for the outnumbered side, in a sense, "punishment" ? i mean do you think it's a whole lof of fun to get gangbanged almost every flight? ohhhh, you say that's my choice? i could fly where there's less local superiority by the other side? i could even join the side with #'s, right? ahhh i see... think about that for a minute. what exactly here is beyond anyone's control? nothing"

You mean like last night when Bish had a 1.85 modifier? or a little earlier when it was .72 and we were getting rolled from both directions?  Numbers on each side is just one of the factors.  There is no accounting for bases held or being gang banged.  Fact is the numbers are bigger now and the disparities can be more dramatic than before.  Just because one is one side or another is irrelevant we all get the opportunity to  be "punished".  My squad often flies together so we help alleviate that problem through teamwork.  I never fly something I don't mind losing but try to RTB each flight.  So, when I take up that 262, also known as a "dweeb magnet", I do it with consideration of making it home and don't have much trouble regardless of perk modifier.

The numbers on my team is beyond my control.  The numbers on the other teams is beyond my control.  Whether or not my team is getting gang banged is beyond my control.   That's hardly nothing.  What I'm saying is I should not be penalized for things I can't control but rewarded for opperating under more adverse conditions.
Title: Limiting the perk modifier?
Post by: Fariz on April 28, 2003, 02:04:51 PM
For squad switching countries is not easy. There are many reasons why it is so. My squad for example has in rules that we fly for bishops, and prohibit side changes, because when majority of squad flying for one side, and someone for other side, it is often "spying" talks and so on. We need to vote for rules change and side switch, and that can't be made at once. To avoid spy talks you have to switch all the squad at once. Again, it is a problem, because people not all log at same time, they log during the day, and it may be that squad will eventually splitted between countries. Also, even if it is agreed to switch, people understand the loyality for their side differently, so it is possibly creats intersquad problems, when someone will not want to switch at all, or even can get out of squad. There were examples when squads were destroyed by one or several side switches.

I think that perk multiplier do not work. Bishops had numbers before it, and had numbers after it. They started to lose numbers when they lost the coordinated teamplay and some "country spirit", and I am not sure it has much to do about perks.

I personally like the perk multiplier though, it gives the smaller side something, which makes them compensated for their numbers, and forum and channel 1 are free from endless country numbers whines.
Title: Limiting the perk modifier?
Post by: SlapShot on April 28, 2003, 02:32:51 PM
For squad switching countries is not easy. There are many reasons why it is so. My squad for example has in rules that we fly for bishops, and prohibit side changes, because when majority of squad flying for one side, and someone for other side, it is often "spying" talks and so on. We need to vote for rules change and side switch, and that can't be made at once. To avoid spy talks you have to switch all the squad at once. Again, it is a problem, because people not all log at same time, they log during the day, and it may be that squad will eventually splitted between countries. Also, even if it is agreed to switch, people understand the loyality for their side differently, so it is possibly creats intersquad problems, when someone will not want to switch at all, or even can get out of squad. There were examples when squads were destroyed by one or several side switches.


Same with my squad .. so we suck it up, either way, and don't whine.

I think that perk multiplier do not work. Bishops had numbers before it, and had numbers after it. They started to lose numbers when they lost the coordinated teamplay and some "country spirit", and I am not sure it has much to do about perks.

The quote above and the one below, especially in italics, are at complete ends of the opinion spectrum.

On one hand you say is doesn't work and on the other hand you have explained exactly why this perk system was developed and you like it because its a good thing for the outnumbered countries.

I personally like the perk multiplier though, it gives the smaller side something, which makes them compensated for their numbers, and forum and channel 1 are free from endless country numbers whines.
Title: Limiting the perk modifier?
Post by: Fariz on April 28, 2003, 02:40:41 PM
Quote
Originally posted by SlapShot
For squad switching countries is not easy. There are many reasons why it is so. My squad for example has in rules that we fly for bishops, and prohibit side changes, because when majority of squad flying for one side, and someone for other side, it is often "spying" talks and so on. We need to vote for rules change and side switch, and that can't be made at once. To avoid spy talks you have to switch all the squad at once. Again, it is a problem, because people not all log at same time, they log during the day, and it may be that squad will eventually splitted between countries. Also, even if it is agreed to switch, people understand the loyality for their side differently, so it is possibly creats intersquad problems, when someone will not want to switch at all, or even can get out of squad. There were examples when squads were destroyed by one or several side switches.


Same with my squad .. so we suck it up, either way, and don't whine.

I think that perk multiplier do not work. Bishops had numbers before it, and had numbers after it. They started to lose numbers when they lost the coordinated teamplay and some "country spirit", and I am not sure it has much to do about perks.

The quote above and the one below, especially in italics, are at complete ends of the opinion spectrum.

On one hand you say is doesn't work and on the other hand you have explained exactly why this perk system was developed and you like it because its a good thing for the outnumbered countries.

I personally like the perk multiplier though, it gives the smaller side something, which makes them compensated for their numbers, and forum and channel 1 are free from endless country numbers whines.


Thought it is clear enough. It does not work as it supposed, in making sides even. Still I see bishops has more numbers, rooks second, nits are 3rd (at least at time when I play, many say that at some other time of day numbers are different). Dinamics is not very strong as well. I can say that this function of perk multiplier -- making sides even, do not work, or work unsatisfactory. At least team loyality has more effect on numbers, than perk greed. But perk multiplier got thigs more "fair" for people, who play for smaller side, and keep them more happy, so less whines. That is why I like perk multiplier, though it makes me to lose many perks during the time I fly. Hope I explained it clearly enough.
Title: Limiting the perk modifier?
Post by: Shane on April 28, 2003, 04:19:58 PM
i think you're wrong in saying it doesn't "work."  for whatever reason, more often than not, numbers are fairly close in balance except at odds times. at least they're much closer, realtively, than they used to be.
Title: Limiting the perk modifier?
Post by: lord dolf vader on April 28, 2003, 04:37:58 PM
"shhhhhhh dad, now bishops are outnumbered country, so let it stay as it is  

Landing 40 perks for a 5 min. vulch session in la5 is nice "



work that 800 ms connction :)
Title: Limiting the perk modifier?
Post by: rabbidrabbit on April 28, 2003, 04:41:23 PM
I think what Fariz is saying is what I'm saying and, for that matter, what I think we all can agree on.  That  having perk a  bonus is a good thing that correctly benefits those who are at a numerical disadvantage.  My point has and still remains that there should not be a perk modifier below 1.0 for the rest.  You should get a bonus for putting up a good fight against numerical superiority but should not be punished for something that you can't control.
Title: Limiting the perk modifier?
Post by: WhiteHawk on April 28, 2003, 07:10:37 PM
Ive said it before and I'll sayit again.  the perk multiplier should be direcly proportional to the number of bases a country has
  few bases=big multiplier.  m anybases =small multiplier4
Have seen it many times.  93 bishops 113 rooks an 89 knights..
only its 200 vs 100.
Title: Limiting the perk modifier?
Post by: Shane on April 28, 2003, 07:24:06 PM
it's 152 bish, 112 knits and 136 rooks right now, with action spread across, altho more concentrated on rooks as they're down to 7 bases.

numbers vary, but overall the balance is much better than it used to be.

however, the idea of tying perk mods to # of bases is worth considering.
Title: Limiting the perk modifier?
Post by: JANNERIK on April 29, 2003, 03:09:40 AM
Quote
Originally posted by Shane
it's 152 bish, 112 knits and 136 rooks right now, with action spread across, altho more concentrated on rooks as they're down to 7 bases.

numbers vary, but overall the balance is much better than it used to be.

however, the idea of tying perk mods to # of bases is worth considering.


I fuly agree with you now shane , to have a perks bonus for controlling bases ( calculated in the perk bonus) woud solve several smal problems and create more strategy used by all the contrys and bases woud meen something . Like im not very often online when there is a reset , and 25 perks is not that mutch .

But allso we havent got any suggestions/ideas or disussion on the 1 pool for perk points . Woud you like a 1 perk pool ??


99JANN
Title: Limiting the perk modifier?
Post by: Pongo on April 29, 2003, 10:22:43 AM
Best game mechaninc that has been added in 3 years .
Leave it alone
Title: Limiting the perk modifier?
Post by: nopoop on April 29, 2003, 07:11:34 PM
I got a bunch of those perk things. Don't use them