Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: cantrell on April 29, 2003, 03:53:22 PM

Title: I have a couple suggestions
Post by: cantrell on April 29, 2003, 03:53:22 PM
Suggestion #1 -- As the number of fighter hangars at a base get taken down, the frequency of planes upping goes down as well.  It is frustrating to have a base **almost** down but still have droves of fighters upping.  There should be some reward for the base being gradually worn-down.  

Suggestion #2 -- Field supplies in different categories.  For example -- if troops are needed on a newly captured front-line base, then bring 'troop supplies' or something.  

Suggestion #3 -- if canopy gets hit, then glass shows holes (view is [partially] obstructed).  I like the 'wounded pilot' (well, dont really 'like' it but I like that 'aspect' of the gameplay) but I think that the canopy should show signs of damage, just like the missing control surfaces after wing damage.

Suggestion #4 -- a bomber gunship, like the  B-25 Mitchell with 11 forward-firing 0.50cal MG's -- or something to that effect.

Suggestion #5 -- late-war radar jamming techniques and counter-measures (like Window or something similar).

There may be valid arguments against these suggestions that I am unaware of.  I am relatively new to the game and these are just a few things that came to mind.

Regards,

--dc.
Title: I have a couple suggestions
Post by: Urchin on April 30, 2003, 12:31:57 AM
1.  Porking the fuel serves the same purpose.  It is gamey as hell, but it keeps people from taking off (trust me on this).  

2.  Field supplies will bring everything closer to 'up' status on an airfield.

3.  Hopefully a more detailed damage model is in the works for AH2.0, I agree it would be nice to have bullet holes in the canopy and skin :).  Not sure how 'feasible' it is from a FPS point of view though.. if you had to render the bullet holes for every plane in sight it might bog down even the best systems.

4.  B-26, A-20... already in the game.  A B-25 with the big cannon might be cool.

5.  Not really nescesary in my opinion, radar is how most people 'find a fight', when they are looking to fight at all, which is a rare enough occurance.  Be a shame to stop the 4 people that actually want to fight from fighting by making it even easier to shut down the radar.
Title: I have a couple suggestions
Post by: cantrell on April 30, 2003, 10:30:19 AM
Wow, urchin -- you systematically shot down all my suggestions...

I understand the field supplies and how they work.  What I am suggesting is specific supplies for a specific purpose.  Let me give an example.  The Rooks capture a Knight front-line base.  During the battle, the troop barracks were destroyed.  Now this base is rendered useless for capturing other bases in Knight territory until troops come up.  (I know the ultimate answer to this is 'dont kill the troops', but that's a different issue -- lol)  Being the 'team-player' that I am, I start running field supplies in an M3 from the nearest base with supplies.  5 sorties and 45 minutes later, troops come up at the base.  If myself and another teammate would have just brought 'troop supplies' the first time, then we could have had troops up sooner.  Maybe I'm just whining -- I dunno.

Another response I have is about the gunships.  I know the A20 and the B26 are included.  What I am suggesting is a true ground attack 'gunship'.  It could even be a loadout on one of the existing bombers.  I was actually thinking of the C47 'puff the magic dragon' but after some research I learned that that plane did not come around until well after WWII.  But I read about the Mitchell and the 11 50cal MG's and that sounds pretty cool.  I'm sure there are 'gunships' from other countries as well.

I guess it's hard for me to find suggestions for a game that, in my opinion, is pretty well thought out to begin with!!  :)

--dc.
Title: I have a couple suggestions
Post by: BenDover on April 30, 2003, 04:15:27 PM
even 11 .50 cals won't do crap, or shouldn't do anything, to German tanks.


A nice 75mm (if you could aim it) would do nicely.
Title: I have a couple suggestions
Post by: Shiva on May 01, 2003, 10:33:06 AM
Quote
Originally posted by Urchin
3.  Hopefully a more detailed damage model is in the works for AH2.0, I agree it would be nice to have bullet holes in the canopy and skin :).  Not sure how 'feasible' it is from a FPS point of view though.. if you had to render the bullet holes for every plane in sight it might bog down even the best systems.


I suspect that Cantrell's suggestion referred to showing hit marks on your aircraft, not showing them on other aircraft -- you're rarely going to be close enough to another plane for long enough to notice where the hit marks are on other planes. Dynamix's 'Aces of the Pacific' showed bullet holes on your canopy glass, and that''s an archaic flight sim by today's standards; it should be fairly easy to slap an appropriately-sized bitmap of a hit mark onto the appropriate part of the plane for you to see when you look that direction.

In a similar vein, drawing oil splashes on the canopy when you take oil hits should also be possible -- make getting back damaged a little more realistically difficult...
Title: I have a couple suggestions
Post by: cantrell on May 01, 2003, 10:42:22 AM
Yes, Shiva -- that  is in fact what I meant -- and the oil splatter sounds cool, too.  I guess I got  too bogged down in the 'FPS' talk (I don't know what FPS is) to grasp that the comment was not aligned with what I was suggesting.

--dc.
Title: I have a couple suggestions
Post by: MRPLUTO on May 13, 2003, 01:11:30 AM
Cantrell,

Your suggestions 1 and 3 both are good, so don't feel bad.  Urchin is right, but eventually the damage models for everything will become more realistic.

I see you've only made 5 posts; please continue to post your ideas.

MRPLUTO VMF-323 ~Death Rattlers~ MAG-33
Title: I have a couple suggestions
Post by: frank3 on May 13, 2003, 10:14:43 AM
Suggestion # 6: Make planes repairable, so you can keep on increasing your kill count
Title: I have a couple suggestions
Post by: cantrell on May 13, 2003, 10:20:54 AM
Do any of the HTC folks read this stuff??  Or, is this just a forum for our own discussion??  Just curious...

--dc.
Title: I have a couple suggestions
Post by: MRPLUTO on May 13, 2003, 10:44:25 AM
Cantrell,

Yes they do read the BB, along with the FBI and CIA, so be carefuel what you say.

MRPLUTO
Title: I have a couple suggestions
Post by: cantrell on May 13, 2003, 11:04:18 AM
You're kidding, right?  Why would the FBI and CIA read this stuff??  Is there really a problem with the psych profile of the person that plays this game (or the psych profile of the person that writes on this forum)??  Surely you jest...  

I honestly enjoy this game and have reached a certain level of maturity in life such that I think I can avoid spewing forth garbage in this forum.  But thanks for the heads up!

I'm glad HTC peruses these suggestions.  Customer feedback is the key to any successful business.
Title: I have a couple suggestions
Post by: MRPLUTO on May 13, 2003, 11:47:24 AM
Just kidding.  At least I hope I was. :eek:

In my experience, HTC has been extremely responsive to customer feedback.  I rate them "two thumbs up" in customer service.

Some people have been complaining recently that HTC hasn't been letting us know more about what's going on with AH2, and hasn't provided screenshots of it.  I say give them a break; they must be working really hard to get AH2 out by the 3rd quarter of this year.

MRPLUTO
Title: I have a couple suggestions
Post by: WhiteHawk on May 25, 2003, 02:07:55 PM
HTC reads alot of this stuff but Im sure they have plans of thier own, and unless something really grabs them by the beard, they
just move on.
  the FBI and CIA probalby read alot of it, checking for perverts.:p
And you will find, that the majority of responses are negative,
especially to suggestions, simply because there are 3 kinds of people who read the bbs.
  people who agree (usually dont answer
  People who dont care(never answer)
  people who dont like the idea or like anybody with any ideas or suggestions(always answer)
  Its best to keep things to 1 suggestion at a time, with a short, to the point argument for your suggestion.  This way if HTC does happen to read this, they will not be overwelmed with verbage and maybe 1 out of a 1000 ideas may stick in HTC think tank an be implemented at a later date
Title: I have a couple suggestions
Post by: JBA on May 26, 2003, 01:32:24 PM
Windscreen damage. I've suggested this before. Its in Janes WWII makes it hard/realistic to see. I like the effect.
Title: I have a couple suggestions
Post by: BNM on May 27, 2003, 03:19:12 AM
Quote
Originally posted by cantrell
Is there really a problem with the psych profile of the person that plays this game (or the psych profile of the person that writes on this forum)??

Just the fact that you would ask this question tells me you haven't been here long... ;)
Title: I have a couple suggestions
Post by: lazs2 on May 28, 2003, 08:07:42 AM
I think you should be able to take off with at least 50% fuel and have radar until the base falls but..

I think the base should fall (be captured) easier.
lazs
Title: I have a couple suggestions
Post by: Torthaos on May 28, 2003, 09:34:13 AM
I like the idea of planes being repairable  cause i have read about it in real life. Now with planes that have a metal skin it wont work because it either took to long to repair or in the case of the spitfire the sent them back to the factory but the hurricane was actually fixed on the fields. Most planes would not be able to be fixed on the field  but those with lets say a fabric rather than a metal could be.  This means if ur fighter hangar is destroyed u could land on the field and get a quick repair and reload on certain aircraft. You could even do it like in Mechwarrior where there is a certain section and u have a box that tells u what is being repaired and how long it will be. Not only would this give ppl a reason to use planes with less armor but it would also allow new ideas for attack. Since the plane is grounded while being repaired it would be open to attack. If ppl really wanted to use this u could also add refuel and rearm like if u take off from a bse for a mission because it is undamaged bu are worried about fuel. U could land at a forward base and just pick up some more fuel. As for the glass they have been doing that for years in other games.. I have an ancient copy of warbirds and the glass in it can be shattered. As for the fps it would have very little impact seeing how it only affects the one persons computer. Haveing it visible to all would be a waste of time because u would never see it unless u ram them.