Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Pongo on April 30, 2003, 10:49:46 AM
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10 being what you thing the perfect online sim would be.
1 being a laughable attempts
What other sims can or have done isnt really that relevent. What would be perfect is the issue.
Flight models
Damage Model Air
Damage Model GV
Damage Model Ships
Gunnery Model Air to Air
User Interface
Game Play Fighters
Game Play Attackers
Game Play Bombers
Game Play Ground Vehicles
Game Play Ships
VOX
Squad system
Game Controler System
Score System
View System
Mine
Flight models 8 (its not my area of expertise. But I like them)
Damage Model Air 6
Damage Model GV 4
Damage Model Ships 2
Gunnery Model Air to Air 6
User Interface 6
Game Play Fighters 7
Game Play Attackers 7
Game Play Bombers 6
Game Play Ground Vehicles 5
Game Play Ships 3
VOX 6
Squad system 6
Terrain system 5
Game Controler System 8
Score System 7
View System 9
Anything that is 6 or above. I really dont know how I would improve it. But it feels like more could be done.
edit..added view system rating.
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Flight models 8
Damage Model Air 8
Damage Model GV 2
Damage Model Ships 2
Gunnery Model Air to Air 8
User Interface 9
Game Play Fighters 9
Game Play Attackers 9
Game Play Bombers ?
Game Play Ground Vehicles 5
Game Play Ships ?
VOX 9 (would be 10 with a squelch list :p)
Squad system 9
Game Controler System 10 (best I've seen so far)
Score System ?
Categories to add:
View System 10
Community (no comment)
Vulching 10
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Considering that in this specific genre, AH's only real competition is itself, I think you have to give it something like a 9 overall.
Most important thing to improve it for me would be new planes or maps for MA.
While it's not perfect, I really don't think there is too much to squeak about in the way the game works.
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I agree with naj. Only a few weak points here and there; overall an amazing and terrific game. 9.
Would much rather have had a score of new planes and new maps though, in the time that's being spent on AH2. I thought the current AH had plenty of mileage left.
It'll be interesting to see what HTC is cooking up with AH2 graphicswise.
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Flight models 8
Damage Model Air 6
Damage Model GV 4
Damage Model Ships 3
Gunnery Model Air to Air 6
User Interface 10
Game Play Fighters 8
Game Play Attackers 8
Game Play Bombers 6
Game Play Ground Vehicles 6
Game Play Ships 3
VOX 9
Squad system 9
Game Controler System 10
Score System 6
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AH = 9 if non trinity map is on (would be 10 except for bugs)
AH = 1 if trinity is on
__________________
(http://www.geocities.com/rcafhornets/hornet.txt) (http://fly.to/418squadron)
418 'Hornet' Squadron RCAF
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Flight models 7
Damage Model Air 7
Damage Model GV 3
Damage Model Ships 2
Gunnery Model Air to Air 8
User Interface 10
Game Play Fighters 9
Game Play Attackers 8
Game Play Bombers 2
Game Play Ground Vehicles 7
Game Play Ships 8
VOX 9
Squad system 9
Game Controler System 9
Score System 8
View System 10
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Flight models 8
Damage Model Air 7
Damage Model GV 6
Damage Model Ships 6
Gunnery Model Air to Air 7
User Interface 9
Game Play Fighters 10
Game Play Attackers 10
Game Play Bombers 10
Game Play Ground Vehicles 9
Game Play Ships 9
VOX 8
Squad system 9
Game Controler System 9
Score System 9
View System 10
Overall: 8.125
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are we going to be graded on this test? can i take a multiple choice test instead?
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Flight models 9
Damage Model Air 6
Damage Model GV 5
Damage Model Ships 2
Gunnery Model Air to Air 7
User Interface 10
Game Play Fighters 10
Game Play Attackers 9
Game Play Bombers 5
Game Play Ground Vehicles 7
Game Play Ships 9
VOX 5 ( need client side squelch list! )
Squad system 10
Game Controler System 10
Score System 6
View System 10
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Originally posted by john9001
are we going to be graded on this test? can i take a multiple choice test instead?
It is, you just pick from 1-10 :D
Overall, from when I got chances to play in the MA, I would give it about a 6.75.
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Overall AH is a 7.5
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Flight models: 9
Damage Model Air: 7.5
Damage Model GV: 6.5
Damage Model Ships: 1
Gunnery Model Air to Air: 9
User Interface: 6
Game Play Fighters: 9
Game Play Attackers: 8
Game Play Bombers: 8
Game Play Ground Vehicles: 7.5
Game Play Ships: 4
VOX: 7.5 (would be higher if it didn't drop out multiple times a night)
Squad system: 8
Game Controler System: 9 (would be a 10 if you could map the trim controls to analog devices, hint, hint)
Score System: 7.5
View System: 9.5
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i was told there would be no math on the test-C.C. as G.F.
overall 8.321897325474876339896321681 35768462687174734
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I think that you can interpret damage model as a physics issue (bullet flight paths, energy transfer, energy required to break a particular part, etc.) or you can consider damage model to be a visual issue (dang, that fire and smoke looks real!).
I think AH is very high on the physics end, and games like IL-2 are much higher on the visual, but have questional physics.
Damage model ratings could have 2 parts... visual and physical.
eskimo
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I dont really agree. I think the damage model mechanics are more important than either. For example the damage model on ships. All that is important is a hit. And then a certain number of hits. This is obviosly a very simplified model. Its not a physics thing. Its the model itself. The ships cannont degrade in any way due to damage. No penetration model, No critical hits. No real damage system at all.
There is no real system there.
I dont know how Udet can give that part a 6...
The gvs are only marginally better. THere an attempt is made at penetration physics of some kind. But there is no way to tell as a player what it is.
In Aircraft it feels quite right. But the number of systems modeled and how often they are impacted and from what angle and the effect of them the systems that are damaged on the game are still quite sparse and sometimes inconsistant. Aircraft are fantasticaly complex machines operating in very hostile enviroments. That complexity is really lost in the game right now. A "perfect" game would show more complexity and still keep it a fun game...I know..not a fair request..but thats whats needed for a 10 on that one.
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Givin what's out there, and being I fly fighters only, I give the "game" a 9.
Fun.
Coming from a game that I'd rate a 3.....with "issues" and "drama" and blah, blah..blah...
I play here and have fun. That's all I ask, a little bit of fun.
But if they lost pizza....??
WHOOOT !!
That would be GREAT !!
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Originally posted by Pongo
I dont really agree. I think the damage model mechanics are more important than either. For example the damage model on ships. All that is important is a hit. And then a certain number of hits. This is obviosly a very simplified model. Its not a physics thing. Its the model itself. The ships cannont degrade in any way due to damage. No penetration model, No critical hits. No real damage system at all.
There is no real system there.
I dont know how Udet can give that part a 6...
The gvs are only marginally better. THere an attempt is made at penetration physics of some kind. But there is no way to tell as a player what it is.
In Aircraft it feels quite right. But the number of systems modeled and how often they are impacted and from what angle and the effect of them the systems that are damaged on the game are still quite sparse and sometimes inconsistant. Aircraft are fantasticaly complex machines operating in very hostile enviroments. That complexity is really lost in the game right now. A "perfect" game would show more complexity and still keep it a fun game...I know..not a fair request..but thats whats needed for a 10 on that one.
Good point, it is primarily a flight sim after all.
eskimo
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Flight models - 8.5
Damage Model Air - 8
Damage Model GV - 6
Damage Model Ships - 1
Gunnery Model Air to Air - 7
User Interface - 9
Game Play Fighters - 9
Game Play Attackers - 8
Game Play Bombers - 7
Game Play Ground Vehicles - 7
Game Play Ships - 5
VOX - 8
Squad system - 8
Game Controler System - 8
Score System - 3
View System - 9
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I hope someone at HTC is taking note of the horrible scores being given to the ship damage model. I don't even use the CVs that much, but it is one thing I've always thought could be done better. Pongo hit the nail on the head. All the system cares about is if there is a hit, and how many. I would love to see parts of the CV disabled with increased damage, such as knocking out some fuel or ord available, or even being able to kill some of the gun emplacements like you can at any other field.
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Flight models - 6
Damage Model Air - 5
Damage Model GV - 3
Damage Model Ships - 1
Gunnery Model Air to Air - 6
User Interface - 5
Game Play Fighters - 8
Game Play Attackers - 8
Game Play Bombers - 6
Game Play Ground Vehicles - 6
Game Play Ships - 4
VOX - 8
Squad system - 8
Game Controler System - 8
Score System - 6
View System - 10
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Flight models 7
Damage Model Air 5
Damage Model GV 1
Damage Model Ships ?
Gunnery Model Air to Air 7
User Interface 7
Game Play Fighters 5
Game Play Attackers 5
Game Play Bombers 5
Game Play Ground Vehicles 2
Game Play Ships ?
VOX 8
Squad system 10
Game Controler System 3
Score System 5
View System 3
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Overall I give AH an 8.5
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I just wanted to get this thread in so we have something to compare against with AH2.
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I give it a 9. It is realistic, immersive, fun, and what not.
One thing, however, i would like to see improved is the damage model. I would also like to see some realistic special effects (like fire and explosions). Games like Il2 and CFS2 make AH's damage model look 7 years old.
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You forgot one category.
Immersion
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Flight models 9
Damage Model Air 5
Damage Model GV 2
Damage Model Ships 2
Gunnery Model Air to Air 6
User Interface 8
Game Play Fighters 7
Game Play Attackers 8
Game Play Bombers 8
Game Play Ground Vehicles 5
Game Play Ships 4
VOX 9
Squad system 9 (would be 10 with no number limit)
Game Controler System 10
Score System 5
View System 9
(http://image1ex.villagephotos.com/extern/640697.jpg)
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Best things in AH are Keymapper, User interface, how the different text-channels are handled, VOX and adjustment of pilot's head position.
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Originally posted by Beav
You forgot one category.
Immersion
Immersion: 1
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Originally posted by acepilot2
I give it a 9. It is realistic, immersive, fun, and what not.
One thing, however, i would like to see improved is the damage model. I would also like to see some realistic special effects (like fire and explosions). Games like Il2 and CFS2 make AH's damage model look 7 years old.
so if 10 is perfect. you give it a 9?
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I just hope the new version will be able to keep up. Really, beyond the ship thing, the games backbone kicks arse.
Its just that the graphics are getting old (not so much the planes, but the effects).
I would love to see immersive smoke and explosions, plus a really high quality landscape with at least the level of detail that wwiionline has. That really adds to the low (common) dogfights. I hope they are planning on this.
I want to strafe sheep, and see them hurt. I really just want to hurt the sheep. I want sheep to explode when I rocket them. I want the flock to scatter as I buzz the farm. I want the sheep to feel my pain.
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you guys are giving the damage model to planes and gv's way too high marks - after seeing what they did to Il-2 and it's damage model - AH has been the same for WAY TOO LONG. - there are only 15-20 hardpoints on each plane and absolutely no randomized failures/jams
It needs a major overhaul
Overall - methinks AH is the best sim - 8 out of 10
fix the DM and its an easy 10
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Can't break it down, it's a 9 out of 10.
It's so good people run their life around it, get all emotional, and for that it's a 10 as far as software development goes. I still find that aspect of it amazing.
It loses 2 points for being behind the latest graphics curve and HTC admits it lacks various features because of system requirments and download conciderations. And the cockpits of course. But they gain 1 point back for a BBS that is fun in itself, and doesn't have those horrible, insanely annoying squad graphics like Il-2.
Other than that, this is the best game I've played, period. When I get bored and all knowing how HTC should run their company, I now just play other games, do real life stuff, pay my $14.95, and am happy I didn't quit and log in for great fun.
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Originally posted by Creamo
Can't break it down, it's a 9 out of 10.
It's so good people run their life around it, get all emotional, and for that it's a 10 as far as software development goes. I still find that aspect of it amazing.
Creamo, sorry if this is an embarrassment to you, but I agree with you entirely. :)
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Not at all. Ill even pull out a hoopty smiley, blender drinks give that exception.
:D
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Un trait danger, deux traits sécurité. Roulez doucement, vivez longtemps.
héhé :)
Un trait sur le compte-tour a 5500t/mn et un deuxiéme trait sur le compteur de vitesses a 240km/h c'est ma philosophie :)
Domage que ma Clio de 1991 ne veuille pas dépasser le 130 ;)
Ps : Le message passerait mieux en englais ;)
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straffo - tu as raison, mon ami!
Domage que ma Clio de 1991 ne veuille pas dépasser le 130
ROFL! J'avais compris que toutes les voitures fabriqués depuis les années 80 veuillent dépasser 160...
Alors, ma VW - le moteur a puissance de 204bhp. (bhp = chevaux à frein - comment à dire en français?) - je veut dire le Golf, pas le beetle d'orange - LOL - vitesse maximale = 110kmh, avec vent en arrière!!!
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BHP : on dit tout simplement chevaux
On disait "cheval vapeur" mais on a abandonné la vapeur il ya longtemp du coup on ne le dit plus ;)
En fait je préserve ma vieille Clio un peu en attendant ma future voiture sinon je vais devoir faire 35 km de vélo pour aller au travail (je suis pas courageux à ce point).
Je pense la changer pour une passat ça va être noël avant l'heure :)
J'ai un copain qui avait une cox (diminutif de coccinelle ,une beetle pour toi) j'ai jamais supporté l'effet propulsion (*) je prefere les traction avant.
Et sur la cox j'ai jamais su si le moteur était refroidit a l'air ou a l'huille vu comment il est gras en pisseux apres 200 km :p.
(*) surtout sur neige :)
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le cox est refroidit par l'air, mais l'huile est aussi importante pour refroidir. Pour cette raison, il faut remplacer l'huile souvent - environ 2500km.
Les tractions avant? Encore meilleur, la système 4x4, comme ma golf. Donc, elle s'appelle (en anglais) "4 motion".
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Je parlais du fait qu'il est impossible de garder se moteur propre il se salit et devient graisseux tres vite :)
Tu as une golf R32 ?
Mon dieu :) "c'est de la balle !"
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Originally posted by straffo
Je parlais du fait qu'il est impossible de garder se moteur propre il se salit et devient graisseux tres vite :)
Tu as une golf R32 ?
Mon dieu :) "c'est de la balle !"
Ah! maintenant, J'ai compris. :) Mon cox moteur est toujours propre!
Non, hélas pas le R32. Peut être que le R32 sera la prochaine. :)
Aujourd-hui, j'ai le V6 4-Motion - date de naissance 3/2001.
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Flight models 8
Damage Model Air 3
Damage Model GV 2
Damage Model Ships 2
Gunnery Model Air to Air 8
User Interface 9
Game Play Fighters 8
Game Play Attackers 8
Game Play Bombers 8
Game Play Ground Vehicles 4
Game Play Ships 3
VOX 7 (10 if didn't drop out nightly and had 'permasquelch')
Squad system 8 (10 if no limit, 32 is not enough)
Game Controler System 10 (if this refers to key/js mapper)
Score System 8
View System 9
Comes out to a 6.5 overall.