Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: AKWarp on May 01, 2003, 11:45:16 PM
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In the last week I've experienced major bouts of rubber bullets in aircraft. I always seem to have them in GV's, but never in aircraft until recently. Just tonight I was in a 262 chasin another 262 that decided to run away. He turned around and we got into a turn fight. I nailed him solid with two separate bursts when he passed in front of me...not one single bit of damage to him. Then a his buddy in a 109 swooped in and got me.
With this new development, on top of the GV issues, this is getting frustrating to the point that it isn't even fun to play anymore.
Sure hope HT reads this and will actually look into it. I'd hate to have to ditch my account because playing is just an exercise in frustration instead of being fun.
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GVs have opened my eyes to the whole rubber bullet thing. In the past, I never really thought about rb's in air to air, but now that I'm seeing so many in GVs, I'm also beginning to suspect that times when I figured I missed an aircraft during a quick pass or didn't damage anything vital when I lit someone up from behind might also be cases of latex armament. You figure if its happening on the ground it's gotta be happening in the air, it's just a lot more difficult to detect with things moving so quickly.
I agree that it takes a lot of the fun out of the game.
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Squadie was complaining that his tiger was killed with two hits from a manable ack. I lamented to him that I couldn't kill an osty with 5 hits from a manable ack. When in an osty, every plane which can ping me immediatly takes out my main gun, or causes major damage. Yet when I straff an osty with say a typh, I can exhust my ammo load at times and he just motors along.
Go figure.
:confused:
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This might be a lag related phenomenon. I have experienced this with 109G6+30mm vs Yak in the CT. Target lights up good without damage.
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So that explains my k/d ratio...!
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Squadie was complaining that his tiger was killed with two hits from a manable ack.
It seems to me there has been some major changes to tiger model making it much more vulnerable and less usefull.
Notes from experience with Tiger:
- few hispano pings takes out track
- loosing tracks causes an endless movement loop in which tiger shakes and jitters nose up and down, making all aiming practically impossible.
- single shot deaths (in TIGR) from a frontal shot from PNZR/TIGR without any previous damage.
- indestructible town ack - 10 good hits with HE round from point blank and it just stays up. Has happened after enemy has captured the field and the ack has upped.
I have not yet killed anyone with a single shot in tiger, on the contrary even every LVTs, Ossies and M8s have taken 3-4 shots to finish off.
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It seems to me there has been some major changes to tiger model making it
I don't think the modeling has much to do with the variance of damage experienced by some players. Two 1K bombs dropped right next to a tiger nets me zero damage to the bugger.
I'm beginning to think that connection speeds are more the culprit. I have a fair high end pc, with a cable modem connex. I generally have to really hose the con down (multiple hit sprites, for a long duration)to effect any damage to him. I, on the other hand require only a few pings from a 50cal plane to lose a major componant. :eek:
Unless of course the other guy has a faster unit than mine. :D
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>>I'm beginning to think that connection speeds are more the culprit. I have a fair high end pc, with a cable modem connex. I generally have to really hose the con down (multiple hit sprites, for a long duration)to effect any damage to him<<
I have had the same thought/feeling for some time now. Not being an expert on connections etc. I can put 2 and 2 together and come up with a strong suspicion that the answer should be 4 and not 6!!
I have been as close as 200 feet on an nmez 6 firing away and the guy simply flies away or, strafing an FP, registering hits and not so much as a pop. I have seen warps the like of which I have never seen before; they come and they go. I have engaged in HO's more and more, and it seems that I am the one who always gets the damage, and the other guy simply flies away. I have a cable modem, a decent vid card with FPs averaging from 50 to 75, depending on traffic. But, I do know that each time something weird happens it has more to do with the connection speeds than anything else. especially in an HO situation; almost always an nme will turn to me after a merge, I know his intent and as we close I make sure I start firing first, I register hits first and, if we collide, I will be the one to go in smoking to beat the band and without a wing; the other guy keeps going.
I don't bother complaining anymore because I get the same old response I/we used to get back in AW.
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Well, I don't feel sorry for you cable modem types....I experience the exact same problems and I DON'T have cable...I have a measely 26400 modem connect.
I think I've come out on the good end of a collision maybe 3-4 times the entire time I've been in Aces High. GV fights are nothing but an exercise in frustration for me. One thing I have noticed on GVs though, there are several folks that are consistently near impossible to kill when we go one on one in GVs. I can hit them 12-15 times and maybe, once in a while get damage on them, one pop from them and I am dead...every time.
I've never really had much of a problem in aircraft as far as rubber bullets until recently. The last several weeks have been excruciating. Nothing will piss you off more than out flying somone, blasting the crap out of them only to have them fly away undamaged, then return and kill you because you have no ammo.
I know HT is hard at work in AH2, but really, before they move off into a whole other lot of bug issues, they should really fix the ones that currently exist.
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Originally posted by AKWarp
Well, I don't feel sorry for you cable modem types....I experience the exact same problems and I DON'T have cable...I have a measely 26400 modem connect.
Maybe if you'd bathe once in a while they'd let you move into the city. :p
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Hello, I'm Lars, and I'm a GVaholic...
Had a 26400 dial-up untill 3 months ago, DSL now and I see absolutly no difference in the two connects in GV's.
In the air the only difference is that I see the damage I inflict sooner...my hit percentage has doubled but I suspect it's because I'm flying the Typhoon almost exclusively...trying to conserve those Hazooka rounds made that happen, IMO.
If any of you have a Speedstream DSL modem that may be your problem. Seems that some of the Speedstream modems aren't shielded properly and are subject to electromagnetic interference/buildup. One of the symptoms of this is intermittent packet loss. The remedy is to locate said modem 3+ feet away from any EM source. Whenever I want to log on to AH I'll do a hard reset on the modem and router and wait for it to sync up before running a traceroute...this always gives me a better connect.
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Originally posted by AKWarp
In the last week I've experienced major bouts of rubber bullets in aircraft.
Probably a network issue at your
end.
The way most sims/games work
is that a hit on your front end counts
as a hit, and is passed to either the
server or the person hit. For the
sake of efficiency. However most
games use UDP to send the data
packets from your PC to the server,
but UDP packets (unlike TCP) aren't
guaranteed to get there.
I suspect what is happening that
your packets aren't getting there
for some reason, so although you
see hits on your front end, the
other guy never gets to find out
about them.
I note that Aces High swaps to
TCP for some of the traffic. I don't
know how much, but although
TCP is guaranteed to get there,
it presents problems for games
if you have to wait for one packet
to come direct, and the next to
arrive after coming round both
poles. I.e. it makes assembling
it and applying the logic harder,
and can involve a requirement
to 'rewrite history' if that packet
with the 5 30mm cannon hits
suddenly turns up 30 seconds
late. People might also complain
if their planes apparently blew
up for no good reason!
The fact that people are experiencing
more rubber bullets just now
probably has something to do with
other traffic on the net between
you and the HTC servers, or a move
of server routers, or some other
factor affecting how likely a UDP
packet is to get there.