Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Minotaur on November 23, 2001, 11:16:00 AM

Title: Capturing Depots
Post by: Minotaur on November 23, 2001, 11:16:00 AM
This may be a bug, but I am unsure.

Exactly how to capture a depot?  Do all buildings need to be destroyed?

WTFO, we porked d71 on the Mindinano map for 45 minutes, 4 troop drops with the depot flat.  No oposition what so ever.  

One building that looked like an airfield tower was invincible.  Is this normal?

Seems kind of stupid if it is....
Title: Capturing Depots
Post by: moose on November 23, 2001, 11:53:00 AM
I dunno what capture rules are for depots but that tower is not part of the field strat. it's the same as the tower at an airfield.
Title: Capturing Depots
Post by: GunnerCAF on November 23, 2001, 03:23:00 PM
Here is a screen shot of D71.  There were loads of troops dropped by air, then load after load let off on the ground.  It did get captured after about an hour.

 (http://people.delphi.com/davegun/d71.jpg)

Gunner <CAF>
Title: Capturing Depots
Post by: Minotaur on November 24, 2001, 09:02:00 AM
Thanks;

How many troops does it normally take and what are the base conditions?
Title: Capturing Depots
Post by: Durr on November 24, 2001, 10:22:00 PM
There is definitely a problem becuase on two occasions I have seen a depot refuse to fall after it was completely and certifiably flat even though I personally saw the troops all get in alive.  However I have seen two depots captured too so I dont understand why sometimes it does and sometimes no.