Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Duedel on May 18, 2003, 12:28:05 PM
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I like to suggest to disable the damage list when flying and to enable it only when on the ground (i.e. landed / ditched) - at least for fighters/attackers.
Why? So far as i know (and thats not much) in real live a pilot could only tell what damages his plane had from his instruments, his visual impressions and his own feelings (p.e. pilot wounded).
Cause I like realism I would like to get rid of the damaglist. Its much more immersive if u have to find out where this strange damage noise came from instead of simply pressing Ctrl+D
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This is an option you can use, or not use based on personal preference. If a person wants to guess what damage is done to his aircraft, they do not need to use Ctrl-D. If a person wants to know what's wrong, they can use Ctrl-D. I don't think this gives anyone much of an advantage. I don't see how taking it away adds anything to the game.
Gunner
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Originally posted by Duedel
I like to suggest to disable the damage list when flying and to enable it only when on the ground (i.e. landed / ditched) - at least for fighters/attackers.
Why? So far as i know (and thats not much) in real live a pilot could only tell what damages his plane had from his instruments, his visual impressions and his own feelings (p.e. pilot wounded).
Cause I like realism I would like to get rid of the damaglist. Its much more immersive if u have to find out where this strange damage noise came from instead of simply pressing Ctrl+D
Thats just it you have no feelings as to personal injury.
More important than that you have no feel for a virtual aircraft at all. Your controls dont FEEL heavy or the stick doesnt FEEL loose or sloppy when control surfaces are damaged.
In RL as you say a pilot would know almost exactly what was damaged on his plane just by the FEEL.
The damage list is alot like the icon debate that goes on. Until I can FEEL my planes response in my joystick on my desk a damge list helps fill the gap.
Until they invent a graphics card that can render in detail what my EYES can see icons will fill that void as well.
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SixxGunn
(http://home.earthlink.net/~blastedblaster/_uimages/SixxGunnAH.jpg)
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My astrodroid tells me whats wrong.
Though he squeakes too much.
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Rofl pooh!!:D
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Originally posted by SixxGunn
More important than that you have no feel for a virtual aircraft at all. Your controls dont FEEL heavy or the stick doesnt FEEL loose or sloppy when control surfaces are damaged.
i disagree, i can tell by the way the A/C handles if i have damage. if you fly same plane long enough, you can tell when something is wrong. a quick look out windows will show damage or smoke.
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i dunno. I think we would need force feedback rudders, as well as a realistic forcefeedback stick to FEEL what is wrong with the aircraft. I think HTC does an escellent job in aircraft modleing, but i dont know if they model in dmagae feel consistantly enuff to argue for disabling the damage readout.
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My R2 Unit repairs it all usually.
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How can you have the feeling of damage when your plane, (ex. N1k2) is hit in the radiator and smoking black ( so he il leaking oil) but can still fly for about 5 min without having any loss of power??
Cant have this feelings if those effects arent properly modeled
can we hope in AH2??
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Originally posted by john9001
i disagree, i can tell by the way the A/C handles if i have damage. if you fly same plane long enough, you can tell when something is wrong. a quick look out windows will show damage or smoke.
I don't believe you speak for a majority of the members of the game.
This is a non-issue.
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Uhm u cant tell whats wrong with ur plane when ur missing an elevator, an aileron ...? I dont believe it. AH models the damage that could happen to ur plane.
But maybe i should have posted this into the AH2 forum cause our damage model is very simple at the moment.
The Ctrl+D thing is IMHO an unrealsistic option and therefore I dont want it for AH2.
There is a great article about a pilot who was flying a damaged P47 back to his airbase. He was very busy with examining whats wrong with his plane cause he couldnt hit Ctrl+D. ;)
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Some damages you can't see in this game, you would see in/from the real cockpit. In this case is necessary the damage list.
You might not realize there is a missing flap, but you've got some flight training to do if you don't recognize a missing rudder or propeller...
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Uhm u cant tell whats wrong with ur plane when ur missing an elevator, an aileron ...? I dont believe it.
You CAN tell in real life if your plane has a damaged aileron/elevator/rudder/flap.
If we have things wrong with the plane in real life we go through a "controllability check". This helps us know how the plane will fly during all phases of flight.
Ctrl D is a nice tool if you elect to use it. If you dont like it you dont have to use it.
I also agree that if you have damage you will be lookin ALL over the place to see whats wrong (reference the p47 quote).
My 2 cents....
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Agree with gunner. If you want more 'immersion' don't use it.