Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: NoBaddy on May 21, 2003, 11:41:22 PM
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Well...believe it or not I haven't been standing still (it just seems that way :D). R/L has kept me way busier than normal for the last 6 weeks. What little free time I have had has gone into making changes to Trinity. Here is a list of where I am right now....
Changes to Trinity
zone 7
=A238 Med 7,15 road added
=A239 Med 8,12 road added
=A240 Med 5,13 road added
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zone 5
=A241 Med 7,10 road added
=A242 CV to P57
=A243 Med 4,8 road added
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zone 9
=A244 Med 11,12 road added
=C245 CV P221
=A246 Med 11,14 road added
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zone 8
=247 Med 12,10 road added
=248 Med 13,9 road added
=249 Med 16,9 road added
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zone 6
=A250 Med 12,7 road added
=A251 Med 14,4 road added
=C252 CV P150
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zone 4
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-A151 Changed to port
-A57 Changed to port
-V45 Changed to MdAF
-V232 Changed to MdAF
-A221 Changed to port
-V196 Changed to SmAF
-V197 Changed to SmAF
-V146 Changed to MdAF
-V147 Changed to MdAF
-V137 Changed to SmAF
-v148 Changed to SmAF
-V4 Changed to MdAF
-V9 Changed to MdAF
-V51 Changed to MdAF
-V73 Changed to MdAF
-V75 Changed to MdAF
-V77 Changed to SmAF
-V78 Changed to SmAF
-V79 Changed to SmAF
-V67 Changed to SmAF
I have probably about another 10 or 15 gv fields to change to airfields (I still have 3 new fields to put in one zone...I know where they go, it's just more time consuming than a simple field type switch). After that, I will have to add gv spawns to 15 new fields and check them. Then I can ship it back to HTC. If I can figure out some way to get these dam porkchops outta my pockets and get my bellybutton outta this R/L alligator pond...I will finish quickly :rolleyes: .
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Thanks NoBaddy, good work!
Gunner
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WTG NB!
25-30 V fields changed to AIR fields? OUTSTANDING!
Adding 18 new AIRfields/CV's? TRULY OUTSTANDING!
More action, more better!
Are you going to be able to change the fuel resupply so that it doesn't take a disproportionate number of missions to get the fuel back up to at least 50%?
Thanks again... good work!
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Originally posted by Toad
WTG NB!
25-30 V fields changed to AIR fields? OUTSTANDING!
Adding 18 new AIRfields/CV's? TRULY OUTSTANDING!
More action, more better!
Are you going to be able to change the fuel resupply so that it doesn't take a disproportionate number of missions to get the fuel back up to at least 50%?
Thanks again... good work!
Very nice change. Please, fix supply bug for hq zone supply fields. When country get them, supply does not change ownership. At least for NE, NW sides.
Please do not change resupply values. Toad, if you want fields to be back in 30 min. or in 3 c47 runs, just take zone supply control field. At big maps all the strat playing is around those key fields. I understand your drive for flying and fighting, that is what I am partually share, but there are still strat players considerations.
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Fariz, it's beyond idiotic, IMO, that it takes three enemy passes to knock the fuel down to 25% and takes seven resupply sorties to get up back up to 50%.
See the previous Trinity thread. Even NB sees the inequality in this.
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Originally posted by Toad
Fariz, it's beyond idiotic, IMO, that it takes three enemy passes to knock the fuel down to 25% and takes seven resupply sorties to get up back up to 50%.
See the previous Trinity thread. Even NB sees the inequality in this.
Actually it takes 10.
To take it back to 125% :)
It is not a partual process, just in your case 1 fuel tank were killed bit earlier than others. Even field without supplies get some, but that is much slower process than for fields which has supplies.
Also you forget that heavy fighter which goes after the field can be intercepted otw, killed by acks or gvs while killing strat. Though it seems that it takes 1 person, it usually takes anything between 1 and 10, depending if attackers operate coordinated, how good they are, and if defending side has some defenders over its fields.
Again, if you got the resupply key field, it would be 3 goons or half hour to bring everything back. This is right thing to simulate the advantage of defensive side, and adds a concept of a key points, one of the main subject of analitical strategy interest. It also gives more organize side advance over the side with sheer number of players.
I can agree with you that numbers may be more ballanced, what we have now for fields without supplies is bit long. But I do not numbers to be changed too strong. 1 goon which makes field up, like it was some versions before, put strat playing almost to complete stop. For a total happiness of action crowd :) But we still looking for a ballance, do not we?
Interesting that after adding a resupply system to AH, HTC still can't find the good strat ballance for MA. What we have now is quite interesting approximation, and quite close. Numbers may be adjusted.
What I think AH strat system shall be like I will post in a separate thread.
All above is IMHO.
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Fariz...Toad...
You're preaching to the converted. Unfortunately, that is code...not terrain. I did speak to HT a way back and suggest that he look at it. His thoughts were to toughen the fuel bunkers. You might want lobby him directly (he is gonna love me for that one :D).
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This should shake things up a bit. Thanks for keeping it fresh!
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thanks NB, closer fields, Wooohoooo! :D
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NB>> Harden the fuel bunkers? That's something Skuzzy can change in a snap. Right now the default hardness for fuel is .3125 or 312.5lbs of irons to destroy a fuel bunker. Why not up it to .5 or .75?
I know all about this because the CT staff and I change these values often to reflect gameplay issues for our maps in the Combat Theatre.
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why code hardened fuel? I mean, it IS a damn fuel dump, it should blow up with a few .50's.
Instead I would recomend adding a LOT more fuel dumps so it will take a long time for a single plane to hurt a field's fuel and to make it so only a 3 to 5 bomber formations carpet bombing the place can pork the entire fuel in the field.
IMO of course.
Oh, and Nobaddy, would it be possible to get a "blank" trinity map terrain for the editor? I mean, without the bases or strat targets on it?
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HTC hardened CV's,why not fuel as well?..Good idea.:)
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NB are u get my mail?
ramzey
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Nice to see enhancements to the map.
Are those towering peaks being brought down a tad?
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Originally posted by LePaul
Nice to see enhancements to the map.
Are those towering peaks being brought down a tad?
Nope. The mountains are working just fine, thank you :).
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Originally posted by OIO
Oh, and Nobaddy, would it be possible to get a "blank" trinity map terrain for the editor? I mean, without the bases or strat targets on it?
Most things are possible...whatcha got in mind?
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You rule NB....MMMMEEeeebbbeee one more thin...make the fediddlein mountains around Crater either 50k or put 5" acks all around them to keep the dweebs out...YES..i AM getting a bit 1-tracked on this
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Originally posted by bj229r
You rule NB....MMMMEEeeebbbeee one more thin...make the fediddlein mountains around Crater either 50k or put 5" acks all around them to keep the dweebs out...YES..i AM getting a bit 1-tracked on this
Actually, those mountains are just about right. That climb discourages most of the really dangerous drivers. That being the case, simply watch for sector counters entering. Grab a 51d with a dropsy and haul it into the crater. It is actually quite satisfying to find one of those dweebs trying to pee in the pool at tank town and givin him a .50 cal enema while his pants are 'round his ankles :D.
Seriously, the fields at tank town have to be capturable. They don't have to be easy (hence, the 18.5k access), but, captures to have to be possible.
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Thanks NB :-)
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I know someone's going to answer with the perverbial '2 Weeks' but is the upgraded Trinity map going to be available to play on soon (within a couple of months) or is it for the AH2 Classic Arena when it goes into beta sometime this fall?
Ack-Ack
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Fariz said
But I do not numbers to be changed too strong. 1 goon which makes field up, like it was some versions before, put strat playing almost to complete stop.
And if I am reading him correctly, I agree with him entirely.
The changes seem to be more fields, closer together, more CVs, and vehicle fields being converted to airfields. To my mind, the whole package comes under the broad heading of unmitigated sop to Mr. Quickfix™. He's the guy who comes to the AH arena with a roll of quarters - an arcade player with 20 minutes to spare, and wants instant action and to be getting lots of kills within a couple of minutes of take off, the type of player who eulogises one stat, and one stat only - kills per hour, and uses this as his flawed yardstick of AH pilot proficiency.
Mr. Toad and others have often said the old refrain (or one like it) "The fight's the thing; everything else is just tripe", and no-one who has read this BBS can have missed the irony that it's Mr. Quickfix™ and his overbloated squadron who accuse other guys (strat guys) of being Generalissimos or armchair generals, when all the time it's Mr. Quickfix™ who wants map changes, Mr. Quickfix™ who wants strat changes, and Mr. Quickfix™ who wants "hardness" changes - despite repeated claims by Mr. Quickfix™ himself that he has no interest in strat. Why else would he want these changes unless to force the rest of the arena to play HIS way, and to facilitate HIS method of gameplay by removing any other tactics from the game by having them programmed out? Not only does Mr. Quickfix™ bleat about maps he doesn't like, his whining extends to HTC to alter target "hardness" of certain targets (what BS - LOL! - as OIO has already been quick to point out), usually the fuel tanks, and other side issues like the effectiveness of PNZR pintle guns - anything, it would seem, to make things easier for the Quickfix™ squadron, and more difficult for everyone else. Pilot comes in and hits the fuel? Player choice of tactics, to paraphrase Mr. Toad from an earlier thread. But No! No! No! - we can't have that. Even though the field is defended by mannable ack, it's beneath Mr. Quickfix's sense of dignity to make use of it. So instead, up goes a call for the "Hardness" to be increased, which is another way of saying that fuel porkage is to be programmed out of the game as a player tactic.
To go back to the quote "The fight's the thing; everything else is just tripe", am I alone in noticing that this is not presented as a subjective analysis, but as a statement of fact? It is of course BS. Thousands of players in AH (yes, thousands!) are interested to play for the strategic elements of the game, and territory capture. I do goon/M3 troop landings myself, but at least 500 guys have done more/better than I have this tour, which has been two successful captures, one by goon, the other by M3.
More CVs? I'll like that - have always liked carrier ops. But fewer vehicle fields? Seems to me that the demands of Mr. Quickfix™ are going to force the would-be tank battlers to play HIS way. Mr. Quickfix™ does not see the need for vehicle bases, so why should anyone else? Answer: Get rid of them, and the fields will be airfields instead - more sop to Mr. Quickfix™.
From the earliest days of the Pizza Map, I wondered why there needs to be so many fields for each side of the map. I have often lamented the fact that owing to the Bardar, stealth missions are effectively ruled out. Even if you were to press forward to a remote field in a NOE raid, the map would be flashing minutes before your arrival, and the LA7 interception committee would be waiting for you at 5K by the time you got there. So the only realistic fights/battles are going to be where one country's frontier is adjacent to the frontier of another country - the front line. All the other fields are wasted, or at least the vast majority of them are.
I am sick to death of the machinations of the Mr. Quickfixes of this game that take it further, and further, and further along the road towards arcade gameplay. Mr. Quickfix™ cleverly disguises his proposed changes as "creating more player choices"... but if you look more closely, you'll see that this is in fact a smokescreen to hide what's really happening - creating an arena in the image of Mr. Quickfix™, and to hell with everyone else.
Wake up, guys! Your game is under threat! Fariz has already said it in the paragraph I quoted above. Mr. Quickfix™ does not want your style of gameplay for himself, but he doesn't want YOU to have it either.
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Originally posted by Ack-Ack
I know someone's going to answer with the perverbial '2 Weeks' but is the upgraded Trinity map going to be available to play on soon (within a couple of months) or is it for the AH2 Classic Arena when it goes into beta sometime this fall?
Ack-Ack
Welp, I intended to infer the difficulty I am having finding time to work on it in my initial post (porkchops and alligators :)). Believe it or not, this is not my job. I do have a R/L job and it has been Hell the last 5 or 6 weeks. Add to that, I am a single parent with a 11 year old son. He has homework to be checked, Boy Scout meetings we have to attend and is currently a slugging outfielder on his Little League team. My plate is rather full, to say the least. The point is, it will be finished when I get time to finish it. When it is finished, I will bug Dale to release it asap. Sorry, it's the best I can do.
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Originally posted by NoBaddy
... it will be finished when I get time to finish it. When it is finished, I will bug Dale to release it asap. Sorry, it's the best I can do.
I totally understand and am looking forward to be able to fly around on the upgraded Trinity map when it's eventually released. Also would like to say Thanks for doing this in the first place.
Ack-Ack
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beetle... how does having more cv's and closer fields affect strat players? I think you are just afraid that, given a viable choice, people would rather have air combat than battle buildings... You are afraid that when they are not forced to play with you.... they won't. Nevermind that it limits your choices not a whit.
As for fuel... I dont care what the fuel hardness is but the field capture and talent required to kill it should be balanced with it's vulnerability... to have one person capable of shutting down, making useless, an entire field... using absolutely not talent... is bad gameplay and badly done... hide the fuel ... cammo all over the map... I dont care... put it in the hangers so that you have to kill all the hangers to bring it down to say 50%... lot's of ways to do it... resuply and hardness are just simple fixes for a gamey feature.
but why do you even care? the new "missun arena" will be out soon and you and your ilk can hide from each other and sneak around all nite.
lazs
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"Oh, and Nobaddy, would it be possible to get a "blank" trinity map terrain for the editor? I mean, without the bases or strat targets on it?"
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"Most things are possible...whatcha got in mind?"
I just want to be able to use the terrain and add the strat and fields in myself. Also I need to know if the terrain editor can assign specific planes to specific fields (as you can see im 100% new at using the editor hehe).
My "vision" is to make a map that is moved by ground forces as the primary capture units with air units taking care of strat and support of ground offensive as well as maintaining air superiority.
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Thanks NB.
For us bloated squad arcade guys this is great.
Beetle, do you have a hobby other than AH and/or the BBS? Or at least a significant man or woman that gives you that special feeling? I’m thinking your crush on the 13th and the BK’s, specifically Toad and laz is a bit disturbing.
Help is out there and only a phone call away!
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My, my, my, my, MY!
Beet1e, you remind me of the Soviet Propaganda machine. :D
A lovely diatribe, castigating those that don't play AH the way YOU would like them to, essentially denying the right of anyone that doesn't play like you to even comment on AH gameplay, inferring that they shouldn't be allowed to voice THEIR opinions when it conflicts with YOURS and, lastly, putting out an incorrect and biased view of the effect of their suggestions.
A quick rebuttal to only some of the pure tripe you posted.
The "fight is the thing". Otherwise, you might as well go play Flight Simulator 2000 or something. Want detailed approaches and landings? FS200. Guns going off in air combat? AH. The fight's the thing. :D
Forcing others to play "my way"? LOL! Look chum, AH started out as a pure fighter arena. As we've progressed more and more gamey strat issues have been added.
Now get this........ THAT'S FINE BY ME AS LONG AS I CAN STILL FLY ACM, WHILE OTHERS ARE PLAYING THEIR "STRAT" WAY.
From my POV, the fun in AH has slowly eroded as all this extraneous garbage has been added to the original, fun Fighter Combat MAIN ARENA.
But NOTHING I do in the MA forces people to play "my way". Au contraire! Nothing I do limits anyone else's options in ANY WAY, except maybe I occasionally limit some folks option to return to base in the aircraft they are presently flying. :D
Now, OTOH, YOU base your ENTIRE game around limiting other player's options and you come here to the BBS attempting to gain gameplay concessions from HTC to limit other players' options... to make them play YOUR way... to an even greater degree.
Let's look at some of your tearful complaints about my suggestions:
Pintle gun. My contention is that it is incorrectly modeled with respect to damage ability. It's a .30 rifle caliber single MG that can knock pieces off an aircraft at 800 yards with a short burst. OTOH, 8 rifle caliber MB's on a Hurricane 1 have a deal of trouble achieving that feat. Hmm... 1 .30 rifle caliber MG on a tank much more damaging than 8 rifle caliber MG's on a Hurri.
Now, let's look at your "spin":
side issues like the effectiveness of PNZR pintle guns - anything, it would seem, to make things easier for the Quickfix™ squadron, and more difficult for everyone else
Nice try. I said I think the guns are incorrectly modeled and I'm willing to test that out on film. How does correctly modeling a gun make anything easier or more difficult for ANYONE? Or are you saying correct modeling of MG's is unimportant in AH?
Now to airfields/vh fields. Has it escaped your notice that EVERY airfield has a Vehicle Hangar? That is to say, at an airfield, EVERY PLAYER has a choice of taking either a GV or an airplane. Lots of choices right?
It can't have escaped your notice that NO pure Vehicle Field has an airplane hangar? EVERY PLAYER can only take a GV from a Vehicle Field. Less choices, right?
Now, which one of those, the airfield or the vehicle field, most limits player choice?
But fewer vehicle fields? Seems to me that the demands of Mr. Quickfix™ are going to force the would-be tank battlers to play HIS way.
Let's examine THIS piece of tripe. Any V-field changed to an A-field will STILL have a vehicle hangar with, I assume, the same spawn points as the old pure V-field. It seems that all the "tank battler action" that was available before will STILL be available. How is that limiting choice?
In fact, now there will be MORE action available... air as well as ground... resulting in more choice for more people. To top it off, there's still "Tank Town" in the middle of the map, the purest GV area installed in any AH map so far. Plenty of choice for "tank battlers". So again, your comment is just vituperative, inflammatory spin.
If you review the original Trinity thread, I doubt you'll find me saying much about hardness. My point, and one which NB, Trinity's "father" agree with wholeheartedly, is that there is a huge imbalance in the effort needed to degrade fuel when compared with the effort needed to upgrade fuel. One player can quickly take fuel down to 25% in one sortie and it takes 7 or 10 or whatever players to bring it back up to just 50%. Imbalance, see?
Beyond that, damaging fuel has an unbalanced effect on the planeset. It limits choice of Early War planes far more than choice of Late War planes. Limits choice, see? 25% in a FM2 is far less playing time than 25% in a P-51D. Unbalanced. Choice limiting.
You never responded when I asked you how you would view a "strat" system such as this:
Would you be just as sanguine if when one FH went down, all 1943 introduction planes and later were suddenly removed from the selection list?
If when two hangars were down, nothing introduced after 1942 was available?
The planeset should be equally available and equally useable by all the players. More choice, see?
That would give knocking out hangars an effect similar to degrading fuel. I haven't heard you comment on this concept. Please do. :D
Anyway, I think it's pretty clear to anyone that reads all of these threads that YOU are the guy hellbent on limiting other players choices. Nothing I've proposed limits anyone's choice. Correct modeling of a gun limits choice? More fields capable of launching either GV or aircraft limits choice? Making the effort to degrade or upgrade fuel take a similar amount of player effort limits choice?
:D Keep on talking. You're painting your self-portrait very well, Generalissimo!
Anyway, it's all moot. HT is creating an arena JUST FOR YOU and guys like you, as Laz pointed out.
I think you're going to get all your fondest wishes granted in the new super duper strat filled mission arena! You'll be playing with other Generalissimo's that agree completely with your gameplay concepts and you can all laugh an point at us stupidheads just flying ACM back in the baby pool MA, while you great warriors swim with sharks. I bet you'll even be able to make important suggestions to control how other folks play in your very own special forum, just like the CT forum!
Like I said, I think everyone wins in this deal!
Enjoy!
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Beet1e... I remember you... you are that guy that always stirs up trouble aren't you :)
Please accept this well earned award and go back to sleep! :p
(http://www.vzavenue.net/~sjt/beet1e.jpg)
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Good Job NB
ATC
(http://www.damned.org/images/title.jpg)
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"I have often lamented the fact that owing to the Bardar, stealth missions are effectively ruled out. Even if you were to press forward to a remote field in a NOE raid, the map would be flashing minutes before your arrival, and the LA7 interception committee would be waiting for you at 5K by the time you got there.
beet1e .. you are wrong on this point.
A well disciplined and planned NOE raid with the right aircraft will capture a base 9 out of 10 times. The base does not start flashing until an aircraft pierces the radar circle. Even the slowest planes that we have in NOE raids (300 mph) will arrive at the base far earlier than 2 minutes after breaking the radar circle.
NB ... thanks for all your efforts ... past, present, and future.
Priorities are tantamount for a single parent, and that 11 yr old boy is #1. Salute to you !!!
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Thanks NB
Lots of peeps appreciate that you take your own time to help improve gameplay for all of us, and congrats to your son on his slugging season :)
NwBie
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Originally posted by Toad
Now, OTOH, YOU base your ENTIRE game around limiting other player's options and you come here to the BBS attempting to gain gameplay concessions from HTC to limit other players' options... to make them play YOUR way... to an even greater degree.
That's the biggest BBS turd you've ever crapped! My Gawd, something got lost in the translation! What have I ever suggested that limits other people's choices? How have I attempted to model my game around that?
One thing you need to understand is that when the enemy has more choices, it generally means that YOU have less! That's why people bomb your fields, pork your fuel, shoot down your dweebs who fly in a constant trajectory towards a PNZR pintle gun etc. The whole bleedin' point is to give you less choices! It's your job to stop him. But you can't do it, except by whining to HTC to have the game changed, and to Nobaddy to have the map changed.
The pintle gun is your latest hobby horse when you're in SELECTIVE realism mode. Your REALISM mode varies between ON, OFF, AUTO and SELECTIVE.
As for vehicle fields - No, it had not escaped my notice that each airfield has one. I bomb them often enough. I even know that the airfield ones are harder than the vehicle field ones, which can be destroyed with 8 rockets. But suppose some tank battlers want to slug it out, as they do? I was on my way to bomb a vehicle field VH one time IN MY F4U, but aborted the mission at the request of a pair of Bish PNZRs approaching it. They wanted a tank fight. Fair enough. They didn't want aircraft coming in and ending their fun. But this is hard for you to understand because you're not interested in GV ops, so you end up blinkered. Because YOU have no interest in GV ops, you don't see why anyone else should. Because YOU never get bombed in a GV because you never drive one, you don't see why vehicle ops should be isolated (in some cases) from airfields.
If you knew how hard it was to locate an enemy plane from a PNZR and then try to shoot it down with a pintle gun, you wouldn't whine. But that's the subject of one of your other whining threads. :D Geez, pretty soon you'll have to catalog them all. Yes I know there's tank town in Trinity, but that is a self contained nonsense area.
I realise my reply is shorter than your rebuttal, but that's because once I'd removed the hot air from your rebuttal, there wasn't much left!
Now be a nice Bufo, and lie down under that rock.
Thunder! I like that award thing so much, I may have to make it my avatar! I saw you today at one of the field captures we made - MrGoon's mission I believe. Went to send you a message, but you had left shortly after landing your 9 vulches! :D WTG. ;) You were in a mustang, and I was in a jug.
Slapshot - I'll do my own tests. Is it the same on all maps?
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Thanks again Beet1e. You are brightening my day. :D
You are, without a doubt, the most entertaining poster here of late.
I'll stand on what I said. And I'll let you show yourself for what you are, Generalissimo.
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"beetle... how does having more cv's and closer fields affect strat players? "
It should actually benefit all players. Hope it happens.
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"Slapshot - I'll do my own tests. Is it the same on all maps?"
From my experiences ... yes.
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Originally posted by lazs2
As for fuel... I dont care what the fuel hardness is but the field capture and talent required to kill it should be balanced with it's vulnerability... to have one person capable of shutting down, making useless, an entire field... using absolutely not talent... is bad gameplay and badly done
lazs [/B]
ROFL 'til I drool, lazs2. It takes talent to get to a field and destroy anything while avoiding you plane-killer meanies. It's not easy. Why do you think we're called "suicide dweebs"??
You need to admit to yourself that you want me to play your way, so you can get your jollies shooting me down in a thumb-candy arcade game. Why don't you try Ms. Pacman?? The ghosts ALWAYS do the same thing in the same order, you know.
Try not to be so controlling. Do you stifle your girl/boyfriends this way, too?
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Originally posted by rshubert
ROFL 'til I drool, lazs2. It takes talent to get to a field and destroy anything while avoiding you plane-killer meanies. It's not easy. Why do you think we're called "suicide dweebs"??
You need to admit to yourself that you want me to play your way, so you can get your jollies shooting me down in a thumb-candy arcade game. Why don't you try Ms. Pacman?? The ghosts ALWAYS do the same thing in the same order, you know.
Try not to be so controlling. Do you stifle your girl/boyfriends this way, too?
You're called suicide dweebs because you die on impact. Shoot you down? Why bother? You're doing mach 2 straight down.
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Originally posted by NoBaddy
Welp, I intended to infer the difficulty I am having finding time to work on it in my initial post (porkchops and alligators :)). Believe it or not, this is not my job. I do have a R/L job and it has been Hell the last 5 or 6 weeks. Add to that, I am a single parent with a 11 year old son. He has homework to be checked, Boy Scout meetings we have to attend and is currently a slugging outfielder on his Little League team. My plate is rather full, to say the least. The point is, it will be finished when I get time to finish it. When it is finished, I will bug Dale to release it asap. Sorry, it's the best I can do.
I for one appreciate your work. Just thought I'd say thanks
Acetnt
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Originally posted by Toad
A quick rebuttal to only some of the pure tripe you posted.
Toad...
After reading that Wall 'O Text you call a "quick rebuttal"...I can see how you might believe there are mountains in Kansas :D.
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Insteresting, that I was several times called suicide dweeb when I killed all acks, fuel, many enemies and even made it home; but never was called suicide dweeb when was vulched 20 times in a row on a runway of a field I tried to defend. :)
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NB, I could have gone into detail. But considering the poster.... it wasn't worth the effort.
;)
BTW, come on out some time.. we'll climb Mount Sunflower. :D
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no hubert... slowly now.... I don't care if you make a fool of yourself or not... I simply don't want you to be able to spoil things for the rest of us without also having to show some small measure of talent... perking bombs would be equitable. What have you got against that? Do you always look for the easiest way to get attention no matter how gamey?
lazs
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Originally posted by beet1e
That's the biggest BBS turd you've ever crapped! My Gawd, something got lost in the translation! What have I ever suggested that limits other people's choices?
Well, there is that thread you posted awhile back about wanting to introduce a rolling plane set...
Ack-Ack
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Ack... priceless!
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Originally posted by Ack-Ack
Well, there is that thread you posted awhile back about wanting to introduce a rolling plane set...
Errrm, no... I might have mentioned the RPS concept in a post or two here and there, but the only post I am aware of, dedicated to the subject, is this one - by Apache. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=81317) Quite a good post, actually. But not mine. I am sooooooo sorry to disappoint you. (or should that be yous? - ROFL!) :D:D:D:D
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Originally posted by beet1e
Errrm, no... I might have mentioned the RPS concept in a post or two here and there, but the only post I am aware of, dedicated to the subject, is this one - by Apache. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=81317) Quite a good post, actually. But not mine. I am sooooooo sorry to disappoint you. (or should that be yous? - ROFL!) :D:D:D:D
Here's the post I was talking about. It's the one you whine in about people getting up in arms when you tried to initiate the idea of a RPS.
We're all (by which I mean the silent majority) fed up with the MA as it currently stands. I know I am. I have tried to bring about initiatives like an RPS - but nooooooooo...... Doofus-Dweebius wants to fly his ride all the time. DD's brother repeatedly tells us that it's his $14.95 an hour, and he'll fly as he sees fit. I've whined about the LA7, and how it is flown almost by default by many dweebs....
It's from this thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=67390).
And this one is from another one of your posts.
So some traits of the game which have been so annoying in the past should disappear. These include
Fly-till-u-die vulch crap.
Suicide runs to the CV.
Opportunist LA7 goon hunters.
Tiffie smashdown raids, in which guys re-up after suiciding.
Lone wolf cherry pickers – doh! I’ll have to change my ways
Rapid Response LA7 units, who turn up in response to the flashing map, causing me to drop my ord before killing them – highly annoying.
This is the thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=66960).
So while you might not have been the originator of the threads, you clearly advocate ideas that limit what other can fly and even in one case (the 2nd example above) even try to limit how others play. Granted, the last point (the one about the Rapid Responce La7 force) was in jest but those other points are the ones you wish could be somehow eliminated before HT decided to make the new Mission Theater arena into AH2.
Ack-Ack
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:D :D :D
Petard, hoisting, 1 each. Issued to Beet1e, hand receipt, 23 May 03.
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Originally posted by OIO
I just want to be able to use the terrain and add the strat and fields in myself. Also I need to know if the terrain editor can assign specific planes to specific fields (as you can see im 100% new at using the editor hehe).
My "vision" is to make a map that is moved by ground forces as the primary capture units with air units taking care of strat and support of ground offensive as well as maintaining air superiority.
Not a real problem. When Trinity comes up again (cuz that would mean that I am through forkin with it :)), drop me an email and I will try to fix you up.
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Originally posted by Ack-Ack
Well, there is that thread you posted awhile back about wanting to introduce a rolling plane set...
Errrm, no - again. I did not post a thread about it. Understand the difference between a post, and a thread. A thread is like Apache's thread - Time for an RPS. A post is a comment within the thread. You still cannot locate a THREAD that I've started about wanting an RPS. (Psst, there is one in there somewhere, but the burden of proof is upon you to find it) As for the second one, it was not about the RPS as such. I posted a list of things which we won't see in the AH2 Mission Arena.
Get your facts right, AKAK. It's not up to me to furnish you with things I've said.
Put up, or shut up.
PS. I think it's commendable that a member of the BKs (of all squads) should suggest an RPS! :D Hats off to Apache.
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Originally posted by beet1e
Errrm, no - again. I did not post a thread about it. Understand the difference between a post, and a thread. A thread is like Apache's thread - Time for an RPS. A post is a comment within the thread. You still cannot locate a THREAD that I've started about wanting an RPS. (Psst, there is one in there somewhere, but the burden of proof is upon you to find it) As for the second one, it was not about the RPS as such. I posted a list of things which we won't see in the AH2 Mission Arena.
Get your facts right, AKAK. It's not up to me to furnish you with things I've said.
You can split hairs all you want but the fact remains the same. You claimed something and I called you on it and now you're trying to sing and dance your way out of it.
Here's what you said to Toad,
That's the biggest BBS turd you've ever crapped! My Gawd, something got lost in the translation! What have I ever suggested that limits other people's choices?
So clearly in my previous post, I showed two examples where you indeed posted something to that effect despite your denials.
Here's another example in this thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=61893) about introducing a rolling plane set and then in your other posts in the same thread, you keep on posting on how you don't care if a rolling plane set keeps people from flying what they want. Think you called them members of the 'Me Generation'.
Put up, or shut up.
LOL! I just called your hand and now let's see your cards...
Ack-Ack
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Hehe akak - yep, that's the one. WTG! You found it. I admire your tenacity. But observe... I did not say that we MUST have an RPS. I have never tried to force MY way upon anyone else. My thread was mere speculation and debate - nothing more. Later on, when I saw the level of opposition to it, I said
Oh, well **** the RPS then. It was just a suggestion. I thought more people were tired of being gangbanged by uberplanes but it seems I was wrong. I would have thought that more people would have liked AH to be a little more like WW2, but as has been pointed out to me in other threads, AH has got bugger-all to do with the real WW2, and vice-versa.
BTW I feel (personally) that NOT having an RPS limits people's choices. What chance does a Spit1a/Hurr-1/P40/early Zeke have against Spit ix/LA7/109G/P51D ? By NOT having an RPS, those planes are consigned to irrelevance. I also said I fully supported the RPS concept on the Dark Side because so many people enjoyed early war! I wasn’t one of them, and had to wait half a ToD for my favourite plane, the F6F, to appear. But that was perfectly OK. It meant that there was something for everyone – early war, mid war, late war. I was always a mid war kind of guy.
Indeed, I hated early war. But other guys loved it, and like Mr. Toad, I was happy because they were happy. I really do not subscribe to this Lazs-style ME-ME-ME type of thinking, and all that "it's my $14.95/month" crap.
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Limit the N1K to the 2 week free trial. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=54768)
If we allowed the N1K only for those guys on the 2 week trial, then assuming they subscribed to the payment plan, they would be forced to step up to a real man's plane instead of dweebing around in one with training wheels.
I realise that not everyone will appreciate this suggestion. One third will hate it, one third will love it, and one third will be indifferent. But at least that means that two thirds wont hate it.
A thread started by Beet1e.
Generalissimo Coleoptera Chrysomelidae
You haven't changed a bit since you started this game.
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How are any of my posts "me me me"... All I ever ask for is parity and choice and ... realistic damage, FM's and gunnery.
lazs
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Lazs - Ripsnort said
I'm outta this thread, too much Laz "Me Me Me".
in your classic whine (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=43614) thread.
Mr. Toad! I am grinning from ear to ear at the thought of your having to trawl and reread all my threads! In the one you quote, I think it's safe to say that you're quoting me out of context! Did you not notice the ;) icon at the end? You did not have one of those when you quoted Yogi Berra, but expected me to realise you were kidding. Sauce for the goose, and all that... Besides, getting free of the N1K and discovering what other planes have to offer should be considered a liberation! :D Oh, and I did say I knew it would never happen - it was just a fatuous piece of nonsense!
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LOL!
I love to see you try to tapdance out of your embarassing outright lies! Too funny!
Gentlemen of the jury:
Originally posted by beet1e
OK, I realise that it will never happen, and on the face of things, it sounds like a fatuous suggestion. But it's perhaps not as silly as it sounds.
I was reading a post in here recently, and Ripsnort made the point that planes like LA7/N1K needed to be included in the plane set so that beginners would stand a chance. I think this makes good sense, because if the learning curve is made to be too steep, some people will become despondent and leave.
The trouble with the N1K and LA7 presence is that experienced pilots sometimes use them to have the best chance of survival. For others it's like a crutch for those who can't be bothered to learn ACM. I'm not the best ACMer, but I know enough to get by in the energy fighters. One of the best things that ever happened to me over on the dark side was when a guy called Stiglr finally persuaded me to let go of the Spit ix and fly a 190 instead. Much harder to fly, but also much more rewarding when learned. If we allowed the N1K only for those guys on the 2 week trial, then assuming they subscribed to the payment plan, they would be forced to step up to a real man's plane instead of dweebing around in one with training wheels.
I realise that not everyone will appreciate this suggestion. One third will hate it, one third will love it, and one third will be indifferent. But at least that means that two thirds wont hate it. ;)
I rest my case!
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Originally posted by beet1e
Hehe akak - yep, that's the one. WTG! You found it. I admire your tenacity. But observe... I did not say that we MUST have an RPS. I have never tried to force MY way upon anyone else. My thread was mere speculation and debate - nothing more.
More of the song and dance routine...
I've always wondered what a human being would like look caught in the headlights like a deer, thanks for showing me.
Ack-Ack
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Oh! Well, if that's the best you guys can come up with, I'm relieved! Phew! Thought you'd found some real dirt on me!
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Sounds great NB, looking foreward to giving it a try.
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nopoop
The Blue Knights
..someone give Beet1e a quarter
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hmmm...how bout...if ya are in top 1000 fighter/attack..cant GET an La7?..would have to be BOTH categories...lest ya just score the run as attack--of course...if ya NEVER fly buffs or tanks...ya would always be above 1000 anyhow
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Originally posted by TW9
lol everyone has problems with lala's.. i think if ur below 10k ft in enemy area u deserve to be kilt by any plane nm la7s.. and if ur above 10 or 12k chances are ur plane is better and faster than the la7 up there (depending on the pilot of course).. and if he hits the deck let em, keep ur alt and cherry pick the dweeb... la7s arent so fast when ur diving on em :)...
I can't figure out why people have problems with them myself. Maybe they're just too lazy to learn some ACM and some tactics to defeat the La7 and find it easier to whine to HT about how they should be perked or limited in some other fashion.
Ack-Ack
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I realize this is off the subject (fargin thread hijackers!! :D)....but, I now have 3 more gv fields to change and the affected spawn points to check. I am hoping (crossing fingers) that I can send it in by Tuesday night. Just praying that nothing ELSE goes wrong :).
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Cool NB appreciate the work.
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well beetle... thanks for the link... it appears that I was indeed the cannary in the coal mine.. the things I asked for were....
Gasp! some closer fields and more cv's.. this to promote less gangbanging (steamrollering)... It seems that now, 1 year + later, that infinity is getting....
HT was not sticking up for me in the thread... he was sticking up for balance... he was sticking up for keeping his playerbase. I think that he realizes that the game is getting out of hand in one aspect of gameplay... steamrollering.
If you go back 3 or four years bettle you can find AGW posts where I was shouted down because I said that real WWII pilots could see behind them. Most said they would quit if there ever was a sim where you could see the planes behind you (except if you flew LW planes).
If it aint obvious... I won't see it.
lazs
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Well, Lazs - I see the light at the end of the tunnel, and I'm heading towards it. :D
You guys don't spoil what I do, and I don't think what I do spoils what you do. Your squaddie Apache has it - now quoted in my sig. He wants an RPS too, and I think that as time goes by people will come to realise that it's because we don't have an RPS that we have all the steamrollering. I know, I know - I don't like 1940 either. I'm a 1942/43 kind of guy!
Right now, HTC is probably being pulled in about 6 different directions. They have to monitor the boards, field requests to strat changes, changes to map rotations, analyse why people are quitting, work on AH2, try to give feedback to players about AH2 developments. If there are any issues that need resolving that remain unresolved, it's not that they think the current situation is correct, but more likely that they're spread too thinly to deal with it.
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Originally posted by beet1e
Well, Lazs - I see the light at the end of the tunnel, and I'm heading towards it. :D
You guys don't spoil what I do, and I don't think what I do spoils what you do. Your squaddie Apache has it - now quoted in my sig. He wants an RPS too, and I think that as time goes by people will come to realise that it's because we don't have an RPS that we have all the steamrollering. I know, I know - I don't like 1940 either. I'm a 1942/43 kind of guy!
Right now, HTC is probably being pulled in about 6 different directions. They have to monitor the boards, field requests to strat changes, changes to map rotations, analyse why people are quitting, work on AH2, try to give feedback to players about AH2 developments. If there are any issues that need resolving that remain unresolved, it's not that they think the current situation is correct, but more likely that they're spread too thinly to deal with it.
lol Beet1e, I just noticed your sig.
To qualify that statement. No, I don't think what you do affects me in so much as does the rinse and repeat suicide BS. At least you will fight to get out or land the crate. Heck, these suiciders impact so quick, I've shot the same ones down 2 or 3 times in 1 stinkin' sortie.
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beetle... RPS would be fine with me if it weren't allied vs axis... I don't advocate it tho because I realize that it would be far too limiting for most people... It would destroy their choice and... it would do nothing to stop steamrollering in any case.
No... I advocate "area arena" and early war area within the arena. sorta like tank town but on a larger scale.
It will happen eventually because it is the only workable solution.. I don't know if it will be HTC that does it but someone will.
Oh... how did you like my 163 idea? That seems to be working out ok.
lazs
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Originally posted by lazs2
beetle... RPS would be fine with me if it weren't allied vs axis...
I agree with that. Keeps the sides exactly balanced, even if not a realistic of WW2. I definitely didn't like the WB WW2A. The reason was that the sides were never matched. One side always had the upper hand, and it caused all sorts of side switching, and imbalance. That's why I left.
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Just thought I would let all you thread hijackers know I was sending the updated Trinity terrain to HTC later tonite. I doubt it will satisfy everyone....but, poop on you guys...I like it :).
I have a screen shot of one of the 'enhancements" to tank town. I am hoping the new 'goal' there will inspire some non-gv'ers to give it a try :D.....
(http://r1329776.hostultra.com/Uploads/enhance2.jpg)
Hope this image thing works...thanks to Nacho for a spot to upload it :).
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u know that sorta thing is supposed to be hidden...whats its name in the te anyway???
oh and la-7s are pretty pathetic...even a c205 is better than them at 15k plus
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Originally posted by Toad
Fariz, it's beyond idiotic, IMO, that it takes three enemy passes to knock the fuel down to 25% and takes seven resupply sorties to get up back up to 50%.
See the previous Trinity thread. Even NB sees the inequality in this.
3 passes to knock down the fuel dumps and 10 goons to fix them?
What are the goons hauling to rebuild those huge tanks and
how many jerrycans does it take to fill those huge storage
tanks up?
I think its a joke that goons can resupply all that fuel in an hour.
We knocked out bish radar a few nights ago and it was back up in 20 mins....
How did the goons carry those big radar dishes and how the hell did 10 drunks assemble the radar so fast?
you cant fight a war with goofy arse strats like that.
Thats why it IS just about the fight.
Its the only thing thats real in here.
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Originally posted by NoBaddy
Just thought I would let all you thread hijackers know I was sending the updated Trinity terrain to HTC later tonite. I doubt it will satisfy everyone....but, poop on you guys...I like it :).
I have a screen shot of one of the 'enhancements" to tank town. I am hoping the new 'goal' there will inspire some non-gv'ers to give it a try :D.....
(http://r1329776.hostultra.com/Uploads/enhance2.jpg)
Hope this image thing works...thanks to Nacho for a spot to upload it :).
hahah NB! I know there are peanuts or pizza hidden close by also.
wtg on your map.
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hmm...not LITE beer is it? HATE lite beer..I want my #@##@ calories. AND my cigarettes..AND red-meat..and I only eat red-meat from COWS who smoke
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Originally posted by NoBaddy
but, poop on you guys...I like it :).
HEY !!! Don't bring me into this !!
But being I'm here, NEXT update use one of these..
(http://www.budweisertours.com/images/adolph.gif)
Nothing better than a cheap beer..
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Originally posted by nopoop
HEY !!! Don't bring me into this !!
But being I'm here, NEXT update use one of these..
(http://www.budweisertours.com/images/adolph.gif)
Nothing better than a cheap beer..
I said "poop" not nopoop :). As for Bud....bein from Texas...Shiner Bock ROOLS! :D
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If the only beer in the world was Bud, I think I'd sign The Pledge.
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Apparently, your countrymen do not feel the same antipathy towards Bud.
In the UK, Budweiser holds a 14 percent share of the premium-packaged lager (PPL) sector and is the number-one PPL in bars, clubs and restaurants with a 35 percent share of the on-premise segment.* Overall, Budweiser is the country’s second best-selling PPL.
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You also might find this interesting.
On closer examination of the released study it was found that participents of violent crime with the use of firearms in the UK, intake of imported beer factored in an alarming percentile.
A total of 85% of those convicted of firearm related crimes at the time of arrest had consummed large amounts of American imported beer.
This was broken down to 78% PPL, with the remainder being onsite sale. The findings went on to say
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Originally posted by NoBaddy
Fariz...Toad...
You're preaching to the converted. Unfortunately, that is code...not terrain. I did speak to HT a way back and suggest that he look at it. His thoughts were to toughen the fuel bunkers. You might want lobby him directly (he is gonna love me for that one :D).
A thought for the future on fuel............
The small fuel drum objects are hard to see and harder to hit........
You can place many of them at many different points around a field........................ ......
This way you do not have to have arena fuel set up as requiring 1000lb bombs but can make it realistic yet more difficult to attrit.
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Originally posted by OIO
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"Oh, and Nobaddy, would it be possible to get a "blank" trinity map terrain for the editor? I mean, without the bases or strat targets on it?"
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"Most things are possible...whatcha got in mind?"
I just want to be able to use the terrain and add the strat and fields in myself. Also I need to know if the terrain editor can assign specific planes to specific fields (as you can see im 100% new at using the editor hehe).
SRI I emailed before checking the thread... Yes, you can assign planes and vehicles to the fields with the terrain editor.
Originally posted by Mister Fork
NB>> Harden the fuel bunkers? That's something Skuzzy can change in a snap. Right now the default hardness for fuel is .3125 or 312.5lbs of irons to destroy a fuel bunker. Why not up it to .5 or .75?
I know all about this because the CT staff and I change these values often to reflect gameplay issues for our maps in the Combat Theatre.
Fork...
Of course I know that all of that can be set in the editor. Unfortunately, this is an MA terrain. I don't have the power to adjust things like that...only the Great High Muckity Muck of AH does :).
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cc NB. Maybe when you send the map to Skuzzy, you can convince him that for your updated map he needs to set the fuel hardness to .750.
Roy's very accomidating to us Combat Theatre high-maintenance queens. :D
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no dont add fuel bunkers. THat will just double the smoke at a field. Make them tougher if you must.
And Fariz. you say that some of the jabos die on the way to the field..doentst that happen to the goons too?