Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SELECTOR on November 25, 2001, 02:51:00 PM
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I for one is tired of the slow change over of maps.Don't get me wrong, the map(minado)are very skillfully created with great detail.
I think the problem is with the difficuly is taking bases. this leads to stalemate which can last for days. I don't know of a perinent solution but i thought when you didn't have to destroy the whole town things moved along a lot quicker. What do people think?
Another thing which may be worth thinking about is, if all the large fields and depots with the HQ down would mean a win.
I like most of you reading this love this game but a full week of the same map makes me wish i could surrender..
All thoughts and ideas can be discused.
Selector
:p
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You guys dont like a long war do ya? Don't like to earn your bread. A war is about attrition, by the way.
Sounds abit like a premature ejaculation problem you have here in AH.
None of you like to team play, or not many, anyway. Most of you just think about stats, kills and run away at the slightest possibility of being shot down.
The way I used to play was that I would always escort a lone bomber if I happened across one and I would always try to help a team mate, even if the odds were badly stacked against me.
Bah...!
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Heh, you just wait for the 1 player-4 bombers and you will see the fields falling quik-ly!
Swanboy here is right, no teamwork. The ONLY reason why the isles map is rotated so fast is thanks to the cv-sponsored super furballs , the uterus switches because the fields are presented in fronts of 2-3 fields at a time (read: more furballs). Mindanao has many raised fields and does not have a front line, that is why it doesn't switch so quick..furballing dont work well in mindanao.
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Yeah and something else I want to add...
When someone organises a mission, why don't people fly in formation? Formation flying isn't just to look good, it's tactics.
I took part in one of Ripsnorts good missions. There were 6 buffs, and about 10 attackers and about 6 fighters. We were all over the place, except for me flying escort with my fighter. The bombers were sort of in formation, but a couple were on a different alt. Well, a lone P-51 comes in and wreaks havoc. He got two of the buffs, and ran off with half the "escort" chasing. It was hilarious. I can imagine if it had happened in WW2 there would be a lot of court-martials after the mission.
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FlyingDuckSittingSwan:
Sounds abit like a premature ejaculation problem you have here in AH.
Just what this community needs, someone who can't respond without trying to insult others.
FlyingDuckSittingSwan: The way I used to play was
Why did you quit playing this way?
FlyingDuckSittingSwan: and I would always try to help a team mate, even if the odds were badly stacked against me.
I have a new hero (swoon).
hahahahah
When someone organises a mission, why don't people fly in formation? Formation flying isn't just to look good, it's tactics.[/b]
As the RAF quickly found out in WW2, flying formation looks real nice at airshows, but in WW2 combat, without effective close in radar, you have a choice, fly close formation, or watch for enemy aircraft. You can't do both when you are flying a fighter. Add to that even small amounts of lag and the ability to fly formation in AH is out the window.
Dago
[ 11-25-2001: Message edited by: Dago ]
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Just what this community needs, someone who can't respond without trying to insult others.
Hmm...yeah. Cos everyone so polite in this community. :rolleyes:
Why did you quit playing this way?
cos my 2 weeks was up
I have a new hero (swoon).
if only you were female. :D :D :D
As the RAF quickly found out in WW2, flying formation looks real nice at airshows, but in WW2 combat, without effective close in radar, you have a choice, fly close formation, or watch for enemy aircraft. You can't do both when you are flying a fighter. Add to that even small amounts of lag and the ability to fly formation in AH is out the window.
I beg to differ....
(http://www.bilbao681.fsnet.co.uk/Sptifires_formationflying.jpg)
(http://www.bilbao681.fsnet.co.uk/Sptifires_formationflying2.jpg)
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You just showed two formations of Spitfires specifically staged the way they are for photographs. Is that how you think they flew in combat?
Westy
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jesus like hes the first guy in AH to want to fly in formations or use true tactics.What do you think we've been trying to get people to do for the last 2 years?
you want organised formations i suggest you play the next scenario.Afrika corps was awsome for bomber formations because people were there to play for real rather than just up and look for action.
I organise missions and usually i stick to one type of airforce purely for this reason.I like to see all LW or all USAAF and i like to fly in formation.Unfortunately not everyone else does.
Im sure if you was in charge things would be different right? jees FDSS why post crap like that? you deliberately want to annoy people in AH?
<sigh>
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Not looking to start any trouble here, but if you would bother to stick around longer than your 2 weeks you might learn a little. The MA is just that...the MA...its there for fun and games. If you want to get involved in historical stuff where formations are involved and teamwork is implemented, then you need to try the Special Events that are held by the CM team.
As far as I am concerned, the MA is only practice for special events. You cant force anyone in there to fly the way you want them to no matter how hard you try.
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punt
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Teamwork is overrated.
I don't need to leech off a wingman to get kills, and I sure don't need a wingman to save my bellybutton if I do something stupid. More importantly, I sure as heck don't want to be taking orders from someone else in a game I pay for!
I can "work" with friendlies without having to formally team up with them--by not ganging onto the same plane they are and such tactics.
Teamwork/squadron tactics work well in scenarios because that's the only way to win. In the MA, however, teamwork is unnecessary.
J_A_B
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No Hazed, I'm not trying to annoy people.
If I was running this game I'd make some ground rules:
rule 1) You have to fly in formation
rule 2) No planes to fly without a wingman
rule 3) If you saw an unescorted bomber you had to escort him/her
rule 4) NO shooting of parachutes
and if you didn;t stick to these rules, I'd perma-ban you! :mad:
I bet I'd get more people playing. :)
At the end of the day, this game as it is now, is like playing chess, quake style!!! It comes down to who gets the quickest shot in. No tactics, no camaraderi, bravery, sacrifice...nada.
When I used to find a lone bomber, I used to tail him for a while, then I'd overtake him and do a salute with my wings to show I was gonna be his escort. Then I'd just chase off bandits all the time, that was my mission. And I'll tell you one thing, it was more satisfying then: takeoff; join furball; wait for easy target; shoot down easy target; rinse and repeat. bah!
This game is quite historical in the items we use, why do we have to spoil it when it comes to playing it? If nobody wants to play historically, then why not just add an F-14 as a perk plane?
[ 11-25-2001: Message edited by: FlyingDuckSittingSwan ]
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That'show Spits flew until they learned the hard way and started copying the German "Finger Four".. :)
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Wrong Sirloin...the second pic shows Hispanos. They used mk1's in the BoB. No Hispanos on the mk1's. They learnt to use the finger 4 in the BoB.
And flying formation IN COMBAT seems more logical to me then flying with separation. Why? Because, you have separation of 300 yards and spread over 4 planes would be over 1,000 yards from the left most plane to the right most. Say one of the planes on the extreme spot a finger 4 of 109's pop outta the clouds a few hundred yards away and is bearing down on his 6, they wont all be able to react in time and so are dead.
If you find a lone fighter and you are in close formation, he's dead. Spread apart he has a good chance. Seems logical. ;)
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Originally posted by FlyingDuckSittingSwan:
No Hazed, I'm not trying to annoy people.
If I was running this game I'd make some ground rules:
rule 1) You have to fly in formation
rule 2) No planes to fly without a wingman
rule 3) If you saw an unescorted bomber you had to escort him/her
rule 4) NO shooting of parachutes
and if you didn;t stick to these rules, I'd perma-ban you! :mad:
I bet I'd get more people playing. :)
[ 11-25-2001: Message edited by: FlyingDuckSittingSwan ]
HA!! Let me be the first to say, I am glad you do not run this game. And also let me be the first to say, that you are wrong about getting more people playing if it was run your way. There are a lot of folks in here who only have a short time to get in get kills and get out. They have their fun their way and you can have yours your way....forcing someone to have fun your way will never work.
And another thing....isnt your 2 weeks up? Be gone with you!! ;)
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"This game is quite historical in the items we use, why do we have to spoil it when it comes to playing it? "
Apparently this guy doesn't know what AH is.
AH doesn't attempt to re-create WW2 (or ANY past war) with its "main arena". They just provide the players with the tools and we fight our own war. It's not "historical" because it isn't MEANT to be "historical".
If you want a "historical" battle, try a game such as WW2OL. If you want a game with few restrictions that lets you do pretty much whatever you want, then AH or WB's is the place to go. I'm not paying $15 to listen to some other guy who pays $15 try to order me around.
AH most definately does have tactics involved. These tactics aren't necessarily the same as those used in WW2, but again--this game doesn't re-create a past war!
Personally, I don't see why anyone would WANT to re-live some past war. If I want to excperience WW2, I can go to my local library. War is hell, and it isn't especially fun, either. If you had a "realistic" war game, you'd be puking as you liberated the barely-living residents of a concentration camp. Then you'd want to shoot the f***ers who did that to them. Thank you, but that's NOT something I wish to experience in a game I play for relaxation.
AH isn't about re-creating some past conflict. It's about simulated combat between WW2-era airplanes (and to a lesser extent ground vehicles). Nothing more. Badmouthing AH because it isn't "realistic" is as silly as badmouthing NASCAR because they don't drive like normal people do.
NOTE: Don't think for a minute that I'm some sort of "AH cheerleader". Anyone who reads this board frequently will know that I am very often critical of AH. You, sir, just don't get the point.
J_A_B
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I posted origanal mail to get responce on the subject of moving the arenas along a little quicker.
but as we are on thie subject of stratigic flying and realism.
on flying formations. I have been a member of 322 viking squad which allways fly in formation when we are together. Not like the staged come and shoot me down photos posted earlyer.
on war conditions. Im no WWII expert but i do know when a town or airfield was bombed during the war it was not made operational immediatly with the appearence of a lone C47.Did you know it took (no i wont get sarcastic)
All i wanted to discuss was ways of moving the maps along on say a two daily pace.
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why would anyone listen to someone who thinks he can master any car in 5 minutes, can't do a barrel roll and.... has quit AH after his two week free trial and is now just lurking around? Oh well.... if we didn't know before... now we know why there are no british flight sims.
lazs
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I had some fun as a "Rook" last night.
We organized some squads together, and in the short time I was playing (about 2 hours) we took 3 fields, including destroying towns, etc. At that rate, I think the arena would reset very quickly.
The Rats flew in formation as best we could. No one upped without a wingie; however, with a shoot-down not being a kill, occasionally someone would re-up without a wingie, and hurry back to the action. I couldn't say if that was more or less effective tactically, but it stopped being historical when the killed pilot re-upped.
We did fly one raid of mossies and lancs/17s in _really_ sloppy formation. Everyone as groaning about it, but good naturedly, since we're still learning. It turned out to be unimportant, since we were overkill at target zero. We tried, but just couldn't seem to pull together.
I can't say what might help SELECTOR's request. Maybe better coordination between squads?
I know from reading your other posts, FlyingDuckSittingSwan, that you speak thoughtfully. The arena can be whatever you want it to be. (Do I sound like Willie Wonka here?) Sometimes I want to be part of a mission. Sometimes I want to fly around and get shot down. Both are available. I know that you aren't going to sign up; however, you may also be the solution to the problem you perceive. Why not join up and organize like-minded players? If the historical tactics are superior, then the rest of us will supply some inviting targetry.
I can't comment on scenario play; my life is too full to accomodate large blocks of time to the game. However, there are a large number of players that ONLY fly scenarios, for the same reason you distain the MA; they like the challenge of "kill" = "fly no more" that gives wing and group tactics a true advantage.
FDSS, do what's right for you. If you choose AH, I know that you will be one of the players helping to make it better.
Mosca
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I have to say I agree with what FDSS says on some level. I like strategic bombing, formation flying, and well planned, thought out missions. Not to say this works in AH, but it's nice to try.
But geez, man. You're a 2 week, free trial, already got his bellybutton out the door, newb.
With posts like you've been laying down, who the hell would follow you in ANY mission?
You walk in, spend 2 weeks, get pissed beacuse you can't pull a split S, and start telling the vets how the game should be!
Meanwhile, you've got guys in here who've devoted years to this game, and they're still on the learning curve. One thing I've learned in this game, and in life; respect is earned. Play anyway you like, but mind yourself when telling others how things "Should be"
You seem to be a bright guy. Either get in, or get out, but spend some time learning the game before you spout off about the "World according to Flying Duck"
And as far as Comraderie, Bravery, and sacrifice, you have NO IDEA what your talking about. There's plenty of that to go around here. Squad, or no squad, I've found many pilot to work with. You just have to spend more than 2 weeks learning who's who
[ 11-26-2001: Message edited by: Muck ]
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lazs,
I cannot believe it took you almost 24 hours to nail this guy.
Good one though.
BTW, aren't BOB and Mig Alley British flightsi....oops nevermind.