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General Forums => Aces High General Discussion => Topic started by: highflyer on October 11, 2001, 05:40:00 PM

Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 05:40:00 PM
Ist Sehr gut!

 http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe (http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe)

Be sure to watch the Entire program. let it Run through its Entirety.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 05:46:00 PM
Also turn up the bass  ;)
Title: 64K of DeeZKamp Download Now
Post by: the_hegemon on October 11, 2001, 07:10:00 PM
ummm..what is it supposed to do?  I get a white triangle on the left side of my screen, it stretches out a little, then everything goes black and nothing else happens.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 07:51:00 PM
What kind of Video card and drivers are you using?
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 08:11:00 PM
Bumpers....
Title: 64K of DeeZKamp Download Now
Post by: Shire_PLH on October 11, 2001, 08:27:00 PM
lol no idea what that was supposed to advertise but I feel my brain is full of subliminal messages waiting to go off now.   :eek:   :D
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 08:32:00 PM
hehe DID you like it???


ITS ONLY 64 KILOBYTES.

 :D

Did you watch the entire thing  ;)  and did it RUN WELL  ;)
Title: 64K of DeeZKamp Download Now
Post by: elstevie on October 11, 2001, 08:38:00 PM
Totaly Kool


412th FS Home Page
 (http://webpages.charter.net/davidlj/GIFs/Squadsig.gif)  
Title: 64K of DeeZKamp Download Now
Post by: Russian on October 11, 2001, 08:43:00 PM
I had very minor little studer...2 times  :)

For 64 kb thats some impresive stuff.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 09:00:00 PM
CC  its pretty impressive with what one can do with 64k worth of code.

 :D


Just think if we used this type of programming for flight sim graphics. There'd be alotta overhead left to use for Physics modeling, user intervention, and netcode.

Think It can be done in  a MEG?  ;)
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 09:17:00 PM
Bump...Er stickers
Title: 64K of DeeZKamp Download Now
Post by: Merro on October 11, 2001, 10:13:00 PM
I got nothing except windows asking me what prog to use  :(

whats it supposed to run in ?
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 10:45:00 PM
Hello Merro, Try this.

Left click on this link.
 http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe (http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe)  

It should bring you to the Tripod Site. At the new screen you should then be able to Left click on the Link.

It will prompt you to either Save the File to disk, or open from the current location.

Choose the Save to Disk option, and Choose where you would like to save the file to.

You can save it to any Directory you choose.

Once it is Downloaded (should take a second or two, if that much) you click on the file as you would any other to start the program.


Enjoy  :)
Title: 64K of DeeZKamp Download Now
Post by: Merro on October 11, 2001, 10:47:00 PM
Yup downloaded ok but when i run it, it asks for a program to use

I'm running windows 2000.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 10:57:00 PM
:D hehe that is very strange Merro  ;)

It is an Executable file you should be able to simply run it by double clicking once its downloaded   ;)

I myself am running on Windows2000 Pro Service pack 2.

However this should not be a service pack issue  ;)  its AN EXE file.

Try Right clicking on the file, and choose open.
Title: 64K of DeeZKamp Download Now
Post by: Merro on October 11, 2001, 11:10:00 PM
Yeah its weird, it doesnt come down as a exe its just called deezcamp with no extension  :confused:

ah well i'll try it when i get home from work
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 11:19:00 PM
Very very strange indeed.

perhaps you can try renaming the file then?

If you do, try to do it in dos.
Title: 64K of DeeZKamp Download Now
Post by: paintmaw on October 11, 2001, 11:20:00 PM
i get the not a valid win applocation message  :(
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 11, 2001, 11:35:00 PM
Maw... do you have DirectX 8.0 and higher installed?

The program calls for certain 8.0 library files.  Have you experienced any sort of D3dint errors?

What are you running system wise also , 95/98/NT/2000/XP?
Title: 64K of DeeZKamp Download Now
Post by: grizz on October 11, 2001, 11:38:00 PM
It is saving the target as an .htm file. Not an .exe file.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 12:05:00 AM
Okay Guys check it out... This is the problem, The tripod site is having issues.

What you need to do is click on the link below.  

 http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe (http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe)  


When you come to the Tripod Page, You LEFT Click on the Link that says

"http://jbroey3.tripod.com/DeeZproggies/DeezCamp.exe"

 
It seems that Tripod is confusing the download name.

There are 3 possible things that you are going to see when it prompts you to either "save as" or "open".

It will say:

"you have chosen to download a file from this location"

If it only has the name "deezcamp" without a .exe name, what you will have to do is simply download it,

("save this file to disk")

then rename the file so that it says

Deezcamp.exe


Windows will now recognize the file now  :)

Hopefully this clears things up.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 12:12:00 AM
Bumper Stickers  :D

Download the program, Come one, Come all  :)

Come see what a mere 64K of mind numbing code can produce  :)
Title: 64K of DeeZKamp Download Now
Post by: the_hegemon on October 12, 2001, 12:16:00 AM
win2k sp2, radeon with latest non-beta drivers
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 12:32:00 AM
Hello Hedge I have looked into that,

 On my Radeon workstation,(Win2k/SP2 also) I have the 5.13.01.3226 Drivers installed and everything is running without a hitch.

Have you veryified the DirectX version you have?

The Demo requires 8.0 onward.
You may want to update to 8.0a if you havent done so already.

Let me know any further errors, or anomilies.

Thanks.
Title: 64K of DeeZKamp Download Now
Post by: Russian on October 12, 2001, 01:10:00 AM
After you download file select rename and finish that name with ".exe"

Then files icon will change into self exe program.
Title: 64K of DeeZKamp Download Now
Post by: Fuzzybunny on October 12, 2001, 01:50:00 AM
Amazing! Graphics aren't out of this world, but to get that from a 64k download is crazy. Obvious question, how'd they do that?
Title: 64K of DeeZKamp Download Now
Post by: Apar1 on October 12, 2001, 04:20:00 AM
Very Impressive!   :)
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 08:33:00 AM
Bump...


Come one COME ALL see the most efficent form of programming availible.


Hitech I THINK you might Be interested.

All the Doubters, Check it out.

Get Aces High Graphics with sounds all in a mere 64kilobytes of code.  :)
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 09:02:00 AM
Too THE TOP!  :D
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 09:27:00 AM
Funny... so many are willing to bash but not try and post response???

TRY the 3d demo and post results.

DO IT  :D

HiTech, Skuzzy, Where are you? Have you seen this?  try it.
Title: 64K of DeeZKamp Download Now
Post by: Skuzzy on October 12, 2001, 09:55:00 AM
Busy with the CON right now as are all the HTC folks.  Will try when I get a chance.
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 10:07:00 AM
Ahh... I havn't been keeping up with the Con information, So it is this week/end?

hmm..
Title: 64K of DeeZKamp Download Now
Post by: Skuzzy on October 12, 2001, 10:09:00 AM
I went ahead and grabbed it.  Nice cut scene, but it locked up in a sound loop about 30 to 45 seconds into it with a black screen.  I waited about 3 minutes before hitting the reset switch.
Title: 64K of DeeZKamp Download Now
Post by: AKSWulfe on October 12, 2001, 10:21:00 AM
Your presumption that size of the program means there is less going on is, well, incorrect.

I tried it, nice- but it runs in 340x480.

It also runs horribly slow in some areas when there is a lot of transparency.

I also noticed it makes a lot of calls to various functions already included with Windows. This is how it builds those objects, they aren't pre-built polygons internal to the program itself.

You can't build that and expect it to run a game, it's pre-scripted and doesn't involve a lot of internal programming. It makes use of a lot of pre-defined functions to build that world. And those sounds are simple- very simple. Every heard of Visual Basic? You can make audio sounds like that using Visual Basic and only use a couple KB doing so.

This is nothing like a game that requires a large world that involves a lot of polys and bitmaps.
-SW

[ 10-12-2001: Message edited by: SWulfe ]
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 11:45:00 AM
Quote
Your presumption that size of the program means there is less going on is, well, incorrect

The pixel data of the textures are not stored, but the commands that are needed to create them are. By using this method, you are able to recreate natural and artificial reality in 64 kilobytes, instead of creating abstract blob and envi textures.

The demo includes 66 textures in 32bit (including the alpha channel) and a resolution of 256x256 pixels, resulting in about 16 megabytes of uncompressed data.

 
Quote
And those sounds are simple- very simple. Every heard of Visual Basic? You can make audio sounds like that using Visual Basic and only use a couple KB doing so.

Well Wulf, a synthesizer, a sequencer were used to create the midi file score using Audio Logic.  

Everything is less than 16 kilobytes, all this was created in three weeks.

The midi file is compressed and stored in demo.


 
Quote
It also runs horribly slow in some areas when there is a lot of transparency.

What Video card, and Driver version are you using?

What version of DirectX 8?


 
Quote
I also noticed it makes a lot of calls to various functions already included with Windows. This is how it builds those objects, they aren't pre-built polygons internal to the program itself.

Wrong,..standard primitives were used.  

Geometric shapes like cubes and cylinders are distorted and combined to more complex scenes.

 
Quote
You can't build that and expect it to run a game, it's pre-scripted and doesn't involve a lot of internal programming.

Wrong, the only thing that is prescripted are camera movements throughout the environment.
 
User intervention would take more time and more code, but not overwhelming amounts, given the funtionality.
Title: 64K of DeeZKamp Download Now
Post by: AKSWulfe on October 12, 2001, 11:55:00 AM
The envrionment itself is pre-sripted.

Ran the demo 3 times, all movements of the moveable objects the same. Each scene towards the end is the same as it was in the beginnining. Same movements.

Midi files are not big when you use a simplistic score.

Like I said, they aren't pre-built polygons- which is necessary to build a game world and game objects.

Voodoo5 5500 1.04.00, DirectX8.0.

I know how the pixel data is done and how it's applied to a object.

Fact of the matter is, this entire thing, with exception to coloring and audio, is already pre-defined within other functions (hence the calls).

You simply can't create a flight sim, or even a good looking FPS, with this.

It's great for demoing a 3D processor, or to make a cool video to demo something- but it simply is not good for games. Nor is it efficient, I can get better resolution with more detail and more polygons (Unreal) and still get higher framerate.

Efficiency is both the size of a program and how fast it runs.
-SW
Title: 64K of DeeZKamp Download Now
Post by: funkedup on October 12, 2001, 11:56:00 AM
But does it use blade element theory?
Title: 64K of DeeZKamp Download Now
Post by: Nifty on October 12, 2001, 12:21:00 PM
Quote
Originally posted by funkedup:
But does it use blade element theory?

I think so.  The movement of the primitives "feels" better than if it was using lookup tables.   :D

I'm sorry, I couldn't resist!  I'm naughty, I'll have to get one of those hot little FSU co-eds to give me a spanking tonight!  :eek:
Title: 64K of DeeZKamp Download Now
Post by: Lephturn on October 12, 2001, 12:43:00 PM
Bawahahaha!  Good one funked.
Title: 64K of DeeZKamp Download Now
Post by: the_hegemon on October 12, 2001, 12:46:00 PM
i just wasn't waiting long enough for it to start doing something - but it locked up my comp about a minute into it.

Not a bad job at all, you do any more stuff like that for demo competitions?  Once upon a time i followed the demo scene pretty closely, saw some amazing stuff done with miniscule amounts of code...
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 01:01:00 PM
I am recreating the Gloster Meteor for an animation, as well as for Possible 3D windowed environment that will allow the user control over the oject.

Rotational, zoom, walk and other preview types.
Title: 64K of DeeZKamp Download Now
Post by: SKurj on October 12, 2001, 01:36:00 PM
haven't tried it yet, but that wonder program seems to have more compatibility issues than AH +)


SKurj
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 01:41:00 PM
And your results skurj?
Title: 64K of DeeZKamp Download Now
Post by: SKurj on October 12, 2001, 01:44:00 PM
gotta go to work

DeeZ u refresh this thread every 10 minutes?


SKurj
Title: 64K of DeeZKamp Download Now
Post by: Merro on October 12, 2001, 03:43:00 PM
Very Nice,

how about a Mossie instead of a Meteor,

its better looking  :)
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 03:59:00 PM
After the 262, I was kinda in a Jet mood.  :D


The model is comming along pertty nicely so far  :)

I might post some really beta screen shots hehe.
Title: 64K of DeeZKamp Download Now
Post by: wizzer on October 12, 2001, 06:21:00 PM
Yep, it's cool. But, how does it work with imput from the otherside? If you can Compress and decompress both directions, you got a winner. Otherwise it's a lovely product for demos and maybe texture.

wizzer
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 12, 2001, 06:24:00 PM
Quote
Yep, it's cool. But, how does it work with imput from the otherside? If you can Compress and decompress both directions, you got a winner. Otherwise it's a lovely product for demos and maybe texture.
wizzer

Hiya Wizzer.

what you speak of is going to be made, I wont say much about the way it will happen, but the intervention of users can be a reality with such low sizes of the over all product.


Time
Title: 64K of DeeZKamp Download Now
Post by: wizzer on October 12, 2001, 07:18:00 PM
If you can do it, you'll be a star. My first thought is that latencey will be....well tough. But gl, it looks like it will be fun if usuable.  ;)

wizzer

PS, put me on your beta list.  :)
Title: 64K of DeeZKamp Download Now
Post by: minus on October 13, 2001, 12:21:00 PM
realy nice clasic demo code ! realy nice

swulfe = give up  you must be to old for that  :D

visited some demo partys , not always great like in the time of 386dx but sometime some exeption shoving up
Title: 64K of DeeZKamp Download Now
Post by: highflyer on October 13, 2001, 04:41:00 PM
Still havent Heard from Hitech what he thinks about the Demo.
Title: 64K of DeeZKamp Download Now
Post by: pimpjoe on October 14, 2001, 02:45:00 AM
i recomend taking a hit of acid before viewing it.   Great Work DeeZ