Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Batz on May 30, 2003, 11:04:17 AM

Title: Fleet parking
Post by: Batz on May 30, 2003, 11:04:17 AM
In this okinawa set up the fleets toughness is only at 4k. The only air bases the us has until they take a field are the carriers.

Today I was in the ct and some admiral kept sailing the fleet right up to a24. With the toughness of the cv reduced they can be sunk with the 37 mm fiel gun.

All 5  carriers were in range. Now if these carriers get sunk then the us guys have no planes to fly until the cvs rebuld.

On top of this the fighters taking off can get no alt are are very easy meat for the axis.

I killed 4 in like 2 min.

It was so bad that I went allied to attempt to save them. But unfortunately so other admiral sailed them right back.  I am talking so close that ack from the field could hit fighters trying to take off.

CV parking will only lwead to them being sunk. CV parking wont allow the allies to get an position to fight.

Everyone wants to have fun but if the allies have no planes to fly then the ct wont be fun.

So if you want to be an admiral and you want to fly allied planes see to it your fleets dont get sunk doing stupid stuff like parking them right off an nme field.

Overall the map is great and the fun potential remains very high.
Title: Re: Fleet parking
Post by: Oldman731 on May 30, 2003, 11:19:21 AM
Quote
Originally posted by Batz
So if you want to be an admiral and you want to fly allied planes see to it your fleets dont get sunk doing stupid stuff like parking them right off an nme field.

Genius!  The CT staff has finally figured out a way to discourage fleet parking.

Best news I've heard all day.

- oldman
Title: Fleet parking
Post by: Dennis on May 30, 2003, 12:01:45 PM
Agreed, Oldman.  I think this is great.
Encourages proper use of the carriers.  
Encourages ... doesn't force it. If the 'admirals' are foolish enough to continue using the carrier fleets as floating ack batteries just offshore, they'll pay the price, and I don't mind the consequences.  I can always find something else to do if the USN can't fly.

Might be the only way the IJAAF can win this one.  ;)

Perhaps the allies will be encouraged to police themselves in this regard for this setup.  

Splash1
13th Sentai
Title: Fleet parking
Post by: Eagler on May 30, 2003, 01:05:08 PM
bah

floating flak wagons

and where are the 109s???
Title: Fleet parking
Post by: Nifty on May 30, 2003, 01:24:50 PM
Quote
Originally posted by Eagler
and where are the 109s???

Same place as my Spitfires.  :(  

Oh well, we had our late war 109vSpit fight last weekend (even though I had to fly LW for #'s concerns on Saturday) so I guess we should let those Pacific types enjoy themselves this weekend.  ;)
Title: You guys haven't been paying attention....
Post by: eddiek on May 30, 2003, 01:45:09 PM
"Genius! The CT staff has finally figured out a way to discourage fleet parking.
Best news I've heard all day."
                                                                                                     Jester did this on his Sicily setup.
I did it on my Slot setup (inadvertently set it to 3K, no one seemed to notice as there was little fleet parking going on)
I believe it was set to a lower value last week also.

What, do you guys only look at the available planesets?  Those little "extras" were put in there with the idea of eliminating the "park the fleet offshore and vulch a while" incidents we've all seen in the past.
Title: Re: Fleet parking
Post by: Sakai on May 30, 2003, 02:01:58 PM
Quote
Originally posted by Batz
Today I was in the ct and some admiral kept sailing the fleet right up to a24. With the toughness of the cv reduced they can be sunk with the 37 mm fiel gun.

I am talking so close that ack from the field could hit fighters trying to take off.


Well, this would more than make up for them having the C Hog, no?????

Oh, I want to be the first to kill a CV with a Panzer or M8.

Maybe we can get some CT darwin awards rolling?

Sakai
Title: Re: You guys haven't been paying attention....
Post by: Oldman731 on May 30, 2003, 03:52:19 PM
Quote
Originally posted by eddiek
[BJester did this on his Sicily setup.
I did it on my Slot setup (inadvertently set it to 3K, no one seemed to notice as there was little fleet parking going on)
I believe it was set to a lower value last week also.

What, do you guys only look at the available planesets?  Those little "extras" were put in there with the idea of eliminating the "park the fleet offshore and vulch a while" incidents we've all seen in the past. [/B]

I am reminded of the scene in "Dr. Strangelove" when the title character says to the Russian ambassador, "WHY DIDN'T YOU TELL ANYONE?"

Apologies for not appreciating your prior efforts.  Thank you all.  As Sakai mentions, this is one very good reason to learn how to operate a GV.  

- oldman
Title: It was in my MOTD
Post by: eddiek on May 30, 2003, 04:12:28 PM
I put it near the bottom, with the general message that fleet commanders should keep their ships moving and not get too close inshore else they find themselves in command of floating debris!  
Sorry if I came across as harsh, operating on two hours sleep after being on an out of town assignment the last few days.
I do remember Jester posting the info in his MOTD, like I did with mine.
Title: Fleet parking
Post by: Batz on May 30, 2003, 07:46:17 PM
In other setups it doesnt matter as the theres usually any number of land bases they can take off from if the cv is lost. As this setup began the allies only had the cvs to launch planes from.

I had thought there was a longer cv down time. Brady said it was default (12-15min) so its not the problem that I had thought it would be.

CV toughness has been played with since the cms took over the ct. Nothing has prevented fleet parking. I was jsut concerned that if the cv down was too long that there would be times when the allies wouldnt be able to launch planes. if this were to happen no fun would be had by either side.


So basically ignore this post. With default down times there should be nop with the allies launching planes.
Title: Fleet parking
Post by: Squire on May 30, 2003, 11:02:26 PM
Personally, it drives me crazy to see all our CVs 10 miles from the coast. We cant get decent alt before we hit the coast. Is there some reason they ALL have to be parked there?

CV captains, get a clue please.
Title: Fleet parking
Post by: Saintaw on May 31, 2003, 03:12:43 AM
Not only that, but as IJN, you can nearly walk on those 88 puffs. Soo many , too many!
Title: Fleet parking
Post by: kanttori on May 31, 2003, 06:52:59 AM
One way to solve this "Allied has only the Fleets" problem is that Host gives to Allied couple of bases, for example the first ones:

Kerama Islands (26. - 29. of March 1945)
Yontan and Kadena from the invasion coast (1. - 3. of April 1945)

Maybe this is good starting point to CT setup... ?
Title: Fleet parking
Post by: snocone on May 31, 2003, 03:47:29 PM
last night i got on early enough to take command of all cv, put them in triangle patterns about 25 miles off coast, i want to be able to get alt before i attack. sure enough about an hour later i am getting yelled at to move them closer. some body else takes command and sails it right into the island. result, it is sunk soon after. no point in complaining, people will do what they want to do. and before i get flamed, when they were still on my course you could spawn an lvt about 1 mile from the coast, so the boats were plenty close enough.
Title: Fleet parking
Post by: Arlo on May 31, 2003, 05:16:57 PM
Amen, snocone. I've said all along that AH has too many "fleet commodores" that have mastered the fine art of sinking their own ships. You'd think lowering the damage value to cardboard would make them more hesitant to treat them as expendable assets ... but noooooooooooooooo.

Then again, since there are no "Allied ports" to capture, I guess they figure the map was made to throw suicide fleets at the enemy beach.
Title: Fleet parking
Post by: Dennis on May 31, 2003, 11:23:04 PM
The downtime is too short.  They are thus, quite expendable, because you get a brand new one in a few minutes.  Almost like planes.

Now, if they were to spawn a looooooong way away.....

Where do they respawn, btw?


Splash1
Title: Fleet parking
Post by: brady on June 01, 2003, 12:47:38 AM
Two Sectors SW of Okinawa, about 2 hours away.
Title: Fleet parking
Post by: Dennis on June 01, 2003, 02:14:39 AM
Excellent.
Title: Fleet parking
Post by: Eagler on June 01, 2003, 09:26:51 AM
pls bring fleet in closer

upside of their ack popping planes on runway is the 37mm manned guns can sink their ships

got a destroyer and a cv b4 they moved them outa range this morning :)

if down time is 15min though, it's a waste of time