Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: rod367th on June 01, 2003, 12:22:53 PM

Title: helpful newbie tips
Post by: rod367th on June 01, 2003, 12:22:53 PM
Men you can backup on CV. F4u backs up when u hit 2200rpms f6f 2100rpms. this makes taking off easier.



 Hitting HQ only thing that matters to kill dar is big white building. for every 4500lbs u hit white building with u get 1 dar. 18000 lb to get all 4 dars.


Noe  means flying under 500ft



 when in hanger make sure u have right guns for your plane. like la7 default is 2 guns but 3 guns better I think. same for alot of planes. Don't assume its best at default.



 Ammo doesn't go that far shooting at 1k out is wasteing ammo. Bombers tho can hit from 2k away but not that well.



 to learn to bomb or sink cv's without suicide. Go to help on these boards seach for Rod367th  "my bombing lesson" it will explain how to bomb towns so in 2 passes u can kill entire town.



 To shell base or towns with crusier guns. 1 get in front gun if possible but any big gun will do. 2. bring up map zoom in on town u want to hit left click on center of yellow square. 3. close map and hit W to go in land mode this will keep guns on target all you do is pull trigger. I aim for center first then I click on each corner untill city dead.



 You really shouldn't up CV's untill city is being shelled or atleast not until cv is right at base or if u have help. Taking off cv when its 30miles away from a base is same as sayingon open channel " hey our cv is here come kill it"



 please don't just type a players name to join you should always ask first. If you send request with out asking you could kill teammate, as message blocks entire screen. Be kind to others and they will do same.



 last there is no such thing as a DWEEB plane. Fly what you think is best for you. BUT remember only shoot red guys or you will die.......................... ............................. .......



 and if you want help in arena  ask, you will get 15 hit alt f4
 but ignore these people in future.(alt f4 removes u from game) Give time and someone will always help or try to help, you just have to remember we maybe in air and in fight.




 LAST This is a game JUST HAVE FUN............And never fall for please pick up soap game when shane trys it........................... ..........
:)



 P.S if you want to learn fast go to DA with shane. He will help u learn fast...................   people you can trust Akcurly,Furball, dadrabit,Ghosth,urbmaw,psrugby, Shane ( he will be blunt but honest), Whels, Cooly, HTTP, bluedeth, overbkil, and there are alot more but these men come to mind when I think back to those who try to help new people.
Title: helpful newbie tips
Post by: _Schadenfreude_ on June 01, 2003, 01:29:18 PM
Spend a couple of weeks mapping your stick and keyboard, setting views for max visibility, choosing yr gunsight, learning how to track a target without padlock and tweak yr stick till it's perfect...
Title: helpful newbie tips
Post by: Shane on June 01, 2003, 02:37:58 PM
Quote
Originally posted by _Schadenfreude_
Spend a couple of weeks mapping your stick and keyboard, setting views for max visibility, choosing yr gunsight, learning how to track a target without padlock and tweak yr stick till it's perfect...


no need to do major futzing with stick mapping or views...  simply ask someone who has a comparable stick for the necessary files.

i used to post stick, mapping and views until they stopped supporting attachments here.

tip for noobs:   be aggressive, learn the plane's envelopes, you don't really die and you'll learn that much faster.

tip for tween noob/vets:  if you want to improve your SA and dogfighting, look for smaller actions on the fringes. head behind the front line bases and interdict baddies inbound. go yourself or at most with 1 or 2 wingies. you get a lot of small actions this way and you help the base under attack gain breathing room, or get captured depending whether it's being defended or attacked.
Title: helpful newbie tips
Post by: rod367th on June 01, 2003, 03:00:02 PM
wow wtg guys tips from all should really help New players. glad to see others posting tips.
Title: helpful newbie tips
Post by: _Schadenfreude_ on June 01, 2003, 03:41:18 PM
Quote
Originally posted by Shane
no need to do major futzing with stick mapping or views...  simply ask someone who has a comparable stick for the necessary files.



hehe....tweaking yr stick and controls and seeing the diff it all makes is half the fun!!
Title: helpful newbie tips
Post by: mia389 on June 01, 2003, 04:07:54 PM
good post rod!!. Also check out sodas aircraft evalution. Tells all about the planes in AH. I dont have the link for it though, maybe someone will put up a link for it.
Title: helpful newbie tips
Post by: hazed- on June 01, 2003, 04:12:48 PM
1> If you lose half a wing on the fw190s trim your rudder and ailerons to the opersite side of the broken wing and keep the aircraft fast.

when it comes to landing try this method: As you slow down the fw190 becomes unstable but if you stay above 200 mph it flies quite easily if  little twitchy. When you come in to land try to get your speed to exactly 200 mph just as you are about to touch down.As soon as you do get to 200mph hit the landing gear and let it almost lands itself(as long as you are almost on the ground as you press g).It will groan and creek but it wont break your gear off.You also have to be generous with your rudder to help keep level as you drop the last few feet.Dont be too worried about hitting the runway.If you land on grass or look like your going to miss the tarmac just use the brake as usual to slow down before taxying back to the runway strip.

2> when in the rear gunner position on any bomber try holding full rudder to one side as you shoot at the enemy. this makes your bomber perform a rather awkward turn but it is also more difficult for the attacking fighter to hit.You then need to learn the new angle you have to shoot to lead shoot an attacking fighter whilst you turn.Its a little tricker but you will soon get used to it if you practice a little(basically if you slew one way you have to throw your shots out the other direction to compensate).When you get good at it you will find you can weave from full left rudder to full right and still shoot accurately.You wait till you see those fighters on your 6oc struggling to get a bead on you while you plaster them in hot lead :)
Btw make sure only to fire at full rudder deflection either right or left at first as this will get you used to the angles you need.If you only half heartedly use rudder the position to lead the shots will be very hard to learn.Also practice all the positions ;)


3> JOIN a SQUAD! the game can really come to life when you start to fly in groups and work together.Starting a squad or joining one is the best way to get this cooperation.Find one which plays the game your way though.Some like rules others dont :)
Title: helpful newbie tips
Post by: FlameBoy on June 01, 2003, 04:18:15 PM
Net Aces (http://www.netaces.org/)
Delta 6's Flight School (http://bluedot.worldaccessnet.com/~delta6/)
Aces High Tech Hanger (http://www.icongrp.com/~stagemon/ah/)

Try looking at some of these!
Title: helpful newbie tips
Post by: SunKing on June 01, 2003, 04:31:57 PM
Heres one that has saved me time.

Back up your settings and sightes directories. Burn them to disc or move to another drive. Incase you need to format next time you install, simple copy over with your saved directories and you save alot of time not having to re-map or setup sights again.

Do the same with your sounds dir if you have room or a cdrom burner.
Title: helpful newbie tips
Post by: Grizzly on June 01, 2003, 05:09:57 PM
Always approach planes at an angle, then try to turn into the plane where you estimate he will be... lead turn. It takes practice to get timing right.

Avoid face shots (head ons) by doing a maneuver just as you approach gun range (under 1000 yd.). Maneuvers include sissors (swerving to the sides) and barrel roll (roll plane with ailerons while pulling back on stick... corkscrew type motion).

Another head on move is to push forward on stick to drop nose. Other plane must drop nose faster to get a lead shot on you and will red out. If lucky, you may be able to pull up at last second to get belly shot as he passes over.

There are a lot of maneuvers to use while dogfighting, these must be learned. I post  the headon advice onlt because it's such a cheap way to get a kill. Don't take head on shots when you first encounter a plane. It ruins the fun and is just as likely to get you killed as the other guy.

In a flak panzer, zoom the gun sight and place your mouse pointer on the aim point. Then you can use page up to get a better view and aim with your mouse pointer.

When driving a Flak Panzer or Panzer tank use page up to raise your head above the hatch for a better view.

When shelling from a ship (big guns on cruiser), use the following commands:

W for land mode - aims at where you click on map.

E for sea mode - holds gun at azimuth and elevation relative to the ship position.

Q to turn land and sea mode off

F8 to toggle pan view and use arrow keys on number keypad to pan your view.

Examples:

Click on map where you wish to hit (such as city or place on field), press W, and fire gun.

To sweep gun fire across a base, picture path of ship cutting through the base. Click on where path approaches base. Press W to aim at this point. Then press E to hold gun in that position. Start firing gun repeatedly and you will hit base along line described by the path of the ship. Leave mouse at position clicked on and it will move along this path. When mouse pointer reaches other side of base, press W again and repeat.

To hit objects on base, click on base and use W to aim. Then press F8 to turn on pan view. Press the 8 key on number pad to lower line of sight to see base. Zoom in on base to see objects there. Fire and wait to see where your shot lands. Adjust your aim point with stick to move hit point to target. The 8, 4, 6 and 2 keys on number pad will move line of sight without affecting aim point.

When controlling a ship, never sail it directly at or away from the target (base or another ship). Always approach or depart at an angle. This will allow all your guns to aim at target, and make you harder to hit since they must keep chaging both azimuth and elevation.

Don't use PT boats next to a ship to protect it. The ships flack guns can hit much better than yours and your boat will activate the proximity fuses of the ship guns (the shells fire when close to a metal object... a plane or your boat).

When you see a Knight Spitfire defending a base you're attacking, fly slow and level past him  >=o)
Title: helpful newbie tips
Post by: acetnt on June 02, 2003, 10:45:01 AM
Just a quick question : thought NOE was below 200?
Title: helpful newbie tips
Post by: rod367th on June 02, 2003, 01:47:35 PM
Quote
Originally posted by acetnt
Just a quick question : thought NOE was below 200?







 To be honest I was told same thing  when I started , Just other day Flossy said it was 500' I said no its 200ft so did alot of other players. I had to apologize to her as 500ft is noe max alt anything under 500ft is noe. this was done test after test she was right.
Title: helpful newbie tips
Post by: ATC on June 02, 2003, 01:58:14 PM
You can always count on Flossy for accurate data.  No BS from our Lady of Aces High.  

ATC

(http://www.damned.org/images/ddemo1.gif)
Title: helpful newbie tips
Post by: singh7 on June 02, 2003, 06:31:55 PM
Thanks for the info Rod367th....

Regards
Title: helpful newbie tips
Post by: rod367th on June 04, 2003, 09:06:24 AM
Bombing 101 how to calibrate
Step by step if this doesn't work for u see me in arena.
based on using default keys U Y.

1. Fly formation bombers more bang for the buck.
For cities flying below 20k I use 500's
For hangers 1000's
For Hq 1000's
For Cv's lanc's 2000's or b17's 1000's
Some of you say you lose drones for no reason, to keep from losing drones untill your in level flight only use 45% maifold (don't use full speed until level and on course to target)


2. As Soon as your bomber leaves field and u set auto climb, Set bomb alt of target. This done by hitting F6 (bombsite) then esc to bring up map then hit U then left click with mouse on target, Then press U to turn off Calibration. In the left hand top corner u should see red letters with alt in text. Now if bombing city make sure u click on city not field, As some cities higher and lower than airfields. The reason for setting bombalt for target now, is its one less thing U have to do over enemy base or HQ.


3. when you get to about 4 to 5 miles out target line bomber up by using map. (his will get you close) once you are on line to target Put bomber in slight dive to 205mph B17 230mph lanc's if below 20k if above 25k its 175mph for 17's and 195 for lanc's. Then level off for about 30 sec's. Now your ready to calibrate.


4. Calibration hit F6 then U find a target on ground your Crosshairs r going to pass over. ( one you can see easy, You can zoom in if needed doesn't need to be target your hitting CAN be anything on ground or even a wave) when Crosshairs get over spot press Y holding Y down and using slight adjustments with JS keep Crosshairs on same spot count to 10 to 30 secs ( you can do this in 5 secs if in hurry but recommend 20 or 30)while holding Y down. Let go of y gently let go JS and press U. Congradulations you r calibrated


5. You can move plane anytime as long as you level off at calibration speed. you can make small adjustments for linning up target, If in doubt or you get Moving to rapidly message then recalibrate. there is no need to recalibrate on flipping back to base as long as you get to calibration speed. If not under attack recalibrate if you want to be safe. Secret is Speed speed speed. once you calibrate chk what speed your flying at.



6. To turn bombers fast without losing them  Your turn should be all done with rudders. once you turn Dive a little to get bomber back to level calibration speed.



7. Imagine city with Vertical & horz lines 0 1/4 1/2 3/4 1.0. This cuts city into 1/4's.


make first pass on 1/4 line droppping 1 500 on o line, 1/4 line 3/4 line and on 1. line (remember in formation your dropping really 3 500's each line) this can be done with just 3 bombs instead of 4 by hitting 0 1/2 1 line. but 4 is easier ( bombing with 1000's hit o line half line and 1 line.)

second pass you fly over 3/4 line drop bombs on same lines 0 line 1/4 line 1/2 line and 1.0 line.

This will kill city in 2 passes with bombs left over for GV hanger or ? ( or incase you miss ) We all miss sometimes but usally its 1 building at most.


For HQ bombing calibration is same but use 1000's or larger as they are not effected as much by winds. always come to HQ from east to west if u can if coming from south or north make sure you drop bombs as bombite is on middle HQ). Drop 6 1000's on white HQ building) If in text bar U see 2 gun implacements and object destoryed congrats you killed radar. I like b17's for hitting HQ best defense is b17's, And have killed entire HQ twice with b17's but mostly only get 3 dars down.





For Cv's I use b17's 6 1000' salvo of 2. I line up on cv at 8 k alt Calibrate bombsite as above (except no target alt). I lead CV by 1 full length of carrier from front of cv. I drop all 6 1000's With the salvo of 2 it puts pattern out there that turning cv can still be sunk. I've only ran into 1 great cv driver asked his name but wouldn't tell me. when that happens u may need to hit it twice.


Remember with this system what ever ur xhair is on when u drop is what bombs hit. no need to guess or drop ahead xhair.

Anyone is welcome to come as my gunner and I'll walk you thru my steps on vox. I don't care if your Rook Bishop or Knight all are welcome.



MWaydo Thank you for teaching me how to bomb. Not sure if he's still here but he taught me to bomb cities, Which inturn I've taught others alot with great sucess but some avg....



p.s. fight 163's differant than regular planes. Start shooting 163.s from 1.5 works best for us 50 163's killed and counting  And if U see mitsu upping a rocket BAIL BAIL BAIL
Title: helpful newbie tips
Post by: rod367th on June 05, 2003, 06:40:50 PM
punt
Title: helpful newbie tips
Post by: rod367th on June 06, 2003, 12:36:00 PM
Since I answered this question today 10 times here.


 to make films  ALT R  Screen shots  ALT S



 to shift gear isn tank  q w  e for engine pusk stick forward for throttle.


  /perks are earned by killing foes. If you use older plane u get more pers per kill.


 No you can't fix planes on rearm pad only refuel and arm.


 rearm pads are checked pads on fileds with little hut
Title: helpful newbie tips
Post by: Flossy on June 06, 2003, 01:32:08 PM
Quote
Originally posted by ATC
You can always count on Flossy for accurate data.  No BS from our Lady of Aces High.
LOL!  Well, I have been known to be wrong a few times....  :o  I do remember us testing the radar height in Trinity a few weeks ago, which I think was the occasion rod367th was referring to.  Some good info here, anyway - well done.  :)
Title: helpful newbie tips
Post by: rod367th on June 06, 2003, 07:15:36 PM
Ps  Rank means nothing in here except maybe for fighter rank. So ignore those who think rank means anything.
Title: helpful newbie tips
Post by: rod367th on June 08, 2003, 02:42:36 AM
In tanks you can adjust ammo fo task your planning. Take HE to kill targets but take some ap for gvs. He works real well killing m3's m8's that are running fast just hit close.


 always if possible aim for turret on tank or other vech. and if more than 1 gv in fight hit turret move to next gv then go back and give them kill shot.
Title: helpful newbie tips
Post by: rod367th on June 08, 2003, 05:07:28 AM
Troops are in m3 or lvt2   gv's  or c47 plane. troops are dropped on map room in towns. when map has no towns at ports drop troops on map room near tower (white building) troops must be 500Ft or higher when dropped from c47 most like 800ft .  Gv's must be stopped.



 Every building in town must be destoryed (except ammo bunker grey sq building would recommend you kill it until ur sure which is right building) Reason to leave ammo bunker up is , when you kill it it sends big black smoke into air, which in turn draws attention to town.




 Great rule of thumb if you deliver gv supplies or field supplies, Go into hanger when your done and set your gv or c47 back to troops.  we all have forgot this 1 time or another and dropped supplies instead of troops.




 Vehicle bases hanger doesn't need to be down, only ack needs to be down to get troops in.





BIG one  When you hear team mates say stop porking base, They are telling you not to kill targets at base( aka gas ammo hangers) what happens is guys pork base then its impossible to protect or continue attack onto next base.


  Best suggestion to learn planes get with a pilot, and go into DA try to shoot him down, If you see me in arena I will go to Dueling arena let you get on 6 and show you some moves to evade attackers, see and 367th pilot if they not busy they will go and help u learn to fly.
Title: helpful newbie tips
Post by: AKWeav on June 08, 2003, 09:09:46 AM
Quote
Just a quick question : thought NOE was below 200?


Just to add, you can be at 10K or whatever, fly within 500ft of a mountain side, and still be NOE.:)

Another newbie tip; if you're going to be JABOing, make sure to click the "ATTACK" button in the hanger. Makes a big difference on how your sortie is scored. Make sure you switch back if you take the same plane again on a fighter mission.
Title: helpful newbie tips
Post by: rod367th on June 08, 2003, 06:52:10 PM
good point akweav.

 also u can take ju88 a20 ju87 as bomber or attack. Just so u know you can fly attack against planes and never fly as fighter if you wish. Any plane you kill in attack mode perks go to fighter perks.
Title: helpful newbie tips
Post by: Arlo on June 10, 2003, 12:34:55 AM
Quote
Originally posted by TW9


Dont dive bomb cv and die regardless of if its intentional or unintentional or u will be called a gamer..

Dont die while deacking a field regardless of if its intentional or unintentional or u will be called a gamer..

Dont die while destroying strat targets at a field regardless of if its intentional or unintentional or u will be called a gamer..

If u see a goon (c47) and u have no ammo dont try to ram it to protect ur base from capture or u will be called a gamer..

If theres a spawn thats close enough to a bases town that troops will run from it dont take advantage of this or u will be called a gamer..



Dont listen to gamer-sayers.. They only want Aces High to be played 1 way and thats their way.. Enjoy the game however that may be and have respect for any other player regardless of the way they find joy in the game..

Dont worry about surviving every flight.. Learn the game 1st then everything else kind of falls into place..


Amen, brutha! Don't let the whine in the buffer be yer flight manual. :D

oh ... and ... some really good stuff in this thread.
Title: helpful newbie tips
Post by: rod367th on June 10, 2003, 11:47:52 PM
punt
Title: helpful newbie tips
Post by: Sancho on June 11, 2003, 04:15:34 AM
re-map eject to something other than 'enter'.  I like 'alt-E'.  makes it tough to bail out accidentally when typing a lot in radio. ;)
Title: helpful newbie tips
Post by: bustr on June 11, 2003, 06:37:54 PM
Ask Shane to teach you the basics for 1 vs 1 in the DA. Will be the best investment of an hour of your time towards mastering ACM ever spent.

-bustr-
Title: helpful newbie tips
Post by: rod367th on June 15, 2003, 03:56:33 PM
what
Title: helpful newbie tips
Post by: lazs2 on June 19, 2003, 02:30:50 PM
don't take acm tips from anyone who can't kill in the arena.
lazs
Title: helpful newbie tips
Post by: WOOD1 on June 19, 2003, 02:33:44 PM
Great tips for anybody, not just newbies, thanks guys.  But....when a new player shows up, hasn't read anything about the game, declines to have a trainer then gripes the whole time because no one will show him how to use map, pick a plane, start an engine, take off etc...it's irritating.  I think most of us are willing to help, but there are limits on how much help you want to give someone who isn't willing to help themselves. I don't think we're being grumpy when we finally tell the guy to shut up.

AKwoody

:cool:
Title: helpful newbie tips
Post by: bustr on June 19, 2003, 02:35:17 PM
Guess I should keep my intake shut then...I kill really good in the Arena...its just I wish I could kill good more of them than I get me killed really good.:D
Title: helpful newbie tips
Post by: bustr on June 19, 2003, 03:03:59 PM
After stumbling around myself and irritating many with the obvious dumb dhouhh questions, there could be a getting started fast A-B-C sheet for the newbiee that can clicked on from the clip  board. The simple but basics to get off the ground and going.

E - Start engine
G - Raise gear
/ - ask questions in flight.
P - go a little faster.
enter enter - go really faster again after hearing answer to silly irritating question:D
/ - ask more silly irritating questions.
F10 - save good custom views recommended during silly irritating questions to shane;)
/ - ask even more silly irritating questions.
W-W-W-W - secret technique to call attention from other newbies and interested cons to your location.:)
/ - ask more really silly irritating questions.
enter enter - O - Lesson in maybe now you have the time to read the manual while hanging around.:rolleyes:

How's this for a quick sheet format?????
Title: helpful newbie tips
Post by: Grizzly on June 19, 2003, 07:44:33 PM
Quote
Originally posted by lazs2
don't take acm tips from anyone who can't kill in the arena.
lazs


oops... sorry  =ox
Title: helpful newbie tips
Post by: rod367th on June 21, 2003, 03:45:12 PM
what
Title: helpful newbie tips
Post by: zroostr on June 21, 2003, 09:31:03 PM
I can never get anyone off my six yet I see it done all the time. I've been a victim of numerous reversals of advantage after having someone and then letting them get behind me somehow. So how do I get past this sticking point?
Title: helpful newbie tips
Post by: _Schadenfreude_ on June 22, 2003, 03:52:53 AM
Quote
Originally posted by zroostr
I can never get anyone off my six yet I see it done all the time. I've been a victim of numerous reversals of advantage after having someone and then letting them get behind me somehow. So how do I get past this sticking point?


1. Get used to flying one plane and learn it's good points.

2. Start with the P51D - http://www.casquadron.com/ACM/

3. Learn who you can out turn and who you can out run.

4. Remember that yr opponent has as much difficulty following you as you have.

5. Don't fly alone.

6. Tracking deflection shots are difficult - when breaking don't do so horizontally either climb slightly or dive slightly on the break - more importantly don't keep the same vector once he's lost sight.

7. Split S - look it up.

8. Make sure you have enough alt to SPlit S.
Title: helpful newbie tips
Post by: Grizzly on June 22, 2003, 02:53:51 PM
Quote
Originally posted by zroostr
I can never get anyone off my six yet I see it done all the time. I've been a victim of numerous reversals of advantage after having someone and then letting them get behind me somehow. So how do I get past this sticking point?


Do something the other guy can't follow.

Try to get your aircraft into a different plane than his, not an airplane type plane, but a flat surface type plane defined by the attitude of your wings. Then make a vertical move. He won't be able to follow until he rolls into the same plane as you.

If he's moving faster than you, use it against him by trying to force him to overshoot. Swerving back and forth or a barrel roll (corkscrew type maneuver) are a couple ways. But try not to give away your Energy by slowing down... you may need it after he passes. (Cutting your engine, dropping your flaps, and lowering your gear are not really a good idea.)

Try getting him into a lag situation, like rolling and pulling down into a split S or yo-yo. As in the first case, he can't follow until he has rolled into the same plane (see above) as you.

The above are all variations of the same thing, getting your aircraft out of plane so you can make a move he can't follow. Another method is use the performance differences of the two aircraft.

If you have a faster aircraft, you may be able to outrun him by going into a dive (like a zero gravity dive where you are pulling 0 Gs... would be like a dive that would make you weightless). This allows you to accelerate fast as there is less drag.

If the other plane has a tendancy to compress at high speeds, use that against him by going into a steep dive, roll 90 degrees or more and pull out. He may compress and be unable to follow.

If your plane climbs better, you can try to outclimb him. If he is close, do a spiral climb by turning as you climb so he has a hard time to get his guns to bear on you. If he isn't too close, you may be able to zoom straight up until he stalls, and then reverse down to clobber him... rope-a-dope (danger Will Robinson, you better know you can outclimb him).

If your plane turns better, or he is going too fast to turn as sharp as you, do a break turn. Drop your nose as you turn, especially if you are slow. If he tries to follow, the gain in speed works against him.

Another method could be called stealth I guess. Try to confuse him and get out of his view. Like by getting below his nose, he can't see you for a moment. Then do something to get out of plane with him (see above). He won't see that you have rolled your aircraft and not adjust for it. If you're lucky, he will lose sight on you completely, making it possible for you to saddle up on him. The closer he is when you do this, the better it works. (This is one I don't do so much as get it done to me).

Don't give him any straight on shots from behind you. If you are moving at an angle to him, he must overcompensate to get a lead shot on you (like leading a duck with a shotgun). If this angle is to the side or down, you are beneath his nose and out of sight.

Some things planes don't do very good, and to maintain pursuit, the guy behind you has to do it more than you. One interesting possibility is pushing forward on the stick. We know planes don't like this much, you red out very quickly, and the faster you are going, the quicker you lose your sight. Your pursuer will probably be faster (otherwise you can just fly away) and he will have to do the maneuver more than you to stay in pursuit, because he is in a lag situation (the less expected the move, the greater the lag). Being able to see is also something more important to him than you. So what the heck, try it, and then do an out of plane move in case he followed and can't see, or rolled and is pointing the wrong way. (I use this to avoid head ons, but you may be able to get it to work when pursued .)
Title: helpful newbie tips
Post by: zroostr on June 23, 2003, 12:17:41 AM
Nice replies. Now I have something to think about while playing.
Title: helpful newbie tips
Post by: Sabre on June 23, 2003, 01:00:55 PM
Firing over the nose at a target you're pulling lead on in a hard turn can be difficult to learn. If in a sustained turn behind your target, drop below the plane of his circle slightly.  This puts the target above and to the side of your nose where you can see him and gives you a bit more energy.  Once you've pulled lead on him and are ready to fire, a quick burst will show you how much deflection you've got.  If the bullets appear to pass just below him him, fire a longer burst as you rudder back into plane with him.  You'll loose sight of him as he drops back behind your nose, but you'll likely walk the bullet stream right into him.  Rudder back the opposite way to check results and regain the angles you'll loose when you walked the bullets into him (if he's still alive).  Practice this off-line with the drones.
Title: helpful newbie tips
Post by: Sharky on June 23, 2003, 02:34:35 PM
Speed is life...........Altitude is insurance.

Sharky
Title: helpful newbie tips
Post by: Rude on June 23, 2003, 03:34:24 PM
What an understatement....go to the DA.

Shane, Drex, WldThing and Urchin have all given their time to me in the DA. I used to fly from only an advantage and on my terms, yet I lacked(and sadly to some extent still do) the skills to handle a good pilot in a 1v1. Getting kills is easy, earning them is an entirely different gig.

Thanks to their help, the light finally came on the other night and I saw some improvement. This from a guy who has been flying these silly sims online for 10 years:)

The DA is where you will accelerate the learning curve...just remember, Shane likes to talk some smack, but is a good guy:)

The MA is the place to get your SA on....learn to be aware of where the field or fight is relevant to incoming bandits from another field, where or if you have help from other countrymen and finally a heading for egress if you screw up and get ina fix. Check your views often.

Keep your E if at all possible and knife fight only if you have some distance from other bandits(that is if you care about survival). Be agressive....this along with good SA will bring some big grins.

Choose your own flying style which yeilds enjoyment for you...ignore those who tell you how your supposed to fly, unless of course, they are paying your bill.

The AH community can be a strange place, still, this community if full of good people who will help you if they can.

Good thread Rod:)
Title: Your films on our website.
Post by: MwDOODY on June 24, 2003, 11:59:42 PM
recently someone reading this thread sent an email stating that their films were on most-wanted.org and they were not recognized for them. You requested that you either get credit, or linked, or removed.

only PD films are allowed on Most-wanted.org. since our site gets 35 thousand hits per month, I would highly recommend you do 1 one the following:

release your films to PD and enjoy 35,000 potiential hits through the link from our site

or

email doody@most-wanted.org and tell him what films you are talking about so they can be removed
 
or

2: make a nice looking logo, or some identifying banner (64X64-128X96) so your films can be identified.

-=because your films are not PD, YOUR banner WILL NOT be linked. =-

I would be happy to correct this oversite and remove your films if u can identify them for me.

p.s.

Someone shoot down rod for me.

 rod
Title: helpful newbie tips
Post by: rod367th on July 02, 2003, 10:47:26 AM
punt sktrhwk
Title: helpful newbie tips
Post by: rod367th on August 08, 2003, 07:29:45 PM
punt
Title: helpful newbie tips
Post by: Devourer on August 09, 2003, 02:40:44 AM
Check your six constantly.
Avoid getting tunnel vision.
Get to know the strengths/weaknesses of the planes you fly/fly against.

PRACTICE

Dont do the same maneuvers repetedly. Improvise. Doesnt allways work, but can catch the enemy by surprise.
Title: helpful newbie tips
Post by: Ike 2K# on August 09, 2003, 02:59:20 AM
can anyone define "PUNT" for me pls? im not an internet newb but i just dont know what that word means :)
Title: helpful newbie tips
Post by: rod367th on August 09, 2003, 12:26:30 PM
punt is to move a message back to top of boards. was asked how to bomb and other things from newbies so punted message
Title: punt
Post by: rod367th on February 17, 2004, 11:10:42 AM
punt oh well just moving on up to the eastside.
Title: helpful newbie tips
Post by: killnu on February 17, 2004, 10:02:58 PM
awesome post:}
~S~
Title: helpful newbie tips
Post by: Morpheus on February 18, 2004, 12:29:22 AM
Great tips guys. Thanks for starting this Rod. There really isnt anything that hasn't been coverd so far but I'll add/stress one thing, or two...

If you want to learn fighters, die, die alot and make alot of mistakes. Ask questions, know what it was that got you killed(your mistake) Seek help from the better pilots around you within the game who are willing to help. Lastly, Pay attention to what your plane is telling you. They all react differently, and turn better at different speeds and in different directions. Like shane said, push it to the limit and them keep pushing it, its the only way you will know how far you can go...


Thanks again guys... Nice to see this kind of stuff going on

Title: helpful newbie tips
Post by: Ecke-109- on February 18, 2004, 06:00:20 AM
For those who are willing to read:
http://www.beverley92.karoo.net/stkeaw.pdf (http://www.beverley92.karoo.net/stkeaw.pdf)

Ecke
Title: helpful newbie tips
Post by: Blammo on February 18, 2004, 09:19:59 AM
Although I am new, I have a few suggestions:

1) Listen!  There is a lot of valuable advice given here and in game.  Don't blow it off just because it doesn't make sense to you.

2)  Don't up from a capped field.  Yes, you will be the hero is you up and kill all the bad guys, but more that likely you will just killed and not learn anything in the process.  Besides, it is just giving the badguys a "free" kill.

3)  When in transit, scan all your views constantly.  It can be difficult at first (especially if you are knew to virtual flying), but it will save your bacon more times than not.

4)  When you can, wing with someone.  They don't have to be a veteran.  There is certain truth to the axiom "safety in numbers"

5)  Altitude, Airspeed and Options (AAO):  Don't run out of all three at the same time.  Sounds like a quip, but if you always maintain at least two of these, you will generally live land you aircraft.

6)  Avoid furballs.  While they can be fun, it can drive you very quickly into sensory overload.  At that point you are no longer very useful and ever second the odds mount against you.  A better option is to fly just outside of the 6.0K range of a furball and look for bandits coming out of the fight.  The will like be lacking two or more of AAO (see 5), will be running/evading and less likely to see you, will be bingo ammo/fuel/guts or will be damaged.

7)  Don't dive to the deck unless you have no other option (refer to 5 again).

8)  If you have someone on your six and cannot shake them, so do whatever you can at that point (short of stall).  Skid, make uncoordinated maneuvers, pitch up, pitch down, jink...whatever.  In this situation it is no time to try "sweet" flying.  Nice, sweet, textbook turns, while pretty, will just get you killed.  I can tell you from my own experience that, unless that pilot on my six was very good, it has saved my hide everytime I found myself in that position.

9)  Fight with more than you guns.  Your whole aircraft is a weapon.  I know of one pilot that gets about half of his kills by flying people into the ground.  Yes, the business end is the direction the barrels are pointing, but your aircraft is lethal just by its presence.  Be agressive!

10)  Turn to face the attack.  That doesn't mean you have to climb up to them, but whatever they do, keep trying to point your guns in their direction.  Was a bandit is inbound and within the 6.0K range, it is not time then to turn your tail toward them.

I hope these are helpful.  They are rules that have helped me.
Title: helpful newbie tips
Post by: rod367th on February 20, 2004, 08:37:15 AM
4th down
Title: helpful newbie tips
Post by: rpm on February 20, 2004, 11:26:56 AM
I heard this in an old WWII training film... "Pretend your head is on a swivel. Keep looking side to side, above and below you. You may get a sore neck, but you will be alive to complain about it."

When you hear guys complaining about "No Check 6 Calls", these are the lazy ones without a sore neck that just got killed by an NME sneaking up from behind. Never depend on someone else to watch your back. Even tho you have plenty of friendlies near, they may not see the Bandit or you.
Title: helpful newbie tips
Post by: rod367th on October 23, 2004, 11:13:47 PM
punt
Title: helpful newbie tips
Post by: JB73 on October 24, 2004, 03:10:32 AM
Quote
Originally posted by TW9
hehe found em.. just so happens JB73 just recently posted a link to the original maker of the films website..



Lemsko's ACM Film Clips (http://www.lemsko.de/3d/ACM/bacm.html)
hehehe