Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Chairboy on June 01, 2003, 07:01:24 PM
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Hi all,
I just started playing Planetscape, and they have a really interesting way of dealing with people who mess with teammates.
Whenever you shoot or otherwise injure a teammate, you are given "Grief points" (as in, you are a griefer). The damage still applies to the teammate. If you get enough grief points, your character starts getting crippled in different ways. For instance, they can only go at 10% full speed or are prevented from driving vehicles, etc.
The grief points wear off after time, so if you only occasionally mess up, you'll never hit the threshold and will never have problems. If, on the other hand, you are a flaming jerk, you'll very quickly find yourself unable to play for some time. ...and since you'll be moving so slowly, you'll probably lose patience and log off until your grief points have gone down.
Pros:
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- It does not penalize the occasional mistake
- You can maintain realistic friendly fire without jerks ruining it
- The penalties for griefers actively stop them from continuing (eg, it's not just some negative number)
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Cons:
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The two week free trial means you can create an account just to be a jerk with...
I think I much prefer killshooter.
Hooligan
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theres a good idea.
Grief points accumulate and start to take away planes you can fly.
Eventually, say, someoeone that shoots down 6 friendlies, will only be able to spawn a 202 or spit1/hurri1.
8 planes and they can only spawn goons :D
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How about kill shooter just kills your guns until you land and reup. Solves the problem and stops you from being killed when someone dives in front of you in the middle of a fight. You then have a chance to disengage and try to land instead of being killed. Instead of killshooter - disable shooter. May not be perfect but seems better than what we have. My two cents.
Phantom4
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What if you ping a friendly 600yds ahead while trying to shoot down an enemy 300yds ahead? Now, not only will you have to RTB but the friendly will die as well.
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no - still no damage to the shootee (as presently) just kill guns of shooter. RTB is better than DEAD.
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People who complain about killshooter makes the rest of us glad it is in place.:p If u think about it.
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Originally posted by Phantom4-Mag33
How about kill shooter just kills your guns until you land and reup. Solves the problem and stops you from being killed when someone dives in front of you in the middle of a fight. You then have a chance to disengage and try to land instead of being killed. Instead of killshooter - disable shooter. May not be perfect but seems better than what we have. My two cents.
Phantom4
No, because if u shoot down a friendly ther is 1 less plane to deal with. The nme wont know if you have guns or not. If you lesson the penalty for beligerant sprying, there will be more beligerant spraying.
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I don't find any problems with the kill shooter.
I've been both the perpatrator and the victom of few instances, and for every KS instance noone else can be blamed but those who were involved with it.
There's no such situation as an 'unavoidable KS' - multiple attackers with communication problems and unorganized attack patterns always have a KS risk at hand, and that's a pure fact.
Somebody shoots over your shoulders - either you're the jerk who jumped in in front of his guns, or he's the jerk who latches behind you and tries to steal your kill.
You shoot over somone's shoulder - either you're the jerk who shoots over someone else's shoulder to shoot at a target he has already aquired, or he's the jerk who jumped into your path.
In any case, two or more ppl involved were target fixated - it's all part of SA. SA is an awareness to your environment including the status of friendly aircraft and their positions.
Simply put, ppl who get involved in a KS had poor SA - pure and simple.
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i like the "points" you get when you shoot a friendly...athough it sure is a frustrating way to end a flight. but boy, makes for some quick pucker action when someone pulls into view from under your nose!
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I think this is a great idea. Add it to the kill shooter penalty. your dead and you can only spawn resuply goons for 10 sortis. Or maybe dar is gone for you for 2 hours.
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Just as easily as player like to suicide. They would love to be the King of Grief. I don't think it would work. Need something sudden and swift. Killshooter is just that.
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The killshooter in general is an ok solution to a problem.
I strongly disagree with Kweasa statement.
You could also be the "jerk" trying to shoot a bogey off a team mate. If everyone is close and manuevering this can be hard to do without putting rounds into the friendly. Even if there is active communication.
So I guess the best choice wait for the bogey to make his kill, then you can safely engage without worrying about the other guy.
I also like the guy that won't waive off straffing town buildings when you announce that you are going to put bombs onto it.
In AW the solution was to declare you a "persona non-grata" if you made 2 friendly kills in a 24-hour period. This state lasts 24-hours if I recall. You just don't have any ammo when you replane unless you change countries.
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Dying to own fire from killshooter happens too quick, make a fractional KS lethality multiplier.
Persona non grata is always too late.
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Originally posted by moot
Dying to own fire from killshooter happens too quick, make a fractional KS lethality multiplier.
Persona non grata is always too late.
Ya..I think that the actual damage should be reflected on ot your own plane, (if it isnt already)
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what server are you on....
I play on Konried..... as DoctorYo...
Fun game if they could only control the lag during those 200 vs 200 fights for one base.....
basic 50 vs 50 (normal fights dont exceed this..) runs pretty good though...
My Outfit has some 100+ members pretty neat to be trying to take a base and our outfit has the ability to call in air and ground support... Bunch of reavers and tanks roll in.. Maul them.. and then let the Light Infantry (me and squad.) mop up whats left....
we normally run at 4-6 (40-60 members) squads every night including our dreaded armor air squad...
And the game is called Planetside... not Planetscape...
:)
DoctorYo
ps: hence my limited AH time... slobs united rejoice...
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Killshooter in general is the ideal(And only grief-free) method for friendly fire in any online game.
The implementation in AH leaves something to be desired though. No matter where you hit a friendly, that shot is applied to one point on your plane(the tail i believe, which oddly enough is the weakest part of most fighters) When you hit a friendly, the damage should be mapped to the same(or a random similar) component. Hit the left wing, your plane gets hit in the left wing, hit the second engine on a friend, but your plane only has one engine, you get hit in the engine.
The effective lethality of killshooter is way too high.