Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mighty1 on January 15, 2001, 09:42:00 AM

Title: Kill score for Fleet
Post by: Mighty1 on January 15, 2001, 09:42:00 AM
Why can't we have it when you kill a ship you get credit for killing everyone that is manning a gun?

As it is now you don't have to worry about getting killed so you can spend your whole day shooting from a destroyer.

I think if all 6(or how many it has) guns are manned on the destroyer and you kill it you should get credit for all 6 kills with assist for anyone that hurt it and is still alive.
Title: Kill score for Fleet
Post by: Ripsnort on January 15, 2001, 10:07:00 AM
I agree.
Title: Kill score for Fleet
Post by: Wlfgng on January 15, 2001, 11:37:00 AM
agreed!
Title: Kill score for Fleet
Post by: eskimo on January 15, 2001, 02:48:00 PM
Sounds good to me.

You also only get 1 perk point for sinking a CV!  (and dying)

You get more points for strafing ack or shooting down a plane... strange.

eskimo
Title: Kill score for Fleet
Post by: NUTTZ on January 15, 2001, 03:11:00 PM
Because , If you sink the CV, doesn't mean you kill all it's men.
Sheep do act as a floatation device. And one one the first things we ROOKS do is teach our sheep the Sheepstroke, and the breaststroke (for energy conservation) when we sink too far from land. Further more, if we swim to a remote island , we'll... (whispering).. the sheep make fine good viddles. But i agree, there should be alittle more given to the sinker of a CV.\

NUTTZ
Title: Kill score for Fleet
Post by: Ghosth on January 15, 2001, 06:30:00 PM
Agreed mighty.

I also think that the fleet shouldn't respawn when the CV sinks. Should be tied to loseing more than half of the fleet or something similar.