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General Forums => Aces High General Discussion => Topic started by: muckmaw on June 03, 2003, 02:05:35 PM

Title: Suicide Field Porker Solution?
Post by: muckmaw on June 03, 2003, 02:05:35 PM
Perhaps this has been put forth already. If so, I apologize.

The main gripe these days for the furball group is the Suicide Jabo porking fuel.

Believe it or not, many Strat guys are on the same side of the fence with the Furballers.

Here's a thought. Not sure if it will work or how hard it would be to impliment.

Why not double the number of AA batteries at all fields? Perhaps tweak their accuracy s a game concession?

It would keep the low level Jabos off the fields, and make it almost impossible for one fighter to take out the entire fuel supply.

Also, double the number of fuel dumps at every field, but leave their hardness alone.

The way I see it, the porking of a fields fuel will require more planes and more effort. They will have to bomber from a higher altitude, to survive the ack. If they do not care to survive, chances are the ack guns will wipe them out before they make their bomb run. It will certainly take them out before they make the second pass.

This may also lead to a resurgence in Level Bombing on a tactical scale.
Title: Suicide Field Porker Solution?
Post by: najdorf on June 03, 2003, 02:21:20 PM
I'm not sure about increasing the number of ack guns, but I'm with you on either increasing the number of fuel dumps or making them more difficult to destroy.

I think something else that would encourage people to take level bombers at realistic altitudes is to make some kind of adjustment to the difficulty of hitting anything with a 20K bomber.  It's so much easier to hit something by doing a suicide jabo or a suicide low level b17 run.  So, in this situation, you have a gameplay aspect{level bombing accuracy} that encourages dweebish behavior.
Title: Suicide Field Porker Solution?
Post by: lazs2 on June 03, 2003, 02:21:58 PM
I have no problem with strengthened ack.

I would prefer that bombs over 100lbs be perked for jabo.  the amount could be easily adjusted to end suicide dweebs.   If they have no effect they will stop.  When they can't get their attention fix esily they find another way.  
lazs
Title: Suicide Field Porker Solution?
Post by: muckmaw on June 03, 2003, 02:26:14 PM
I'd rather not touch the toughness of the fuel dump. I mean, after all, it's supposed to be high octane aciation fuel!

Perking all bombs for JABO's ONLY would work but think about how many perks we're got stored up.

We've done this one before too.

Surive, keep the perks and earn more for the tgts you hit.

Die and lose the perks.

The only problem lies in those that die when they get shot down during the furball that may ensue, after the bomb drop. You'd need some kind of timer, like HT said way back. Die within 30 seconds of ord. drop, lose the perks. Survive the 30 seconds, keep em.

If you're trying to live and you don't and lose the perks, TS. You should not ave made the mistake that got you killed.
Title: Suicide Field Porker Solution?
Post by: Dead Man Flying on June 03, 2003, 02:28:14 PM
I don't like the idea of extra or more powerful ack, as this merely rewards running and hiding in ack rather than fighting.  However, I think the idea of greatly increasing the number of fuel dumps at each field is an excellent one.  Doing so probably would not eliminate suicide bombing, but it would reduce the ease with which a single dedicated suicide attacker could dictate field conditions.  It might also make other targets such as fighter hangars more attractive.

-- Todd/Leviathn
Title: Fine tuning...
Post by: rshubert on June 03, 2003, 02:45:17 PM
You fellows will have the game fine tuned to eliminate strat play before this is over.  That may be some posters' entire purpose.  "For the good of the AH community."

I keep hearing "Strat play is ok BUT", and I think of politicians trying to take away my gun rights "for the good of society".  No, thanks.  I like it the way it is.
Title: Suicide Field Porker Solution?
Post by: SlapShot on June 03, 2003, 02:46:18 PM
I would not like to see more AI ack added, but more mannable acks added and spread out all over the place.

That would put the responsibilty in the hands of the people at the base to man the guns and defend it, but it at least give them the ability to defend against a surprise-vulch-NOE mission or a large JABO mission. When we bring in an NOE mission, my Blacksheep squad can deack a large field in less than 20 seconds, if not quicker.

I would also like to see more fuel depots and the hardness of the fuel depots jacked up a bit too. Muck ... yes its aviation fuel, but if I were running a WWII airfield operation, they wouldn't left out in the open as we see it now.

If you want to take out ALL of a fields fuel, it should be at least as hard as it is to take out all the Fighter Hangers.
Title: Suicide Field Porker Solution?
Post by: muckmaw on June 03, 2003, 03:12:15 PM
You guys can say what you want about Lazs, but at least he comes to the table with an idea. If he does not like what a person comes up with, he says so, and then gives his idea.

I appreciate the criticism, but the "eyerolling" thing is getting old.

Whats your idea, TW9?

Strat guys are missing the point here. You fail to see that Suicide Fuel porkers are runing the game for both Furballers AND Strat.

What the hell do we need B-17's for when a JABO can do the job faster and more accurately?

Strat is about realism to some extent. Would a lone JABO incapacitate an entire field in WWII?

Right now there are 2 roles for a pilot in AH. You can fly Fighters and Dogfight, or you can fly Jabos and move mud. Both are fun, but what I'm trying to do is put heavy bombing back in the equation.

We could and will bomb strat targets, but that's all but useless if these targets are so easily repaired, which they are.

What I want to do is make the JABO role a challenge for those seeking to survive, and a waste of time for those looking to suicide.

In a perfect world, in my view, the Jabo runs would be a tactical raid, used at the airfield level to help with field capture. The raid would need to be executed by a group. The mission would be planned out, and the task would be a challenge. The Medium bombers would be used in this regard as well, and the heavies would be for Strategic bombing that served a purpose.

We've got all these damn planes in the game and I can count the ones that get the most use on 2 hands.

Remember how bad some people wanted the Stuka? How many organized Stuka raids have you seen on a field? I've yet to see one.

If I hear the air raid siren go off, I can predict what planes are coming in....because it's always the same 5 types!

Look, all I want is a little variety, a little realism, and a little strategic planning. Am I asking too much?
Title: Re: Fine tuning...
Post by: muckmaw on June 03, 2003, 03:14:07 PM
Quote
Originally posted by rshubert
You fellows will have the game fine tuned to eliminate strat play before this is over.  That may be some posters' entire purpose.  "For the good of the AH community."

I keep hearing "Strat play is ok BUT", and I think of politicians trying to take away my gun rights "for the good of society".  No, thanks.  I like it the way it is.


Shub-

I'm not trying to eliminate strat. You obviously don't know my play style, but I'm one of the most ardent supports of strategic play.

What I'm trying to do is put more strat into the game, not less.

Read  my above post.
Title: Suicide Field Porker Solution?
Post by: najdorf on June 03, 2003, 03:27:55 PM
Muck, I agree with what you're saying, but until the difficulty of hitting anything in the heavy bombers is reduced, your going to see primarily suicide jabo's.  No one wants to take the time to up a group of slow moving heavies, get them to the appropriate alt and then have it all for naught because of the difficulty calibrating.

Most will give it a try a few times and then say screw it and up a P-47 with rochets and bombs.
Title: Suicide Field Porker Solution?
Post by: humble on June 03, 2003, 03:34:39 PM
I think the real problem is simply lack of a quality defensive effort. All but the best JABO guys are pretty easy to kill before they get to the field if you have a CAP up. As for a single Jabo, it takes at least 2 if not 3 passes on a small field and more on the larger ones. What you could do is alter the ratio of loss...make it harder to lose more than 50% fuel load...or make regeneration faster if you only lose 1/4 or 1/2 of the cells. The only way a single attacker can "stem the tide" is to damage the fuel cells...sounds to me like you want to tilt the table more toward the gangbanger (guy with the most #'s) wins. Biggest issue I have is some kind of a restrictedplane set if you start to lose fighter and/or bomber hangers...ex no la-7, nikki, spitIX if you lose a fighter hanger. For now it's all or nothing. So I'll go pork a fuel cell since I cant make a diff taking out anything else...as for the suicide runs...i hate those guys but dont know how you can stop it.
Title: Suicide Field Porker Solution?
Post by: Shane on June 03, 2003, 03:36:06 PM
i think all bombers should be perked 500 points (with a lump sum of perk points, no categorized) and all jabo eggs at 10-25-50-100-150 perkies progressively by size until a person gets 2,500 fighter kills, at which point costs revert to as they are now.
Title: Suicide Field Porker Solution?
Post by: captg on June 03, 2003, 03:36:18 PM
I am a big strat player...nothing better than flying over a field with my squaddie and taking out all the fighter hangers in one pass...downside...they are repaired before we land.  Makes it pretty useless.  We stopped bombing fhs long ago...we only hit fuel, ammo, and barracks now.  That takes longer to repair and seems to make a difference.

CaptG
"Goodfellow Boys"
Title: Suicide Field Porker Solution?
Post by: MWHUN on June 03, 2003, 04:01:48 PM
With the object of the game being field captures and “resets” the jabo pilot will continue to thrive.  

When AW went to the filed capture mode we had the exact same problems—how do you stop the porker?

The only solution that I have actually seen work was when (in AW) there was a small set of “capturable” neutral bases while the vast majority of the bases were not capturable and in some cases un-porkable.

With the emphasis not on land grab the game provided great furballs and fringe fights.  The strat guys could on the other hand concentrate on capturing the neutral bases that were constantly changing hands.  So everyone got to play his or her own version of the game…

AH has already eliminated the auto-rotation of maps-so a map with limited Neutral filed could be implemented and rotated on a weekly basis.  Also if there is a giant up-roar about reset perks you could change the system where every week you are awarded “perk” points for lets say 6 hours of flight time…

My 2 cents.
Title: Suicide Field Porker Solution?
Post by: lazs2 on June 03, 2003, 04:53:29 PM
muck... maybe if we had a bunch of quad fifty mounts that were all mannable... high alt fluffs would be unaffected but guys would get good at the quads and actually look forward to a raid of suicide tiffies, 38's or 51d's.

Make it suicide for planes to get too low around  intact fields.   I sorta agree with leviathn that it would allow guys to hide in the ack but... so what?   we don't have to go in after em.   Fluffs dropping bombs from high alt would take out a lot of random targets... some of em would be the mannable aa..   You would allmost need fluffs to "soften up" a field.
lazs
Title: Suicide Field Porker Solution?
Post by: muckmaw on June 03, 2003, 04:55:58 PM
Quote
Originally posted by najdorf
Muck, I agree with what you're saying, but until the difficulty of hitting anything in the heavy bombers is reduced, your going to see primarily suicide jabo's.  No one wants to take the time to up a group of slow moving heavies, get them to the appropriate alt and then have it all for naught because of the difficulty calibrating.

Most will give it a try a few times and then say screw it and up a P-47 with rochets and bombs.


Naj-

I am not trying to belittle you or your skill, so please take what I say at face value.

It's not that hard. There are many tips and tricks one can employ to make the calibration very easy. Sure, above the wind layer is tougher, but I swear to you, I can hit a fighter hangar from 30,000 feet, 8 out of 10 times. At 15,000 feet, any member of my squad can hit a turning CV 8 outta 10.

You need patience. You need to plan your route, and know your target layout. It's more thinking than doing. The key is patience. If you don't have it, or lack the time, fly a fighter or a Jabo.

If you'd like some help, I'll be happy to share whatever I know with you. All you need to do is ask.....and be a knight.;)
Title: Suicide Field Porker Solution?
Post by: muckmaw on June 03, 2003, 05:00:43 PM
Quote
Originally posted by lazs2
muck... maybe if we had a bunch of quad fifty mounts that were all mannable... high alt fluffs would be unaffected but guys would get good at the quads and actually look forward to a raid of suicide tiffies, 38's or 51d's.

Make it suicide for planes to get too low around  intact fields.   I sorta agree with leviathn that it would allow guys to hide in the ack but... so what?   we don't have to go in after em.   Fluffs dropping bombs from high alt would take out a lot of random targets... some of em would be the mannable aa..   You would allmost need fluffs to "soften up" a field.
lazs


I agree, except for the use of the word "Fluff"

Using heavies to pepper a target field is fine. That's why I said, more Ack. Low alt raids should have a lower success rate than they do now.

Though we are very different in gameplay, I think we both crave a challenge. We just have different ideas on what a challenge is.
Title: Suicide Field Porker Solution?
Post by: Tumor on June 03, 2003, 05:05:57 PM
I'm in the middle of the Strat-Furballer argument because both are tons of fun.  

The question should be asked (sorry if I missed it) but WHO is doing all the suicide JABO runs?  And.. is it always suicide runs or just some JABO guy getting whacked by ack on the way through.

I really have no idea, but a real minority of AH players attend this BB.  Do the suicide dorks even KNOW what they are doing and the prevailing attitude towards it (is it a prevailing attitude?), do they care?  Would they leave if HTC implemented fixes?  And the real important question, Does HTC care?
Title: Suicide Field Porker Solution?
Post by: Ack-Ack on June 03, 2003, 05:50:22 PM
Quote
Originally posted by captg
I am a big strat player...nothing better than flying over a field with my squaddie and taking out all the fighter hangers in one pass...downside...they are repaired before we land.  Makes it pretty useless.  We stopped bombing fhs long ago...we only hit fuel, ammo, and barracks now.  That takes longer to repair and seems to make a difference.

CaptG
"Goodfellow Boys"



Which is why supplies should have more of an effect on cutting down the repair time than it does now.  I'm not talking about the drone supplies that come in by road convoy, train or barges but player flown supplies.  Increase the amount of time the supplies take off the repair time if players fly in the supplies.  No more 45 minute wait until barracks or fuel/ammo respawns that way.


Ack-Ack
Title: Suicide Field Porker Solution?
Post by: OIO on June 03, 2003, 06:31:05 PM
more ack is not a solution, the suicide planes will keep coming.


Just look at the fleets. Their MASSIVE ack umbrella and people still go divin' on em.
Title: Suicide Field Porker Solution?
Post by: Boozer on June 03, 2003, 07:31:48 PM
Agreed, making the field targets harder/more defended will only result in 30 suicide dweebs instead of the current 15. It will make the problem that much worse. We've already seen it when stuff was hardened the first time and caused this issue.

  There's only 1 answer, remove the incentive, no perks for reset. That stops desire for field rushes and field capture becomes secondary.

  Q: "But Booz!" you say, "what will we do? whats our purpose?"

   A: learn to fly.
Title: Suicide Field Porker Solution?
Post by: muckmaw on June 03, 2003, 08:11:54 PM
Quote
Originally posted by Boozer
Agreed, making the field targets harder/more defended will only result in 30 suicide dweebs instead of the current 15. It will make the problem that much worse. We've already seen it when stuff was hardened the first time and caused this issue.

  There's only 1 answer, remove the incentive, no perks for reset. That stops desire for field rushes and field capture becomes secondary.

  Q: "But Booz!" you say, "what will we do? whats our purpose?"

   A: learn to fly.


I respectfully disagree, Boozer.

I fly for strat and base capture, and could care less about the perks. I don't think I've ever gotten the 25 measly perks for a reset, and yet I still strive for the reset, as that is my goal in AH.

taking the perks away would not pahse me in the least.
Title: Suicide Field Porker Solution?
Post by: Pei on June 03, 2003, 09:33:49 PM
Why just not make it so that crashing into ground objects and vehicles does damage only to the aircraft (and any ordnance does not detonate). Problem solved.
Title: Suicide Field Porker Solution?
Post by: sling322 on June 03, 2003, 10:17:43 PM
Quote
Originally posted by najdorf
Muck, I agree with what you're saying, but until the difficulty of hitting anything in the heavy bombers is reduced, your going to see primarily suicide jabo's.  No one wants to take the time to up a group of slow moving heavies, get them to the appropriate alt and then have it all for naught because of the difficulty calibrating.

Most will give it a try a few times and then say screw it and up a P-47 with rochets and bombs.


Appropriate alt?!?!  What is that?  I have spent a good part of my time the last 2 days defending bases against wave after wave of buff formations coming in at 500 feet.  Is this appropriate alt?

It doesnt matter what you say or do to try to solve the problem, folks are going to twist it around and find some gamey dweebish tactic to beat the system.  

Dont get me wrong....killing buffs over and over at under 1000 feet is good for my k/d ratio but it definitely isnt what I would consider "fun".  Of course I could just ignore 'em....but if I do that then pretty soon the field I am flying from has no more fuel or no hangars.

How about some code that makes bombs from heavies have to travel like 10k in alt for them to be hot?
Title: Suicide Field Porker Solution?
Post by: beet1e on June 04, 2003, 03:36:05 AM
I like slapshot's idea of having more mannable ack, and locating it close to sensitive areas that need to be defended - fuel. I don't think more AI ack is the answer because then it will make targets so difficult to reach that they might as well not be there. (Sneak attacks would not be viable, and we'd back to the old numerical supremacy smashdown) It would be interesting to see if the jabo porkers still bother to turn up, if a more effective defence against them is possible.

Lazs, not wanting to turn this into a "tea or coffee" debate, but I really don't like the idea of perked bombs. If you did jabo missions yourself, you would understand how difficult it is to get to the target with sufficient alt. This is especially true in Euro hours. (Numbers were 82 at 10am, 137 at 5pm - local times) In a heavily loaded P47 for example, you are a sitting duck if spotted by the LA7 cherrypicker, and that's one of the problems about having fields closer together. If we're going to perk bombs because we do not like the dweebish way in which they are sometimes deployed, then we must also perk LA7 ammo because of all the dweebish vulching. Most people would agree that selective perking would be unworkable. My point is that we have to have a better reason to perk weaponry, other than the fact that we "don't like" the effect it can have.
Title: Suicide Field Porker Solution?
Post by: lazs2 on June 04, 2003, 08:32:45 AM
manable ack would be different from the fleet ack.. if you had a lot of quad fifties at fields I gurentee that people would man em and with the quads it would be very dificult to cause damage with a suicide dive or... by taking 3 51's up and porking fuel at a couple of undefended bases... guys would check the flashing field and man the fifties... you can bet on it.

beetle... why should a person be able to take the very best ordinance up without earning it and then abuse the privilage by commiting suicide with it?   If we, fighter pilots, want the best planes we have to "earn" em..  if we suicide with em then we probly will run out of perkies and not be able to fly em.   Same with bombs.   the bomb point perk value could easily be adjusted and start very low.
lazs
Title: Suicide Field Porker Solution?
Post by: beet1e on June 04, 2003, 09:14:46 AM
Quote
Originally posted by lazs2
beetle... why should a person be able to take the very best ordinance up without earning it and then abuse the privilage by commiting suicide with it?   If we, fighter pilots, want the best planes we have to "earn" em..  if we suicide with em then we probly will run out of perkies and not be able to fly em.   Same with bombs.   the bomb point perk value could easily be adjusted and start very low.
lazs
Well in that case, why should we allow newbies to take off in LA7s to go to a nearby field to vulch?

Sorry to answer a question with a question, but you get my drift. And most people will see how unworkable and unfair a bomb perk system would become, notwithstanding the fact that it would be impossible to earn the necessary perk points in the first place. The whole thing would be a big can of worms, Lazs. Best leave the lid on it.
Title: Suicide Field Porker Solution?
Post by: SlapShot on June 04, 2003, 09:34:35 AM
"Well in that case, why should we allow newbies to take off in LA7s to go to a nearby field to vulch?

Because they are newbies and will get clubbed like baby seals in an La-7.

Beet1e, you need to leave the"perk the La-7" theme out of your responses, it does not do them justice ... it taints them.
Title: Suicide Field Porker Solution?
Post by: beet1e on June 04, 2003, 10:03:37 AM
Quote
Originally posted by SlapShot
Beet1e, you need to leave the"perk the La-7" theme out of your responses, it does not do them justice ... it taints them.
Slap - you misunderstand. But in so doing, you make my point perfectly: It would be quite absurd to perk LA7 ammo, just as it would be quite absurd to perk jabo bombs.
Title: Suicide Field Porker Solution?
Post by: MadBirdCZ on June 04, 2003, 11:30:28 AM
Dragging into ack - so why not make the automatic ack kill anything it hits... Including friendly planes? :D  I guess it would learn those ack draggers not to fly directly to their own ack.... Plus make the ack code so it does not fire when the view is obstructed not only by terrain but also friendly plane for longer than some "decission" period of time....

After this is introduced, I will not have problem with automatic ack and ack huggers.... Also (as requested so many times in past) tracers for the manual ack!!

But I guess none of the above will happen... Well at least not until AH2 is out I guess....
Title: Suicide Field Porker Solution?
Post by: lazs2 on June 05, 2003, 09:01:30 AM
beetle... the newbie can pick an la7 but... he can't get any of the other perked rides.  He will earn little or not perks in the lala and "never" get to fly the perked planes...

As a comparisson.. the lala is free as would be 100 lb bombs... the lala can't really ruin anyones fun except the guy he fights and if he is a newbie the lala will just get him killed..  the bombs on the other hand are a huge stupid mallet weilded by the newbie.. it takes no skill to have a large effect on the other players..  If he can't survive a "missun" with 100lb bombs then why bother to give him 1000 lb ones ??

Maybe if he had to earn em he wouldn't be so dweeby with em... if he wanted to be dweeby with em... well... so be it... he earned em.  At least the arena wouldn't be inundated with these guys like it is now.
lazs
Title: Suicide Field Porker Solution?
Post by: gofaster on June 05, 2003, 09:04:09 AM
Auto ack is ok as is - weak enough that pilots can't hide in it but strong enough to discourage a 2nd bomb pass - but need to strengthen the manned ack emplacements to discourage the 1-pass wonder bombers by forcing them to stay at least 2.something distance away.
Title: Suicide Field Porker Solution?
Post by: beet1e on June 05, 2003, 10:22:00 AM
Lazs,

Not all newbies fly the lala, and not all lala pilots are dweebs. And for me, the pork-n-auger guys are only one factor which spoils the arena. The horderollering and steamroller are worse. But they have resorted to their tactics because they realise that stealth does not pay dividends in this game. Bardar, flashing map, and "base under attack" have seen to that.
Title: Suicide Field Porker Solution?
Post by: DrDea on June 05, 2003, 10:39:24 AM
This comversation comes up so often its like the La7 one.Futile to even bring up.The easy way to stop the jabo's is to have a few people defend the base.Ever try to manuver in a big fat 47 loaded to the gills with ord?Or a Hog?Its not easy,any competent pilot can kill a loaded JABO.Dieing in a JABO run is just as "Realistic"as going out and flying in furballs between 2 fields till you get nailed or rtb.It isnt about realism so much as having your idea of fun.Not everyone plays the same game.
Title: Suicide Field Porker Solution?
Post by: Apache on June 05, 2003, 10:55:54 AM
Testing sig.
Title: Suicide Field Porker Solution?
Post by: Seeker on June 05, 2003, 11:40:33 AM
While I like the idea of perking ordinance in principle, I think three things are not being given enough considerations:

1) A2A is hard, with a steep learning curve. Jabo is a relatively easy way for a newbie to feel he's accomplished something; and I don't think any one's going to persuade HTC to go too far against anything which hooks new blood.

2) A comon theme in this thread is that a) porking fuel is a gamey pain in the backside and that B) perking the big bombs may reduce this. While a) may be true; it only takes teeny eggs to pop fuel; perking the big eggs isn't the grail you're looking for.

3) La whines. love 'em. Proof of the cluelessness of La drivers is that it's the porker's jabo pur sang and never used as such. the ultimate pork delight is to come screaming in with a HEAVY LA 7 (and how often do you see that?); pork two fuels and get the hell out of dodge.

You can keep your Tiffs and 2 x 1K'ers.

Now what's the answer to that?
Title: Suicide Field Porker Solution?
Post by: qts on June 05, 2003, 01:33:42 PM
I like the idea that was in another thread: destroying fuel tanks destroys fuel by volume, not by percentage. A field with half its fuel destroyed should be able to up a Lancaster with 50% fuel, but a C205 (which has much smaller tanks) with 100% fuel.
Title: Suicide Field Porker Solution?
Post by: lazs2 on June 05, 2003, 02:14:03 PM
beetle... the steamrollering and gangbanging are a direct result of the timidity that the larger maps with their far apart fields have caused... the more you spread out the action the more timid the gameplay and the more people resort to late model planes and timid tactics.

drdea... what a great idea.... so long as i get to be supreme comander of all forces while I am on... I will then be able to make people do cap over fields while I have fun.... That way... I could have fun and negate suicide jabo morons at the same time...  It would have to work that way because otherwise no one would do it.

The only thing more boring than doing jabo is.... flying cap to prevent it.
lazs
Title: Suicide Field Porker Solution?
Post by: muckmaw on June 05, 2003, 02:25:12 PM
So far, the only thing I can see working is the quad 50 idea.
Title: Suicide Field Porker Solution?
Post by: hazed- on June 05, 2003, 03:05:15 PM
Quote
Originally posted by lazs2
I have no problem with strengthened ack.

I would prefer that bombs over 100lbs be perked for jabo.  the amount could be easily adjusted to end suicide dweebs.   If they have no effect they will stop.  When they can't get their attention fix esily they find another way.  
lazs


my god i agree with laz :)

I need to go lay down.....
Title: Suicide Field Porker Solution?
Post by: tkor on June 05, 2003, 03:20:08 PM
MuckMaw writes:Remember how bad some people wanted the Stuka? How many organized Stuka raids have you seen on a field? I've yet to see one.

We did one or two, Muck, but they so dang slow and vulnerable we often got tore up by orbitting P51s on the way to our target. Besides, without that dive siren screaming in our ears on the bomb runs, it kind of takes the romance out of the Stuka! LOL ;)
Title: Suicide Field Porker Solution?
Post by: hazed- on June 05, 2003, 03:30:26 PM
the only problem i can see is if we combine the increased AA positions with the 'bases closer together' request. in the end all we'll ever see is ack huggers as they wont have to run far.


I HAVE A SOLUTION!!! :)

As any sane person MUST realise NO base in WW2 put all their fuel in a huge drum and painted it white like in AH!! :)

The answer is to simulate the camoflage and various hiding places that they used During WW2. They used nets , fake painted buildings , underground supply depot's and all manner of tricks to hide their wepaons and supplies.

In AH we could simply add 4 or 5 UNDERGROUND fuel dumps which on the surface are not visible.
In order to hit the fuels you NEED to carpet bomb the ENTIRE area.
Take a jabo plane and drop and 1 time out of 100 you might hit a underground fuel but if you NEED to be SURE of destroying all the fuel you must use bombers and cover the base in craters in order to finally blow the last of the underground supplies. They would smoke same as now of course once hit.

This might mean HTC need to randomly place the fuels at each base whenever a new map is loaded but this sort of simulates the way the base personel WOULD try to hide their supplies.
Perhaps you could still have a small visible marker like a breather pipe or similar so GV's can find them if they are close enough.

what do you think? it could work couldnt it? :)
Title: Suicide Field Porker Solution?
Post by: MaddogJoe on June 05, 2003, 03:32:22 PM
The Quad idea is the best. As stated above, more ack won't help, exsample, CVgroups. But putting the manned guns up would give players the option  to save a base, just as it give players the option  to save a CV.

Alot of time people don't bother to try and save a CV, but when 4 or 5 get it in there mind that they need that Cv it takes alot to get past them. I think the same would hold true with field guns and stopping the porkers. Sure some will still get thru, but it will be alot harder for them.

The new bombing mode is what really brings this to the for front. Yes it does work if you have the time and patience to get it right. Unfortunatly I don't think that many have the time to learn it. I know I don't. Maybe a loosining on the calibration settings to make it a bit easyer to hit consistantly. I'm not talking about going back to the old way... that was too easy, but a happy middle ground. Hard enough for the "hard cord" buff pilots, but easy enough for the "masses" HT is trying to attract to get hits. I know a number of people that have quit due to the new bombing method.

Maddog Joe

(http://webpages.charter.net/maddogjoe/444th3.jpg)
Title: Suicide Field Porker Solution?
Post by: DrDea on June 05, 2003, 05:07:33 PM
Why not just manned 5 inch flack like on the CV'sThat would actually be a blast.They could be used that if no one is in it it doesnt work on auto
Title: Suicide Field Porker Solution?
Post by: bj229r on June 05, 2003, 06:01:56 PM
Muck ya fergot one--fighters that orbit 10k above base and kill jabos (read--La7)--anyhow..makin strats harder to kill or more numerous is moot--2 Tiffs can erase ack and VH at medium field in about 90 seconds...then the swarm following will vulch and kill strats with ease--Acks gotta be harder to kill than the 5 .50's rounds from a P51 that are required now----now the 5"ers manned on the field..THAT would work..ESP if their toughness equated with, say, an FH.--(If I had a nickel for every 5" mission that netted me 10 kills or better..I'd still be hopelessy in debt...but I could buy heap better laptop!)
Title: Suicide Field Porker Solution?
Post by: Arlo on June 05, 2003, 06:18:05 PM
Quote
Originally posted by Shane
i think all bombers should be perked 500 points (with a lump sum of perk points, no categorized) and all jabo eggs at 10-25-50-100-150 perkies progressively by size until a person gets 2,500 fighter kills, at which point costs revert to as they are now.


The whole damned game needs to be perked and people pay extra just to up anything at all at first. Hehe ... mmmmmmriiiight. ;)
Title: Suicide Field Porker Solution?
Post by: Shane on June 05, 2003, 08:49:11 PM
Quote
Originally posted by Arlo
The whole damned game needs to be perked and people pay extra just to up anything at all at first. Hehe ... mmmmmmriiiight. ;)


wow i caught one!! i actually caught one!!  too bad it's too small to be a keeper.  :(
Title: Suicide Field Porker Solution?
Post by: Gwjr2 on June 05, 2003, 09:18:40 PM
watching a ww2 show they said that 500 lbers were the most common bomb in use, and 1kers were used mostly by buffs, so I would like to see 1kers perked and I think that  if ack was toughened so MGs/Cans cant take em out that would be  be a good start. Another item that would be nice is a few 88s manned at all fields would really toughen up a field IMHO.
Title: Suicide Field Porker Solution?
Post by: Arlo on June 05, 2003, 10:50:32 PM
Quote
Originally posted by Shane
wow i caught one!! i actually caught one!!  too bad it's too small to be a keeper.  :(


And while we're at it, perk tax the ch1 buffer. 1 point per thousand words should do. :D
Title: Suicide Field Porker Solution?
Post by: Mister Fork on June 05, 2003, 11:31:40 PM
Muckmaw - all this could be resolved by upping the fuel from it's current object value of .3125 x 1000lbs to .5000 x 1000lbs.
Title: Suicide Field Porker Solution?
Post by: Tilt on June 06, 2003, 06:46:35 AM
Quote
Originally posted by hazed-
my god i agree with laz :)

I need to go lay down.....


Me too .............perking bombs over a certain weight...........

once the ability to perk loadouts is added then all manner of options become available to discourage their mis use.

I would also fix the proxy fuse on AA to an adjustable timed fuse and fix the 88mm manned ack so it can be used and added to terrains.


One thing I would do is get rid of the fighter/attack button.

If its got a level sight its a bomber.

If it flies and fires cannon at 30mm or less its a fighter.

If its got ordinance / troops or cannon over 30 mm its attack.

Doing this would mean that perks spent on bombs will limit future attack rides but not future fighter rides.



(Note that perking ordinance would enable the 3 gun La7 to be perked and the 2 gun remain unperked)
Title: Suicide Field Porker Solution?
Post by: lazs2 on June 06, 2003, 07:59:04 AM
hazed... the stengthened ack I am talking about would be fifties... 20mm at best, that are manable..

the "closer" fields that I am advocating are only like 10% closer... the "strengthened" ack will not have any effect on the "closer" fields.  

The fifties and maybe 20mm's won't affect the fluffs who fly at alt.... they should be pretty deadly to suicide jabo types tho.   I think people will man em even when you see the all too common "3 pee51 missun to pork fuel at as many undefended bases as possible"  

perked bombs for "attack/fighter" planes would solve a lot of problems.
lazs
Title: Suicide Field Porker Solution?
Post by: SlapShot on June 06, 2003, 09:25:29 AM
I don't know if this point has been brought up, but not to far in the past, at US prime time, the average amount of players in the MA were in the 200s. Now, at US prime time, I would belive that the average amount of players is consistently in the 400s.

This would lend credence to the fact that "fields" in general need to be hardened. It really doesn't take much to get 10+ pilots in a mission, roll into a field, and dominate the base and the air space within less than a minute. Pop the VH first, take out all the manned ack and auto-ack, and you own the place.

Hardening the "field" ...

1) Harden the VH. It is way to easy to take down.

2) Harden the auto-ack. It is way to easy to take down.
 
3) Harden the fuel. It is way to easy to take down.

4) Add more mannabe ack. I don't believe that there is a 4 x .50 object, so the existing acks guns would have to be used.

I use to love going on base taking missions, because it was usually not an easy thing to do. These days, you go on such a mission, and the intial set of planes that were part of the mission, prep the field for the following onslaught of planes that were not in the intial mission, but decided to follow and partake in the vulch session. So, you find a handfull of pilots preping the field and taking the town down, and 20+ in the vulch pattern.

For me, that just is not fun anymore. If we hardened the bases, the intial attack group, just might not get the prep job done with such ease, and a chance to put up a good defence might just be possible.

I say harden the "field" and forget about perking the bombs. If this were happen, then JABO would not be quite as effective as it is now, and really softening a field for capture would then be left to the bombers ... where it should be.