Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: bfreek on June 04, 2003, 10:26:22 PM
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Its the icons...doh.
get rid of them makethem 2k+ and nothing under that.
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I NEVER get into an HO unless I choose to do so. Don't see how eliminating icons under 2k would help, it just might cause more.
Buff guns ... yes they are deadly. I try to make slashing attacks which hampers the gunner, do to the fact that they have to switch from gun to gun to track me. If you come at their 6 straight and level, then you deserve to die. Again, I don't see how eliminating icons under 2k would really help.
I have NEVER been tail shot by another plane at 1.4 and have never shot anyone at that distance either. Again, I don't see how eliminating icons under 2k would help.
If you would like icons eliminated, I would suggest that you write the code so that we can have true depth perception and see the environment in 3D. Just think, you could become a billionaire and eliminate icons at the same time.
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Stereoscopic vision ends at about 30-50 yards. Beyond that it's all guessimates of relative sizes. I say have the icons display range in 1000's. Lets have some guessing in this game, I rarely watch the icon under d500 anyway, and seldom open fire at more than 200. Usually under 100.
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I LOVE your suggestion! No icons under 2k!
What a great idea! Can you imagine a 50 plane whirling, swirling furball?
Man, the "killshooter whining" on channel 1 will be the best $15 entertainment on the planet.
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WB has distance counter resolution decreased with distance.
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Range icon guys, not the ID icon.
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Originally posted by GScholz
Stereoscopic vision ends at about 30-50 yards. Beyond that it's all guessimates of relative sizes.
Little problem is that not only do we not have 3D
We do not have smooth scaling like real life...there are just not enough pixels
We do not have true word haze and other factores that contribute to judging distance.
Any half reasonable person call tell you if a car is getting closer or farther by a VERY small amount (less than 3 mph).....the game does not allow this untill you are almost on top of things.
The issue is a Buff is a very stable gun platforms, and if you chase it from dead SIX....you are giving the buff a HUGE advantage.
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Originally posted by ALF
The issue is a Buff is a very stable gun platforms, and if you chase it from dead SIX....you are giving the buff a HUGE advantage.
Yeah, cos your a frigging tard so you proburly would be able to compensate for the drop at those long ranges anyway.:)
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Originally posted by ALF
Any half reasonable person call tell you if a car is getting closer or farther by a VERY small amount (less than 3 mph).....the game does not allow this untill you are almost on top of things.
At a distance of e.g. 1 mile ahead? My guess would be that you'd have to watch him for several seconds before beeing able to decide whether it's +3 mph or -3 mph.
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Originally posted by ALF
The issue is a Buff is a very stable gun platforms, and if you chase it from dead SIX....you are giving the buff a HUGE advantage.
No they were not.
Here's a little anectodal evidence for you:
The Schweinfurt
Raid
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By Sgt. WALTER PETERS
There were fighters everywhere, but mostly on our tail. "The whole Golly-gee Luftwaffey is out today," somebody said over the inter-phone. There were the single-engined Me.109s and twin-engined Me.110s; there were Ju.88s and FW190s; there also were Me.210s, even Dornier bombers, and God only knows what else the Germans had thrown into the fight. The only things they did not throw at the division were the plane factories themselves, or such factories as they have left to throw.
"This is nothing," Zorn reassured me. "We've seen worse in other raids. About 25 minutes more to the target."
The captain took a little evasive action. The plane banked to the left, then to the right. To the right we sighted a huge column of smoke, which looked at first like a big black cloud. It was the target. Libs and Forts had already passed the ball-bearing works and hit the plants solidly. We'd soon be there, but we wondered just how soon. The passage of time is a little different up there. The Navigator told me to look out of the left side. There were a couple of planes burning there, a Fort and an enemy fighter. Three white parachutes and one brown one floated in the sky. The whites belonged to our boys. Under the brown one was a German.
When in hell are we getting to that target? Time has passed so slowly these past 15 minutes. Ten minutes more and we'll surely be there. Heuser was still calling them off. The fighters were coming in from all sides now, but not too close. Maybe about 500 yards away, often as much as 1,000. I looked back toward the fuselage. There was Tex, his left foot planted on a box of caliber 50s, his right foot lazily dangling in space. From the inter-phone we knew Tex was a very, very busy top turret gunner. His gun was tracking fighters all around the clock. Occasionally he concentrated his gun to the tail, where his friend Sweeney was busy firing at the enemy as they queued up from the rear.
A Ju.88 and a 190 attacked Sweeney's position from 4 and 8 o'clock, and high. Tex's guns worked fast. Both planes peeled off. The 190 shied off but the 88 came back from about 500 yards to the rear, flying smack into the ex-tire salesman. Sweeney calmly pressed his triggers. Meanwhile, Tex directed his fire. "You're shooting at him just a little high. Get him lower. A little lower." Sweeney did; the 88 came closer, and lobbed out two of the rockets which the Germans are now using. They were deadly looking affairs as they shot out like flames.
Tex still guided his pal over the inter-phone. "A little lower, Bill," he said. A little lower Bill went. The 88 wavered, flipped over and as it did we could see that it was afire, trailing smoke. Then there was one less Ju.88; also one less Ju.88 crew of two. They didn't get out.
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These guys had trouble hitting a Ju88 at 500 yards steady on their six, a bloody twin-engined bomber!
The selfdefending bomber formation concept was violenty proven faulty on Oct. 14, 1943.
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GScholz ... it matters not what they were....
The fact of the matter is, that they ARE a stable platform.
The issue here is AH, not RL
SKurj
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Wow, your buff guns are converging at that distance? Mine sure aren't...600ft tops
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you couldnt drop the icons under 2k for one simple reason...all sides have access to fly the same planes, if u have a dogfight with spitfires, how are you going to know which spit to spit at?
just constructive critism...
we should evangelize for a mac version of this game.:D
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simple, turn ks off on spits :)
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Howdy,
HOs. Like a lot of people I only get HOd if I am trying for one. BUT, I am not a furballer either. I am beginning to understand that most of the problems voiced over HO kills are from furballers who get into these tight turning bits of mayhem. Suddenly there is someone head on to them shooting and bang their dead. To address this complaint try this: Really talk to the other player about it. Analize that shot. In listening in when ever I can I feel that nearly 3/4 of the time the one who takes the shot and the one who gets hit are not seeing the same thing on their front ends. This is a lag issue. Here's the arithmatic. A good delay for me, I am on a dialup, is around 150 to 190 ms. That means everything my FE shows me happened between 1.5 and 1.9 tenths of a second ago. Add to that the delay of my opponent, who could be broadband at say 75ms or .75 tenths of a second, to a dialup like mine at 1.9 tenths. At the extreme, some of what I am seeing happened almost half a second before I ever see it. Now a tight turning furball looks to me like speeds are between stalling and 250 MPH (I could be off here because I am not a furballer but you get the idea). The question to understand is, just how much can happen in .4 seconds at those speeds? Things that two different Front Ends may show differently at different frames rates, etc etc ad nauseum. This little romp through numbers is the main reason I don't furball. I don't feel I can rely on what my computer is showing me at all! Hope this helps.
Buff guns.
OH I HATE THE UBER BUFF GUNNERY! But, when I really sit down and think about it I have to concede that it isn't the buffs guns. It's the gunners. More numbers, Bomber crewmen in the Eigth AF had a life expectancy of only 15 missions. Granted other AirForces weren't getting into harm's way as bad as the 8th and the life expectancy may have been a lot higher. But still, think of how little practice realy WWII gunners got at hitting moving targets, then compare that to the dyed-in-the-wool buff drivers in Aces High who might fly as many as 5 - 10 mission A DAY. And, while I hate the uber gunnery of Buffs and whine about it constantly I find myself forced to concede that sheer practice may account for most of that uberness, (uberness?... ew)
1.4k 6 shots.
I was so proud of myself when I made a shot like that. I have only done it once. It was with a P-38, using only the 50s and I nailed a pony dead at 1.4k. Heck of a shot if I do say so myself. But, Ya know, if he hadn't just been sittin there flying straight and level for 10 loooonnnggg seconds, I could not have done it. At 1.4k if you are watching, like you should be, you can DODGE tracers after they are fired. So if you are getting hit at those ranges all you have to do is wiggle just a little bit, and they will miss. With the hit modling in Aces High you only have to shift position a couple of feet and bullets miss you a lot. Even if you go back to what I said about HO's., and realize that those tracers you see may have been in flight .4 of a second before you see them, at 1.4k you still can have as much as 1/4 of a second to get out of the way of some one shooting at you.
As for what was possible? Any rifle caliber machine gun of wwII was capable of engaging area targets or large vehicular targets at 1500 to 2000 yards. The M2 browing heavy machinegun, (not really what I would call a rifle caliber mg at all) was extremely accurate, so accurate that several record setting sniper shots were made with one by ground troops in Korea and Vietnam. Those were issue M2s, mind you, not specialized, accurarized hybrids. The only thing special was that they had a scope mounted on them. The refernce for most of the accuracy of the Ma Duece comes mostly from "Marine Sniper" which is the story of Carlos Hathcock the Sniper who did so much during Vietnam. He hit one, or saw one cant remember off hand, with the M2 at over 1.2k, and he hit a man, not a machine with a 40 foot plus wing span. Shoot with the current M-60, I successfully engaged 1000 METER troop targets and those troop squad sillouettes are a lot smaller than an airplane. So the weapons systems are quite capable of the making the 1.4k hit on something as huge as an airplane. But seriously if you are watching someone out there. Just move a little bit once in a while. They will probably miss. And, if they have tracers on, you have time to dodge. Dont just sit there n die.
Hope this junk was helpfull.