Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Loyalist on October 12, 2001, 12:08:00 PM

Title: What do we need to do to reintroduce buff importance?
Post by: Loyalist on October 12, 2001, 12:08:00 PM
Lets face it, the only time the majority of us fly buffs now is if we're eating breakfast or dinner.

Something needs to be done to make them an important part of the game again.
Title: What do we need to do to reintroduce buff importance?
Post by: Nifty on October 12, 2001, 12:16:00 PM
give bombs a bigger blast radius, then model bomb drift, introduce a realistic Norden sight.  basically make them buffs instead of fluffs (apologies to lazs).  

We fly fighters because we don't know how it's going to turn out.  I might get a great shot, but miss and get my arse handed to me.  In a buff, I know if I get over the target, it's going down.  I won't miss, not even on a CV unless it turns.  Where's the fun in that?  The challenge of the game is where the fun is, and only challenge in a buff is if you get caught looking through the bombsight.   :p

Make them fun, and people will fly them.
Title: What do we need to do to reintroduce buff importance?
Post by: Tilt on October 12, 2001, 12:28:00 PM
Quote
Originally posted by Loyalist:
Lets face it, the only time the majority of us fly buffs now is if we're eating breakfast or dinner.

Something needs to be done to make them an important part of the game again.

agreed with Nifty.... up the blast damage for larger munitions and make the sighting and bomb drift such as to force carpet bombing of targets.

Then make attrition of stations and cities really count. (destroying a station may really count now?)

Harden up towns so that one mossie cannot destroy it completely. Towns should be destroyed as a result of blanket bombing only.

Tilt
Title: What do we need to do to reintroduce buff importance?
Post by: Am0n on October 12, 2001, 12:45:00 PM
All of this is great if you got 20 bombers hitting a target..
 
But these ideas are trying to get more buffs in the air so there could be effectivly 20 on one base if these ideas were implemented..


Hurmm "catch 22"!  :mad:

My brain hurts
 :confused:
Title: What do we need to do to reintroduce buff importance?
Post by: Keez on October 12, 2001, 01:05:00 PM
I for one would love it to see more realism. To have to adjust to drift etc, it would finally make buffing more of a challenge. Finally there would be "good" and "less" bomberpilots, which could result in respect for buff pilots who put steel on target every flight   :)

Go buffs go! Teach em fighterjocks that they are the inferior class   :p
Title: What do we need to do to reintroduce buff importance?
Post by: SKurj on October 12, 2001, 01:41:00 PM
When players learn the strat layer the importance of the buff may once again prevail.
Bombing cities, factories, depots etc is MORE important now than it ever was.
Notice how fast fields rebuild now without a supply goon? 10 minutes bang , the field is back up (so it seems)
The guys who always wanted this just haven't realized it yet.

We are all for instant gratification, and resistant to change...  porking field, capture field(the old way) served us fine, now there is much more in the background.

Pork the enemies strat and supply layer, pork the surrounding bases and depots then go for the grab.  No matter how many players are trying to defend that field, the methods outlined above will bring them down.

BTW pork the surrounding field's barracks and they CANNOT resupply using goons

SKurj
Title: What do we need to do to reintroduce buff importance?
Post by: GRUNHERZ on October 12, 2001, 03:19:00 PM
Make field AI ack much tougher. The reason nobody bothers with buffs now is because the AI ack is so easily killed, then then its just vulching till the goon comes.

I can more or less deack a whole field now in a 109G10 using only the 2 13mm MGs and 300 rounds per gun. This is really silly and stupid.
Title: What do we need to do to reintroduce buff importance?
Post by: funkedup on October 12, 2001, 03:33:00 PM
Model bombers realistically as far as defensive capability and bomb aiming.  But give each bomber 3 AI wingmen.   :)
Title: What do we need to do to reintroduce buff importance?
Post by: Olgzr3 on October 12, 2001, 04:30:00 PM
Even aradoes are not safe now... buffs in 1.08 are easy meat.
Title: What do we need to do to reintroduce buff importance?
Post by: whirl on October 12, 2001, 06:09:00 PM
wow, your seriously lucky grunherz, or have such bad lag the ack can't track you.  i can't even make a single pass without getting nailed.  doesn't matter which tactic i use-always same result.
Title: What do we need to do to reintroduce buff importance?
Post by: Wotan on October 12, 2001, 06:25:00 PM
ack is easy to kill go offline and practice.

I still see plenty of buffs. Heck they should be happy plenty of stuff to bomb now. Buffs were/are never necessary for field capture and most buff sorties were/are not flown in support of base capture.

Short of the tree deal at the begginning of 1.08 I figured you buff guys would be happy.

Field capture =jabo, cap, troops

strat(cities facilities train stations)=buffs

Buffs were always easy meat. Now buffs oughta have an easier time with targets all spread out. And you ackstars can still fly 5k over an nme base and when ya get killed ya can still whine "no organization, no cover, no check 6".
Title: What do we need to do to reintroduce buff importance?
Post by: FDisk on October 12, 2001, 06:30:00 PM
the ack only hits me 100% of the time when i'm traveling over 300 mph.. my spit V easly avoid it... i think it's great.
Title: What do we need to do to reintroduce buff importance?
Post by: jpeg on October 12, 2001, 08:06:00 PM
To get back to answering the question:

Make it so all ack needs to be destroyed (both field and city) and the
vehicle and fighter hangars must be destroyed to close the field.

There should also be a feature added to list field status (if they are open or closed)
Yeah i know you can get field status in the map room, but its dog slow.
Title: What do we need to do to reintroduce buff importance?
Post by: Wotan on October 12, 2001, 09:28:00 PM
how does that answer the question?.......

all that can be done with jabos now.
  :rolleyes:

buffs are only in important if those flying then know what needs to be hit go read skurjs reply.
Title: What do we need to do to reintroduce buff importance?
Post by: jpeg on October 12, 2001, 09:38:00 PM
Quote
Originally posted by Wotan:
how does that answer the question?.......


Need to destroy hangars.
Destroy hangars with bombs from bombers

Is that simple enough for you?
Title: What do we need to do to reintroduce buff importance?
Post by: FDisk on October 12, 2001, 09:47:00 PM
Quote
Make it so all ack needs to be destroyed (both field and city) and the
vehicle and fighter hangars must be destroyed to close the field.

Gawd, it already took us 2 weeks to get off the Minado map.. I don't got all day to get one field... or the 20 people to do it.
Title: What do we need to do to reintroduce buff importance?
Post by: Wotan on October 12, 2001, 11:29:00 PM
1 p47 can kill a hanger plus soft another so hanger destruction isnt gonna make buffs important.

The ability of a lone buff however has the potential to help a field capture by striking at strat targets.

Theres a whole new "importance" of buffs in the current main. That's what Skurj post was about and he is dead on right. Not only does that come closer to the "historic" role of buffs but it fulfills a need a lot of buffers have called ,for more targets.

Nothing about field capture requires a buff. Not before 1.08 not now, not after. field capture is about overwhelming the defensive capability of a base. Whether by deception or furball. A jabo is ideal fer this he can deliver ord kill uppin cons and supress ack.
Title: What do we need to do to reintroduce buff importance?
Post by: GRUNHERZ on October 12, 2001, 11:46:00 PM
Whirl very simple.

Just fly and fire straight at the acks at medium high speeds, about 300-350mph. Come in from some alt, a few k, in a dive,  and line up to shoot at 2 or 3 acks in 1 pass. DO NOT turn at all or roll/sideslip much for any reason in this attack or in the exit. To exit after your furung pass, just fly straight and low to the ground then climb back up when out of rtange and reapeat diving attack.

They wont hit you.
Title: What do we need to do to reintroduce buff importance?
Post by: SKurj on October 13, 2001, 07:33:00 AM
Buffs porking the field you are currently attacking is almost a waste of time now.  In the past the occasional buffer who gave some thought to the problem would pork the neighbouring field's fuel or ammo.
To be successful, more buffers thinking is required +)

I think it will be very very tough to get a field to the point where its hangars stay down for anymore than they used to, so the vulch is gonna be more common in 1.08 captures.  The buffs now, should be porking the neighbouring field's barracks, and possibly VH, as well as neighbouring depots.
These above are the PRIMARY buff roles.

Secondary buff roles, and jabo primaries: ack and structures at the base/town intended for capture. Jabos should also be sent to intercept any supply convoys.

Primary fighter role: vulch +) Secondary:  DAMNIT this one is most overlooked... some fighters should position themselves so that ANY enemy fighters coming from neighbouring bases can be intercepted.  When the secondary role is ignored, is when your brave goon pilots get shot down.

more ramblins

SKurj
Title: What do we need to do to reintroduce buff importance?
Post by: lazs1 on October 13, 2001, 09:39:00 AM
if the fluffers can't ruin a lot of peoples fun with no effort or talent then they won't fly.
lazs
Title: What do we need to do to reintroduce buff importance?
Post by: Westy MOL on October 13, 2001, 10:29:00 AM
"What do we need to do to reintroduce buff importance?"

 Make it real. Not some bland soy subsitute.

 IMO the thrill of shooting down a buff or even flying one is now tantamount to eating a tube of Pringle "potatoe" chips done up with oleo. I do it now only if there's nothing else to go for and even then only out of necesitty usually. To stop, as Neil Young would say, "The Dweeble and the Porkage Done"

 Westy
Title: What do we need to do to reintroduce buff importance?
Post by: Wotan on October 13, 2001, 11:06:00 AM
seems that way lazs.........

cant get anyones attention on channel 1 typing "I bombed your train station"
Title: What do we need to do to reintroduce buff importance?
Post by: Loyalist on October 13, 2001, 11:21:00 AM
You don't need a buff to pork a base's barracks though. Simple Jabo missions are all you need for that.

Again, what do we need to do to reintroduce an importance to buff flying?
Title: What do we need to do to reintroduce buff importance?
Post by: J_A_B on October 13, 2001, 12:40:00 PM
If you want buffs to become an integral part of the game, then they need to be a necessary part of the things people do the most--base capture.

If the targets at airfields (hangars, fuel, etc) were tougher to kill, and HAD to be killed before capturing the airfield, then bombers would enjoy much more use.  

No amount of strat targets will make bombers more important, because most people simply don't care about strat--a bomber pilot probably isn't going to feel "important" when he repeatedly bombs an undefended depot.

Making base buildings somewhat tougher AND requiring their destruction to capture a base nails two birds with one stone--not only do bombers become important, but the bases are no longer so easy to capture (and perhaps player resupply becomes more important too).

Will this happen?   Who knows.

J_A_B
Title: What do we need to do to reintroduce buff importance?
Post by: Loyalist on October 13, 2001, 12:51:00 PM
Quote
If the targets at airfields (hangars, fuel, etc) were tougher to kill, and HAD to be killed before capturing the airfield, then bombers would enjoy much more use.

I like this idea.
Title: What do we need to do to reintroduce buff importance?
Post by: Wotan on October 13, 2001, 01:37:00 PM
who cares how buff pilots "feel".

buffs whether u like it or not are unimportant to base capture. by far the minority in ah are "buff" pilots. Most are usually new and as they learn AH they move to fighters.

The thread i thought was about the "importance" of buffs and this can be found in roles that are unique to buffs.
It is not in base capture but in strat bombing. Yup its boring and thankless but who cares.

Want excitement fly a fighter. You wanna nap, cook dinner, do laundry or mow the lawn up a buff.

You gotta your auto take off ,auto climb ,auto level then when you get to target push a button 4 or 5 times and rtb. This doesn't change if you hit fhs or depos. A buff can help base capture by  hitting targets that actually help. fhs can be killed by jabos those jabos can then supopress while 1 buff can go pork the depo that supplies that base.
Title: What do we need to do to reintroduce buff importance?
Post by: jpeg on October 13, 2001, 03:02:00 PM
Quote
Originally posted by Loyalist:


I like this idea.

As do I
Title: What do we need to do to reintroduce buff importance?
Post by: SKurj on October 13, 2001, 05:12:00 PM
Should we dig up all the posts about not enough targets for buffs?
You are given them and u complain??  the current strat system permits u to virtually shut down a team without ever attacking a base....
The problems really are "instant gratification" and its tough to do much alone...
S'up to you to figure out which you prefer.  I fear that the community may have requested features like the current strat without thinking about what it would mean..  Strat guys wanted a more in depth strat layer, well the enthusiasm for that seems to have died off, less than a week after its release...

If developers succumb to every whim of the community the game dies.. been proven b4...  
Watch what you ask for..

SKurj