Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Oddball on June 08, 2003, 02:28:39 AM

Title: Gunsights (pipers)
Post by: Oddball on June 08, 2003, 02:28:39 AM
Question for the community?????  Is there a program to make custom guns sights or is there a location that would have pre-fabed gunsights other then what Aces High offers in their library:)
Title: Gunsights (pipers)
Post by: Ack-Ack on June 08, 2003, 07:34:36 AM
Historical gunsights (http://www.ceres.dti.ne.jp/~nabezo/AH/gunsight/gunsight.htm)


Ack-Ack
Title: Gunsights (pipers)
Post by: devious on June 08, 2003, 08:14:37 AM
You can easily creater 2 256 color .BMP files:

Gunsight.bmp - one 128x128 image containing the COLOUR of the gunsight

and

Gunsight_alpha.bmp - 128x128 image containing the transparency of the image.

A dot that is red (255, 0, 0) in Gunsight and white (255, 255, 255) in _alpha will show as a solid red dot

A dot that is blue (0, 0, 255) in gunsight and gray (127, 127, 127) in _alpha will show as a semi-transparent blue dot.

Save bpth images to the \sights subdirectory of your Aces High folder.

Easiest is to d/l some Gunsights and modify em. In AH select the "Gunsight.bmp", not "Gunsight_alpha.bmp", which will be automatically loaded.
Title: Thanks Gents
Post by: Oddball on June 08, 2003, 11:33:06 AM
Thanks guys for the help in the gunsights.     :cool:
Title: Gunsights (pipers)
Post by: gofaster on June 09, 2003, 01:29:11 PM
Has anybody made a "Mudflap Girl" gunsight yet?  It would certainly be more entertaining than a series of dots and dashes...

(http://store4.yimg.com/I/xoxide_1740_4321979)
Title: Gunsights (pipers)
Post by: SlapShot on June 09, 2003, 01:46:17 PM
Send me an email and I will send you a nice single pipper (alpha).

Dot is yellow and somewhat tranparent and the surrounding transparency around the yellow dot is in red. Excellent for use in both AH daytime and nightime. Works great on an Osty also.

slapsht@snet.net
Title: Gunsights (pipers)
Post by: gofaster on June 09, 2003, 01:59:48 PM
Ok, I'm in the process of making my MudFlapGirl gunsight.  The original image is a white silhouette on a black background.

If I want the background to be transparent but to have the girl visible, what colors do I need them to be?  I think the girl in black or red and the background in white?  Is this correct?
Title: Gunsights (pipers)
Post by: SlapShot on June 09, 2003, 02:18:02 PM
gofaster

Yes ... the "alpha" bmp is black and white (graysclae).

Pure white, and all color from the other bmp will show thru, pure black and no color will show.

Varying shades of white to gray determine the amount of color that will "bleed" thru. The _alpha bmp of the sight MUST be saved as "grayscale".
Title: Gunsights (pipers)
Post by: gofaster on June 10, 2003, 08:14:18 AM
I finished the MudFlapGirl-Gunsightv2 and sent it to your email.  Hope you like it.  I also included 2 drum loops that you might get a kick out of.  I used "levee" to replace the stock "treads" sound on GVs and it made those long trips a bit more tolerable. :)

If anyone else wants it, shoot me an email at nascargofaster@yahoo.com .
Title: Gunsights (pipers)
Post by: gofaster on June 11, 2003, 09:20:57 AM
<--- sample to the left (today only).  The pink background will be transparent when used in the game.
Title: Gunsights (pipers)
Post by: SlapShot on June 17, 2003, 11:24:26 AM
Here are the files for my gunsight ...

(http://pages.cthome.net/crzn22/AHGunsights/default.bmp)

DEFAULT.BMP

(http://pages.cthome.net/crzn22/AHGunsights/default_alpha.bmp)

DEFAULT_ALPHA.BMP

Load both into your \sights directory (rename your original default.bmp first). You always select the xxxxx.bmp in SETUP, not the xxxxx_alpha.bmp