Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Stang on June 10, 2003, 09:33:51 PM
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Lame or not lame?
I vote lame
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i vote in general easy to avoid in any 1 v 1 engagement, sometimes a little harder in multi-plane engagements.
it's a valid shot, sometimes the only one a jouster may give you, so you might as well do it better than them.
having said that, those who make it their *only* tactic other than running for help/acks are pretty slobberdonkeyish.
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lame to **** up such a simple maneuver.
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Psssst. Don't fly head-on into another's guns. Those things can hurt you.
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No thread hijacking, it's a poll, not a discussion :D
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Poll or no poll ... whatya gonna do about `em?
"No use whinin' bout it. No complaints." :D
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It *does* actually take two to head on.
If I see an enemy comin for the HO I'll evade, every time, a mere barrel roll is enough, the important thing here is not to change direction too much until the HO has passed or your enemy will turn onto you.
If, however, I see an enemy trying to avoid my head on then I'll go for a lead shot every time.
The only time I ever get caught in a true HO pass is in the vertical.
(http://image1ex.villagephotos.com/extern/640697.jpg)
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I take all the shots I can get. Sometimes HO shots are the only ones I get from a bad situation.
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Poll or no poll this thread is boring.
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Originally posted by Stang
Lame or not lame?
I vote lame
Well if they are certified clean by medical professionals then I vote YES:}
:rolleyes:
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Dowding raises hamsters. Lots and lots of hamsters..... :rolleyes:
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The HO'er is setting himself up for an easy kill, he being on the receiving end. Evade his HO, reverse and whack him. The "lame" part is not recognizing that.
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Lame.
Nothing you can do about it though except avoid em. I just dont see the point in flying 20 minutes to get to a fight only to have it decided in 3 seconds by a 50/50 chance. I'd rather let ability enter the equation.
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[ ] lame
[ ] not lame
Depends wether a Spit I tries to HO my 6-cannon 110, or a Tiffie pulls into my 109.
What I really HATE are the guys that just KEEP PULLING. They go right at you at 2.5 and as you break off at high speed reaching d500, they JUST KEEP PULLING into your plane.
That`s a 2/3 chance of dying - either he dies, you die, or both die.
Any hints on getting out of the way of a Spit/N1K/Lala in a 110/190 ? I try to break low, but they JUST KEEP PULLING and collide...
:mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
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It's a valid defense tactic when you are being attacked by an a/c with an e advantage. I go for a head-on when I'm heavy and they try a front-quarter attack.
I think a lot of people confuse a front quarter attack with an HO, however. To my mind, there's a big difference between a front quarter high angle deflection shot and a straight in full face HO. The front quarter attack is low percentage for hits, but the full face HO is a dice game.
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Devious wrote...
Any hints on getting out of the way of a Spit/N1K/Lala in a 110/190 ? I try to break low, but they JUST KEEP PULLING and collide...
Two words: Barrel roll. A fairly tight one. They can't hit you if you barrel roll. Once past him, reverse if you can, or go nose low to zero gees and accelerate to get outa dodge.
If you see him far enough out, go for horizontal or vertical separation in order to get maneuvering room. A common mistake I have made is to go nose on the bandit--that invites HOs and gives away the separation advantage.
Nose down is the book method of getting into a head on. You nose down to get below the guy, then pull up and get the high-angle deflection shot. If you nose down to avoid, he just puts his nose lower to compensate. A split ess gives him a shot at your belly. Looping up or an immelman does the same thing.
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If my guns are bigger, I'll embrace the HO if the idiot is dumb enough to charge me.
Otherwise I'll chandelle up a bit and set them up for a snapshot after they pass by.
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Most of my kills are HO. No skills, just luck and bigger guns.
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Like 'em... But only if it's a good rate ;).
Oh, and the shot cards have to be current!
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but they JUST KEEP PULLING and collide...
stop doing the same thing over and over and that won't happen over and over.
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Devious wrote...
Any hints on getting out of the way of a Spit/N1K/Lala in a 110/190 ? I try to break low, but they JUST KEEP PULLING and collide...
TW9 answers:
try breaking anywhere but low.. And wherever u break dont give them the whole top or bottom side of ur plane to shoot at.. The bigger the target the more likely they'll hit something..
rshubert answers:
Two words: Barrel roll. A fairly tight one. They can't hit you if you barrel roll. Once past him, reverse if you can, or go nose low to zero gees and accelerate to get outa dodge.
If you see him far enough out, go for horizontal or vertical separation in order to get maneuvering room. A common mistake I have made is to go nose on the bandit--that invites HOs and gives away the separation advantage.
moot blathers:
stop doing the same thing over and over and that won't happen over and over.
Back to answers though ....
Your rudder is your friend in a head on attack. Combine a slight dip with some extreme right or left rudder and slip by them. Works 90% of the time. Make sure you already have a slight "nose off" approach in the direction you plan to slip. The slight dip is for additional "insurance". Be prepared to pull around in the opposite direction the moment he passes.
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I'd be pretty pissed if Arlo was my trainer.
you can list as many working examples as possible, but there will still only be one generic solution to one given generic problem.
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Look .... moot offers HIS answer to dealing with HOs! No ... wait ... false alarm. ;)
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just get out of the way with the right timing.. it's not that complicated.
it really depends on what you plan to do after you've evaded and he hasn't said anything about that, only that the same thing keeps happening, so unless there is some freak repetition of same effect by different causes, it's likely the same thing is happening over and over, leading to the same result over and over.
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What Shane said.
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Originally posted by moot
just get out of the way with the right timing.. it's not that complicated.
it really depends on what you plan to do after you've evaded and he hasn't said anything about that, only that the same thing keeps happening, so unless there is some freak repetition of same effect by different causes, it's likely the same thing is happening over and over, leading to the same result over and over.
You'd be pissed if I was your trainer? ROFL
Trainee: Moot, explain what a merge is and what can I do to gain an advantage right off the bat?
Moot: A merge is when you first start what your gonna do and you better do it better than the other guy by being faster and doing it better or you'll get shot down. And if you keep doing it wrong, you'll keep getting shot down so don't do it the same way you did it if you got shot down doing it. Got that? You're welcome.
:D