Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: lazs2 on June 11, 2003, 07:54:45 AM

Title: Action packed!
Post by: lazs2 on June 11, 2003, 07:54:45 AM
The pizza map makes the infinity map seem action packed..  NB is fixing the infinity thing..  who is fixing the pizza?  or, as I like to call it.. "the long flight to nothing map"   Pizza has a little something for allmost nobody.  
lazs
Title: Action packed!
Post by: Toad on June 11, 2003, 08:09:47 AM
No offense to the AK's but I think, like Trinity I, it suffers from too many Vehicle Only fields. I'd think an easy transformation would be to change some of the V fields that aren't at the bottoms of canyons to airfields. Pretty much what NB did to Trinity II, I think.

There's plenty of fields in there, it just that too many of them can't launch aircraft, thus making it a long flight to a fight.

Still, you CAN find good action on Pizza.

It was an ambitious attempt at a big map and as a first try it came off pretty well. We just need more airfields.

And before you treadheads shift into "high dudgeon", remember that you could put an airfield where a vehicle field is right now (ok, maybe the ones in the bottoms of canyons excepted) with the same spawn points and still have all the same opportunity for tank clankin' action.
Title: Action packed!
Post by: lazs2 on June 11, 2003, 08:35:27 AM
The fields are too far apart... irf there is a big fur at the end then either you don't know what a fur is or I have missed it every single time. or both.

I find that in the pizza you either don't find a decent fight all night (that's 2 hours for me) or... you find a rare treasure... a little corner where there is fighting and the (cough) "strat" guys haven't noticed ...  The fur is good but no better than on any other map and worse than most.   All in all it is too short on opportunity.   The amount of time spent on it is not as important as the result.

It is obvious how boring the map is by the buffer... the pizza is a chat room with kill messages showing up about half as oftern or less than on other maps.
lazs
Title: Action packed!
Post by: lazs2 on June 11, 2003, 09:07:53 AM
I play during peak times.  I am not alone in my opinion and if you were observant you would note that the text buffer has about 2 times the chat and half the kill messages as the next worse map.  the numbers are down during pizza too so far as I can tell.

As I said... there are some rare times that a fur develops.  They are too few and far between.   The only good part about the map is the canyons and they are allmost never used anymore.

you aren't seriously saying that the map is action packed are you?
lazs
Title: Action packed!
Post by: lazs2 on June 11, 2003, 09:53:05 AM
unless it is action packed.... there isn't "something for everyone".
lazs
Title: Action packed!
Post by: rshubert on June 11, 2003, 10:26:30 AM
Quote
Originally posted by TW9
Answers a simple statement about my opinion with snide remark.. Why doesnt it surprise me?:rolleyes:



It's because lassie's a jerk.  He can't help it.  It's his nature.  Pathetic, really.

Maybe some of his friends could get together and do an intervention.  If he has any.  Jerks usually have acquaintances, but very few friends.  And their friends are usually jerks, too.

Lassie, you're still a jerk.
Title: Action packed!
Post by: Mini D on June 11, 2003, 10:37:58 AM
Lazs... you really just need to stfu cause you're getting more and more rediculous.

You can find furballs easily on any of the maps.  The fields are no farther apart on AKDesert than any other map.

Now.. let's cut to the chase..

You aren't finding the type of furballs you like to find.  Now really... who's fault is that?  The map's or everyone else on at that time who just isn't willing to furball the way you like to see it done?

Sorry lazs... but your squeaking holds zero merrit.  You've become a spoiled brat that has a whole toystore in front of him, but still cries because nobody has designed the toy that will make you completely happy yet.  Sorry to break this to you... but that's simply not going to happen.

Either learn that in order to have fun, you have to work for a couple of minutes or continually insist that YOU shouldn't have to... only everyone else.

Pretty much done with your petty crap in this forum.  Maybe eventually you'll come up with something that isn't simply the same old squeaky rhetoric you've become infamous for.  But I seriously doubt it.

MiniD
Title: Action packed!
Post by: lazs2 on June 11, 2003, 10:49:10 AM
so deja... in your opinion... the pizza map would have the same k/h average stats as all the  other maps?   or.... are you simply saying that the reason for it's low k/h stat is because no one knows how to find a good fight or they are too lazy to?

unlike steamrollering or gangbanging furballs can't be forced..  they can be pretty much eliminated tho by map design.   if the opportunity is not there then there will not be furballs.   furballs only require the opportunity.   fields over a sector apart and with only 25% fuel make furballs allmost impossible.

I am advocating choice.   If that bothers you well.. too bad.  in the end.. it matters not what we think.  If we have a good idea it will probly happen.   I really don't know if you have any good ideas or not because you have never enlightened us.  
lazs
Title: Action packed!
Post by: lazs2 on June 11, 2003, 11:10:44 AM
maybe i am being a little harsh..  I am trying to land a kill in every fighter this tour without going over 6kagl .... the pizza map is not very condusive to this... it is definitely a late war map... also.. people are kill starved... when i am in a slow plane or an early plane with weak guns like the spit one or 202... even putting 3 second burst into a con won't get the kill...  the six guys that haven't seen a kill in allmost an hour are so starved that they "help" me by getting the threat off my 12.  I will probly mellow out in a couple of more game hjours when I will have gone through the entire planeset...

And that is as close as i get to an apolodgy.
lazs
Title: Action packed!
Post by: muckmaw on June 11, 2003, 11:14:12 AM
I had a great time on AK Desert last night.

We flew a raid to bomb the Bish HQ, and after a hair raising takeoff trying to clear a bluff at the end of the runway, the group formed up.

We had 27 B-17s, 6 P-51's and 6 P-51s with Rockets.

The heavy ponies flew ahead and porked the fuel and barracks at the adjacent HQ base, to prevent 163's en masse, and quick rebulding of the HQ.

The 17's formed up, redevoued with the Pony escorts and Flew to target. En route, we were intercepted twice by Bish upping from bases along our route. Furious dgofights ensued with ponys chasing 190's through the bomber formations; tracers flying everywhere.

The plan came together nicely, as we took out the Bish HQ, with only 2 163's upping. The rest were standard fighters.

So in short, any map is what you make of it. The fighters had fun. The bombers had fun. The interceptors had fun.

Is'nt that what it's all about?
Title: ME, ME, ME...
Post by: rshubert on June 11, 2003, 12:06:37 PM
Quote
Originally posted by muckmaw
I had a great time on AK Desert last night.

We flew a raid to bomb the Bish HQ, and after a hair raising takeoff trying to clear a bluff at the end of the runway, the group formed up.

We had 27 B-17s, 6 P-51's and 6 P-51s with Rockets.

The heavy ponies flew ahead and porked the fuel and barracks at the adjacent HQ base, to prevent 163's en masse, and quick rebulding of the HQ.

The 17's formed up, redevoued with the Pony escorts and Flew to target. En route, we were intercepted twice by Bish upping from bases along our route. Furious dgofights ensued with ponys chasing 190's through the bomber formations; tracers flying everywhere.

The plan came together nicely, as we took out the Bish HQ, with only 2 163's upping. The rest were standard fighters.

So in short, any map is what you make of it. The fighters had fun. The bombers had fun. The interceptors had fun.

Is'nt that what it's all about?


OHMYGAWD that sounds like one I regret I missed.  Muckmaw, would you please announce the next mission like that on Ch. 1 so I can get in on the other side??  I was probably screwing around at 87, and could have come on over...
Title: Action packed!
Post by: moot on June 11, 2003, 12:10:22 PM
rendez-vous
Title: Re: ME, ME, ME...
Post by: muckmaw on June 11, 2003, 12:14:52 PM
Quote
Originally posted by rshubert
OHMYGAWD that sounds like one I regret I missed.  Muckmaw, would you please announce the next mission like that on Ch. 1 so I can get in on the other side??  I was probably screwing around at 87, and could have come on over...


Sorry, Shubby-

You need to watch that bar dar a little closer. I don't even tell my pilots where we are going until we make the last turn to target.

A squaddie made the mistake of posting a mission and calling it "Rook HQ Raid". Needless to say, the entire rook air force was waiting to meet us. Spies run amuck in this game.

Moot- Excuse my french.:D
Title: Action packed!
Post by: moot on June 11, 2003, 12:17:59 PM
np just helping.
Title: Action packed!
Post by: john9001 on June 11, 2003, 12:18:57 PM
but but muck , you don't understand, you had to actually FLY to get to the fights and that takes time and your K/H will go down and then you will be fustrated like laz.
Title: Action packed!
Post by: udet on June 11, 2003, 12:20:54 PM
I like islands best
Title: Action packed!
Post by: moot on June 11, 2003, 12:22:18 PM
^_____________________^ (http://taenia.homestead.com/files/film105_0000.zip)
Title: Re: Action packed!
Post by: Ack-Ack on June 11, 2003, 12:24:56 PM
Quote
Originally posted by lazs2
The pizza map makes the infinity map seem action packed..  NB is fixing the infinity thing..  who is fixing the pizza?  or, as I like to call it.. "the long flight to nothing map"   Pizza has a little something for allmost nobody.  
lazs



I heard that when the AK's revised the Pizza map that there were two submitted revisions, the one we play on now and another one with base altitudes not in the extreme.  Don't know why that one got passed up in favor of the current revision.


Ack-Ack
Title: Action packed!
Post by: lazs2 on June 11, 2003, 12:27:27 PM
muck... I am glad that you had a good time.   I would do nothing to deprive you of having your hair stand on end... I would not remove any lbluffs for you to clear.... I wouldn't stop yu from taking off as far away from the action as possible if that is what is excieting to you.   If the 5 maw per toolshed formula is what you enjoy then have fun... I wouldn't stop you from getting up 30 guys and hitting a small undefended field.

I am asking for closer fields that aren't porked so that I can have some fun too tho.  too much to ask?
lazs
Title: Action packed!
Post by: moot on June 11, 2003, 12:31:11 PM
HTC should make a real furballing map with AH:C. long enough to last a good prime time but resetable enough to not drive the straters up the wall a whole week/weekend.

They need to fix the vbase mannable aaa and the gv spawns.

Some snow on Trinity too.
Title: Action packed!
Post by: muckmaw on June 11, 2003, 12:36:42 PM
Quote
Originally posted by lazs2
muck... I am glad that you had a good time.   I would do nothing to deprive you of having your hair stand on end... I would not remove any lbluffs for you to clear.... I wouldn't stop yu from taking off as far away from the action as possible if that is what is excieting to you.   If the 5 maw per toolshed formula is what you enjoy then have fun... I wouldn't stop you from getting up 30 guys and hitting a small undefended field.

I am asking for closer fields that aren't porked so that I can have some fun too tho.  too much to ask?
lazs


Snide comments aside and ignored as per the norm.

Apparently, having fields closer together is too much to ask, as I've not seen it get done in the year you've been lobbying for it.

I'm not trying to analyze you here, Lazs, but maybe you've exhausted the simple pleasure of the game. Maybe you've gotten all that AH can offer, and simply cannot garner anymore.

Before the buff mission last night, I upped from a rear field in an F6F, flew for about 40 minutes, got 1 kill and landed. I still get a thrill out of runs like this. Maybe it's because I have not been flying fighters as long as you have.

You seem like you're out of challenges. Like there are no mountains left to climb, yet you keep on trying to create them, ie. this "Get 2  kills in every plane this tour" mission you're on.

What's going to happen if they did move the fields closer together? What will you yearn for when you can start shooting as soon as your wheels are up, and you get bored of that?

BTW, why don't you add "Move the fields closer together" to your Sig. It will save you time in typing it 20 times a day. :D
Title: Action packed!
Post by: beet1e on June 11, 2003, 12:40:14 PM
Muckmaw!  Sounds like an excellent mission you had there. And I don't begrudge your success even though I'm a Bish. That's what I like to see - a well planned and well executed effort.

As for finding fights, just start hitting an enemy base. Enemies will start upping from adjacent bases. That's when I like to be around in a high P47 to pick 'em off. Lazs, to avoid being offended, please skip the purple text.

 I'm a so-so pilot, never will be an ace, struggle with plane dots what with middle aged eyesight, but even I have had 10 kill sorties in that P47. No big deal, some might say - but that was on the pizza map. The point being that if I can do it, so can anyone.

OK Lazs, you can come back now.

MiniD is right, and Lazs is being a bit rediculous. In fact Lazs is in no way threatened by the pizza map - it's just plain rediculous.
Title: You have missed lassie's point, Moot
Post by: rshubert on June 11, 2003, 12:41:54 PM
He doesn't want it to be resettable, since that would imply base porking and taking.  He wants a never-ending furball.

And, he's still a jerk.
Title: Action packed!
Post by: gofaster on June 11, 2003, 12:54:18 PM
Quote
Originally posted by udet
I like islands best


Ditto.

Pizza map needs bridges for the GVs to cross the Great Dividers.
Title: Action packed!
Post by: lazs2 on June 11, 2003, 12:58:53 PM
muck.. i believe that we may see some changes in the infinity map.  those changes may amount to some closer fields.  

As for what I will do.. well... if you did furball you would realize that every fur is different but... getting to the furball is allways the same.  

I got no problem with fields being captured so long as there is a good one for me to take off from... if there isn't then the reset should be immenent.   A bunch of useless fields more than a sector apart with 25% fuel is not conducive to a good time for furballers.
lazs
Title: Action packed!
Post by: SunKing on June 11, 2003, 03:50:30 PM
Gotta agree. I like the Trinity map too. Yes the furballs are over the same bases all week but you are assured a fight. WIth the added CV we should all be happy. Add tank town to the mix and it should be perfect when updated.
Title: Action packed!
Post by: muckmaw on June 11, 2003, 05:09:57 PM
Quote
Originally posted by lazs2
muck.. i believe that we may see some changes in the infinity map.  those changes may amount to some closer fields.  

As for what I will do.. well... if you did furball you would realize that every fur is different but... getting to the furball is allways the same.  

I got no problem with fields being captured so long as there is a good one for me to take off from... if there isn't then the reset should be immenent.   A bunch of useless fields more than a sector apart with 25% fuel is not conducive to a good time for furballers.
lazs


WTG Lazs! I'm very impressed. A clear, concise, and well thought out answer, with out a snide comment.

If you honestly thing moving the fields closer will help the furballers, leave the strat game unaffected, and not make the field porking situation worse, then how can I be against it?

I was serious about that first line too. I'm impressed. You sure you don't want to call me a skill less fluffer or something?;)
Title: Action packed!
Post by: lazs2 on June 11, 2003, 05:36:58 PM
oh great!  knew I forgot something... do you have any idea how many BK's are just waiting for a sign of weakness from me?   "is that a limp lazs?"   "you look a little peeked today lazs.."  "how is that cough lazs?"

I am clutching to my Public Relation Officer of the BK's title by my fingernails.  We have a new BK and he is looking at me like I'm a rare prime rib.   U guys with your easygoing, carefree  MAW life make me sick!

lazs
still...
Public Relations Officer For the BK's
Title: Action packed!
Post by: Pirate BK on June 11, 2003, 06:31:48 PM
You guys slay me ... Pizza map suck's NUFF SAID!

As for attacking poor old Laz ... well like I said you guys slay me.


Chuck
Title: Action packed!
Post by: Gryffin on June 11, 2003, 06:58:31 PM
Quote
Originally posted by lazs2
I play during peak times.  


.. lazs u should consider yourself lucky. Some of us only play during off peak time, particualarly on weekdays. Can you even begin to comprehend the "excitement" of pizza and trinity when there are only 60 - 80 people online? Everybody gets a field to themselves :(
Title: Action packed!
Post by: Hajo on June 11, 2003, 07:04:34 PM
Moot!  Where in the hell have ya been?  Haven't seen you up in a longggg time.
Title: Action packed!
Post by: Hornet on June 11, 2003, 08:14:45 PM
this game would be infinitely better if HTC decided to pull the gv aspect completely until they either have the time to give it 1-2 more dev passes or the population realizes that planes are what AH is about.
Title: Action packed!
Post by: Urchin on June 11, 2003, 08:32:08 PM
Shubert... I don't think you are on the same level as Lazs is.  Honestly.  Don't mean it in a mean way or anything.  

Lazs is a lot like me, except he has been playing longer.  So instead of giving you Lazs life story (as it relates to AH) I'll give you mine.  In brief.  

April 2001- Start playing.  Really suck.  Fly bombers for fun, so I can feel like I've not sucked quite as bad.  

through ~August 2001-  Still suck in fighters, but I'm getting a little tiny bit better.  Trying out the GVs when I get sick of bombers and fighters.. but GVs are harder than bombers are.

through ~late 2001 -  Ok, I'm starting to get this fighter thing.  It can be a whole lotta fun flying the LW stuff and flying it well, and thats how I'm gonna make my reputation.

~mid 2002 -  Ok, I'm good in fighters.  I'm at the top of my game.  (Ok, I'm really not, but I thought I was).  I'm in a kickass squad, we can really take people apart in the LW stuff.  

~Late 2002 - Well, people don't seem to want to fight much anymore, maybe I should take up bombers and GVs again.  

~about 30 minutes later - Hum... compared to a good dogfight, a milkrun bomber mission is about as exciting as watching paint dry, and GVs seem slightly weird.

~about an hour after that - Ok, bombers are right out.  It is plain boring.  GVs could be fun, but I keep getting strafed by Spitfires and blown up, so I'm getting slightly fed up.  

Which brings us to the present.  I think taking a half hour to climb to 10k to do a milkrun on some undefended factory is boring as hell.  I haven't been in a bomber in a couple months.  I do enjoy shooting them down though.  I honestly think I could enjoy playing with tanks, but the modelling still seems a bit off to me, so I get fed up when my Panzer gets blown up with .50s or Hizookas, or when my Tiger loses both tracks and has an epileptic seizure.  So, I stay out of them.  

The only thing I really, honestly enjoy doing in this game is shooting planes down.  I like killing bombers and fighters, Lazs likes the fighters.  I think that most people will eventually reach the stage that I am at.  You just aren't there yet.  So yes, I agree wholeheartedly with just about everything Lazs has to say about fuel-porkers and building battlers, and the ungodly hard time finding a good fight on some maps.  

I think after you get some experience under your belt, and perhaps get to the point where you are very competent in fighters, you will find that nothing else in the game really compares to the simple enjoyment of a good fight.  I didn't mean any of this post in a deragatory way or anything, so I'll apologize in advance if you take offense to it.
Title: Action packed!
Post by: muckmaw on June 11, 2003, 09:07:21 PM
Urchin-

What's the next step when the thrill of the dogfight is gone?

And on the converse, you said you enjoy shooting down bombers.

I enjoy organizing missions where I know we are going to get intercepted, and fighting off the likes of you. (Well not you personally, you're a knight)

I fiddle with fighters, but my true love is in the heavies, and I've been in AH since July of 2001. Some find the niche and stick with it. Heavy bombing just happens to be mine.

But you're right, a milkrun is dull.

A mission like the one's I've been invloved with of late...maybe not as action packed as a knife fight, but quite entertaining.

You should join us as an escort for one.
Title: Action packed!
Post by: Dead Man Flying on June 11, 2003, 10:07:32 PM
Quote
Originally posted by muckmaw
What's the next step when the thrill of the dogfight is gone?


The thrill of the dogfight never leaves.  I've enjoyed it for almost seven years in Air Warrior and now in Aces High.  The problem, alas, stems not from boredom at dogfighting but rather boredom from lack of dogfighting.  The reservations that Urchin, Batz, and others express toward the current trend away from dogfighting in Aces High demonstrate just how strong the thrill of dogfighting burns... and the disappointment when circumstances thwart that enjoyment.

-- Todd/Leviathn
Title: Action packed!
Post by: Steve on June 11, 2003, 10:35:45 PM
Pizza map is killing the fun for me!!!  Give me a map w/ bases practically right on top of the other.  since I don't fly over 15k usually, I keep getting forced out of areas on the pizza map. I mean.. 15k is HIGH.. and I'm gettin chased out by 25k dudes and their rides... spits... even niki's that high sometimes!!!  Crazy man.  I love the low alt fights.. a pony on offense,. an fm2 on defense... that's fun!!! (for me)
Hope others are finding ways to have fun.. I keep getting aggravated.


Title: Action packed!
Post by: rshubert on June 12, 2003, 12:03:54 AM
Quote
Originally posted by Urchin
Shubert... I don't think you are on the same level as Lazs is.  Honestly.  Don't mean it in a mean way or anything.  


 


Urchin, God love ya, I understand.  I just disagree.  I like the strat game, and probably always will.  Yes, I like dogfights.  Yes, I like furballs.  No, I'm not particularly good at 'em yet.  But I don't think that I will ever lose my sense of fun from playing the strat game.  

Yes, the map resets and rotates.  Yes, usually the country with the most people gets ahead.  Yes, yes, yes to all your points.

But they're YOUR opinions.  Not mine.  I will have fun my way, you have fun your way.

Hey, lassie is more experienced and a better dogfighter than I am.  Okay, with that and 65 cents you can get a cup of coffee.  That doesn't give him the right to dictate the rules of the game, and that's what he's trying to do.  There ain't no seniority system in the help pages, that I can find.  And frankly, I have found that many of the "old hand" players just want to use the new guys as the butt of their jokes and as their bait squeakes.  Look at the 'senior members' of our community to find those that have permitted the breakdown they are whining about.  I'm lucky I found a good group of guys that help me and each other, and actively look for new pilots to mentor.  NOTE:  THE FOREGOING TEXT WAS A PLUG FOR THE BOPS.

But I do tend to run on...See ya in the MA.  And lassie is still a jerk.

Shubie
Title: Action packed!
Post by: lazs2 on June 12, 2003, 01:33:49 PM
muck... DMF said it better than I can.   I been doing this since dos days and the dogfight NEVER get's boring.  Every furball I have ever been in is different than every other one I have been in... the next one will be different yet..  the possibilities are endless.  

The flight to the fur is allways the same.   the flight home is sometimes  as boring as the flight to the fur and sometimes as fun as the fur... it's boring when the fields are over a sector away and you have a 10 minute flight home with no ammo and little fuel... it is fun when you have a 3 minute flight to the safety of your field/ack/buddies with 4 bad guys chasing your shot up, no ammo plane on the deck...   I have probly landed planes with every type of damage you can get by now...

close fields are better than air starts or whatever.. you need some distance in order for the fight to develop somewhere in the furball sweet spot... that is either.. midway , or, close enough that either combatant has a chance to disengage and make it home if he is skillful enough... close enough that the deffenders will leave the safety of their ack and the attackers will find the situation to be what the dar bar told em it was when they left.  for me that is about 3/4 of a sector.    
lazs
Title: Action packed!
Post by: muckmaw on June 12, 2003, 02:59:21 PM
Sincere question here:

Why don't the guys who are most vocal about their distaste for the current map set get together and collaborate on a new map?

I would love to design a map, but I simply don't have any free time with 2 jobs. (3 if you count my daughter).

Anyway, I know someone mentioned this to Lazs a little ways back, and I think he said he simply did not know how to do it. Why not hook up with someone of similar interests, and the ability to make the map and make it a collaborative effort?
Title: Action packed!
Post by: SlapShot on June 12, 2003, 03:17:17 PM
Quote
Originally posted by muckmaw
Sincere question here:

Why don't the guys who are most vocal about their distaste for the current map set get together and collaborate on a new map?

I would love to design a map, but I simply don't have any free time with 2 jobs. (3 if you count my daughter).

Anyway, I know someone mentioned this to Lazs a little ways back, and I think he said he simply did not know how to do it. Why not hook up with someone of similar interests, and the ability to make the map and make it a collaborative effort?


NoBaddy has heard, he listened, and apparently is trying to do something about it with the next version of Trinity. Hopefully this new version will be the true acid test of large map design, and also be the new template for future MA maps.

Only time will tell ... any predictions - insight NB that you can divulge ?
Title: Action packed!
Post by: lazs2 on June 13, 2003, 09:52:24 AM
muck.. ants and grasshoppers... hot rodders and mi... min... minivan owners..  we are the lazy ants and thrill seeking hot rodders... most of us are poor dumb high school dropouts who can't spell computer programer.

It will change.. everything that is unbalaced changes in flight sims (unless you are WB)... HTC is smart.  he knows where the money is.. things have simply swung a little too far away from air combat..  they will swing back weather you or I do anything or not but...  Nothing we say has any effect... we may come up with an idea from time to time but if HTC hadn't allready thought of it it wouldn't get implemented

I have been credited for changing a lot of things but I know that I have had zero effect on how HTC runs their bussiness but...

you wouldn't deprive me of the simple pleasure of dragging the huberts out of the woodwork would you?

lazs
Public Relations Officer for the BK's
Title: Action packed!
Post by: AKcurly on June 13, 2003, 10:01:55 AM
Quote
Originally posted by lazs2
The fields are too far apart... irf there is a big fur at the end then either you don't know what a fur is or I have missed it every single time. or both.
 


Lazs, for whatever it's worth, the number of fields is maxed out on AKDesert -- there can be no more fields.  Vehicle fields could however be converted to airfields.

curly
Title: Action packed!
Post by: Toad on June 13, 2003, 10:04:56 AM
OK, Curly.. how many six-packs is it going to cost us?

;)

I'm ready to chip in!
Title: Action packed!
Post by: lazs2 on June 13, 2003, 10:06:07 AM
curly... converting the hundred or so gv fields into airfields would have the same effect as having closer fields right?
lazs
Title: Action packed!
Post by: AKcurly on June 13, 2003, 10:07:05 AM
Quote
Originally posted by Steve
Pizza map is killing the fun for me!!!  Give me a map w/ bases practically right on top of the other.  since I don't fly over 15k usually, I keep getting forced out of areas on the pizza map. I mean.. 15k is HIGH.. and I'm gettin chased out by 25k dudes and their rides... spits... even niki's that high sometimes!!!  Crazy man.  I love the low alt fights.. a pony on offense,. an fm2 on defense... that's fun!!! (for me)
Hope others are finding ways to have fun.. I keep getting aggravated.


Ahem, wasn't that you and COORS we ran into last night -- 25k?  COORS in a spit, you in a pony *ABOVE* COORS and he was at 25k. :)

As I told Lazs, Steve -- there can be no more fields added to AKDesert - it is maxed out on field count.  AKDesert is fairly old now, maybe they changed the editor?  Don't think so.

Wabbit submitted a version with the extreme altitudes adjusted.  It's not being used.  I'm sure HTC has its reasons.

curly
Title: Action packed!
Post by: AKcurly on June 13, 2003, 01:57:41 PM
Quote
Originally posted by lazs2
curly... converting the hundred or so gv fields into airfields would have the same effect as having closer fields right?
lazs


Sure, Lazs. :)  But, AKDesert hasn't been that well-received ... I'm not sure it's worth the effort to fix the problems.   I suspect that's probably HTC's position (don't really know) since we haven't seen Wabbit's elevation adjusted version.

curly
Title: Action packed!
Post by: hazed- on June 13, 2003, 02:57:30 PM
man i wish you guys had seen my capital cities idea for a map.

It would allow for non symetrical maps.
Very close small fields with larger fields further back.
Borders between each capital city which would be active whilst the calmer fields behind the front line would be perfect for missions etc.

The annoying thing in i cant post a picture of what i mean.

I try to explain it as clear as possible.

Think of a flower with the middle buds and the pettals all around.
The Bud would be a capital
The petals the land around it.On the very end of the petals would be many small bases all in a row going the whole way around.
Then in the middle would be fewer but medium bases then finally at the middle where the bud is one or two large bases with factories nearby.

NOW take a whole bunch of flowers and press them together.

Where the petals of each countries flower meet you have both countries smaller bases almost touching but EACH bud or capital is always ringed by its petals/small bases.

If you get what i mean here you might see why its actually possible to have huge non symetrical maps with this system as it doesnt matter the shape of the 'flower'.  Small or huge the flower fits next to the next flower the same way.

what you end up with is a sort of honeycomb of small individual zones, each with their own factories to support them.


thats probably not very clear is it? :) still i hope some get what i mean.
Title: Action packed!
Post by: Jackal1 on June 13, 2003, 05:41:58 PM
SSDD part 2 through 150
Title: Re: Re: Action packed!
Post by: NoBaddy on June 13, 2003, 06:44:04 PM
Quote
Originally posted by Ack-Ack
I heard that when the AK's revised the Pizza map that there were two submitted revisions, the one we play on now and another one with base altitudes not in the extreme.  Don't know why that one got passed up in favor of the current revision.


Ack-Ack


A.A....

Not what I heard...but then that's how rumors go :).
Title: Action packed!
Post by: NoBaddy on June 13, 2003, 07:18:54 PM
Quote
Originally posted by SlapShot
NoBaddy has heard, he listened, and apparently is trying to do something about it with the next version of Trinity. Hopefully this new version will be the true acid test of large map design, and also be the new template for future MA maps.

Only time will tell ... any predictions - insight NB that you can divulge ?


Slap...

At the risk of getting my virtual bellybutton in a sling....:)  I have been told that there will be many more terrain tiles available in AH2. You will be able to attach objects directly to the tiles. That means you wont just create an airfield object group and then plop it down on the map. This would include trees, rocks, buildings, etc.. What this should do is increase the variety through out the map. Add rivers, waterfalls, lakes and other things of that ilk and AH2 should be visually awesome.

From a game play standpoint, I am not really sure what impact all of this will have. It will, hopefully, make things like air and gv fields less 'cookie cutter' and thus, a little tuffer to trash.

Currently, map makers are limited to 8 basic tiles and a basically, static object library. If I understood correctly, the mapmaker should be able to build a large library of tiles with which to create maps. After a mapmaker has created a map, future maps should be fairly easy to create (will prolly be a LOT of work initially).

It is my understanding that AH2 will support the current maps in their current form. So, I don't expect them to disappear. Knowing that all 10 of the HTC programming staff (that would be 5 on each of HT's hands :D) are working furiously to get this puppy up and running is why I believe that folks currently asking for things that require programming are going to be ignored (this is the same reason you don't see HT playing the game or responding here). I am waiting with bait breath (sardines for lunch :D) for AH2 to arrive. I firmly believe the impact on the game will be positive.