Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: jEEZY on June 11, 2003, 02:51:57 PM
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Why not make CV groups have 2 more destoyers and a smaller carrier along with the rest. Thus a group would consist of 6 destroyers, cruiser, 1 lrg CV and 1 small CV (with limited plane set).
I think this would increase a cv groups defensive and offensive capibility, and leathality in general.
Also Hazed's idea re sqaud carrier groups needs to be implemented.
jeezy
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I see nothing wrong with either idea.
lazs
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Great idea... can we harden the cv? If for nothing else than to limit the effect og the suicide jabo?
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hardening the cv should be based on some historical data as to the effect of say 1k bombs on the deck etc. That being said US CV's were tough ships capable of taking MASSIVE damage and still fighting. Maybe the answer lies in modeling damage to CVs. Such as hits to certain areas disable differnt aspects of the ship (flight ops, AA, etc)...thereby losing the all or nothing feel to CV damage. In that way increased hardness would not affect game balace as much.
Maybe even have an option of repairs if close enough to home port--although this could be abused.
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CV's just need an actual damage model. Torpedeo should actually sink a carrier or side shots from ground or sea based cannons. Aerial bombs should damage the flight deck (flight hangar), turrets, AAA defences, fuel, and barracks (on-board Marines).
~ dive bombing a CV becomes useless if the flight deck is already down. You would have to hit certain areas on a CV to destroy orr damage other critical areas like ship radar or fuel. Hit it enough from the air and it stops dead in the water and burn like a field does when it's hit.
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Originally posted by Steve
Great idea... can we harden the cv? If for nothing else than to limit the effect og the suicide jabo?
i don't see how that would help. If they were any harder, it would make it more difficult to knock out by level bombing and torp bombing which would make people more desperate. Therefore, I believe increasing the toughness of CVs would increase the number of 'suicide' jabos.
anyways, back on topic. Good ideas Jezzy
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Well, by that logic.. let's make them softer!
lol
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my vote would be to make it so they can't get closer than say 20 miles to any coast. it's parking the cv's on the beach that results in waves of suicide jabos. make part of the fleet detachable - a cruiser or 2 and a few dd's that can roam up to say within a 15 mile radius.
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guys, (and gals)
They are not going to add to or change AH, as a whole new version in in the works. This version is going away with the new offering and will not be supported, so why ask for things you will never see. You may wait for the new version and then make requests about it but like MS Win95 this version is going bye bye.
in two weeks! hehe
;)
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im not to sure on this one but it seems there already strong enough without them getting stronger (only real problem is our planes not getting damaged by exploding ack)
what i do know is that a large battleship can be destroyed with a 1 tonne bomb (dropped from stuka) it was a special bomb tho...was designed so that it would hit the deck of battleship peirce through (activating a timer or something) then blowing up below deck and hopefully below watermark thus destroying the ship...(taken slightly out of context from hans ulrich rudel's "STUKA PILOT")
of course increasing CV group sizes would mean completly redoing EVERY group on EVERY map...and also including that smaller cv you mentioned
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"This version is going away with the new offering and will not be supported, so why ask for things you will never see. You may wait for the new version and then make requests about it but like MS Win95 this version is going bye bye."
Thats not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the gameplay WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.
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Originally posted by SlapShot
Thats not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the gameplay WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.
tweeeeeeeet!!!! foul!!! illegal use of clue-stick!!!
5 mins in the penalty box for you!!
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“That’s not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the game play WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.”
That’s Not What HT said
He said this version will be gone when 2.0 is released
AH as it is now will not be supported period.
The New AH (with all its newness) will have a main arena and will have the same structure (or lack there of) and be called Aces High Classic (or some such thing) It will not be 1.11ver4 we have now this will be gone. Just as you don’t boot up Win95 anymore on your PC and you cant play AH ver 1.00 anymore.
My point is you are asking for things that may be non issues in the next ver (2.0) and are therefor pointless (unlike Shane's head)
I think it is far more logical to check out the new version then ask for changes.
There are many posts about a soon to be gone and replaced sim that seem to be a waste of time IMHO.
Shane, sorry about the crack but you are one of the few people I squelch in the MA due to your bellicose attitude and I couldn’t resist.:D ;)
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Originally posted by Scootter
Shane, sorry about the crack but you are one of the few people I squelch in the MA due to your bellicose attitude and I couldn’t resist.
lol. isn't this supposedly a game of belligerents?
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hehe
good point;)
By the way HT also said there will be no patchs or new versions to 1.11 again as it is finished and being replaced.
to Quote Pyro
AH2 FAQ
We’ll update this as we go and eventually put it into a real FAQ format, but this will have to serve as a starting point to get through your initial ponderings.
[/B]What is AH2?[/B]
AH2 is the next generation of AH. It’s a massive overhaul of our existing game engine with many new and updated systems including graphics, terrain, physics, and damage. The version number will jump from the current 1.11 to 2.00 when AH2 is released.
Will Version 1.11 still be supported when AH2 is released?
No. Version 1.11 will go away when AH2 is released, just like 1.10 went away when 1.11 was released. We only support the current version of our software, which will be 2.00 when it is released.
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Originally posted by Scootter
“That’s not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the game play WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.”
That’s Not What HT said
He said this version will be gone when 2.0 is released
AH as it is now will not be supported period.
The New AH (with all its newness) will have a main arena and will have the same structure (or lack there of) and be called Aces High Classic (or some such thing) It will not be 1.11ver4 we have now this will be gone. Just as you don’t boot up Win95 anymore on your PC and you cant play AH ver 1.00 anymore.
My point is you are asking for things that may be non issues in the next ver (2.0) and are therefor pointless (unlike Shane's head)
I think it is far more logical to check out the new version then ask for changes.
There are many posts about a soon to be gone and replaced sim that seem to be a waste of time IMHO.
Shane, sorry about the crack but you are one of the few people I squelch in the MA due to your bellicose attitude and I couldn’t resist.
4:57 .... 4:58 .... 4:59 .... 5:00 .... jumps over the boards and puts the steel to the ice.
Ahhh .. I see where you are coming from now ... your referencing the actual version number ... yes that will change ... and so will the graphics engine, damage model, but maps are maps, and I don't believe for one second that HT will make obsolete all the current MA maps that we now enjoy. Its called backwards compatibilty so as not to shoot ones self in the foot (or cause more work).
With that in mind, all objects (fields, CVs, towns, etc.) that are currently assigned to the MA maps will still be exactly the same as we have now ... they might have a facelift, but I would think that they have to have, for the most part, the same characterics that they have now.
So ... these ideas of changing the objects and their characteristics, within current maps, should continue. Complaining/whining about bugs ... now thats another story ... that is where I say that we have to take a wait-and see attitude. I am hoping that HT has been putting an effort foward to fix those problems, along with the new development, and we will see them realized in the next version.
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Originally posted by Steve
Great idea... can we harden the cv?
you know whats funny (at least to me)...
when i first joined AH it took i think 2000 to 4000 to sink a CV. i know they upped the hardness sometime along the way. then they changed the bomber model and buffs stopped hitting CV's alltogether for @ least a few months.
then came the dweebs that figured out that 2 p47's full with bombs and rockets carried enough to kill a CV if everything hit.
if they DO up the hardness again i hope it's like 15k to sink a carrier.
another thought sort of on the topic...
what happens if 7000lbs hit the CV then 10 min later 1000lbs (totaling 8k from the first wave of attack)? does the CV sink? is there a time limit that damage to an object stays? if so how long?
if so can you shorten it to say 1 min?
what if all 8000lbs had to hit within 1 min to sink the CV. that would really chage the suicide jabo attacks on the CV i think.
oh well my 2¢
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Before we bulk up the fleets, why not have, as others have suggested and many other threads...damage on CVs. Gun able to be destroyed....flight ops halted due to a damaged ship listing, etc
Just a thought.
Or rather, another vote to throw some damage modelling to em
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Slap, no-one in the box to open the door for ya? Geez, where do you play?
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Waiting for that clock dweeb to open the door is never fast enough. You couldn't see, but I was airborne at 4:58 with legs just crossing the boards.
Played many a year in Connecticut.
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LOL ummmm I've never done that.
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Originally posted by LePaul
Before we bulk up the fleets, why not have, as others have suggested and many other threads...damage on CVs. Gun able to be destroyed....flight ops halted due to a damaged ship listing, etc
Just a thought.
Or rather, another vote to throw some damage modelling to em
BD5 ...
I think that we are trying to work within the constructs of the existing objects that we currently have.
All that specific damage stuff would take some serious coding, and with HT up to his prettythang in AH:TOD alligators, these types of changes probably wouldn't be realized or realistic any time soon.
<>
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Dunno what adding a smaller carrier would do. Would any planes be flyable off of its deck?
The one thing I'd like to see modeled in the whole ship damage aspect is listing. Would make gunning/launching/landing on a damaged ship much more interesting. Maybe over a short time, the listing could subside either by lowering the higher end (eventually sinking the ship) or raising the lowered end (repairing the ship). Maybe that would be a decent way for the fliers to gauge the damage of the ship... how low its sitting. Ship lists, corrects by flooding other compartments (gets lower) and eventually raises back up (repairs).
MiniD
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Sorry about the lack of clarity, but yes the small CV in my proposal would have limited flight ops. Not sure how historical this is however.
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Weren't they called 'pocket carriers'?
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Here's a site on naval ship classes and lots of other info...
http://pacific.valka.cz/classes/index_frame.htm
Bumba