Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: devious on June 12, 2003, 06:29:31 PM

Title: Bombs 2.0
Post by: devious on June 12, 2003, 06:29:31 PM
Bombs. I love 'em. Here`s some things I`d like to see implemented, for more realism and fun:



What was that bribe link again ?

Unworthily,
Title: Bombs 2.0
Post by: BenDover on June 12, 2003, 09:40:16 PM
*Picks up picket sign*

"No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
Yes to Cookies!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!"
Title: Re: Bombs 2.0
Post by: Saurdaukar on June 12, 2003, 09:45:44 PM
Quote
Originally posted by devious

  • Incendary bombs that start fires that  spread out over suitable adjoining objects;, [/B]
Seconded.
Title: Re: Bombs 2.0
Post by: Saurdaukar on June 12, 2003, 09:46:13 PM
Quote
Originally posted by devious

  • Incendary bombs that start fires that  spread out over suitable adjoining objects;, [/B]
Seconded.
Title: Bombs 2.0
Post by: icemaw on June 16, 2003, 06:26:55 PM
Incendary bombs that start fires that spread out over suitable adjoining objects

  That would be so kewl. Drop a load on a town and it starts burning. After x amount of time its all dead and ready for capture.
 If there are gvs in town the get cooked.
Title: Bombs 2.0
Post by: icemaw on June 16, 2003, 06:27:07 PM
Incendary bombs that start fires that spread out over suitable adjoining objects

  That would be so kewl. Drop a load on a town and it starts burning. After x amount of time its all dead and ready for capture.
 If there are gvs in town they get cooked.
Title: Bombs 2.0
Post by: gatso on June 16, 2003, 08:34:29 PM
I want everything on this page:

http://www.warbirdsresourcegroup.org/LRG/bombs.html

and all the allied stuff (except the nuke) too. Not too much to ask really is it ;)  :D

Gatso
Title: Bombs 2.0
Post by: Ghosth on June 17, 2003, 08:05:59 AM
I'd like to see a little bigger blast area. Especially higher up off the ground.

A 4000 lb bomb dropped in the middle of london would have cleared off a

A: Area the size of a city block?

B Cored the center out of 4 city blocks?


Look at the devestation caused by the V2 rockets, & they only had a 2k payload!

A single 4k bomb in AH should pretty much level the town.  Perhaps missing the farm  & 1 or 2 other buildings.

In short make the bomb blast bigger. Not on the ground, but higher up.
Title: Bombs 2.0
Post by: Hawklore on June 17, 2003, 10:46:58 AM
First four where good.





*Picks up picket sign*

"No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
Yes to Sugar Cookies with sprinkels!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!
No to Nukes!"
Title: Bombs 2.0
Post by: hazed- on June 17, 2003, 12:56:32 PM
the germans used 5kg hollow charge anti-tanks bombs.
2kg anti personel bombs too.
apparently both were very effective.


I think we need bigger and better explosions too. Including :

1. More debris
2. SECONDARY explosions
3. Larger blast radius
4. Larger display of explosions (ie more dirt thrown up)