Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: humble on June 15, 2003, 12:46:26 AM
-
Just logged intro the CT to find 11 guys landgrabbing...was literally 11 on 1 side and a single guy on the other just padding score...if I was in charge I'd ban em for a month.
-
Originally posted by humble
Just logged intro the CT to find 11 guys landgrabbing...was literally 11 on 1 side and a single guy on the other just padding score...if I was in charge I'd ban em for a month.
names... we need names!!
-
they are usually a bunch of tards that one or two decents blokes can hold off as long as they wanted ..
same mindset which has one side at a 2 or 3 to 1 advant more times than not in CT ... with many refusing to jump ship to even
-
Originally posted by Shane
names... we need names!!
The fellow with the aircraft serial number as a name ... something like NT763somethingorother ...
And the fellow who's name starts with VETT
But I'm sure there were others before and after. I logged on shortly after humble's post and these two were basically moving base-to-base with a couple of panzers & a friend in an M3, laying waste to the towns & taking the fields while the 1 or 2 other Soviets online at the time were dogfighting with 1 or two axis.
Whatever floats your boat, I suppose... as long as you don't reset the map.
But it's kind of a drag when they swipe your airfield out from under you while you're dogfigting on a light fuel load.
Splash1
-
Originally posted by Shane
names... we need names!!
Yes I saw the thread last night and instantly had to jump into CT and check things out. It was 11 - 1 and soon I was only one left.
Who else but the 325th squad!! I'm serious there were about 6 of them playing as whoopeeed heathen communists. When I asked why nobody on the communist side wanted to switch they told me it had something to do with airpower or something. I then proceeded to kill 4 of their vulching fighter and bombers with my Ju87 Stuka. Then I went to another ungauarded field and shot down some more with an Ostwind. :)
-
Striker Squadron. Busy running the map at this hour.
Axis Dar is dead. (baaaad thing for a big map with a small population).
Low ack lethality (normally a good thing) allows panzers to have free reign flattening towns unopposed. EZ to take a base solo.
It's really kind of frustrating, if you're not into the uncontested land-grab thing or anxious to spend your limited online time jaboing suicide tanks.
But what'cha gonna do?
:rolleyes:
Splash1
-
Disable field capture in the CT?
Reset the arena every day just before the number start climbing
during the middle-evening US CDT hours?
I'd prefer not top have GVs at all in the CT, to tell you the truth. Always disappointing when I log in when 10-15 folks are on, hoping I'll help build population momentum, and then find half of the opposing side are manning GVs (or field ack). For me, the MA with all its problems is preferable to dealing with spawn-point campers and manned field ack.
-
Well the cms can set the arena so the map room takes more then 10 goons to be captured, they can set field ack hardness and down time to make field capture require a joint effort. They can make hq tough so it takes areal effort to knock down.
They can do any number of things.
In the beginning there was no field capture in the ct. There was a long thread in which folks voiced what they wanted. The majority wanted feild capture.
-
My reason to post was simple...if it gets out of hand it makes the whole balance and purpose of map (and CT) change. I certainly respect those who value the "strategic" aspects of the game...and if you can cobble togeather the resources to capture a base or 2 in a 10 on 7 or 12 on 6 head count more power to you....but I had visions of coming back to a map with 80% of the bases taken.
I've been grouchy enough that staying would just have led to an overly harsh exchange...since I've ready let this bunch know what I think of em:)
-
Originally posted by humble
My reason to post was simple...if it gets out of hand it makes the whole balance and purpose of map (and CT) change. I certainly respect those who value the "strategic" aspects of the game...and if you can cobble togeather the resources to capture a base or 2 in a 10 on 7 or 12 on 6 head count more power to you....but I had visions of coming back to a map with 80% of the bases taken.
I've been grouchy enough that staying would just have led to an overly harsh exchange...since I've ready let this bunch know what I think of em:)
I think you did the right thing, humble. Maybe its worth kicking
around some of these alternatives so field captures can be preserved, but just made difficult enough so a empty arena can't be porked be a few people during the low population times.
-
Agreed.
Kantori built a beautiful map that includes a very well-thought-out ground war element. No need to toss that, even for the ct.
But as Batz notes there are apparently some settings tweaks that could discourage some of the 'army of one' landgrabbing.
Just a thought.
Splash1
-
I have posted it many times before. NO BASE CAPTURE..Harden Act for no Vulches...and/or CM sets capture each day based on 1940s dates. This is the Combat Theater...not the Grunt Theater.....but untill then, I will do what the F@#* I want! Its my $14 oh yeah, do away with the score board. Hopefully AHII will eliminate some of this.
Saturday night I was on and the sides were even. It was peak time eastern from 8pm till about 3am. I captured 8 bases, yelled at eagler for killing me so much...and I could go on and on and on and on but we have all been there before.:rolleyes:
-
So thats what happened to the CT, logged in today and saw that almost all the bases were russian .
Well with KS off, numbers ballance is really a non-issue . If you see a band of players being voracious real estate dweebs, wack 'em .
-
Today?...opps wasnt me then! Last night when I logged on, Finns had already taken the bases back......so some realistate hungry Finn did some snatching as well!!
Hey Brady, where are you? Dont you rank #1 in MilkRunning?
-
Okay this stuff has to stop... I am so sick of when someone thinks the CT is getting milked ran it's the 325th. As far as I am conserned, hey they pay their $15.00 a month, so if they want to do a land grab now and again.... who cares... I am so tired of this CT elitists crap anymore. If you don't have 10 years of sim flying under your belt all you are is a dweeb and you don't know any better... Tonight I got ganged by tons of axis pilots... and didn't say anything but I was tired of getting gangbanged and left. I am also tired of the negative comments in the buffer when someone doesn't fly your fight and you get called a dweeb, or if a friendly Pt is in the area... War is hell, get over it... We all have to deal with it sometimes... I am sure in ww2 all the pilots were crying about Pt boats, balanced sides, and etc.... Life isn't perfect... so we all have to deal with it... I am sure there will be MANY comments on this reply... so have fun... I am done with this UBB anymore... just a complete waste of time to even put anything down on here... all you do is get back lash on it....
-
Disagree myself - I like the ground war. It gives the battle in the CT another dynamic like A2G and Anti-Armor plus it gives a change of pace from the "mindless" furballing from two close fields.
I do agree that something needs to be done though to prevent "Landgrabbing." I really like the idea of ratcheting up the hardness on the capital and making it where it will take several loads of troops to capture a target. Who the hell ever heard of a para drop with ONE GOON! Make it 5 min to take a target IMO.
Another idea might be to just turn the STRATEGY back on. That would mean some targets would rebuild faster than the stated down times unless the strategic targets were taken down and supplies cut off to the target.
Hawk, as for the suggest about cutting the scoreboard, it the easiest thing in the world to do - just don't look at it. ;) Only thing is that if you are gonna have any type of "Perk Planes" you got to have something like the scoreboard. I say just simply reset the points score for each new map. Would end alot of problems.
-
I"m all for a ground aspect of gameplay in the CT. It adds a dimension to the gameplay. I usually say to each their own, everyone pays the same $$$ to be entertained so be it. However I do start to have issues when it cuts too much into the ability of other to enjoy the game too.
I think most people feel this way. The problem lies in that different people feel that point where it becomes "too much" lies in a different place. And that's where disagreements start. For me, the combat theater is about just that, combat. So if base attack and capture is a means to an enjoyable battle then great. But if it's sensless land grabbing I feel that it does more harm than good. Because people that are playing will leave, and then the low numbers will keep others away. Then if they log in anyway seeing the map all in red will certainly act as a deterrent.
None of which is good for the CT as a whole.
And now I'm ranting and raving so I'll be going now. Just my way more than 2 cents worth. :)
-
- just don't look at it
That was in reply to a post I saw. I will have to go find it. I dont care about the score...sure we need perk points but do we have to know how we get them?single guy on the other just padding score
Ah it was in the very first post!!
-
Originally posted by GRUNHERZ
Yes I saw the thread last night and instantly had to jump into CT and check things out. It was 11 - 1 and soon I was only one left.
Who else but the 325th squad!! I'm serious there were about 6 of them playing as whoopeeed heathen communists.
Ahem... *Allies*, you Natzee. :)
Thats not surprising at all, since we're a heavily allied-leaning squadron. When numbers are skewed like that, we do make a *real effort* to keep it fun for everyone in the arena. We know that 11-2 isn't all that fun, but we also know that showing 13 in the arena is likely to attract more people, so we'll just try to wait it out... Yeah, we'll try to kill you in the meantime, but we'll do our durndest to be sporting about it. If you see any other behavior, let us know, (with names and film preferably) and we *will* make sure it's handled.
No, not everyone is going to like us. We're a pain in the a.. Allied Squadron. But we're a historically-based squadron, and we take pains to HONOR THE MEMORY OF THOSE THAT WENT BEFORE US. Each of us selects a REAL pilot from the Checkertails to represent, and that ties us all the more closely to "gentlemanly" behavior.
When I asked why nobody on the communist side wanted to switch they told me it had something to do with airpower or something.
Define "they". Who specifically?
Knowing the guys, it's pretty likely they were practicing in the Yak-9T for Tuesday night's Squad Night.
I then proceeded to kill 4 of their vulching fighter and bombers with my Ju87 Stuka.
Really?
Who?
The 325th has a strong anti-vulch culture, so I'd sure like to know which Checkertails were vulching.
I also find it a *little* hard to believe 6 guys vulching when it was 11 to 2 on sides. Not the Checkertails style at all.
Then I went to another ungauarded field and shot down some more with an Ostwind. :)
Good deal... If you can get us with an Ostie, more power to ya... That shows that we're not coordinating properly...and that which kills us (repeatedly) *also* makes us stronger... :)
DamPhyno
Public Relations and Recruiting Officer.
325th Checkertails
-
nice reply damphyno.
-
lol buncha flatulent tripe phyno...
tell me exactly who is hawk supposed to be representing? and what does his lame behavior, especially in gv's have to do with "honoring" the real men who had no choice to *refuse* a fight, escpecially on the ground.
lololol@blowhard.
-
Originally posted by Shane
lol buncha flatulent tripe phyno...
tell me exactly who is hawk supposed to be representing? and what does his lame behavior, especially in gv's have to do with "honoring" the real men who had no choice to *refuse* a fight, escpecially on the ground.
lololol@blowhard.
/
.squelch Shane
DamPhyno
-
This thread has no purpose.
(imagine that it is now locked)
-
quick post! ;)
-
Obviously we have an underlying conflict in "goals & objectives" here. I enjoy the CT if/when we have enough folks flying to provide enjoyable air combat. The restricted plane sets provide a relative level of balance not found in the MA. I've also spent some time "supressing" those focused on grabbing bases...not as much fun but not all bad.
The problem arises when you have a lopsided play balance combined with base grabbing/vulching to a point where the CT becomes almost unplayable. I do believe we came close a couple times this week. While I certainly recognize each/every players right to play in manner that maximizes his/her enjoyment I think we need to clarify the "role" of the CT a bit.
Personally I see it as an arena where aircombat between historically matched plane sets is superimposed on a historical background. The "strategic" elements are secondary to the tactical setup. The MA provides plenty of options for the "otherside".
The real reason these folks are in the CT is simple...they cant hack it in the MA. So they invade the CT where they can "take" bases with little or no opposition. I certainly would hate to see ground combat and/or base capture eliminated from the CT...but I think some of the variables need to be tweaked...maybe in a layered manner...leave the bases along the "frontier" as they are...but harden them as you go further back...realistically aircombat (the real focus of the game) didnt play a large role in the actual capture of territory...air superiority was a key factor.
Obviously its beyond the current scope of play...but I'd like to see the "capture" portion of the game handled by AI with the active players supporting the operation. You knock out enemy air cap...your bombers get thru. Your ground attack planes hammer defenses...eventually you win.....truthfully the current setup is totally unrealistic....just my 2 cents.