Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Jackal1 on June 20, 2003, 11:56:22 AM
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What`s your opinion of Big Isles?
Just curious.
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Too early to really give an honest opinion on this Map.
It seems different, there are large gaps where feild are spread far apart. But I see places where they are clustered close together.
I belive we will certain areas that will be constant furballs with fuel constantly porked, I also think there will be key fields to hold to gain position in the land grab.
I think, It will be sometime before we as a whole have this map figured out.
Im withholding judgement for now.
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Yeah, I have to agree with Grim.
It seems they turned Trinity inside out - I spent all day furballing going from one base to another defending, still too early to tell whats what.
mars01 M.A.W. Blacksheep, XO.
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I like so far, wtg whoever made it S!
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Its like a giant island-hopping campaign. I do like the 5-carrier arrangement - makes for some good furballing. Its as if the map designers actually read my postings suggesting that. :D
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I like the design and balance of the landmasses and islands. I like that the strat targets, for the most part, aren't out on the Islands. The fleet vs fleet battles should be terrific.
on a great job.
Humm, this is going to sound like I don't like the map, which isn't true, I do think it could use some more work and I think it might end up the best terrain yet.
I think the bases are too far apart and wish there were bomber friendly, high bases in each land mass. The north landmass is short on high bases. And the clipboard doesn't match the terrain.
Er, what's with all the map rooms scattered around the boarder of the map? They don't seem to do anything but maybe it has something to do with the extra buildings scattered about.
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I am going to assume they are the map rooms for the cv's because of the cv maproom lockup bug-- was actually wondering what would happen if dropped troops there :)
NwBie
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Too early to tell. Sure is a beautiful looking map, though.
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I like the way the terrain looks and I've been in some pretty good fights so far.
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Haven't played it much. But Initially I like it alot. Far far better then Pizza and Eternity. Plus it looks great.
...-Gixer
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I like the layout of the new map, it seems like a lot of thought went into designing it with both the 'strat' and 'furball' dweebs in mind. The textures are also very good, easy on the eyes and I like how the bases seem to blend into the ground when you're above 10,000ft, making you look for them instead of seeing them a half a sector away.
I also like how the fields are layed out with the VH and town some distance away from the airfield. Another thing I like is that it's not a FPS killer like the other maps, especially Pizza Crap map.
Ack-Ack
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I guess the bases are spread apart so wide in the center to encourage fights that count - however, it mainly leads to fuel porkage and even longer journeys.
There should be more carriers between the islands ! Makes ways shorter, and emphasises CV tactics on a "isles" map.
There are still bugs: You spawn too far to the front of the carrier, I even have to roll back to up a Hellcat ! And some fields clip in and out of existence, objects and texture just disappear from some angles.
The map looks very good, but wouldn`t it be possible to throw in some Finrus-style grass strips / other different fields in it for variety ? Hoping for AH2.
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I love it,thank god to see no more Everest sized mountains or canyons from Mars,normal landscape at last! 8D
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I've only barely looked at it but this much I know... given time the majority of those that post will be whining about it :)
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Originally posted by Jackal1
What`s your opinion of Big Isles?
Just curious.
Any alternative to the desert terrain is welcome in my book. Plenty of room for a lot of players and separation of battles.
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Seems fun. Seems huge. I spend a lot of time watching fuel.:eek: Ran out twice tryin to get to the only base close enough to hit. Maybe it's time to practice some flyin with drop tanks. I never used em before but it might be time to start.:)
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Well I can tell you I DONT LIKE IT. No one in the damned squad likes this map, fields are too far apart, lending to porking of fuel and then no defense of the field. This map will be liked by the bishops and rooks as they now always have the gang bang numbers, but when they are only fighting each other at one base and the rest of the 360 players are porking the knight fields then guys start logging off.
Now you can start yelling about the whine all you want but this map will do nothing for making Aces High go forward.
When Aces High started out it was a good flight sim game then came the vehicles for base defense and that was a good thing, now there are entirely too many vehicles in the game, it looks like everybody is wanting this game to be like WWII online, well I can tell you If I wanted to play WWII online I would subscribe to that game.
I know I am only one person but there are a lot of the people in the game that dont post on this board infact there are more people in the game that don't even come here and read this board let alone post here, and a vast majority of them on the country channel and on channel one are griping.
THE MAP SUCKS ! ! ! ! ! ! ! ! !
now flame all you want I have got my opinion said.
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I just spent 3 plus hours of CV fighting the likes of which I've never seen here before.
First impressions ??
MUHAHAHAHAAA !!
What a blast.
One fight continued over the entire evening.
I'm spent..
LOL
But above all else, my hopes and prayers are with those brave pilots still carrying on for the greater good of war effort
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little buggy yet, but this map have potencial to be my favorite map. lots of cv fiting, gv fiting, air to air, a little for everyone and that is nice. And the colours is ok i can actually see the icons when the players are under me :D
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Originally posted by zroostr
Seems fun. Seems huge. I spend a lot of time watching fuel.:eek: Ran out twice tryin to get to the only base close enough to hit. Maybe it's time to practice some flyin with drop tanks. I never used em before but it might be time to start.:)
You can cruise some territory using a F4u-1d with 2 DTs and 100% fuel. :)
Les
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Haven't flown for quite a while, took a F4U-1 from a carrier deck but hit WEP too soon and torqued to death... next take up went smoothly but a girl on MSN asked for attention and if you guys knew how she looked you'd crah again too
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i think the nw position on the map is plum; can't wait 'till we have it:)
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Man it's a GREAT looking map. In fact it's the most impressive map I've seen since Verm's North Africa terrain.
Soon as it's debugged I can't wait to get at it.
(http://image1ex.villagephotos.com/extern/640697.jpg)
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Originally posted by aac
This map will be liked by the bishops and rooks as they now always have the gang bang numbers, but when they are only fighting each other at one base and the rest of the 360 players are porking the knight fields then guys start logging off.
Funny the last 3 days i have been playing this map Knights have been doing some serious damage.
Hell I dont even know if i remember what a Bishop looks like anymore. (insert witty follow up about bish here)
Not gonna flame ya just sending a factual spark.
JustJim1
<>
BTW love this frikken map, cant wait till all the bugs are gone.
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Newbie those yellow dots aka maprooms alert you to cos off map they fask if cons near............
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So far I've been bored. Looked for the those "awesome CV battles" but all Knight CV are suicided within minutes of enemy contact. Flew 15 mins to fight just to be ganged by 20k spits. Trinty curse all over again for me. I'm logging out more than flying.
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I played it some now. It sucks. Unless you like flying 4 sectors from an unporked field to pork a field.
BigIsles might be rather-good-looking, but for the MA it`s just boring. That`s B-O-R-I-N-G.
I fart in the general direction of BigIsles. Where's Trinity 2 ? That was a good map...
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Again, too early for a full assessment but what I've seen so far is good. I'm pleased there aren't any huge mountains like Trinity... phew! One thing I'm not too keen on is the terrain skin/tiles, they're okay but not awe inspiring like one of Nuttz's designs.
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I like the realistic altitudes of mountains and hills and that even the small ones have enough details like little valleys or 2 peaks etc which add to the low altitude dogfights by giving you places you can use to your advantage.
The distances of the bases varies just right i think meaning bombers are more suited to attack some bases than jabos and visa versa.We have plenty of fleets to fight from so fights can break out in some unusual places and so far these fights have been great.
Most distances favour those aircraft with a longer endurance drop tank so we have seen far fewer La7s AND THAT ALONE MAKES THIS MY FAVOURITE MAP SO FAR :)
kidding aside this map does seem to be throwing up plenty of fights and not just furballs but also some great energy fights at medium alts.I dont know why this is happening but Im actually enjoying myself again in the MA. I think it might be because people havent got used to the fuel loads they need to return to base and are not chasing madly just to get a kill but keeping an eye on their gauges maybe and picking their attacks.How long this will last i dont know but its a nice change. Today for instance i fought between 2 bases and had some great fights but when i dived out to low alt to escape I wasnt chased by 5 screaming la7s! instead they all seemed to jostle foe a position to make a pass if i decided to turn.As soon as 2 or 3 had broke off to climb i could turn and have a fight without feeling it was impossible to escape. You know FUN! not getting slaughtered by impossible odds!. Id forgotten how much fun AH used to be! :)
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Originally posted by Replicant
Again, too early for a full assessment but what I've seen so far is good. I'm pleased there aren't any huge mountains like Trinity... phew! One thing I'm not too keen on is the terrain skin/tiles, they're okay but not awe inspiring like one of Nuttz's designs.
Heck, I was told this was Nuttz's map. :)
curly
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I waited a bit to get an idea of what the concensus was before commenting.
It appears that Big Isles suffers from the airfield problems of Trinity I. While, generally speaking, all of the "fields" are within the 25 to 30 mile limit...many of the "AIRfields" are 50 or more miles apart. I was having to fly 70 or more miles last night to fight at a capped field. Hopefully, it will get a rework and many of the gv fields will change to airfields.
The number of CVs make for some interesting action.
Someone needs to take a couple of days and check ALL of the gv spawns. Having been there...and done that, it is the only sure fire way to catch all of the spawn bugs.
The gv spawns seem to be a bit far from the targets in general. (anyone wanna volunteer to be the Lazs for the gv players? :D).
While the overall appearance of the terrain tiles is great, the transition tiles seem to be non-existant. It really does detract from the overall 'emersion' experience to see those transitions when you fly over the terrain.
Elevation wise, it reminds me of an AW terrain....flat. I prefer terrain (and women) with a few 'curves'. Flat is boring :).
Overall, with some airfield tweaks and improved tiles, Big Isles will be an excellent replacement for Baby Isles :).
The effort is much appriecated :).
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Originally posted by AKcurly
Heck, I was told this was Nuttz's map. :)
curly
I just knew that as soon as I mentioned Nuttz it would actually turn out to be one of his maps! ;) Anyway, if it is his then I still don't think the tiles are as good as his previous ones.
Anyone feel that the rolling hills have a somewhat European feel to them?
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I may have got my wires crossed Curly, This is the one I remember: http://www.hitechcreations.com/forums/showthread.php?s=&threadid=79274
I like most things. The CV battles are a good thing, always at least one going on whether its fighting on one or against one. The tiles are also very easy on the eye. Don't like the sea one though if I am picky.
2 annoyances. 1st is the lack of spawn points, there's not enough GV spawns. 2nd is the way the bases are numbered. I strongly feel that on a map of this size with so many bases that they should be numbered logically to make them easier to find, like the AK's did with their map. Currently identify a single base from the mass is an absolute nightmare.
Gatso
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what NB said.
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Oh yeah, the water to non-grass transition tile thing... So unbelievably easy to fix (would take me about 30 secs, I just need the .typ file), It's the little things that bug people... add to the list the CB map that doesn't match the actual map. Silly things that shouldn't matter on their own but piled up look sloppy.
Is Trinity II out? I haven't seen it yet... looking forward to that too now :)
Gatso
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Originally posted by Leslie
You can cruise some territory using a F4u-1d with 2 DTs and 100% fuel. :)
Les
;)
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What NB and 99Gatso said...
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After the great fights against the Rooks last night between A22 and A108, I've changed my mind, the bases are the perfect distance appart. If I have to fly for an extra 4 or 5 minutes for a fight where I'm not gang banged or endlessly chasing someone, then I'm all for it.
Great fight Rooks
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i think itll be a great addition to the map rotation. allthough i never get out of the area of a115 lol . always a big cv/ gv battle in the sector. they will work the bugs out eventualy
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There are actually things that you can torpedo without getting killed. I like.
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I haven't flown AH for months, so I don't know what map, or tiles your talking about. But I haven't sent a map to AH, so it's not one of mine. I've read further down the thread and read the transition tiles aren't working? Then you know it's not mine.
NUTTZ
Originally posted by AKcurly
Heck, I was told this was Nuttz's map. :)
curly
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Hi all,
Just to set the story straight, ASW441, built this map. He worked on it for several months and hopes everyone will accept it as an alternative to the regular MA Maps. I'll pass on any good and bad suggestions. Thanks for the imput.
Marksmn
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I had a few good fights the other night on it. I does seem a little CV dependent for action and I don’t fully understand the GV fields in the water.
My only critique would be to change the vehicle fields to regular airfields with the same GV spawns.
So, yeah, what NB said.
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What Shane said..............
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The kneeboard map needs some work on it, with towns and GV spawn points showing in the water.
Also, at these new vehicles bases that have the "port" supply depot for the barges, well the barges steam right by the docks and onto the land. This is minor, but it really should be fixed.
To re-iterrate what some have already pointed out, but to add more support ...
The herky jerky vehicle thing is way out of control on some of these tiles, especially when the spawn point is like 15 miles away.
A lot of the GV spawn points need to be shortened.
All in all, I love this map.
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If you don't find a good cv fight you don't find any fight.
The map exagerates the problems with AH .... the long long distances between fields make suicide fuel porkage and and cv killing a "strat" issue..
what's with island gv bases? what is the point of that crap?
turn all the vehicle fields into combined vehicle and Airfield bases and you would have something...
as it is.... it's just plain dumb.... another "long flight to nowhere to find nothing" map... Another map built for the timid so that they never have to learn acm.
A great map for over 500 people to be able to hide from each other on.
lazs
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Like the way it looks, but the airfields are too far away from each other.
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What Zip, Shane and NB said....with a little Lazs thrown in as well.
Honestly, I kinda like it....haven't had a prob finding a fight yet...hopefully this trend will continue.
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Originally posted by SlapShot
Also, at these new vehicles bases that have the "port" supply depot for the barges, well the barges steam right by the docks and onto the land. This is minor, but it really should be fixed.
The herky jerky vehicle thing is way out of control on some of these tiles, especially when the spawn point is like 15 miles away.
Slap...
Control of the terminus for resupply convoys is very limited. Basically, you tell it what sector to terminate and that is it. Any finer control would have to come from the programming department.
The 'herky jerky' comes from the type of tile used to skin that sector of the map. It simulates rough terrain. Personally, I find it to be excessively annoying (to say the least :D).
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Originally posted by lazs2
If you don't find a good cv fight you don't find any fight.
The map exagerates the problems with AH .... the long long distances between fields make suicide fuel porkage and and cv killing a "strat" issue..
what's with island gv bases? what is the point of that crap?
turn all the vehicle fields into combined vehicle and Airfield bases and you would have something...
as it is.... it's just plain dumb.... another "long flight to nowhere to find nothing" map... Another map built for the timid so that they never have to learn acm.
A great map for over 500 people to be able to hide from each other on.
lazs
While I hate to say this there are some points I agree on with 'lazy' lazs ;) on his statement. First off I like his idea of turning the fields on the islands into joint bases. On some of these islands there is no point to having a vehicle base located out there. I really like the multiple (more than 2-3) CV's for each country and that can lend itself to a very good CV vs. CV setup from time to time. Although I don't think this map lends itself to being a furballer's paradise as lazs wants them all to be;). I do think you have to learn aircraft appropriate BFM/ACM in order to stay alive here and get home again.
As for people hiding from each other I did not see it last night (first night back after nearly 4 months away) with the 3 different areas I flew around in all had a great balance in both pure dogfighters and strat guys. Just to be clear I like playing the game all different ways. I am far from the best and think this map is a great rust killer after being gone for so long. It forces you to fly all different ways from being a strat guy to flying as a pure furballer.
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Originally posted by NoBaddy
Slap...
Control of the terminus for resupply convoys is very limited. Basically, you tell it what sector to terminate and that is it. Any finer control would have to come from the programming department.
The 'herky jerky' comes from the type of tile used to skin that sector of the map. It simulates rough terrain. Personally, I find it to be excessively annoying (to say the least :D).
Ok. Understood ... tho some of them do terminate perfectly just outside of the docks while some ... well ... you know.
Rough Terrain !!! ... Holy Crap !!! ... It's enough to make ya puke.
Its like the vehicles have been welded to the frame and the shock absorbers sent for use on something else. I think the hills that these vehicles have to surmount are rough enough.
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Lazs ...
Don't think I saw you on yesterday (saw some of the other BKs'), but the enemy CV attacks were fast, furious, numerous, and at times overwhelming.
Everytime I found a CV off the coast of a base, I put the word out and some came, and the balance of the fight lasted but eventually the uppers from the CV overwhelmed the uppers at the field. Point here is that all day and night (when I was on), there were tons of fights to be had ... just not enuff "fighters".
I do also agree that there are quite a few vehicle bases that, when you look at them, you say "Why?". No way to protect them once they are popped. No defense spawn into the area and the nearest airfield is at least 2 sectors away.
Change some of these VHs to airfields ... that might help. It would be great to see a few airfields closer to those port docks with all the added ack around it and maybe the VH between the port docks and the airfield. Could be cool.
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One way to make the vehicle bases useable, would be to allow aicraft to refuel. Then there would be a reason to kill fuel strat.
I agree with the vh spawn points they are too far away, sucks driving 10 mins to get shot in 2 seconds.
I have had some good fights, would like to see more cvs, maybe some battleship groups.
mars01 M.A.W. Blacksheep, XO
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Take all the lessons learned from Trinity and ignore them... you've got bigisles.
Fighters: Airbases too far apart. Unless there's a cv fight, boring.
GVs: Rocky terrain, too few spawns, spawns often far from bases, no counterspawns. Unless you're doing base defense, boring.
Bombers: Often boring anyway.
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Great map for the P-47. Puts those 3 drop tanks to full use.
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Originally posted by SlapShot
Ok. Understood ... tho some of them do terminate perfectly just outside of the docks while some ... well ... you know.
Its like the vehicles have been welded to the frame and the shock absorbers sent for use on something else. I think the hills that these vehicles have to surmount are rough enough.
Yah, I know some terminate perfectly....ever heard the one about the blind squirrel and the nut....:).
Actually, I think the rough ride thing is relatively accurate for WWII vehicles. Remember, those puppies were build for war...not cruisin' for chicks :D. I do think it is overdone. It seems that a Pz4 at 24 mph has the same bounce as an M8 at 45 mph. It shouldn't. I would also like to see it randomized a bit instead of just bouncing the crap out of you for a mile or so.
CV fights at airfields will get much more interesting when HT gets around to modeling damage on the ships. It will be more interesting when the damage done to the CV group is comparable to the damage done to an airfield. As it is now, if someone doesn't sink the CV, the guys flying off of it simply use Chinese Air Farce tactics to over run the field.
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Technically, I should hate this map, because the airfields are so absurdly ridiculously far apart. In the new mission arena longer distances to targets will be welcome, but for the main arena, no thanks. And vehicle bases on islands?
But I have to say, in the last week every time I have logged on I have been able to find some close carrier vs carrier or carrier vs airbase action. I hate to admit it, but all the fleets have created some great furballs.
When one country gets pushed back onto their home island, it is an entirely different matter though ...
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does anyone know whats different about this map regarding how the video card deals with it? I get instant c-t-d EVERY time i try up any sort of vehicle/plane--other arena just fine
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i have actually gotten better frame rates.
but that may be just an anomalie to my system and some others
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Originally posted by bj229r
does anyone know whats different about this map regarding how the video card deals with it? I get instant c-t-d EVERY time i try up any sort of vehicle/plane--other arena just fine
That's one of the things I like about this map, it's not a FPS killer in furballs with lots of smoke around like the other maps have become.
You might want to check to see if you have the latest drivers if you're getting CTDs all the time.
Ack-Ack
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One other thing is that I have to ctrl-alt-del and go to task manager in XP when I first login to the MA. Because AH locks up on me and will not allow me to enter the game. I don't get a MOTD pop up and the mouse freezes. Then I come right back into the server and it works fine.
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well put tarmac... the map ignores all the lessons learned in the other two bitg maps except....
the maps ONE salvation is that it has lots of cv's... without the CV's the map would be by far....The worst of all maps.
If you country doesn't have a cv that is useable...well... this map is beyond bad...
lazs
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I'ts the best map yet!...Keep this and revised Trinity and AKDesert..Ditch the rest.
..I wish the fields were progressively closer to each other as you near the centre of the map.
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I love the new map I like the islands with an airfield and 2 gv bases on them. After you take the airfield you have to kill the gv bases. I havent gved much so cant tell about that, ran some m3s to towns and seemed about right spawn length. Bases are perfect distance apart.
FBsmokey
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Originally posted by SirLoin
..I wish the fields were progressively closer to each other as you near the centre of the map.
Planning that for the next map I do...you mind reader :D.
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I Like the concept and visuals of this map, but there are some advantages / disadvantages to be pointed out.
To start out with - placement of HQs:
The northwest and southwest HQs are about 350 miles from the eastern frontlines. But from the NW and SW, to hit Eastern HQ it's only 200-225 miles from the frontlines. From the NW side - the SW HQ is about 225 miles from frontline, but the NW HQ
lays 275 miles from SW frontlines
Advantage NW, Disadvantage - East
I will continue more with this topic later after I get the topography analysis back. :)
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Originally posted by lazs2
well put tarmac... the map ignores all the lessons learned in the other two bitg maps except....
the maps ONE salvation is that it has lots of cv's... without the CV's the map would be by far....The worst of all maps.
If you country doesn't have a cv that is useable...well... this map is beyond bad...
lazs
Unfortunately CVs are suicided so fast on this map :(
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last night was pretty funny... we had a good cv battle going on after a long drought of nothing but 2 sector away gangbangs...
some of "our" guys (knits) were trying to sink the enemy cv off shore... the amount of abuse they got from the rest of us was classic... no one wanted the morons to ruin the fight. even mild mannered nice guy wadke was telling em to lay off.
lazs