Aces High Bulletin Board

General Forums => The O' Club => Topic started by: ZeroAce on June 22, 2003, 03:14:04 PM

Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: ZeroAce on June 22, 2003, 03:14:04 PM
Pretty interesting (http://www.axis94.com/Mo_about_FMc_medium.wmv)
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Dowding on June 22, 2003, 03:48:51 PM
Thanks hardcase.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Vulcan on June 22, 2003, 06:47:13 PM
Wonder when they'll take these ideas and put a flight model into ww2ol then?
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: ZeroAce on June 22, 2003, 07:28:22 PM
Funny you should mention the WW2OL flight model.

It just got a HUGE upgrade in the 1.9 patch. Everything from a complete overhaul of the flight model fidelity, to adding in all the little details like canopies getting jammed at high speeds.

Combined with the introduction of strategic research and production facilities to bomb, it is probably the single most dramatic patch ever implemented for the air war.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Vulcan on June 22, 2003, 08:52:06 PM
Common scientific thought is increasing the fidelity of crap results in ... crap. Jammed canopies, my what a big leap that is. You still can't bail out of aircraft so whats the point of jamming canopies which are useless eye candy when the games in need of any sort of half decent flight model (and damage model for the aircraft for that matter)?

Nice try but no cigar Monica.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: ZeroAce on June 22, 2003, 10:11:11 PM
I see you haven't let your lack of knowledge about WW2OL stop you from making up stuff to criticize about it.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Octavius on June 22, 2003, 10:11:58 PM
Quote
Originally posted by ZeroAce
It just got a HUGE upgrade in the 1.9 patch. Everything from a complete overhaul of the flight model fidelity, to adding in all the little details like canopies getting jammed at high speeds.


Um... In that video he talks of keeping everything as consistent as possible...  I think a "complete overhaul" qualifies as anything BUT consistent.  

And ditto to Vulcan.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Vulcan on June 22, 2003, 10:44:45 PM
Quote
Originally posted by ZeroAce
I see you haven't let your lack of knowledge about WW2OL stop you from making up stuff to criticize about it.


Given I'm a paying subscriber and I've been playing it regularly for the last 3 months (and on and off before then) you may want to reconsider this statement.

My handle in WW2OL is vulkan.

How much AH playing you got in lately? Are you a subscriber? If not what are you doing on this BBS?
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: SunKing on June 23, 2003, 02:02:31 AM
Quote
Originally posted by ZeroAce
Funny you should mention the WW2OL flight model.

It just got a HUGE upgrade in the 1.9 patch. Everything from a complete overhaul of the flight model fidelity, to adding in all the little details like canopies getting jammed at high speeds.

Combined with the introduction of strategic research and production facilities to bomb, it is probably the single most dramatic patch ever implemented for the air war.


Poor Vulcan this cheerleader was just waiting for the chance......
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: ZeroAce on June 23, 2003, 02:14:06 AM
Quote
Um... In that video he talks of keeping everything as consistent as possible... I think a "complete overhaul" qualifies as anything BUT consistent.


Yep, we already pointed that out to them.

Their response was that it  HAS been consistant for 2 years... But with technology and performance increases it has allowed them to go for higher fidelity.

They say this overhaul will likely stay consistant for another 2 years.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Karnak on June 23, 2003, 02:32:34 AM
Quote
Originally posted by ZeroAce
Their response was that it  HAS been consistant for 2 years... But with technology and performance increases it has allowed them to go for higher fidelity.

They say this overhaul will likely stay consistant for another 2 years.


That's funny considering that the original FM could have been ripped from the old LucasArts game "Their Finest Hour: The Battle of Britain" for all of its "fidelity".

The old FM was never current.


I will reserve comment on the new FM until after I've played with it.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Dowding on June 23, 2003, 02:34:41 AM
Karnak, don't disrespect Their Finest Hour like that.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: lazs2 on June 23, 2003, 10:17:29 AM
based no doubt on secret documents that doomie got from former LW pilots now living in argentina.
lazs
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: midnight Target on June 23, 2003, 10:24:35 AM
My Cod!

I wonder if any mention of WWIIOL would elicit a response from ZeroA? Must have an alarm on his desktop. He is more reliable than Beetle or even SOB!

 :cool:
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Gadfly on June 23, 2003, 12:11:51 PM
Yeah, it is a good thing AH is so perfect that it can't be improved.  Oh wait, they are changing the FM in AH, drastically.  Will it be right then, or was it right before the LAST major upgrade?

(Not knocking AH, you understand, but in light of Pyros post in the AHII forum, your AH fanbois comments in this thread are pretty funny)
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Karnak on June 23, 2003, 12:18:38 PM
Oh, AH has a lot of room for improvement, but at least it isn't a complete joke.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Apache on June 23, 2003, 12:22:50 PM
Quote
Originally posted by Gadfly
Yeah, it is a good thing AH is so perfect that it can't be improved.  Oh wait, they are changing the FM in AH, drastically.  Will it be right then, or was it right before the LAST major upgrade?

(Not knocking AH, you understand, but in light of Pyros post in the AHII forum, your AH fanbois comments in this thread are pretty funny)


Well looky here. A WB fanboi coming to the AH BBS in a WWIIOL thread to knock AH. Gotta luv it.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Gadfly on June 23, 2003, 12:23:12 PM
All sims have room for improvement-it is the nature of the beast.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Gadfly on June 23, 2003, 12:23:43 PM
I'm a fan of sims-all of them, my friend.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: -dead- on June 23, 2003, 12:29:46 PM
Quote
Originally posted by Karnak
The old FM was never current.
I do have to point out, in WW2OL's defence, that it's quite hard to tell the difference between currants and rat turds. ;)
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: MoMoney on June 23, 2003, 01:57:05 PM
I flew in WWII-Online for the first time since being banned from the MA.  The Flight Model was a joke.  Stall and E-bleed are all wrong + who wants to fly early war or French stuff anyway.  Suxs being banned from AH....:confused:
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: TracerX on June 23, 2003, 02:02:00 PM
Ok, I have never played an online flight sim other than AH, but I frequently hear the comparisons with other sims.  My perception is therfore that AH is much more realistic than other sims, but after watching this clip, it appears that the WWIIOL flight model is well thought out, logicly constructed, and hardly the afterthought I had perceved it to be.  So my question is, how can the flight model be so different?  Is it the stall characteristics, flaps, gunnery, torque, weight, etc. that makes the difference?  What is it that makes the engagements between the spit/109, or F6F/A6M for example, so much more realistic in AH than another flight sim?
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Ack-Ack on June 23, 2003, 02:14:08 PM
Is WW2OL doing that bad the Tards...err I mean Rats have to send their legions of idiots to our little part of the world and advertise their game at every opportunity?

Of course it doesn't help school is out for the legions of mini-tardlets like ZeroAce, so I guess we can expect more mini-tardlets coming in here on their scabbed up knees praising the works of the Tards...err I mean Rats.

Ack-Ack
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Vulcan on June 23, 2003, 02:57:30 PM
Zeroace you haven't answered my questions:

Do you subscribe to AH?

Do you play both games a lot?
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Gadfly on June 23, 2003, 03:46:03 PM
TracerX-Amazingly enough, every airplane simulator represents the exact same planes differently.  I don't think that any are grossly right or wrong, but since they are indeed simulations, they each use different methods to manipulate the data to achieve the effect.  Real life pilots fly each sim, and even games like FA, and some among them will swear that the one they fly is "realistic".

The best one can hope for is to find one that you like and enjoy it.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Staga on June 23, 2003, 03:47:10 PM
You boys are acting just like some WB'ers few years ago :)

LOL those threads at AGW sure were funny to read, let's see what happens here :D
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Rude on June 23, 2003, 04:46:39 PM
Quote
Originally posted by tracerx
Ok, I have never played an online flight sim other than AH, but I frequently hear the comparisons with other sims.  My perception is therfore that AH is much more realistic than other sims, but after watching this clip, it appears that the WWIIOL flight model is well thought out, logicly constructed, and hardly the afterthought I had perceved it to be.  So my question is, how can the flight model be so different?  Is it the stall characteristics, flaps, gunnery, torque, weight, etc. that makes the difference?  What is it that makes the engagements between the spit/109, or F6F/A6M for example, so much more realistic in AH than another flight sim?


It's the coding babe....who's engine handles the physics best and the grey matter behind the whole process.

I've followed the Head Putz around for years cause he gets it done and fast.

I'm looking at WW2online now....too early to tell if they've fixed things yet.
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Maniac on June 24, 2003, 04:29:55 AM
Aceshigh is an game not an simulator. HTC is changing the flight model AGAIN, this says alot IMHO....
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: TracerX on June 25, 2003, 12:02:55 PM
Head Putz?

wasn't it WW2OL that had the miraculous Helicoptor Bf-110 that you could get to take off straigt up?  I saw a film someone made once that made me deposit the beverage I was drinking all over my monitor.  Now that is a cool flight model!  :rolleyes:
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Staga on June 25, 2003, 12:10:26 PM
Quote
Originally posted by Maniac
Aceshigh is an game not an simulator. HTC is changing the flight model AGAIN, this says alot IMHO....


For me that says that company is still developing its products and that's nothing but a good sign.
Stay still and you're history (in a bad way). No rest for the wicked :)
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: lazs2 on June 25, 2003, 03:02:07 PM
yep... seen the heilo 110 film... Love to hear how they explained that flight model.... no doubt it was secret documents that only doomie had that he had gotten from former LW pilots hiding in argentina.
lazs
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Gadfly on June 25, 2003, 04:36:16 PM
Did Doc pull out early when you and he were in the throes, or what, Laz?
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Revvin on June 25, 2003, 04:42:07 PM
Sounds like WW2OL is finally getting it's FM's sorted, it is funny to read all the squeaking from the so called LW 'experten' about how CRS has nerfed their 109 and how they're going to sulk and take their toys home if they don't fix it :D
Title: Here's a cool video detailing what goes into building a game's flight model.
Post by: Staga on June 25, 2003, 05:13:36 PM
HTC has always played with "open cards" by publishing the climb- and speedcharts of their planes and thats something I don't expect CRS to do after I checked some of the speeds at alt and compared them to numbers found from books and charts...
What I've learned there is that you really can't trust rats in anything but you have to check things by yourself.