Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Yorba on June 22, 2003, 09:24:38 PM

Title: Hog Advice
Post by: Yorba on June 22, 2003, 09:24:38 PM
Ok I have decided to adopt the F4U line of planes.  I think it will finally satisfy Me as it can be used in fun ops off of carriers and has good ENY planes along with fun perk planes.  So anyways, I was hoping some guys that fly the Big Blue well could throw some advice and tips My way.  I've flown the jug so I am pretty sure i can carry over most ACM's, and I already learned one gem that the gear can deploy up to 400...Are there any other good tips out there?...Also, what can you hang your hat on and say that the F4U does WELL or better than the rest...In a co-E merge what do you do against a spit, pony, la?...finally, are there things that the 1 model can do better air to air then the D, or is it simply easier to handle and better for learning?  Thanks!
Title: Hog Advice
Post by: Innominate on June 22, 2003, 09:34:38 PM
The one thing the F4U's really excel at is slowing down.  Combat flaps and using the landing gear as speedbreaks sometimes will help you get inside a more maneuverable opponents turn and get a shot off.

I personalyl like the F4U-1, it's slightly faster than the C/D and carries more fuel.
Title: Hog Advice
Post by: gofaster on June 23, 2003, 08:40:50 AM
Ditto on the F4U-1.  At high alts (20k+), its faster than the -1D in level flight.  The downside to the -1 is its tendency to wing over when it stalls, but you can allow for that by burning your tanks asymmetrically - just keep your left wing tank a bit heavier than your right.  Another downside to the -1 is that it lacks provisions for rockets and is really more of an air-to-air fighter than a air-to-ground fighter bomber.

It also helps to use my MudFlapGirl-Gunsightv3.  I don't know why, but the flights seem a lot less tedious with that gunsight. :D
Title: So where...
Post by: 2Hawks on June 23, 2003, 02:53:39 PM
DO we get your mudflap sight? :)
Title: Hog Advice
Post by: Soda on June 23, 2003, 04:07:57 PM
There was a discussion recently in this forum on the F4U-1 (something about perk values) so you might try and check that thread.  One thing I might add, really check your fuel load on the F4U-1, it has massive endurance on internal fuel (like twice that of the other Hogs).  Endurance on full internal is something like 43 minutes, way more than enough for 99% of sorties.  Taking 50 % and a drop tank (18 minutes worth) gives a lighter plane for combat.

Also, at only 2K of alt the F4U-1 can cruise at 355mph which is very respectable.  Just don't plan on trying to accelerate to that speed with someone behind you, the acceleration rate is very poor.

-Soda
Aces High Trainer Corps.
The Assassins.
Title: Hog Advice
Post by: fuzeman on June 23, 2003, 07:23:34 PM
I recall, and I'm probably wrong, reading you should burn the left tank down some, which I've been doing. Maybe thats why the -1 has been fighting me as much as the enemy has been lately.
Any clarificaton, right or left tank heavier?

fuzeman
Title: Hog Advice
Post by: HeLLcAt on June 23, 2003, 09:45:21 PM
E-mail me (lmpbzktsk82004@sbcglobal.net). I have a lot of great stuff to say past what I say here. First off the F4U is by far one of the funnest planes to fly and by far one of my favorites. If you learned how to keep your E well in a P47, than the F4U is your plane. The F4U accelerates faster level and turns a lot better. The F4U-1D and -1's are your best rides. The D gives you incredible visibility except for the back view and is slightly slower and less maneuverable than the -1, but it is still very manueverable. -1 is faster and more maneverable. But you should work on reversals and keeping up your E to not stall it. Email me if you need work on this. Try to boom and zoom as much as you can, the F4U rarely loses E and don't zoom up 2 quickly or your E goes bye bye. The hardest planes to kill are La's, and yak's probably. You have to keep your E up as much as you can when you fight these planes. Well I can't stress enough E management. Fuel in the -1 I usually take up 75% for a normal flight and in the -1D 50 and 2 DT's, drop when you are in a real danger. Email me if you would like...my email is above. I kinda have my own training "company" I guess you would call it.
Title: Hog Advice
Post by: Yorba on June 23, 2003, 11:30:16 PM
Thanks guys...

Gofaster - excellent tip on the wing tanks, I haven't heard that before...so burn the right tank a bit on takeoff?...Also, you must please the masses and post the mudflap girl gunsight (or can i just save your av as it?)

Hellcat - unfortunately I work 2nd shift and am not home till about midnight eastern each weeknight.  I'd love to hear more advice though, My e-mail is dhawkins62@comcast.net.
Title: Hog Advice
Post by: bozon on June 24, 2003, 01:51:42 AM
Quote
The downside to the -1 is its tendency to wing over when it stalls, but you can allow for that by burning your tanks asymmetrically - just keep your left wing tank a bit heavier than your right.

the hog wings over to the LEFT when you stall - doesn't that mean that you should keep the RIGHT wing heavier?

Bozon
Title: Hog Advice
Post by: Flyboy on June 24, 2003, 08:51:28 AM
Quote
Originally posted by HeLLcAt
If you learned how to keep your E well in a P47, than the F4U is your plane. The F4U accelerates faster level and turns a lot better.


on one of my sorties in the F4u-1d i saw a jug a bit low of me
i was sure i have a much batter turn rate then the jug and we where aone so i said what the heck and started turning with the jug

in the next minut or so the jug manneged to outturn me and kill
i was pretty shocked

couple of weeks later, i take off with a jug and about 1 minute later i get bounced by a F4u, im starting to scisor him and turning and this time I won

it seems that the jug actually turns batter then the Hawg

Go figure :rolleyes:
Title: Re: So where...
Post by: gofaster on June 24, 2003, 09:38:33 AM
Quote
Originally posted by 2Hawks
DO we get your mudflap sight? :)


email: nascargofaster@yahoo.com

I'll include version 2, version 3, and a drum loop you can use for GV tread sounds. :)
Title: Hog Advice
Post by: gofaster on June 24, 2003, 09:39:25 AM
Quote
Originally posted by bozon
the hog wings over to the LEFT when you stall - doesn't that mean that you should keep the RIGHT wing heavier?

Bozon


Oh, yeah, that's what I meant. :p
Title: Hog Advice
Post by: F4UDOA on June 25, 2003, 09:30:35 AM
Flyboy,

That shouldn't really happen but depending on the loadout the P-47 can get it's weight down enough to be a real pain.

One thing in the F4U is that unless you want to slow down to a crawl only use one notch of flap for best turns. I have tested this and I am sure.

Also the F4U carries a ton of ammo by default. More than the P-47 even with eight guns in fact. So if you don't care about your hit percentage and you want to turn much better shoot off half your ammo when you take off. You won't miss it.
Title: Hog Advice
Post by: HeLLcAt on June 25, 2003, 11:04:14 AM
F4UDOA you are wrong. If you have 8 guns x either 267 or 450 RPG than you definately have more ammo in the P47. 8 x 267 = 2136, so that's less than the F4U, but if you carry 8 x 450 you get 3400 rounds of ammunition - 1000 more than F4U. But with the ammo w/ 8 x 450 you can barely move and your P47 is like a brick.
Title: Hog Advice
Post by: gofaster on June 25, 2003, 11:47:44 AM
Quote
Originally posted by HeLLcAt
But with the ammo w/ 8 x 450 you can barely move and your P47 is like a brick.


Yeah, that's about right, but I can change my aircraft's weight by pickling the drop tank once I get to altitude.  The D-30 still won't handle like a Spitfire, but that's ok.  The Thunderbolt isn't a dainty weapon anyway.
Title: Hog Advice
Post by: AcId on June 25, 2003, 11:48:29 AM
The -1 is faster and slightly more maneuverable than the -1D & -1C if you burn the LW fuel tank first. The first thing on your take-off checklist should be Select LW fuel tank all variants after the -1 had an additional armor plate welded/riveted to the Right Wingtip to counteract the left wing stall.

As far as tactics vs this plane or that plane it all depends on E states. Know that at high speeds a hog rolls good and generaly speaking out maneuvers most AC. A fast HOG is one that lives at least a little longer. Don't ever try to climb to an enemy unless you're 400mph+ and know you can reach them before you get to 200mph. With an empty LW the -1 will stall fight better than the other hogs and LA-5/7's will auger if they try to follow you low & slow (poor spit pilots also), but this is a dangerous fight if they disengage and choose to BnZ you. A hog takes ages to regain E so stall fights are a last resort. The -1 climbs worst of all the hogs since it does not have the paddle prop(worse than a P-47 too). Always try to maintain a positive E state compared to your enemy. Another tactic is slowing down to cause the overshoot like Innominate said it slows down very well, droping gear will bleed speed faster than any other AC but it also tips your hand fairly quickly, the nme can see your gear is down, unless he's above you. A notch of flaps and mashing the rudder in a roll will usually sufice.

It is fun to fly but can be frustrating in an arena full of uber rides and outnumbered situations. It helps to choose your fights carefully but once your in it helps to end it as quickly as possible.
Title: Hog Advice
Post by: gofaster on July 01, 2003, 09:04:59 AM
Last night I got into a couple of low speed turnfights against SirLoin.  The first time, I was in a Spitfire V and he was in a Corsiar.  He got me to stall and crash.  I noticed that in the turns, he was full flaps with gear down and he managed to stay with me in turns without torquing over and stalling out.  Hmmm.

The second time I was in a Yak9U and I saw him turning with his gear down and some flaps.  There must be a trick in there that I should learn.  I'll have to experiment and see if I can figure it out.
Title: Hog Advice
Post by: HeLLcAt on July 01, 2003, 09:40:30 AM
He must have some really good control because it is really hard to control the F4U with full flaps and gear. Your plane kinda starts to "drift" to the way you are turning.
Title: Hog Advice
Post by: F4UDOA on July 01, 2003, 12:30:03 PM
Negative Hellcat,

The max ammo load in a P-47 is 2136 according to the data I have for overload fighter condition in a T-Bolt.

That is why the F4U needs alternate load outs in AH.

Also remember depending on the source (manufacture or Service) the F4U-1 is over 1,000lbs lighter empty than the Thunderbolt. The rest is fuel and ammo.

Here is a quote from Joe Baughers web page on this. This is not my source however.

Quote
The P-47D-6-RE to P-47D-11-RE and P-47G-10-CU to 15-CU production blocks had only ventral shackles, which were stressed to accommodate one 500-lb bomb, but subsequent production blocks were fitted with underwing pylons and stronger wings which permitted them to carry two 1000-lb bombs, three 500-lb bombs or a combination of bombs and drop tanks. Either six or eight machine guns could be carried, and maximum ammunition capacity was 425 rpg. However with the full ordinance load, ammunition capacity was reduced to 267 rpg.


Totaling 2136 rounds
Title: Hog Advice
Post by: gofaster on July 01, 2003, 01:48:03 PM
Quote
Originally posted by HeLLcAt
He must have some really good control because it is really hard to control the F4U with full flaps and gear. Your plane kinda starts to "drift" to the way you are turning.


Yeah, that's been my experience as well.  He was in an F4U-1 birdcage.  I'm guessing he was at 25% fuel (general fighting area was pretty close and I intercepted him before he got very far) and burning his left wing tank first to negate the prop torque effect.  Maybe he was using generous amounts of rudder input.  I'll have to experiment a bit and see if I can figure this bird out.
Title: Hog Advice
Post by: Roscoroo on July 03, 2003, 12:10:29 AM
wonders how the heck i burn off  the wing tank in the 1d  when it only has a main fusalage tank ???? lol