Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ramzey on June 26, 2003, 08:56:51 PM

Title: landing lights
Post by: ramzey on June 26, 2003, 08:56:51 PM
landing lights for carrier landing, just must be
i post earlier about airfield landing lights, and this time its just reminder

now night landings is randomand mostly depends from luck not skills

ramzey
Title: landing lights
Post by: acepilot2 on June 27, 2003, 08:31:50 AM
Hmm...

I would like more nightime,

Because of this landing lights,

And an LSO to assist with carrier landings.  IN CFS2 a little window appeared in the top left corner showing the LSO and his signals.
Title: landing lights
Post by: Nilsen on June 27, 2003, 11:39:17 AM
I land every time in the dark, no problem (unless i have to much sun shining on my monitor), just turn up the brightness abit on the monitor
Title: landing lights
Post by: BenDover on June 27, 2003, 11:38:04 PM
Quote
Originally posted by Nilsen10
I land every time in the dark, no problem (unless i have to much sun shining on my monitor), just turn up the brightness abit on the monitor


Gammar monkey. :p

I don't know if this is possible with the current engine.
Title: landing lights
Post by: Nilsen on June 28, 2003, 04:14:30 AM
lol Ben :D

My monitors brightness control does not care about the game engine :)
Title: landing lights
Post by: Rapace on June 28, 2003, 06:55:49 AM
He looks at this ...  

landinghien (http://www.0001.info/Gladio/landinghien.mpeg)
Title: landing lights
Post by: Nilsen on June 28, 2003, 08:47:37 AM
abit off topic rapace, but thx anyway... nice vid :)
Title: landing lights
Post by: Replicant on June 28, 2003, 09:41:24 AM
I had thought about landing lights on runways for use in scenarios.

How about having a flame light as like when something has been destroyed and stopped smoking?  Most WW2 airfields would only use them in emergencies or when aircraft were returning during the night - they wouldn't want to be bombed!

You could have them set out like in the image below (or with fewer lights).  Obviously they'd only be used dusk/dawn.

I've just used yellow to indicate universal lights, but I guess if you took the wind into consideration you could add the green/red lights (outer threshold '2nd' light) to indicate which runway you were using - not sure if this was used in WW2 though.
(http://www.btinternet.com/~nexx/rw.jpg)
Title: landing lights
Post by: Esme on June 28, 2003, 10:26:41 AM
First of all, we could do with decently dark nights, or perhaps I should say at least SOME decently dark nights.  The ground is nearly always too well lit, IMO, and thr ground is actually hardestto see for a short while in twilight. Once the sun is properly set, I can takeoff, fly, bomb and land as wellas in full daylight, as things currently are.

Perhaps if the moon were made to be out ofphase with the sun (as in real life) so that not all nights are moonlit. An even nicer touch would be if thephases of the moon changed, and the level of moonlight accordingly.

As for flarepaths for airfields, I've suggested something of the sort before, but more limited than Replicant has suggested.  What I suggested before was that if it were possibly to destroy certain field objects on demand, one could position otherwise non-functional fuel tanks just to the right of each end of a runway. To land, you'd then aim just left of the near flare and just right of the far one.    It'd be far better if a dedicated object that could be switched on/off were used, though, and with limitations on how frequentlyit could be used and for how long.

Such flares would not need to be actual sourcesof in-game light - solong s they are visible from tehair, that suffices.

Another point is that we could do with nightime cockpit lighting.  I find that I don't manage too badly as is, but then I tend to fly bombers.  I note with interest that the indicator lights for gears, flaps,autopilot etc DO act as a kind of virtual light source, making bitsofpanel near them easier to read. All we need is proper green night-lightsfor the panels, and we';re away there.

finally - parachute flares for bombers.  Again, they do not need to be sources of light, so long as they are visible, although if they were in-game sources of light without hitting performance too hard, it'd be aplus. but at the very least, they would allow night-bombing of a more realistic sort where some crews act as Pathfinders, marking targets with flares, so that other crews can bomb targets that they otherwise cant see.

Esme
Title: landing lights
Post by: BenDover on June 28, 2003, 10:41:31 AM
Like this?

(http://mysite.freeserve.com/mrbd/Clipboard02.jpg)
Title: landing lights
Post by: ramzey on June 28, 2003, 01:34:09 PM
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=80680
Title: landing lights
Post by: Arlo on June 28, 2003, 01:51:27 PM
But here's the deal .... if the siren goes off .... so do the lights. :D

Hehe .... from the other thread ....

Quote
2Hawks says:

Lights are kewl, but I think a blackout condition should exist too. If the base is under attack the lights are out. But add to that manned spot lights for the manned ack to aim with...

2Hawks
Title: landing lights
Post by: ramzey on June 28, 2003, 01:58:58 PM
simply

lights can be turn on only from cockpit and visible for this one who turn it on.
Its AH client work , not visible for others

We forget to lamps mounted on aircrafts

ramzey
Title: landing lights
Post by: Arlo on June 28, 2003, 02:24:46 PM
Simply? Yes. Realistic? No. What I'm saying is that blackout conditions SHOULD apply. Making it a client option is gamey.
Title: landing lights
Post by: ccvi on June 28, 2003, 02:48:30 PM
While you're at it, don't forget glide path lamps :)
Title: landing lights
Post by: Arlo on June 28, 2003, 02:54:09 PM
Hehe ... ccvi's jokin', folks! The "christmas tree" is most definately a post WWII invention. Hehe .... but it was funny. :D
Title: landing lights
Post by: ramzey on June 28, 2003, 03:03:04 PM
Quote
Originally posted by Arlo
Simply? Yes. Realistic? No. What I'm saying is that blackout conditions SHOULD apply. Making it a client option is gamey.


for AH2 or AH2 ToD?

its still game, in RL u not have gps, and here yes
thats not mean gps is bad for gameplay
Title: landing lights
Post by: Arlo on June 28, 2003, 03:13:12 PM
I'd say both ...... even though this is the TOD forum. I'm sure there's several "non-TOD" players who would see it as gamey. Not unlike those who see "stall limiter" online as gamey.

But I doubt night time will see the light of day (ptp) in the main all that much anyhow ... even in AHII. But if HT and co. was to make night ops a viable thing for AHII ... I hope to see them doing it in a way that attempts to make it immersive and apply as few "gamey" solutions as possible.


If you're worried that night ops would make a game unplayable without a gamey solution, I don't think there's much to worry about. Like I said, I doubt they'd become a major part of main arena play, anyhow. But if they did, I think it would be a result of a better system being tried in TOD and succeeding. And I bet that system would have as few client side options as possible.

Title: landing lights
Post by: ccvi on June 28, 2003, 05:06:08 PM
Quote
Originally posted by Arlo
Hehe ... ccvi's jokin', folks! The "christmas tree" is most definately a post WWII invention. Hehe .... but it was funny. :D


No.

http://www.centennialofflight.gov/essay/Government_Role/landing_nav/POL14.htm

"Airports had begun using lights in the late 1920s, when landing fields were marked with rotating lights so they could be found after dark. In the early 1930s, airports installed the earliest forms of approach lighting. These indicated the correct angle of descent and whether the pilot was right on target. Their approach path was called the glidepath or glideslope. Gradually, the colors of the lights and their rates of flash became standard worldwide based on International Civil Aviation Organization (ICAO) standards. The Air Mail Service's intermediate, or emergency, landing fields that it established along the air route used rotating electric beacons and lights that were set around the perimeter of the field."
Title: landing lights
Post by: Arlo on June 28, 2003, 05:41:37 PM
Too bad.

"Forty-five years ago, the Navy began to replace the landing signal officer’s (LSO) paddles with optical landing systems to assist carrier pilots. The first of these was the Mirror Optical Landing system (MOLS), designed by the Douglas Aircraft Company, which was installed on USS Wasp (CV-18) and USS Midway (CV-41) in 1952."

http://www.lakehurst.navy.mil/iflols.html

If we were talking about civil aviation you may have had a point.

;) :D
Title: landing lights
Post by: ccvi on June 28, 2003, 05:49:49 PM
There's quite a difference between a large mirror and other stuff mounted on the deck of a CV to 4 simple red/white lamps. Can you please post a reference that the military wasn't able to afford a technology in 1940 that was used by civil aviation in 1920?
Title: landing lights
Post by: BenDover on June 28, 2003, 06:04:32 PM
Hmm, I'm sure I've heard that the British invented the mirror system for assisting carrier landings IN ww2.
Title: landing lights
Post by: ramzey on June 28, 2003, 06:16:03 PM
Arlo
HTC must chose between reality and gameplay
so far it is draft, and allways will be.

If HTC make soething more "hardcore", not easy to learn in first 2 weeks, peopels even dont wont to try it. If somone go away after first day beucose it will be to hard for him , possibly never will come back.

Thats why we have stall limiter and other improvements.

For me best funn will be in AH2TOD if we start from parking place and drive whole way to runnway. Wait for tower call, take off , form up............. just like in real.
But i think not many will like to play like that
Mostly just grab plane and go in to furball or voulch

ramzey
Title: landing lights
Post by: Arlo on June 28, 2003, 06:17:06 PM
Quote
Originally posted by ccvi
There's quite a difference between a large mirror and other stuff mounted on the deck of a CV to 4 simple red/white lamps. Can you please post a reference that the military wasn't able to afford a technology in 1940 that was used by civil aviation in 1920?


Perhaps what I posted saying that they used LSOs until 1952 will do? Could have? Well they could have based autogyros on CVs ... but they didn't. ;)
Title: landing lights
Post by: Arlo on June 28, 2003, 06:24:31 PM
Quote
Originally posted by ramzey
Arlo
HTC must chose between reality and gameplay
so far it is draft, and allways will be.

If HTC make soething more "hardcore", not easy to learn in first 2 weeks, peopels even dont wont to try it. If somone go away after first day beucose it will be to hard for him , possibly never will come back.

Thats why we have stall limiter and other improvements.

For me best funn will be in AH2TOD if we start from parking place and drive whole way to runnway. Wait for tower call, take off , form up............. just like in real.
But i think not many will like to play like that
Mostly just grab plane and go in to furball or voulch

ramzey


And because of such reasoning you believe the best answer to lighting fields for night landings versus blackout conditions when a base is under the threat of attack is to make it a client side option for friendly players? I don't happen to concur. Not for TOD or MA. It's soooooo much easier to not even have night as an option for MA play since players there are just into it for the dogfighting and/or landgrabbing and, for the most part, could care less about the added immersion of night missions, be it bombing, intercept or night sweeps. The players who just wanna grab a plane and go furball or vulch will certainly still have those options available to them.

The proposed enviroment for TOD is already a failure by your standards (if it comes down to what the majority of online gamers prefer). I don't know if it will succeed or not, myself. I do find it appealing ... and I hope it does. :D
Title: landing lights
Post by: Arlo on June 28, 2003, 06:29:23 PM
Quote
Originally posted by BenDover
Hmm, I'm sure I've heard that the British invented the mirror system for assisting carrier landings IN ww2.


Sounds interesting .... but that would neccesitate those (or that) particular carrier(s) being modeled (if it's true) since nobody else utilized such technology until post-war times.

Of course .... the MA could have nothing but British carriers that utilized that system ... during WWII. :D
Title: landing lights
Post by: BenDover on June 28, 2003, 06:34:10 PM
I'd like a british cv, they had steam powered catapults, which would be handy for getting those large heavy aircraft airborne.
Title: landing lights
Post by: Arlo on June 28, 2003, 06:39:40 PM
Late war U.S. CVs had `em too. But not all of `em. I don't think all the British ones had `em either.

How about catapult launched scouts from BBs? I'm pretty sure it was common enough to warrant modeling. And as often as I see players filling in as airborne forward observers (could that be one of the duties of BB scout pilots?), it may even be justifiable. :D

But then again .. the BB guns could use a better, more realistic ranging system as well
Title: landing lights
Post by: Replicant on June 28, 2003, 06:41:09 PM
Quote
Originally posted by BenDover
I'd like a british cv, they had steam powered catapults, which would be handy for getting those large heavy aircraft airborne.


And armoured flight decks! :)
Title: landing lights
Post by: ccvi on June 28, 2003, 06:50:26 PM
Quote
Originally posted by Arlo
Perhaps what I posted saying that they used LSOs until 1952 will do? Could have? Well they could have based autogyros on CVs ... but they didn't. ;)


What do LSOs on a carrier have to do with PAPI at land bases? :rolleyes:
Title: landing lights
Post by: Arlo on June 28, 2003, 07:57:21 PM
Quote
Originally posted by ccvi
What do LSOs on a carrier have to do with PAPI at land bases? :rolleyes:


Was PAPI in use at all military bases, fields and strips during WWII? Somehow I doubt it but I could be wrong. ;)
Title: landing lights
Post by: clouds on July 01, 2003, 02:52:12 PM
AntoniooOOoOOoooo.......dicon o che sei un po fuori tema ma.......chi se ne frega, questo non è mica un compito in classe di italiano ;)

Minchia bello sto filmato ma me lo avevi già fatto vedere.

Che fine ha fatto il gioco ?