Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Revvin on June 29, 2003, 02:02:41 AM

Title: LM '93 mod released for F12002
Post by: Revvin on June 29, 2003, 02:02:41 AM
The Virtual LM team have released their sportcar mod for EA's F12002 you can download this mod and it's track add-on in this (http://www.simbin.com/forums/index.php?act=ST&f=38&t=17913) thread at Simbin. The mod itself is 46mb while the optional track add-on weigh's in at 96mb.

(http://virtua-lm.racesimcentral.com/grpc/LM93-1.jpg)

(http://virtua-lm.racesimcentral.com/grpc/LM93-5.jpg)

(http://virtua-lm.racesimcentral.com/grpc/LM93-6.jpg)
Title: LM '93 mod released for F12002
Post by: SKurj on June 29, 2003, 09:50:52 AM
Tried it...  

The track update makes the tracks pretty dark and more difficult to make out stuff in the distance.

The cars...  well they just don't feel like cars to me...  But then again I'm not a big fan of horrendous amounts of aero downforce.
These things have 2 or 3 times the downforce of F1 I believe..


SKurj
Title: LM '93 mod released for F12002
Post by: Monk on June 29, 2003, 10:36:47 AM
The FPS are not very good for me.

F1C 99-02 taking to much time now.
I'm not a bing F1 fan, bought it for the upcoming MODs, but what a great game.

Have you guys tried it?
Title: LM '93 mod released for F12002
Post by: Revvin on June 29, 2003, 11:21:18 AM
Have it on order, did'nt see the point right now as my upgrade parts should be here next week so I'll be busy.
Title: LM '93 mod released for F12002
Post by: gofaster on June 29, 2003, 11:50:14 AM
I'm d/ling the LM93 pack right now, mostly because I'm frustrated at getting disconnected when I try to d/l the GTR2002 mod - connection keeps "timing out" and "reset by server".  So to heck with them! :mad:

I did d/l a trunkload of extra tracks, including my favorite - Sebring - and I'll be running F1 on it for awhile until I get the LeMans cars installed.

And I still have the Sports Car Pack for F1 2001 from rsdg.net which is a lot of fun.

I probablywon't get the next EA F1 release until there's an ALMS mod for it.
Title: LM '93 mod released for F12002
Post by: Monk on June 29, 2003, 12:12:44 PM
Get it, you will like it.  Even if you don't like F1 much.
The Physics are great (not that I would know), but alot of fun.

The sound.....excellent!!.  From the skid sound, to the bell when you come into the pits.  

The driving feeling is tops. (GPL like).  Hard to explain you have to see it yourselves.
Title: LM '93 mod released for F12002
Post by: gofaster on June 30, 2003, 09:06:52 AM
Quote
Originally posted by SKurj
The track update makes the tracks pretty dark and more difficult to make out stuff in the distance.


After I finished the d/l of LM'93 I took a couple spins in the Toyota at Magny-Cours just to make sure everything worked.  First thing I noticed was that the tracks were really really dark, which made it hard to see the track ahead and set out any marks.  The second thing I noticed was the difficulty in controlling the Toyota.  I'm still playing with the steering sensitivity to find a setting that won't send me into a fishtail.  Right now I've got it at 25% but I may change that a couple of % points up or down once I get some more time with it.

The sounds are great.  The graphics are great (except for the darkness).  Wish there were more cars, though, like Steve McQueen's Gulf Porsche and his rival's Ferrari from the movie "Le Mans".  And Watkins Glenn as a track would be fun, too.

I like the LMP cars.  Hopefully they'll come out with a patch for the Sebring and LeMans courses to correct the impossible AI physics at some of the turns.  Other than that, I think this is a good mod.  It even includes the head-bounce effect (which kind of gives me a headache after awhile).

I couldn't get the "Instant Replay" to work for some reason.  Not sure why not.
Title: LM '93 mod released for F12002
Post by: SKurj on July 01, 2003, 01:44:21 PM
For EA's F! series set your steering sensitivity to 50%  (full linear)

To stop the fishtailing, in the setups section, open the    .  folder, it has the setups developed by the team which will make it much easier to drive.
Oh yeah and be gentle on the throttle, check your throttle setup to make sure you don't have a large deadband.  A known issue with logi wheels and EA's F1 sims.  Check the actual axis display when moving the pedal.

I won't touch F1C until there is an alternative to the F1's.  be likely cheaper then too, F12k2 went down in price real quick.



SKurj
Title: LM '93 mod released for F12002
Post by: funkedup on July 01, 2003, 02:07:56 PM
FWIW I use these settings with Logitech Wingman FF
(Steering settings only)

Wingman Profiler:
Axis properties:  
Sensitivity/Range/Deadband 50/100/0 (default)
Game Specific Settings:  
Overall strength 150
Spring 100 (setting has no effect in F12002)
Damper 100 (setting has no effect in F12002)
Enable Spring:  Yes
Spring 50

F1 2002:
Steering Sensitivity:  10%
Speed Sensitivity:  0%  (important setting)
All deadbands:  0%
Title: LM '93 mod released for F12002
Post by: senna on July 01, 2003, 04:49:36 PM
Fish tailing is cured with brake bias. Try setting your brake bais to about 60% or so. Rally and dirt guys like it at a lower setting because  they like to trail brake through the turns but for street, you generally start at 60% for dry track unless its raining.

I already downloaded the LM93 mod but havent installed it. Having alot of fun with F1 cars. The SCR mod is also alot of fun. Bit less horse power, easier to setup also I thought. I managed to get setup rather quickly then had an awsome time lapping Sears Point in an Audi North America R8.
Title: LM '93 mod released for F12002
Post by: Saurdaukar on July 01, 2003, 07:00:16 PM
Skurj - what other US tracks are available?  I didnt even know someone made Sebring?

What about the Glen, Road Atlanta, Thunderhill, etc?

In addition - can I move car setups from F12002 to F1C99-02?
Title: LM '93 mod released for F12002
Post by: gofaster on July 02, 2003, 09:04:32 AM
There's a Sebring for F1 2002, and a Road Atlanta, but I haven't found Watkins Glenn yet.  Sebring is also included in the LMP'93 mod.  I don't have the URL handy, but I think I found a full listing of tracks through http://www.speedsims.com somewhere.
Title: LM '93 mod released for F12002
Post by: MrCoffee on July 02, 2003, 02:04:29 PM
Watkins Glen can be found at

http://f1games.m4driving.sm/index.php

go to downloads --> track mods --> search for watkins

The only track not available yet is Thunder Hill. Thunderhill is a fairly new track, did LM93 ever race there? Was lapping Silverstone yesterday is a Peugeot 905, alot of fun.

:)
Title: LM '93 mod released for F12002
Post by: funkedup on July 02, 2003, 02:05:52 PM
There's a very nice Laguna Seca from SBDT, official GTR 2002 release.
Title: LM '93 mod released for F12002
Post by: SKurj on July 02, 2003, 02:07:20 PM
road atlanta
road america (elkhart lake)
sears point*
watkins glen*
laguna seca
and more I am sure

* nascar thunder conversions


look here for most of them:

http://www.d-f1-c.de/pafiledb/pafiledb.php?action=category&id=5&PHPSESSID=0bd01cb8f1e368cc7c24390243560f2f

may have to copy paste that into your browser


SKurj
Title: LM '93 mod released for F12002
Post by: MrCoffee on July 02, 2003, 02:17:33 PM
> Fish tailing is cured with brake bias.

I dont think he was talking about braking. The LM93 cars are very sensative to aerodynamic changes. Spent more than a few hours trying to set my car up to no avail. I went back and reread the instructions and it said to not create a new driver but take the existing default driver and rename him or copy his directory to your driver name of choice. If you dont do this, you wont be able to setup your car properly as it will handle very badly. The default driver has initial settings/physics stuff that are part of the LM93 mod.

Then try using the default setup files that comes with the mod located in the F12002LM93SAVE directory. Copy that to the LMSAVE93\drivername\settings directory. You dont need to create track directories, think the game does that. I used the default Peugeot 905 V1 setup.
Title: LM '93 mod released for F12002
Post by: LoneStarBuckeye on July 02, 2003, 02:56:24 PM
Any of you guys have any advice for someone (me) trying to get into sim racing?  I've got what I think is a pretty good control setup (MOMO Force), but I haven't used it much.  I've got F12002, but I can't seem to do very well.    Part of the problem with F12002 is that the force feedback feels all wrong and I find it very difficult to keep the car in a straight line with it turned on.

Is it just a matter of memorizing the tracks and braking points?  How much should I expect to practice before I develop some level of competence?  Do you try to race through an entire season, do it one race at a time, or just try for good lap times?  Do you use the driving school to learn the racing lines?  Is there a better sim for me to learn with than F12002?  What view do you use?

Any suggestions will be appreciated!

- JNOV
Title: LM '93 mod released for F12002
Post by: gofaster on July 02, 2003, 03:06:42 PM
My biggest fishtailing problem comes from exiting the turn and heading for the long straight-away.  I may be over-accellerating but more likely I'm over-correcting as the car starts to sway.  Or it could be that I'm fighting an aero problem.  What setting do you guys use for steering the Toyota?
Title: LM '93 mod released for F12002
Post by: MrCoffee on July 02, 2003, 03:57:05 PM
All of my steering controller settings are stock. Within the car setups though, I increased the steering lock a bit here and there but that just changes the rack/pinion ratio of the car.

Lonestarbuckey, F1 2002 has driving aids that you can enable then disable later. F1-F11. I got all mine turned off except auto pit help and auto clutch. Auto clutch doesnt do much anyways except step on the clutch for you when you go off road so the engine doesnt die. If your really a rookie at these racing games, I would just set maximum grip/downforce 100% and leave gear, softness/stiffness, overstear/understear at 50%.
Title: LM '93 mod released for F12002
Post by: funkedup on July 02, 2003, 04:09:47 PM
Quote
Originally posted by gofaster
My biggest fishtailing problem comes from exiting the turn and heading for the long straight-away.  I may be over-accellerating but more likely I'm over-correcting as the car starts to sway.  Or it could be that I'm fighting an aero problem.  What setting do you guys use for steering the Toyota?


Brake bias won't affect exit oversteer at all.

Trying going one gear higher (shortshifting) or being a little more gentle on the throttle.

You can also try any or all of the following setup changes:
More diff lock
More rear wing
More rear roll stiffness
Just realize that these changes might make the car understeer (push) in some situations.
Title: LM '93 mod released for F12002
Post by: MrCoffee on July 02, 2003, 04:44:24 PM
>My biggest fishtailing problem comes from exiting the turn

Sounds to me like your just over accelerating. Too much gas. These cars have 600-800 horsepower (LM cars) so you have to feather that gas pedal. Going off gas abruptly after the apex could also send you overstearing out of control often times.
Title: LM '93 mod released for F12002
Post by: SKurj on July 02, 2003, 05:53:29 PM
Lonestar!!

Likely the problem you are having with FF is that ALL LOGITECH wheels need the FF set to -100 in the FF strength setting for F12k2, and likely F1C.  Then it will feel MUCH better.


I think F12k2 is fine to learn with, though I don't recommend using the F1 cars.  You will have more fun and an easier time learning with one of the mods such as GTR2002.  
It ALL comes down to practice practice practice, and then some more practice.

When I was driving league races I would sometimes do over 300 laps of a track in the week before the race.  I would either do private test days or I would setup for a race and just do laps in the practice sessions where there are other cars to contend with.  Lapping an empty track is fairly easy... add in other cars and its a completely different ballgame.

WHile you learn....  do as many laps on test day until you can string 5 or more (more the better) laps together with fairly close laptimes, and without spinning off.   Then setup a race and use the practice sessions to learn to deal with the other cars.

Also... turn off all driver aids, with the exception of auto clutch ASAP.  The sooner you do this the better off you will be in the long run.  (and faster)   note: this applies to the mods...  the F1 cars which I hate, can be a pain with no helps.


SKurj
Title: LM '93 mod released for F12002
Post by: SKurj on July 02, 2003, 05:56:20 PM
Set steering sensitivity at 50%
and try lowering steering lock to as low as you can stand.  Around 13-16 should do you fine, however it won't help much if you get her sideways.


SKurj
Title: LM '93 mod released for F12002
Post by: SKurj on July 02, 2003, 06:17:47 PM
Saurdaukar


I don't think you can just copy paste you F12k2 setups into F1C, you might want to check the forums at http://www.racesimcentral.com for more answers.


SKurj
Title: LM '93 mod released for F12002
Post by: LoneStarBuckeye on July 02, 2003, 06:50:11 PM
Skurj:

Thanks for the tips!  I'll try them out as soon as I get a chance.

- JNOV