Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Ack-Ack on June 29, 2003, 04:46:23 AM

Title: Log on map resets
Post by: Ack-Ack on June 29, 2003, 04:46:23 AM
Is there a log that shows how many times that a map has been reset during its rotation?

Would be interesting to see how many times the Big Isle and revised Trinity maps get reset in a week.  If both those maps get reset a couple of times during their week rotation, can we switch back to the old rotation system?


ack-ack
Title: Log on map resets
Post by: ccvi on June 29, 2003, 08:10:31 AM
Even if they get reset once per day, they would still be on for most of the time, because the smaller maps get reset every 4 hours...
Title: Log on map resets
Post by: Murdr on June 29, 2003, 04:25:22 PM
Fine.  Make it a 4 (or whatever) reset count on the small maps, and single reset on the larger ones.  I know what they were trying to do with the weekly rotation, but it does wear thin with some of the maps.
Title: Log on map resets
Post by: ccvi on June 29, 2003, 04:55:40 PM
Putting the small maps more than once in the map queue sounds like a good idea.

Not the same small map after each other but mixed with the other small maps.

e.g. small maps 1234, large ab

a12341234b12341234
Title: Log on map resets
Post by: SlapShot on June 30, 2003, 02:47:51 PM
Quote
Originally posted by ccvi
Putting the small maps more than once in the map queue sounds like a good idea.

Not the same small map after each other but mixed with the other small maps.

e.g. small maps 1234, large ab

a12341234b12341234


You FORGOT "c" ...  :D