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General Forums => Aces High General Discussion => Topic started by: Fariz on May 10, 2001, 01:13:00 PM

Title: HTC, please check panzer APs
Post by: Fariz on May 10, 2001, 01:13:00 PM
I feel like fighting against a full armored knight with a wooden stick.

Mission after mission I get same picture, I fire AP's, from different distances to different parts of pnzr's, and time after time I get truks, turrets, but to get kill I need average of 12 AP.

Believe me, to get 15 hits into a pnzr which is running to you just to be killed by him from 100ft is VERY frustrating.

I know that it is not a packet losts. One day I got a spawn point, and fired at the spawning pnzr from extremely close distance, to his 6, with ap. He lost turret EVERY time, never died. I tried every point on this panzer, same result.

It may be some code to compensate my lag, but if it is -- it does not work correctly.

If it is a packet lost, as I understand it, hit should not be regestered. But they are! Enemy hear pings, they are dammaged. But it seems that strength of my APs are down at least to 10-15% of their lethality.

Another thing is that some sortie, (about every 5th) I get kills with 1st-2nd hit, as my enemies usually do.

I know, that pnzr armor code is changed next version, but it seems it may be something beyound it, which for sure needs changing.

If you need a film let me know and I will record my next duel against a panzer.

Fariz
Title: HTC, please check panzer APs
Post by: Greg 'wmutt' Cook on May 10, 2001, 01:22:00 PM
I haven't conducted controled tests on this, nut I have noticed that when I spawn with just AP ammo, I get must faster kills for hits than when I have both AP and HE loaded.  When using a mixed loadout, it seemd that the AP rounds do less damage.  But like I say, it might just be my preception.  Also, I find that just about anything can disable the turret in my tanks.  That is normaly the first thing I lose.  The armore system is supposed to change with 1.7, so maybe that will change as well.

Muttz
Title: HTC, please check panzer APs
Post by: Ripsnort on May 10, 2001, 01:30:00 PM
Don't forget to fuse your rounds before firing.
Title: HTC, please check panzer APs
Post by: Mighty1 on May 10, 2001, 02:01:00 PM
Not sure if this a lag thing or not. I used to do nothing but drive tanks and sometimes it would take up to 30rds of AP to kill someone.

I've never heard of anything to explain this except lag or hack. I prefer to think its lag.
Title: HTC, please check panzer APs
Post by: MrLars on May 10, 2001, 02:35:00 PM
I've sounded off 'bout this in another thread. Something has changed in the last 2 versions 'cause the hits with no damage are much more numerous these days. I'm with Mighty1 in his hope that it's just lag, but when you hit someone 12+ times it's gotta make you wonder  (http://bbs.hitechcreations.com/smf/Smileys/default/confused.gif)

------------------
Lars
***MOL***
Men Of Leisure
Title: HTC, please check panzer APs
Post by: Staga on May 10, 2001, 02:40:00 PM
Few days ago I got Whels with one shot.
My first thought was "WTF" and so was Whels  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: HTC, please check panzer APs
Post by: GRUNHERZ on May 10, 2001, 03:03:00 PM
Hmm thats really wierd Panzer IV 75mm should knock itself out rather easily at very long ranges with a single AP hit especially if firing at the sides. German 75mm AP also had a decent sized time delay fuze HE filler, which was said to be very effective in setting off ammo or killing/wounding the crew after penetrating. There really should be more 1 ping kills in PzIV vs PzIV, this would not have been a slugfest in RL combat.
Title: HTC, please check panzer APs
Post by: Drano on May 10, 2001, 03:17:00 PM
 
Quote
Originally posted by MrLars:
I've sounded off 'bout this in another thread. Something has changed in the last 2 versions 'cause the hits with no damage are much more numerous these days. I'm with Mighty1 in his hope that it's just lag, but when you hit someone 12+ times it's gotta make you wonder   (http://bbs.hitechcreations.com/smf/Smileys/default/confused.gif)


Groundpounder! Where's that 109 at?

            Drano

Title: HTC, please check panzer APs
Post by: Phantom121 on May 10, 2001, 03:29:00 PM
I have seen the same thing several times.  Most of the time 1 or 2 AP kills but every now and then 10 or more do little or no damage.  Last night I hit an Osti at 2k with 5 AP's - he never stopped firing.  Then he drove off.  Out of AP's, I switched to HE's and hit him 6 more times while he was driving around.  Finally he turned and started firing at me - one ping my turret dead. 11 hits on Osti - he drives off. 1 37mm hit on me - dead turret.
Title: HTC, please check panzer APs
Post by: Kieran on May 10, 2001, 03:32:00 PM
I saw this exact same thing anytime I ever tanked- therefore I tank no more.
Title: HTC, please check panzer APs
Post by: Replicant on May 10, 2001, 04:45:00 PM
I've had anything between 1 - 30 AP rounds to kill a Pnzr.  The annoying one is when an Ostwind takes more hits than a Pnzr!  I agree that longer range shots do tend to kill with less rounds, BUT I've also noticed that if the defending Pnzr is firing it's MG it seems to take more AP shots?

Regards

Nexx
Title: HTC, please check panzer APs
Post by: Shamus on May 10, 2001, 04:56:00 PM
Somthing very strange is going on with the panzers now. I always load nothing but ap cause I normaly hunt other gv's.I find that I have to pound other tanks and ostwinds with 8 to 10 rnds to get a kill most of the time. The other night I had 8 hits on an osty from 1.6-2.0 and never even slowed him down,a countryman droped a bomb on him and I got the sist, so I know the hits were registering, could be lag, but over and over?

One thing that really bothers me lately is that I have run across a lot of ocassions where incomming main gun rounds from a panzer do not have tracers no matter what range they are shooting from, this I dont think is lag.

Shamus
Title: HTC, please check panzer APs
Post by: MrLars on May 10, 2001, 05:04:00 PM
 
Quote
Originally posted by Drano:
Groundpounder! Where's that 109 at?

            Drano


"Check 6"

hahahaha



------------------
Lars
***MOL***
Men Of Leisure
Title: HTC, please check panzer APs
Post by: hitech on May 10, 2001, 05:07:00 PM
No need to check Fairz, we already wrote new damage model for vehicles.

HiTech
Title: HTC, please check panzer APs
Post by: Fariz on May 10, 2001, 05:49:00 PM
 
Quote
Originally posted by hitech:
No need to check Fairz, we already wrote new damage model for vehicles.

HiTech

Thanks  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

I enjoy panzers a lot, but that strage ap kept me out of them most of the time.

<S>

Fariz

Title: HTC, please check panzer APs
Post by: Jigster on May 10, 2001, 06:10:00 PM
Oh speaking of the Pak 40, I know the number of rounds needed to kill a structure was increased for some of the calibers found on vehicles (namely the FV 37mm on the Ostwind)

But it still only takes like 150 rounds (which is a bit excessive I'd say, but for gameplay's sake)

OTOH it took me 35 HE 75mm shells to kill a hanger, 5 for other resources, and ungodly amounts of AP ammo (which still explode anyway  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) )to kill anything (put 82 rounds in a BH and it was still up)

Kind of limits the reasons to take a Panzer over an Ostwind even further, eh?
Title: HTC, please check panzer APs
Post by: Kieran on May 10, 2001, 06:34:00 PM
I saw this exact same thing anytime I ever tanked- therefore I tank no more.
Title: HTC, please check panzer APs
Post by: Pongo on May 10, 2001, 07:17:00 PM
Once again. Shoot low. You can kill a tank most every time if the sprite is low in the hull. Hitting in the upper hull or turrent is a waste of ammo. Aspect does not matter. All that matters is hit him low.
Its not realistic as HT has acknoledged..but that is the way it is for now.
Title: HTC, please check panzer APs
Post by: Fariz on May 10, 2001, 10:09:00 PM
 
Quote
Originally posted by Pongo:
Once again. Shoot low. You can kill a tank most every time if the sprite is low in the hull. Hitting in the upper hull or turrent is a waste of ammo. Aspect does not matter. All that matters is hit him low.
Its not realistic as HT has acknoledged..but that is the way it is for now.

Pongo, that is me, Fariz, not some 168525 --first day player.

If I say it does not work, I mean it. I play this game from tour 1 and if I say it then I checked every possible spot every possible angle and every possible distance.

Your comment just gives me another prove that this problem did not impact all the players.

Anyway, let wait 1.07. Something tells me it is out very soon, can bet it is 2 weeks  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Regards,
Fariz