Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Bodhi on July 06, 2003, 12:08:31 AM
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Is it me, or is it when your home country's dar is completely removed, does it take all the fun out of the game? Then too top it all off, the HQ bug refused to allow us to resupply our HQ ending the problem... I was so discouraged, I logged this evening.
I am not much of a strat player, I like to fly fighters is all, but I have no problem with others flying strat. The problem I have is when the loss of dar completely hinders your ability to continue on as a coherent force. IMHO, the dar bug is known, and is exploited too much, ruining the fun for too many. I suggest that until it is fixed, remove the ability to destroy dar completely.
The Ultra SImoids, will say dar did not exist, the casual guy, who wants too have fun, uses the dar too find the fight. Thats me, its a game for enjoyment, when dar is out, and you can not fix it, it ceases to be fun....
Unfortunately, this is getting old... old real fast.
:(
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Nah,,I dont mind not havin DAR
Keeps ya on your toes on climbout, and its Pretty easy to figure out where the Battle's at by watchin Radio and Map activity
Edit : A fun option also if Intrested, Is to go visit CT, TA or DA for a change of pace
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IMO, the local radar (if intact) should always work from the tower regardless of the HQ status.
I also think that the radar should not be available within the aircraft.
WB had it better... just a bearing line to the nearest aircraft from within the cockpit.
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if you don't like to lose radar, defend your HQ,
oh sorry, i forgot, thats not FUN
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And even here joyful John spreads his rays of sunshine, I'm so happy you're part of this community John.
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(http://www.mil.no/multimedia/archive/00007/331_skv_7202a.gif)
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The word from ht is that the dar bug is not a bug but a game feature. Go figure.
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Oh no, not another furballer-complaining-about-the-strat thread. I don't think I can stand much more of this.
The effect of destruction of the HQ radar is documented in the Aces High Help application. As I see it, the buff guys are entitled to fly their LANCs and B17s to your HQ and kill the radar. It can be fixed, by a few guys flying goon missions to resupply it. I have done it myself many times because I know what a pain it is when the radar is down. I have also flown P47D25s to intercept the buffs. Sure, it's a long flight but the outcome is rewarding. Look at this map pic, and you can see how far I had to fly to stop our radar being attacked once again after we had resupplied HQ. (Lazs is going to hate me for posting this - LOL)
(http://www.alanadsl.legend.yorks.com/p47d258k.jpg)
All the kills were of buffs. It took me longer than 5 minutes to fly to the HQ, and the same length of time to fly back. I almost ran out of fuel. I did it so that my guys could continue to have their radar, and fun. Those were my rewards. I am not a me-me-me-me-me type of player. I could not be happy like that. Refer to my dad's sermon (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=56048).
One thing I have noticed is that on at least one of the maps there is a V-base with a spawn point right near HQ. But for some reason, it was not possible to resupply using M3s - zero perk points at end of sortie. Had to use a goon instead - some pp awarded, indicating that the flight had contributed to resupply.
Originally posted by john9001
if you don't like to lose radar, defend your HQ,
oh sorry, i forgot, thats not FUN
Hehe John. My thoughts exactly. Most of 'em wouldn't have the attention span anyway. So instead, they'll whine to HTC to have the game changed. And I discover new depths of despair...
If destruction of strat objects including HQ radar is denied, then yet again the furballers will have succeeded in forcing buffers to play the game the furballers' way.
Bodhi, you're a decent bloke but please don't press for game changes. Because in your own words, this is getting old... old real fast.
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and good job.
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yeah john... who would play a game to have...... fun? don't they know this is supposed to be work? sorta like boot camp... it's not fun but it builds character.
Naa.. having the dar out is boring. It's not really a game breaker most of the time but it is boring and gamey... simply some gamey feature put in to make the strat guys have an 'effect" on everyone else. No realism just gamey.
lazs
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Lazs, have you ever thought that the presence of HQ encourages buffs to fly in the first place, thereby giving the 163 something to go after. HTC has designed the game to promote fights/battles, and the capture or attempted capture of bases is what gives rise to much of the fighting. Much better than the "manufactured" fights, but a difficult concept to understand for someone who plays only half or a third of the game.
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having dar in a WWII sim is gamey?
It could be made more realistic and it could be made less but the bottom line is that if people can't find each other in a combat game then they don't want to play that game.
lazs
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Beetle,
I do not want to remove the feature, just see it tweaked. Last night, goon resupply was tried, as was M3 resupply, and neither worked. Somehow it managed to stay at the same level for over an hour. Thats what frustrated me, we could NOT fix the problem..
As for those abvocating that dar isn't realistic? Guess what, a lot of what goes on in here is not realistic, from rearming in 30 seconds to the reconstructing of bases in 15 mins. Cripes, maybe we could add screams of agony and blood spattered all over the cockpit for pilot wounds, maybe that would be realistic, or better yet, lets make every pilot (or find another player) to stay behind and work on his aircraft so it is ready to fly the next day, it could be done by repetitively pushing key sequences too simulate turning wrenches, checking fluids, and inspecting the aircraft. Now that would be realistic huh... fun, NOT. Ya know what, this kick to make the game ultra realistic is getting old... real old, too.
I am not advocating we change the game, just maybe make it so the DAR loss is not so catastrophic for all. Maybe make the loss last 15 mins like it does on everything else? That would be fair. Or maybe 30 mins and you can try to resupply it during that time. Atleast then, the loss period is not so boring for those not interested in spending all day defending an HQ from a NOE mission by a bunch of suicide JABOS. Ohh, thats realistic too...
:rolleyes:
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Lazs2 sez:
... but the bottom line is that if people can't find each other in a combat game then they don't want to play that game.
You can't find a fight without dar?
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well... can't depend on finding one worthwhile. I would also point out that looking at your stats... you can't seem to find one even with dar.
lazs
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Didn't mean to threaten your security to the point of stat research ... was just surprised at your inability to find a fight without dar. After all, you're the vet of the game and all. I was finding enemy to shoot down just fine when they ran the slot in the SEA without dar one night .... and that was with three people in it. *ShruG*
Oh well ... again ... sorry for hurtin' yer feelins and all. :D
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no problem arlo.. although I am very sensitive my feelings were not hurt so much as I was curious.... since you don't find fights how can you say that you have no problem finding them? Perhaps it is just that you have a higher threshold for boredom?
lazs
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Originally posted by TW9
we dont need no stinking dar.. dar itself is gamey..
LOL TW, RL WW2 Dar gave thier people more info then
we get from our. all we get is semi position of enemy contact , and general direction from long term watching. RL WW2 dar, could give them, alt, speed, bearing, and heading.
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Originally posted by lazs2
no problem arlo.. although I am very sensitive my feelings were not hurt so much as I was curious.... since you don't find fights how can you say that you have no problem finding them? Perhaps it is just that you have a higher threshold for boredom?
lazs
Well .... given my "fights found per hour" stat ....
bwahahaha .... stats confuse you. ;)
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arlo... when you get about 2 kills per HOUR like yu do then you are obviously not finding fights.... at least in the same way that I understand "finding fights" to mean. Why would you need dar if you are happy with seeing a couple of cons per hour?
lazs
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Beet1e your such a bore..
You jump in a 163, when the airspeed is at 300 you point it towards the sky.. till about 20k and level out.
When you get to the bomber group, you blow their saggy butts out of the sky...three 17's on one pass, they stand little chance with dem big fuggin guns..
..and then land.
5 minutes tops.
Really puts their panties in a bunch..spending all that time getting to altitude in a nobel effort towards the greater good, the war..
I find a perverse justice in that...
I also think of it as an adaptation to my short attention span..
Dar was gone most of the day for the Knights, I switched to bish and had a few. But it was a gangbang day, flew anyway, got gangbanged until bored. Padded quite a few scores in the process.
This tour is now in the turlet, but I have the memory of the 17's, it was priceless.
They sure wanted to live...
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Originally posted by lazs2
arlo... when you get about 2 kills per HOUR like yu do then you are obviously not finding fights.... at least in the same way that I understand "finding fights" to mean. Why would you need dar if you are happy with seeing a couple of cons per hour?
lazs
Yer being somewhat of a dumbarse here, Lazs. If you want to figure out how many fights a person finds by researching their stats so you can feel less threatened about their ability to find fights with or without dar ... try this:
Get both their kills AND their deaths and divide that up amongst their hours played. Bear in mind that this wont reflect BSin' in the tower with buddies and stuff like that.
THEN you can compare YOUR kills+deaths divided by the amount of time you play to properly beat your chest about how good you are at finding fights .... that is in between whines about needing dar. :D
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Well, Bodhi, I've said all I wanted to say on this.
It actually takes a huge amount of ord to destroy the white building at HQ, and far from being carried out by a bunch of opportunist jabos with a suicide fuel porker attitude, the only attackers I had to deal with were buffs at around 20K who had gone to great lengths to get all the way to HQ. (I did once see a 110 there) Yes it does seem odd that the destruction of one building should black out the entire map.
But in my view (and there are others), player initiated terrain tweaking sounds the death knell to a flight sim.
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Skaru the dot radar. It's the dam sector counters being down for 2 hours that annoys me. It makes finding a fight work. I get paid to work (at least I get paid to show up :D). I would perfer that my entertainment not be work.
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keep radar but give mossies chaff strips to drop to make false readings.
IMO HQ radar and the way you lose radar is fine. Its only the resupply bug that has made it intollerable for some.
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Originally posted by beet1e
Sure, it's a long flight but the outcome is rewarding. Look at this map pic, and you can see how far I had to fly to stop our radar being attacked once again after we had resupplied HQ. (Lazs is going to hate me for posting this - LOL)
If I was mainly interested in rewarding outcomes, I'd join the Peace Corps. There's only one word for flying HQ defensive patrols; boring.
My regards,
Widewing
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I used to love bombing enemy HQ so's I could 'blind' them for 2 hours.
I'm the kind of horrible salamander that gets a giggle outta makin' the other guy's game a bit more difficult for him if I can.
It takes quite a bit of time to get buffs up to 20k or so, and any lower than that, your chances of making it to an enemy HQ and back are zero, zip, zilch.....even at 20k+ you have about a 1 in 3 chance I figure.(not counting lancasters at 100ft)
Now days, you spend 45 minutes in getting a couple of guys in buff formations to altitude, into indian country, and if you are real lucky, you get to drop on HQ.
The badguys up 163s, get to 30k in a few minutes, zap most of your buffs, land, grab a goon load of supplies and head back to HQ.
Before you have time to fight your way back to friendly turf, the resupp Goons have the Dar back up and functional.
We (knights) did exactly that yesterday, someone spotted 6 buff formations at 20k heading to our HQ and gave a yell on country channel, about 20 knights upped 163s, Ta's, G10s etc, and tore into the buffs.
The bomber guys put enough ord on our HQ to shut it down, but took massive casualties in the process, I doubt any of them made it out alive........anyway, 20 or so minutes later, with about 4 or 5 guys flying resupp Goons, we had fully operational radar again.
IMHO, bombing HQ to kill dar is therefore a completely pointless excersise these days, in that it takes you a lot longer to break it than it takes them to fix it.
All that is fine if it works as advertised, but I think there is one of the three countries on the Mindanoa map that HQ cant be resupplied??. (dunno, just remember reading that somewhere, could be a figment of my imagination)
Anyway, I agree, no dar sux, thats exactly why bombing HQ used to be fun, and its allso why I'm willing to make the 5 minute Goon run to fix HQ every so often.
Jumpin in a 163 and vaporising the odd poor buffer is great fun occasionaly too.
Fix the porked unsuppliable HQ (if in fact that is true), but the rest is cool how it is, except of course for the whole thing being pointless that is :)
Furballin', Strat......It's all good.
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Originally posted by Widewing
If I was mainly interested in rewarding outcomes, I'd join the Peace Corps. There's only one word for flying HQ defensive patrols; boring.
My regards,
Widewing
that isnt so if your a knight atm... theres more action above our HQ than ive ever seen ;)
oh and flying 163's is the best....... :D
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20,000 wonderfully convincing words on the strategic ecstasy of long range high alt destruction of entire country's dar.
20,000 wonderfully convincing words on the joy of thwarting those bomber attacks and promptly reconstituting dar.
4 words summarizing a key condition for most players' max enjoyment of Aces High:
Is our dar up?
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Guys there is no bug at HQ. If hq is not destoryed completely You cannot rebuild, Alot think they are rebuilding hq with goons, it is not your goons doing work its the trains. This is st8 from Hitech and skuzzy, HQ can only be rebuilt if completely destoryed... During the test of big isles when we tested HQ's when we couldn't rebuild hq with 1 dar ost we thought bug until hitech and skuzzy said "GOOD thats the way its supposed to work"
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Originally posted by rod367th
Guys there is no bug at HQ. If hq is not destoryed completely You cannot rebuild, Alot think they are rebuilding hq with goons, it is not your goons doing work its the trains. This is st8 from Hitech and skuzzy, HQ can only be rebuilt if completely destoryed... During the test of big isles when we tested HQ's when we couldn't rebuild hq with 1 dar ost we thought bug until hitech and skuzzy said "GOOD thats the way its supposed to work"
i always thought the same.
people whine and whine about this HQ "bug" when it isnt a bug at all, its a feature....
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Originally posted by Widewing
If I was mainly interested in rewarding outcomes, I'd join the Peace Corps. There's only one word for flying HQ defensive patrols; boring.
I know how you feel, and I forgot to mention how long it takes to get a P47 to 20K. :( But once there, it's good.
But what other choice is there, when your HQ is under attack? You could do a Nopoop, and change sides to a side that still had radar. Or you could do what a growing number of players do - whine to HTC to have the game changed. You implied that you weren't interested in rewarding outcomes, so maybe the whine-to-HTC is the right option for you. LOL! :D
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Originally posted by beet1e
Well, Bodhi, I've said all I wanted to say on this.
Somehow I had a feeling those words were false.
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Kind of like it since many people seam to leave when dar is out and the perk multiplier just rise to the skies :D
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arlo.. i'm not the one saying that I'm not having trouble finding fights... you are.. looking at your stats it appears that you are.. atl leas you are not finding fights the way I would like to find fights.
A lot of people confuse making the game more difficult for the other guy with what is really happening... you are making it less fun. when it get's less fun enough... the guy will log. 2 hours is the time most people have to play. No dar just makes em log... If they log enough over a tour or two.. they just quit logging on. If they quit logging on long enough they just quit paying.
seeker... you know your beetle.
lazs
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There once was a sim that let you bomb aircraft factories as an option. When the factory went down, no more of that aircraft could be built.
I think if AH had that, then HQ might be hit a bit less often.
Spitfire factory target, anyone?
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Originally posted by rod367th
Guys there is no bug at HQ. If hq is not destoryed completely You cannot rebuild, Alot think they are rebuilding hq with goons, it is not your goons doing work its the trains. This is st8 from Hitech and skuzzy, HQ can only be rebuilt if completely destoryed... During the test of big isles when we tested HQ's when we couldn't rebuild hq with 1 dar ost we thought bug until hitech and skuzzy said "GOOD thats the way its supposed to work"
Also, alot of people do not understand that the "City" is directly attached to the resupply of HQ. The more the "City" is porked, the longer it will take for those trains to resupply HQ, ergo, radar will be down for a LONG TIME. You can drop all the supplies that you want on HQ, but if the city is porked, efforts will be worthless for the most part.
Yesterday, Knight radar kept getting wacked, people kept running goons, BUT nobody cared to get, I believe its A32, back from the rooks. The Knight City is about a 2 minute flight from this base on Mindano and the rooks kept trashing the place. Why not ? Short un-opposed flight !!!
V64 (Knights spend hours capturing and losing this worthless base) and other non-homeland bases were more important than capturing this base. I mention this a couple of times over country channel, but nobody was interested, so dar was down, in various stages for the most part of the day ... It got boring so I logged. The "myopic" Knights got what they deserved.
Target Type : City
Target : City building
Destroy with : 1 250 lb
Downtime : 3 hours
Effect : Loads supplies for factories and HQ
Supplier : City building
Can be resupplied : Yes *
* Each drop of convoy or train supplies on damaged city targets reduces the 3 hour downtime by 30 minutes. Each drop of player supplies reduces the downtime by 15 minutes.
City Damage Status
The city damage status indicates the percentage of objects destroyed in a city complex, which then affects the resupply of personnel to the factories via trains.
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Originally posted by beet1e
Lazs, have you ever thought that the presence of HQ encourages buffs to fly in the first place, thereby giving the 163 something to go after. HTC has designed the game to promote fights/battles, and the capture or attempted capture of bases is what gives rise to much of the fighting. Much better than the "manufactured" fights, but a difficult concept to understand for someone who plays only half or a third of the game.
Beetle....
The current HQ Dar thingie resembles nothing close to reality....how one single target eliminates all country dar belongs in a fairie tale.
Now if HT would allow dar to be local to scattered radar stations, that would be fun and would offer the strat guys more targets....kinda like the field dar does now.
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Originally posted by SlapShot
Also, alot of people do not understand that the "City" is directly attached to the resupply of HQ. The more the "City" is porked, the longer it will take for those trains to resupply HQ, ergo, radar will be down for a LONG TIME. You can drop all the supplies that you want on HQ, but if the city is porked, efforts will be worthless for the most part.
Yesterday, Knight radar kept getting wacked, people kept running goons, BUT nobody cared to get, I believe its A32, back from the rooks. The Knight City is about a 2 minute flight from this base on Mindano and the rooks kept trashing the place. Why not ? Short un-opposed flight !!!
yup ive also been wanting to get our 2nd city back behind our lines by taking the rook bases around it, ive even tryed to suppy it 2 or 3 times but theres no point, as soon as it comes up, they will bomb it again....Problem with Knights current location on this map... Rooks, have both there citys BEHIND there hq, so they will NEVER be behind nme lines (and easly porked)...Luck of the draw. :)
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It is alot easier to just let in additional enemy bombers salivating over the HQ. They destroy it then it only take about 5 minutes to bring back radar to 100% with goons (regardless of cityt status)
I have participated in this many times. Last night I saw 2 formations of b17s coming in with a 190 escort fighter trailing them. Our HQ was partially damaged. I just killed the 190 and didn't tell anyone about the bombers. They then finished off HQ. I landed then got into goons as some other like-minded countrymen and we had HQ up before I could RTB my first goon. (City status was 52% BTW)
That is fact. City status doesn't matter if HQ is 100% dead. City status DOES matter if HQ is only damaged.
If HQ is damaged less than 100% you can fly a million goons but they won't bring radar back. You have to wait on the terrain to heal it.
However, If HQ is 100% dead after only about 8 goons or so (don't know exact number) HQ is and radar are fully restored (regardless of city status).
That is what is stupid. A poor bomber actually can do more harm to more people than a good one.
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Originally posted by TW9
And this is better than a map that show's frame by frame exactly where a con is.. Was not aware they had digital screens in the cockpit.. Just by looking at it u can tell speed (not exact) and heading.. Alt would be the only advantage the rl dar had..
Even still, i was under the impression ww2 dar wasnt all that great considering the dar in TODs were off or greatly reduced to where it was almost irrelevent..
Must say im not a ww2 historian.. Most of what i know is from what i've been told within the last year of playing this game..
I dunno.. i didnt have many issues with dar being out and on the few occations that i did i would help resup it..
A brief history of DAR
Early dar used an oscilloscope, you aimed the antenna, and it gave you a spike representing the distance to the target. Height was not readily available.
Later, dar showed the familiar round sweep pattern and dots. Operators calculated speeds and courses, from plots they made on maps.
Early airborne radar was similar to the earliest dar, with no sweep-scope. later, it gave better information with the sweep-scope, and did give relative alt by moving the antenna up-down, or retuning the direction of the fixed array (such as on the me110).
NO plane in WW2 had a dar anywhere as good as our map dar. There were no data links. Our dar substitutes for the ground controllers we don't have here, and does a pretty good job of it, in my opinion.
In the CAP events and snapshots the CMs play around with the dar settings a lot, sometimes darbar is on, sometimes off, etc. It makes the coordination of flights more interesting to have to guess where the enemy might be, especially in a sea battle scenario where you don't have any idea where their CVs are.
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Originally posted by Overlag
yup ive also been wanting to get our 2nd city back behind our lines by taking the rook bases around it, ive even tryed to suppy it 2 or 3 times but theres no point, as soon as it comes up, they will bomb it again....Problem with Knights current location on this map... Rooks, have both there citys BEHIND there hq, so they will NEVER be behind nme lines (and easly porked)...Luck of the draw. :)
Bish got A49, 2 or three sectors from Rook HQ, and kept running milkruns of B17s and Lancasters low through the valleys below dar and hitting our HQ. We wouldn't get a warning until they popped up for their bomb run, and by then the nearest base was too far away to do anything about it.
I've come to the conclusion that the country on the far left of the current map has an advantage because it will never lose radar.
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Originally posted by Rude
Beetle....
The current HQ Dar thingie resembles nothing close to reality....how one single target eliminates all country dar belongs in a fairie tale.
Now if HT would allow dar to be local to scattered radar stations, that would be fun and would offer the strat guys more targets....kinda like the field dar does now.
Ah my friend, Rude! I like the way you draw references to RL - when it suits. ;) This is a *game*, so all manner of gameplay concessions have to be made.
But since you brought it up, I'm fairly confident that each individual airfield did not have radar in WW2. When we entered the war on 3rd Sept,1939, Germany didn't have radar at all. We had radar in the Battle of Britain, but there were only a few radar stations serving a multitude of airfields in the south of England. You might have seen the BoB movie. Near the beginning, a Stuka raid destroys the radar facility at Ventnor, and one of the other radar bases was destroyed, to which Michael Redgrave said "Then we're blind". The enemy did not have to bomb each individual field to completely knock out our radar.
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Want to take out HQ dar?
Do it right.
Up 2 flights of bombers...as many as you can muster.
Launch 2 flights of escorts to cover the bombers.
Launch X number of flights of Jabo.
Bomber flight #1 takes out City
Bomber Flight #2 Takes out HQ
Escorts protect
Jabo flights pork fuel at 163 bases to eliminate the 163 threat.
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Originally posted by gofaster
Bish got A49, 2 or three sectors from Rook HQ, and kept running milkruns of B17s and Lancasters low through the valleys below dar and hitting our HQ. We wouldn't get a warning until they popped up for their bomb run, and by then the nearest base was too far away to do anything about it.
I've come to the conclusion that the country on the far left of the current map has an advantage because it will never lose radar.
i Kind of agree and disagree with it being the advantage.....
the bish HQ on the left side of map is, pritty easy to GET to because its such a narrow main land mass, they get less warning and im in and out sometimes before im engaged. But, coming from the south (as us knights have to do) theres a HUGE hill infront of it meaning you cant set up the bomb sight :(
If you come from the east or north (rooks current position) it may work, as theres less hills around....not sure.
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Originally posted by muckmaw
Want to take out HQ dar?
Do it right.
Up 2 flights of bombers...as many as you can muster.
Launch 2 flights of escorts to cover the bombers.
Launch X number of flights of Jabo.
Bomber flight #1 takes out City
Bomber Flight #2 Takes out HQ
Escorts protect
Jabo flights pork fuel at 163 bases to eliminate the 163 threat.
if only there was that much team work on here.....:(
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Teamwork exists.
You just to be on the lookout for it.
We did that very mission about 3 weeks ago.
Mixed bag of players...about 1/2 MAW and the rest other knights.
You'll see more when I have more time to play.
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Originally posted by lazs2
arlo.. i'm not the one saying that I'm not having trouble finding fights... you are.. looking at your stats it appears that you are.. atl leas you are not finding fights the way I would like to find fights.
*Chuckle*
All I said was .... "You can't find a fight without dar?". To which you felt compelled to look up my stats to prove I can't find a fight based on my low kph. All you had to say was, "Yeah I can" or "No I can't." But your "championing" the absolute need for dar (or the game dies because the "average" player can't live without it) based on your interpretation of my stats in comparison to yours was kinda stupid. ;)
But that's ok, I understand how easily threatened you are over nothing at times. :D
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Originally posted by muckmaw
Teamwork exists.
You just to be on the lookout for it.
We did that very mission about 3 weeks ago.
Mixed bag of players...about 1/2 MAW and the rest other knights.
You'll see more when I have more time to play.
yeah if you link some squads together for a mission its very good.
like all the maw's, 68th and VMF323 etc...thats great, when it happens :)
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arlo... ya gotta admit that you saying you have no trouble finding a fight even without dar would carry a lot more weight if you actually knew what "finding a fight" meant.
lazs
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Originally posted by beet1e
Ah my friend, Rude! I like the way you draw references to RL - when it suits. ;) This is a *game*, so all manner of gameplay concessions have to be made.
But since you brought it up, I'm fairly confident that each individual airfield did not have radar in WW2. When we entered the war on 3rd Sept,1939, Germany didn't have radar at all. We had radar in the Battle of Britain, but there were only a few radar stations serving a multitude of airfields in the south of England. You might have seen the BoB movie. Near the beginning, a Stuka raid destroys the radar facility at Ventnor, and one of the other radar bases was destroyed, to which Michael Redgrave said "Then we're blind". The enemy did not have to bomb each individual field to completely knock out our radar.
I did'nt say individual fields Beetle....we already have that in place....I suggested radar stations as you've mentioned in your post and reference to the movie....kinda simple.
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Rude, the point I was trying to make was that a single radar station (or maybe 2-3) covered the entire south of England in that BoB. OK, in AH we have one HQ radar which affects ALL fields, but I don't think it's so wide of the mark, once natural gaming concessions have been taken into account.
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Frankly, I think it would be more conducive to gaming to have 3-4 radar stations protecting a country.
Perhaps one station for each ZONE.
It would give the strat more things to bomb, and we would only be able to concentrate on one ZONE at a time, really.
I would be only interested in bombing the radar of the zone we were advancing on.
I like this idea, Rude.
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Originally posted by lazs2
arlo... ya gotta admit that you saying you have no trouble finding a fight even without dar would carry a lot more weight if you actually knew what "finding a fight" meant.
lazs
It carries weight just fine. Here ... let me tell you how it's done.
(Dramatic music)
Oh NO! The evil (insert chesspiece of choice) has destroyed our HQ thereby rendering our global positioning satellite useless! Oh woe is us! Damn the evil (insert chesspiece of choice). What are we to do?! *gnash teeth*
I know! I'll show them by logging!
(Arloman enters the scene)
Relax fellow (insert chesspiece of choice)! There's no need to log! Where were you fighting last?
At A(insert number of choice).
Were there a lot of enemy planes there?
Why yes, Arloman, there WERE a lot of enemy planes there!
Then either fly back there or ask on your country channel if there's still enemy planes there that you can shoot down/get shot down by?
Thank you, Arloman! But what if there aren't?
Try asking on your country channel where the bad guys are.
Say! I never thought of that, Arloman!
And perhaps the flashing bases will give you a clue, too ... although they could be being assaulted by vehicles instead of planes.
Thanks, I may give that a try! But ... Arloman ... how will I be able to locate nearby bad guys if I can't see them on my GPS laptop?
You must look for them through the various views offered from the cockpit. You may have to move your joystick some to get better views.
Arloman, you're the greatest! What would we ever do without you?!
No problem fellow (insert chesspiece of choice)! It's my duty and I'm proud ... nay honored to be of assistance!
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arlo... you can allways find either enemy planes or enemy ground vehicles... with no dar you might have to fly two sectors to do it tho. Base being attacked may be one pee 51 at 35K.... when you get to a field 2 sectors away you may find that it has 20 defenders all circling the ack or it is nothing but osties.. this is not conducive to haveing a good time to most people.
lazs
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Don't worry, Lazs ... there will always be furballs to repeatedly rush headlong into and the loss of dar shouldn't affect one that's already at a full head of steam. And if dar is down already, I'm sure a furball can still form. Pick an enema base nearby and go attack it in force... chances are if enough of one side picks on another side that there'll be plenty of airplanes to shoot at in no time at all.
If the ack daunts you ... stay out of it. There'll be a brave soul or four that'll decide to wander past it. And maybe backing up a tad to get the furball perfectly positioned between bases with no real threat to either base will give you the nirvana you seek.
Besides, there seem to be some players who live for resupply so the loss of dar should be only for twenty minutes or so. Hell, that could even be a good time to go take a pee, grab a smoke (if ya smoke), eat a quick bite and possibly interact with the family.
See? Loss of dar isn't nearly as catastrophic as some would make it out to be. You're welcome. :D
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right arlo... won't cause any life crises either way but.... better with dar than without. More fun is better... in a game.
lazs
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Dar does make it easier. And that's not a slam on dar.
I guess the real issue is .... the universal effect taking out the HQ has. I tend to agree that it's a bit too much. It almost sounds like a modern day command and control decapitation via taking out communications.