Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Curval on July 06, 2003, 08:47:28 AM

Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 06, 2003, 08:47:28 AM
As we are still very much "in the middle" of our scenario a full report of what is happening is not possible.  Too much information would be given away.   I figured Hortlund and a few others might be curious as to what has happened to date:

Well, first blood has been drawn...and it was mine.

I anticipated that banana would attempt to captute Gili Gili and to counter this I sent a heavy cruiser (Austrailia), a light cruiser (Leander) and two destroyers to go to that base and defend.  Unfortunately my timing was slightly off.

banana sent a fast transport task force to Gili Gili that arrived at the base when my group was still about 60 miles from their destination.  They slipped into the port at night and discharged their load of troops and slipped out before morning.

Too late to actually intercept the fast transport task force I then sent my ships in to bombard and disrupt the enemy force that had landed.  My task force "should" have steamed into Gili Gili, bombarded and then scooted out of range of his land based bombers, but inexperience in the game had led me earlier to set my defense force with Gili Gili as its home port...so when it steamed into Gili Gili and bombarded bananas attacking force (killing 23 troops), completing its stated mission, the ships then loitered at its home port (Gili Gili) instead of running.  This proved to be a fatal error for the crew of Austrailia and possibly the Leander too.  

The next day a huge force of torpedo armed Bettys and Nells swarmed over my undefended task force.  Austrailia took a number of torpedo hits and sank immediately.  Leander was hit and badly damaged (I will not comment further because this will reveal operational details to my opponent).

To date the Carriers on both sides have stayed out of sight...but not out of mind.  A confrontation between them is inevitable.

More to follow.

Admiral Curvalsy out.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 06, 2003, 09:45:08 AM
To be fair to Curval, this is his first PBEM game, so he has made a couple of rookie mistakes. But the CV battle has not been joined yet, so the victory of this very short scenario is still much in doubt.

The question Curval is wondering right now has to be "Is he going to try to invade Port Moresby or not?"

My lips are sealed. :)
Title: UV Combat report to O'Club - Curval vs banana
Post by: ygsmilo on July 06, 2003, 10:57:37 PM
Curval,

Keep a good CAP over your CVs, you will need it.

One thing about UV, the theory of war using superior numbers does work :D

Make sure you check your TF status before moving.  Specifically the damage- you can get damage to the speed if you move your TFs the max amount each turn.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 07, 2003, 08:04:09 AM
rgr that Milo,

The latest combat report showed that one of my subs put a torpedo into one of banana's heavy cruisers at Shortland and was subseqently sunk by escorts.

banana informed me that despite the hit the Cruiser was undamaged.  I wonder if that is the result of US faulty torpedoes being correctly modelled in the game for the early part of the War in the South Pacific?

Our next few turns should be interesting.
Title: UV Combat report to O'Club - Curval vs banana
Post by: ygsmilo on July 07, 2003, 08:43:43 AM
Yes, early US torps have a big dud rate.

Big hint ------------ use the US subs to lay mines.  It always seemed to me that the minefields were much more effective than torp attacks especially in the short scen.s, mine the bases you want to defend and mine the enternces to his major ports.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 08:56:31 AM
Hehe, I forgot that Milo has been playing UV for a long time, too. Milo, when I get some free time, you and I need to do a scenario 17 or 19. That would be fun, eh? :)
Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 07, 2003, 09:25:53 AM
Quote
Originally posted by ygsmilo
Yes, early US torps have a big dud rate.

Big hint ------------ use the US subs to lay mines.  It always seemed to me that the minefields were much more effective than torp attacks especially in the short scen.s, mine the bases you want to defend and mine the enternces to his major ports.


Only specific types of subs lay mines I thought.:confused:

banana and I are playing the Coral Sea scenario..the short one..and I didn't see any mine capable subs in my fleet when I looked at the sub's loadout..or maybe that was in another game.  Can you arm regular subs with mines?  If so, how?

Question:

Barges.  What's up with them?  I created some with some transports that had supplies loaded.  The barges were created alright (at sea), but empty.  So I guess I should then order them to then pick up supplies at a nearby base and then set the home base to THAT base then give 'em a destination in order to get a regular barge convoy working right.

Barges are an enigma to me right now.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Dowding on July 07, 2003, 09:37:32 AM
It sounds a good game this. Might have to check it out.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 10:21:43 AM
Quote
Only specific types of subs lay mines I thought.


Any sub may load mines. But you may only load mines at Nomea or Brisbane. In the TF creation window, select "Sub Mine Operations".

Quote
The barges were created alright (at sea), but empty. So I guess I should then order them to then pick up supplies at a nearby base and then set the home base to THAT base then give 'em a destination in order to get a regular barge convoy working right.


You are correct, sir! :)

You did it right, now just give those barges a home base. Once they get there, give them a destination, then "load supply", and they'll operate like any other transport TF.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 10:23:12 AM
Quote
Originally posted by Dowding
It sounds a good game this. Might have to check it out.


You won't regret it. Beware, though, once you get hooked, it's like crack.

Just off the top of my head, those of us in AH now also playing UV include:

banana
daddog
Sunking
Curval
skernsk
Cup
Brady
Milo
Swoop
Verm
Teedog

You should be able to find a PBEM opponent from that list. :)
Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 07, 2003, 10:27:45 AM
Quote
Originally posted by banana
Any sub may load mines. But you may only load mines at Nomea or Brisbane. In the TF creation window, select "Sub Mine Operations".


Same true for Japanese subs, loading at Truk I presume?
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 10:47:52 AM
yep :)
Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 07, 2003, 11:09:52 AM
Okay..'nuther one.

Can your own ships hit mines you lay?
Title: UV Combat report to O'Club - Curval vs banana
Post by: Beefcake on July 07, 2003, 11:21:56 AM
Man.....what game is this? Links? Info anyone? :)
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 11:23:34 AM
Quote
Originally posted by Curval
Okay..'nuther one.

Can your own ships hit mines you lay?


I believe they can. But I think the chances are slim, since your side would have charts that show the positions of the minefields. I'm not 100% positive on my answer, though.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 11:38:55 AM
Quote
Originally posted by Beefcake
Man.....what game is this? Links? Info anyone? :)


Hehe, here we go again. :)

Beef, the game is Uncommon Valor: Campaign for the South Pacific. It's a turn-based, Strategic/Tactical game revolving around land/sea/air combat in the New Guinea/Solomons area in the May 1942- December 1943 time frame.

Here are some links:

Official game site:http://www.matrixgames.com/games/uncommonvalor/index.asp

UV Bulletin Board:http://www.matrixgames.com/forums/forumdisplay.php?s=&forumid=11

A place to buy UV: http://www.chipsbits.com/cgi-bin/order.cbi_home?client=112482&source=10678&page=catalogs/home.html&newpage=infopages/UNCOV.IR.html
Title: UV Combat report to O'Club - Curval vs banana
Post by: ygsmilo on July 07, 2003, 11:40:58 AM
Quote
Originally posted by Curval
Okay..'nuther one.

Can your own ships hit mines you lay?


Plan your ship movement carefully around your own minefields, if you get sloppy and they do move through them you can take hits.
Title: UV Combat report to O'Club - Curval vs banana
Post by: ygsmilo on July 07, 2003, 11:52:12 AM
Quote
Originally posted by banana
Hehe, I forgot that Milo has been playing UV for a long time, too. Milo, when I get some free time, you and I need to do a scenario 17 or 19. That would be fun, eh? :)


Let me get though wheat harvest and I will do one.

I burned myself out about 3 months ago--- I was doing number 17, had the Japanese on the run and my 4 CV TF got 3 CVs torpedoed and crippled in one turn,,,,,,, I did't save the turn and have not played since  :D
Title: UV Combat report to O'Club - Curval vs banana
Post by: Vermillion on July 07, 2003, 11:57:39 AM
From reading the BBS that banana posted, I inferred the following, there are offensive and defensive mine fields.  You can not hit your own Defensive mine fields, but you can hit your own Offensive mine fields.

I just bought the game over the weekend, and have never played a stinking turn, so take what I said with a grain of salt.  But thats what was said on their own BBS.
Title: UV Combat report to O'Club - Curval vs banana
Post by: ygsmilo on July 07, 2003, 11:59:34 AM
Quote
Originally posted by Vermillion
From reading the BBS that banana posted, I inferred the following, there are offensive and defensive mine fields.  You can not hit your own Defensive mine fields, but you can hit your own Offensive mine fields.

 


Good catch Verm, you are correct.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 07, 2003, 12:47:15 PM
umm...okay, how can I tell which ones are offensive vs defensive that I have already laid?  Good catch indeed Verm...glad I asked.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 01:29:23 PM
Quote
I was doing number 17, had the Japanese on the run and my 4 CV TF got 3 CVs torpedoed and crippled in one turn,,,,,,, I did't save the turn and have not played since


LOL, glad I'm not the only one to have done this when playing the AI. :D

What makes this game so awesome, IMO, is that emotional attachment you experience with your forces. And when you have a disastrous turn, it can literally send you from the room in tears or in a burning rage. Of course, on the other hand, when you have a fantastic "Midway" turn, then you find yourself whooping in joy as your planes send torp after torp into your enemy's CV's.

Rarely have I experienced the thrill of victory and the agony of defeat like I have playing UV.  :)
Title: UV Combat report to O'Club - Curval vs banana
Post by: Wanker on July 07, 2003, 01:31:43 PM
Quote
umm...okay, how can I tell which ones are offensive vs defensive that I have already laid?


Offensive minefields are laid in enemy port hexes, or near enemy port hexes. Defensive ones are minefields that are laid in your port hexes.
Title: UV Combat report to O'Club - Curval vs banana
Post by: Curval on July 07, 2003, 04:39:25 PM
What about mines laid in an ocean hex (between two islands)?