Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MacHead on July 06, 2003, 12:10:05 PM
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I would like to reqest a Mac version of Aces High. Especially one that supports can support wide screen (dont know if it can do that now).
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Complete waste of resources.
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Originally posted by Furious
Complete waste of resources.
As was your post.
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...and yours.
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and mine :)
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(http://www.onpoi.net/ah/pics/users/ah_90_1057553732.jpg) lol:D
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Originally posted by MacHead
As was your post.
Welcom to AH.. you got off easy.
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Id love to see a mac version myself cause im gonna be all mac soon. Know its not gonna happen but one can always dream.
Ive been dreaming of the P47N for a year or 2 also but it looks like thats not gonna happen either :D
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Originally posted by MacHead
I would like to reqest a Mac version of Aces High. Especially one that supports can support wide screen (dont know if it can do that now).
Yeah, lets just have HTC waste money on porting a game over for one of the crappiest gaming platforms on the market.
Ack-Ack
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Just to subject myself to further humiliation and virtual stoning. I would like to point out that there are Mac versions for CoD, BF1942, WWIIOL & Warbirds. Apparently Mac users do play these games...
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I understand your wish, but am sorry to say that it is unlikely. HTC only has two programmers and doing a Mac version of AH would nearly double their workload per version.
I believe that HiTech based much of this decision on his experiences on making WarBirds and the respective community sizes. There just aren't enough Macintosh players to make it financially worth it. I am not positive about this, but that is how it was related to me by other flightsim enthusists.
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Originally posted by Ack-Ack
Yeah, lets just have HTC waste money on porting a game over for one of the crappiest gaming platforms on the market.
Wouldn't say all that crappy at the high end--but definitely waaay too expensive for what ya get, gaming wise.
Used to be a die-hard Mac guy myself, until I realized XP/cygwin had basically caught up to OSX. At that point I could hear the cheap/fast hardware calling my name. He will join us or die, Master. :)
MacHead-- kinda doubt it's worth the resources for a port, sorry to say. Only the top-end Macs will play AH2 with reasonable performance I'd think, and there just ain't enough of them.
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Actually, Windows is the crappiest gaming platform. If Hitech had a UNIX, Linux and Mac version, you'd realize that.
The only reason I boot into Windows is to play AH. The PITA that is Windows is slowly making me reconsider if AH makes it worthwhile to keep Windows.
So...bring AH to FreeBSD!
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Originally posted by greentail
Actually, Windows is the crappiest gaming platform. If Hitech had a UNIX, Linux and Mac version, you'd realize that.
Windows has nothing to do with it, as far as the gamer is concerned. Hardware is what matters.
Compare most any game between mac & PC...the mac version runs slower with worse quality, on equi-priced machines. Not because of MacOS, but because of slow overpriced Mac hardware.
Originally posted by greentail
The only reason I boot into Windows is to play AH. The PITA that is Windows is slowly making me reconsider if AH makes it worthwhile to keep Windows.
Have you considered using cygwin? What unix tools do you use?
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I saw perfomance comparison of TargetWare on same HW on two systems - Linux/Windows...... you know what?
Linux had much better perfomance most of time......
If Microsoft wasn't monople they would have to spend much more time to bring quality product......
The operating system (XP) that by default uses 150-180Mb is not good system....
The problem now to make AH platform independent is very big IMHO..... the main problem AH uses DirectX - Mirosoft product and not OpenGL.... if they will want to move to other plantfrom - that means to rebuild all the graphics engine.
The products that are build to run on number of platforms - like TW usualy build for this from beginning and use OpenGL
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What's a MAC ?
:D :D :D
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Heater,
It's....
2 all beef patties, special sauce, lettuce , cheese, on a seseme seed bun. :p :D :D
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black, you for got the pickles and onions.
HiTech
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Originally posted by Karnak
HTC only has two programmers and doing a Mac version of AH would nearly double their workload per version.
HT wouldn't need do the programming themselves. it's likely that that HT's programmers are not familiar with the Mac tools anyways. They would hire one of the porting houses like Westlake Interactive, MacPlay or a few others I can't think of.
Originally posted by Karnak
I believe that HiTech based much of this decision on his experiences on making WarBirds and the respective community sizes. There just aren't enough Macintosh players to make it financially worth it. I am not positive about this, but that is how it was related to me by other flightsim enthusists.
There ares still millions of Mac Users out there. I contend that 95% windows market shares does not translate to 95% domination of AH playing. There's obviously money to be made from us Mac Users since they keep porting the games to Mac.
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Originally posted by artik
The problem now to make AH platform independent is very big IMHO..... the main problem AH uses DirectX - Mirosoft product and not OpenGL.... if they will want to move to other plantfrom - that means to rebuild all the graphics engine.
Not so hard after all (http://maccentral.macworld.com/news/2002/11/29/macdx/).
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Thanx HT,
Of course, pickles and onions :D
Kept trying to go thru the tune in my head, knew somthing was missing just couldn't think of what it was.
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Originally posted by phookat
Compare most any game between mac & PC...the mac version runs slower with worse quality, on equi-priced machines. Not because of MacOS, but because of slow overpriced Mac hardware.
Mac users (like me) are gamers but don't necessarily need a hard core gamiing machine. I'm not suggesting that people with 600Mhz iMacs are going to be able to play AH but I can play BF1942 on my Powerbook with it's measly little ATI Radeon Mobility 9000 64mb (with less frame drops than AHII has on my PC I might add).
Apple machines are pretty competitive (http://www.macobserver.com/shootouts/) (The newer G5s offer better graphics cards) nowadays.
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HT wouldn't need do the programming themselves. it's likely that that HT's programmers are not familiar with the Mac tools anyways. They would hire one of the porting houses like Westlake Interactive, MacPlay or a few others I can't think of.
Somehow, I don't know why, but I have a VERY strong feeling that the source code for Aces High will never leave the hallowed halls of HTC.
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Originally posted by MacHead
Apple machines are pretty competitive (http://www.macobserver.com/shootouts/) (The newer G5s offer better graphics cards) nowadays.
I used to be a Mac guy, and I'm familiar with these comparisons. Bottom line is that for the same game performance, you pay 2-3 times as much for Mac hardware.
Furthermore, a game like Unreal has a decent-sized market, so there it's worth the effort for a port. The number of Mac MMP flight sim players is likely much smaller.
It's too bad, but there it is.
For a few hundred bucks you can build a decent game PC, if you really want to play games like AH.
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To put it even more bluntly I would make more money buying A PC for every mac user who wanted to play AH, than to port AH to a mac.
As far as outside devlopment,
I realy have no desire to release the source code. But the even bigger problem has to do with updates, Suddenly you want to do a patch, and can't release it do to the mac side not beeing ready. Durring The warbird days had to hold up V2.0 for 2 or 3 months just because the mac wasn't ready, That is the big hidden cost when supporting multiple platforms.
Been there , done that Have the T-shirt on mac devlopment.
HiTech
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I agree the Macintosh doesn't have enough market share to count, probably the same for Linux at this time (I know OSX 'is" Linux...ya ya ya). But how about that little sliver in the original post that fell through the cracks.
Wide screen support? I normally run my desktop in 1920X1200 and the game only does 1600X1200 which distorts the graphics a bit. Probably the same answer, and I can live with that, the development costs are not justified by the number of players that would benefit. Just curious really.
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Edbert, just manualy edit the video9.cfg file.
HiTech
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Daaaaayum. That easy eh? I should have known, and feel pretty stooopid right now.
HT!
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Originally posted by hitech
black, you for got the pickles and onions.
HiTech
And the Green Chilli!!!
Gunns
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how could you forget tomatoes
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Originally posted by Jasta
how could you forget tomatoes
um... there are no tomatoes on a big mac
-Sik
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Originally posted by Edbert MOL
I normally run my desktop in 1920X1200 and the game only does 1600X1200 which distorts the graphics a bit. .
Edbert, I have to ask what kind of humungeous monitor do you have to run your desktop at that res and actually read the icons much less text? And where can I get one :)
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MAC's are for newbs/illiterate.:p
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Originally posted by JimBear
Edbert, I have to ask what kind of humungeous monitor do you have to run your desktop at that res and actually read the icons much less text? And where can I get one :)
My monitor runs at 1600x1000, the chat text blows up (big and ugly) but the rest of the text is proportional. I had to ramp up the icon text in the prefs.
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Originally posted by hitech
Edbert, just manualy edit the video9.cfg file.
HiTech
Machead and Edbert MOL, Manual edit works great for widescreen, just make sure you don't have to hit the apply button on the setup screen containing the res selection on it for some other setting or it will change again. I used to run AH at my widescreen's native res of 1280x720 with no stretching but changed back to 1024x768 (stretched) for gameplay reasons. In the widescreen res, I lost the bottom row of instruments and there was no blue sky above the top of the windscreen in default view. I could see more to the sides but lost too much vertical real estate.
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Originally posted by JimBear
Edbert, I have to ask what kind of humungeous monitor do you have to run your desktop at that res and actually read the icons much less text? And where can I get one :)
I'm doing 1920X1200 right now on a 16-inch laptop screen.
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Mac is french gaming. :D Mac=Movies photo's etc
Mac is not made for games.
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HT, please ban all linux, mac, and unix users. They think they are better than the rest of us :D
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dedalo: Does that meen I have to ban myslef, 1/2 AH is unix, and I have been programing in unix for over 22 years.
HiTech
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heck yeah!
what, you not good enough to code AHII in appleII basic?
10 print "hello, this is Aces High II"
20 goto 10
hehehehehehehehehe
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Originally posted by hitech
dedalo: Does that meen I have to ban myslef, 1/2 AH is unix, and I have been programing in unix for over 22 years.
HiTech
LOL,
Me too, for about 13, I was kind of kidding. I think you know the people I am referring too. One of the funniest things I have done at work was to put Win98 and INTEL inside stickers on the Sun Fire servers. You could hear the unix admins screaming from miles away, lol :D
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only if i knew what any of that meant.... unix?:confused:
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Originally posted by Sp4de
only if i knew what any of that meant.... unix?:confused:
Its what you become if you spent a whole month in a LA7 :D :D :D
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I want to see a linux version.
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I did too, until I found cygwin.
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If the Athlon 64 bit range of CPU's and the upcoming Intel 64 bit ones continue to gain greater use (as is currently happening), would you ever consider a 64 bit version?
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Originally posted by Kev367th
If the Athlon 64 bit range of CPU's and the upcoming Intel 64 bit ones continue to gain greater use (as is currently happening), would you ever consider a 64 bit version?
So, where'd you get the 64 bit version of XP, or is it beta? Much of an improvement over XP32?