Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Pyro on July 14, 2003, 04:48:30 PM

Title: Plane skins
Post by: Pyro on July 14, 2003, 04:48:30 PM
A new feature that we're going to implement in AH2 that we haven't talked about before is user made plane skins.  Players will be able to modify the plane skins for offline use.  If a player would like to see one of his skins used online, he can then submit it to us and if it meets our criteria, we'll make it available to everyone online.  This aspect pretty much works like user submitted terrains.  Once a plane has more than one skin available online, any player will be able to select the skin he wants from the hangar.  Please note that these are not custom skins for each individual who submits one.  Once a skin is submitted and approved, all players will have the option of using that skin.  

Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time.
Title: Plane skins
Post by: _Schadenfreude_ on July 14, 2003, 04:54:52 PM
Pretty awesome!!
Title: Plane skins
Post by: WestyAH on July 14, 2003, 04:54:53 PM
WOW!   That's been my number one wish for AH since day one.  Thank you very much.


Westy
Title: Plane skins
Post by: gatso on July 14, 2003, 04:54:56 PM
1 question: When a skin is selected on a users machine will every plane the user sees of the type be painted in that skin or will multiple skins of the same plane be visable at once?

Nice feature either way BTW.

Gatso
Title: Plane skins
Post by: acepilot2 on July 14, 2003, 05:12:01 PM
!!!!!!!!!!!!!! THANK YOU!!!!!!!!!!!!!! CUSTOM SKINS!!!!!!!!!!!
Title: Plane skins
Post by: Kweassa on July 14, 2003, 05:13:59 PM
Skinner motivation levels are at their all time peak! :D
Title: Plane skins
Post by: B17Skull12 on July 14, 2003, 05:21:37 PM
OMG  i cant make a green B17 now thank you thank you thank you:) :) :) :) :) :D :D :D :D :D

Skull12
Title: Plane skins
Post by: hazed- on July 14, 2003, 05:28:38 PM
that is truelly superb news!


will we see multiple types? or if we choose say a desert camoflage 109 over the usual Euro colour will all 109s we see be in desert or will we see whatever the other player chooses?

now i want to go make some skins! hehe
Title: Plane skins
Post by: Dux on July 14, 2003, 05:48:44 PM
This is fantastic news!

Hazed, there will be a "pool" of approved skins to choose from in the hangar... if you choose a trop 109 and I choose a Euro 109, then I will see your trop and you will see my Euro. :)

Way cool!

Pyro, I'd buy your drinks at the Con if you were going!
Title: Plane skins
Post by: Flossy on July 14, 2003, 06:02:46 PM
Great news!  :)
Title: Re: Plane skins
Post by: ramzey on July 14, 2003, 06:22:47 PM
resonable choce Pyro


with whole respect but frankly is half of that what i expect:(


Quote
Originally posted by Pyro
A new feature that we're going to implement in AH2 that we haven't talked about before is user made plane skins.  Players will be able to modify the plane skins for offline use.



we have this now,if somone spend hour or two and learn now to do this

Quote
Originally posted by Pyro
If a player would like to see one of his skins used online, he can then submit it to us and if it meets our criteria, we'll make it available to everyone online.  This aspect pretty much works like user submitted terrains


thats mean skins still belong to terrain file? or we can have separate directory?


Quote
Originally posted by Pyro
Once a plane has more than one skin available online, any player will be able to select the skin he wants from the hangar.


Can we assign what skin on enemy aircraft we see? or what skin wear our squadies  and country man's?
Or its work "i have diferent skins then others around"
If  i wear same skins like all others i not se progress here:(

Quote
Originally posted by Pyro
Please note that these are not custom skins for each individual who submits one.  Once a skin is submitted and approved, all players will have the option of using that skin.


:( thats mean i cannot create  diferent markings for for my squadies even if we use same camo sheme.
Small step forward will be aproved by htc "official squadron skin" for every airplane.

Or option for "squadron accept only skins". SO we can have indywidual skin for every member, all done by HTC conditions.
Visible only for squadies?

Can we take look, how will looks example  skin file? Thats can give us chance to create new skins before AH2 relase or son after.
Just to make game more attractive in day of relase

with respect
ramzey
Title: Plane skins
Post by: Ack-Ack on July 14, 2003, 06:56:41 PM
Hopefully guys like Fidd and JoMAW will come out of retirement and convert some of their beautiful AW SAC skins when AH2 comes out.  Looks like I can finally fly Scat II again!


Ack-Ack
Title: Plane skins
Post by: WestyAH on July 14, 2003, 07:01:42 PM
I forgot to ask. What application will we be able use to make custom "skins"?

 Ack-Ack. Those guys did some great work.  You should also check out the contributions to WB III by several of it's players. Hopefully some of them will try thier hands with AH II too.

 Westy
Title: Plane skins
Post by: TracerX on July 14, 2003, 07:04:49 PM
Yippie!  This sounds great.  I can't wait.  Just one question, does this Jug skin make me look fat?
Title: Plane skins
Post by: Ack-Ack on July 14, 2003, 07:10:17 PM
Quote
Originally posted by WestyAH
I forgot to ask. What application will we be able use to make custom "skins"?

 Ack-Ack. Those guys did some great work.  You should see the contributions to WB III by several of it's players. Hopefully some of them will try thier hands with AH II also.

 Westy



I'd imagine programs like Photoshop or Paint Shop Pro would be what we would use to make the custom skins.


I didn't know that WB III had custom skins, just thought they had custom nose art like we do.  But now that you said they do, then I'm also looking forward to seeing some of the work they do for AH2 if any of them take a crack at it.

A side benefit from this is that it makes the community that much tighter and that's always a good thing.


Ack-Ack
Title: Plane skins
Post by: hazed- on July 14, 2003, 07:42:26 PM
ramsey how can you say its not an improvement?

as AH is now we have (in MA) one skin per plane REGARDLESS of the colour of terrains etc.

If we have a desert map we dont have the chance to fly in desert colours. With this new system we will have a chance to submit a desert camoflage skin that we can use for the desert maps.
How is this not better?

You seem to expect HTC to allow every squad to have their own skins? They already allow you to have your own nose art.

its impractical to expect squad specific skins. As AH is right now its possible for every single player to have his own squad and so 'in theory' thats over 700 different skins in a single arena!!

just cant be done. AH would lock up ! :D

I for one am VERY pleased that they listened to our rquests for the chance to have different camoflage schemes etc. I think we should be very gratefull that we will be able to have the same aircraft with more than one possible skin.Thats a great gift for its customers from HTC.

If you REALLy want a personal skin for your squad then you will have to design and submit one and hope no one else likes it except HTC hehe.

The only thing that worries me is the limit of skins per aircraft. If it maxes out at say 3 skins per model that means the first 3 skins that are accepted will be the only ones usable for that aircraft, That means if we have a favourite we want to see we had better get designing NOW before someone else submits and theres no more that can be added for that aircraft :)

:D
Title: Plane skins
Post by: Dux on July 14, 2003, 08:06:13 PM
"Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time."

Slow down, Hazed... Nowhere in Pyro's post did he use the word "limit" or "first three" or anything like that. Have faith, brother! :)
Title: Plane skins
Post by: ramzey on July 14, 2003, 08:48:46 PM
Quote
Originally posted by hazed-
ramsey how can you say its not an improvement?


hased i not say its not improvment at all!!!!

I say its nothing new for offline mode

Quote
Originally posted by hazed-
as AH is now we have (in MA) one skin per plane REGARDLESS of the colour of terrains etc.

If we have a desert map we dont have the chance to fly in desert colours. With this new system we will have a chance to submit a desert camoflage skin that we can use for the desert maps.
How is this not better?


It is better , i can say its same like WB3 current have;)

when last time u try any event or CT? chk other maps then MA
Current we can have 1 aircraft skin per terrain, improve to 5-10 make no diference  if see around same marked airplane.
Sure, Pyro announcment its better for jug and pony lovers not for spit or hurris. Ponys can get noseart, tail painting or strips. Diference between spits is mostly only in marking letters and small personal logo. So if i cant have spits marked from a-z  for my squad this one change for me minor.

Quote
Originally posted by hazed-
You seem to expect HTC to allow every squad to have their own skins?


yes!!! and not, personal letters will be for me enough
Looks like we wil have same possibilities in this like WB3 have, much less then il/fb offer for players. If we can have fully personal skins, even if visible only for squadies or for people who allow that. We can heve here whole IL2/FB customers

Quote
Originally posted by hazed-
They already allow you to have your own nose art.


????????? correct me if im wrong, all what we have is squad logo, not noseart. If we can have same system working for personalise my own aircraft /markings, letter codes/ i will be happy

Quote
Originally posted by hazed-
its impractical to expect squad specific skins. As AH is right now its possible for every single player to have his own squad and so 'in theory' thats over 700 different skins in a single arena!!

just cant be done. AH would lock up ! :D


yes you are  quite right byt not at all

thats why i write its "resonable choice" if you not notice;)

for me better will work other system, something like "autoexec"
IL2/FB have option "download skins" if u play online. Player can choice he will download skins or not.
For us will be better if player can send skin to HTC. HTC check skins due his standards and put skin to official download site.
Players can read announcment about new skins and download them to his game. If player like to see other customs skins will have option "show custom skins"

Or other way player send skin to HTC , HTC if aprove can make option in roster for each player "show this player skin"

All skins u download u can chose as your custom too

This give choice i like or not download skin of any other player or use them




Quote
Originally posted by hazed-
I for one am VERY pleased that they listened to our rquests for the chance to have different camoflage schemes etc. I think we should be very gratefull that we will be able to have the same aircraft with more than one possible skin.Thats a great gift for its customers from HTC.


im pleased too, but im too big "fan boy" and expect more then wb3 have. My dream was match to il2/fb

Quote
Originally posted by hazed-
If you REALLy want a personal skin for your squad then you will have to design and submit one and hope no one else likes it except HTC hehe.


funny;) u doubt my skills in this? we can challange in this if u like;P


Quote
Originally posted by hazed-
The only thing that worries me is the limit of skins per aircraft. If it maxes out at say 3 skins per model that means the first 3 skins that are accepted will be the only ones usable for that aircraft, That means if we have a favourite we want to see we had better get designing NOW before someone else submits and theres no more that can be added for that aircraft :)


oh, u get my point;)  if we have couple poles, and other nations how many US guys will wote for raf skin on pony?;) Or Raf skin on spit if u can have eagle squadron markings;)
j/k;)

conclusion:
This is step forward and improvment but personal i expect  a bit more. We will have hi-res skins and couple skins to choice, thats much better then we current have. I hope we can have fully personal marking and letter code in future

ramzey
Title: Plane skins
Post by: ramzey on July 14, 2003, 08:50:54 PM
Quote
Originally posted by Dux
"Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time."

Slow down, Hazed... Nowhere in Pyro's post did he use the word "limit" or "first three" or anything like that. Have faith, brother! :)


forgive me if im lost;)
Title: Plane skins
Post by: brendo on July 15, 2003, 12:46:36 AM
Excellent feature Pyro/HTC  :cool:
Title: Plane skins
Post by: Tilt on July 15, 2003, 05:25:19 AM
Quote
Originally posted by Dux
This is fantastic news!

if you choose a trop 109 and I choose a Euro 109, then I will see your trop and you will see my Euro. :)

 


it is fantastic news............ but that is not what he said
Title: Plane skins
Post by: oboe on July 15, 2003, 06:39:28 AM
Great news, nice feature!

I understood Pyro's post to say you will see the skin YOU choose though, not what someone else has chosen.

In Dux's example, if he chose the Trop 109 scheme then ALL 109s he sees will be Trop; if someone else chose the Euro scheme then all 109s will appear Euro scheme to that person, even while all 109s are appearing as Trop scheme to Dux.

Pyro's post wasn't entirely clear on the point though, and if it is as Dux describes, then it is almost to fantastic for words.   It would require the Host to transmit a skin ID along with the rest of it's data for each aircraft in visual range though, so maybe the feature wasn't taken that far.   But it would definitely be "knock my socks off" cool.

A big thanks to Pyro for posting the new info!
Title: Plane skins
Post by: _Schadenfreude_ on July 15, 2003, 07:00:58 AM
Agreed from my understanding you choose all the skins you will see for all a/c - not like in old Red Baron where you chose a skin and everyone else see's your choice.

Clarification would be nice though....
Title: Plane skins
Post by: Dux on July 15, 2003, 07:44:00 AM
... then show me where he said that every other plane will display only the one skin that you choose. You guys are reading between lines that are not there.

...And for the last time, skins will not be transmitted through the server each time another plane comes near... the skins will reside on your computer already, just like they do now.

Pyro, clarification?
Title: Plane skins
Post by: ramzey on July 15, 2003, 07:59:58 AM
Dux imo u have 3  options

1. All planes show same skins as u have
2. Your plane use custom skins all rest default for this terrain
3.U have custom skins, rest of players can have custom skins wichone u have stored on your hdd. If skins are numbered, host can transmit to your PC  string "Dux /skin/ 103, Funked /skin/ 345.............
Thats wil be working only like radio range channel and can recogise "skins" in som distance like icons

ramzey
Title: Plane skins
Post by: Tilt on July 15, 2003, 08:52:04 AM
Dux is right about the FE thing............ infact it should not take up much processing power...........

Right now we could see a potential 32 different skins at one time..............

ie 32 different planes/Gv's each with a different skin limited by the 32 plane limit.

(this ingores the system load of smoke, objects etc)

So changing the 32 plane limit would have a far greater potential change on FE system demand than rendering different skins.

if you run the AH film editor you will see just how much data is being loaded from server to FE at any time. A single tag identifying say one of 4 skin types (2 bit binary) is pretty light load.

The actual server load will be folk uploading new skins not in their skin files.

AW  skin files were basic bmp's  and  players found they could modify them and later created utilities to swop the skins for various events.

This, given the 4 skin choice above, would allow us to make scenario expansion packs whereby for eg BoB we could render Spit1 skins from 308, 1, 17 and 56 squadron.

or even in the upcoming Iceberg Scenario we could render generic GV's in opposing colours.

However in order to preserve the graphic integrity of the game AH may code these files.
Title: Plane skins
Post by: Swoop on July 15, 2003, 09:06:41 AM
And the other important question is:

Once your FE has downloaded someone's custom skin.......is it then possible to edit it to a dayglo pink scheme and save the file as the same name as the original and not have to download it again?

Or will there be some checks in place to prevent this?

(http://image1ex.villagephotos.com/extern/640697.jpg)
Title: Plane skins
Post by: Octavius on July 15, 2003, 09:22:07 AM
Quote
Originally posted by Swoop
And the other important question is:

Once your FE has downloaded someone's custom skin.......is it then possible to edit it to a dayglo pink scheme and save the file as the same name as the original and not have to download it again?

Or will there be some checks in place to prevent this?

(http://image1ex.villagephotos.com/extern/640697.jpg)


I suspect Saw will be flying nothing BUT bright pink skins for all his aircraft... simply for fashion :D
Title: Plane skins
Post by: WestyAH on July 15, 2003, 09:22:10 AM
"is it then possible to edit it to a dayglo pink scheme...will there be some checks in place to prevent this?"

 Probably.  IMO HTC was very hesitant on allowing this sort of thing and I'm not sure why.  I am pretty sure however that they'd would not have softened thier stance without having some sort of "check and balance" feature in play.

 And to be honest if HTC did not and a player needed to do that in order to gain an edge in aircombat then in reality the player just plain sucks so bad that it really won't do them any good any how.

Westy
Title: Plane skins
Post by: Nilsen on July 15, 2003, 09:28:50 AM
56th... start making some cool D25/30 skins !!

A green D30 would be awesome
Title: Plane skins
Post by: BUG_EAF322 on July 15, 2003, 09:34:33 AM
At last i see some news
\
for that alone

great!!
Title: Plane skins
Post by: gatso on July 15, 2003, 09:38:07 AM
Special Events: This raises both some possible problems and some great opportunities. Tilts example of differently painted GV's for each side is great. BTW I thought the 32 plane limit was overcome ages and ages ago?

I hope there is a feature given to the CM's to limit availible skins in the SEA. I don't want people flying round in the 'Betty' painted Ju88 whilst flying in a BoB event for example.

Gatso
Title: Plane skins
Post by: Pyro on July 15, 2003, 11:16:05 AM
Once a skin has been submitted to us and we make it available, there will be an auto download feature much like how you get squadron noseart.  However, the file will no longer be a .bmp so you'll no longer be able to modify it.  In that regard it works pretty much like our terrain system.  

The goal of the system is to make it so that each player's skin selection dictates how everybody in the arena sees him, not how he sees everyone else.  However, there are some technical issues regarding others seeing your skin choice that HT has not yet had a chance to look into so he's not yet certain to what extent the system can be implemented.  If the above goal can't be met, then you'll see a system where your skin selection just affects what you see.  We'll let you know when he gets there.  

We can't allow everybody a custom skin.  Such a system could balloon into hundreds of thousands of skins that everybody has to download and store.  It's in no way comparable to the current squad art system.  

I really look forward to seeing a choice of different schemes for a plane based on seasonality, theater, squadron, and nationality.  Potentially, it could even be used to speed up our aircraft production.  If you think that this is not an improvement over the current system, you're correct as long as you append the two words "to me" at the end.  Nah, you'd still be wrong.
Title: Plane skins
Post by: jordi on July 15, 2003, 11:19:49 AM
Thanks for the quick update !

Jordi
Title: Plane skins
Post by: Octavius on July 15, 2003, 11:30:51 AM
Quote
Originally posted by Pyro
I really look forward to seeing a choice of different schemes for a plane based on seasonality, theater, squadron, and nationality.  Potentially, it could even be used to speed up our aircraft production.  


This excites me beyond belief.  No more guessing which plane is an AK, Death Rattler, FDB, MAW... if you see a swarm of Corsairs with the checkered noses, run for cover :)

One possible problem with 'community use' of approved skins... could squads possibly have a "claim" to a said skin?  For example, if the VMF-323 were to create a custom skin, have it approved and operational, would this skin become VMF-323 exclusive?  I wouldn't want a non-squadmember using our custom skin.

I agree that no particular group should have absolute claim to any particular skin... that would cause some anger between multiple AH squads representing the same historical squadron.  Perhaps if one squad does the work creating their original skin, then they should have authority over who can use this skin.

All in all, I love it.
Title: Plane skins
Post by: gatso on July 15, 2003, 11:47:55 AM
Superb! Great news Pyro. Heres hoping HiTech can sort the technical issues without any problems.

Dibs on the Typhoon and Tempest.  :D

Gatso
Title: Plane skins
Post by: Batz on July 15, 2003, 11:54:16 AM
I hope we dont end with crazy "just for fun skins".

Skins are great and add to the immersion especially in events but see a whole bunch of crazy rainbow bright "squad skins" will be a bit much.

I would suggest that as a part of the approval process the skinner includes some infomation as to where he got the skin.

I would suggest a min of 80% historically correct skins, ie colors mostly.

If only the user will see um then who cares what color they like to look at let umm have all the crazy stuff they want.

Is there any thought in allowing a marking system based on squadron markings.

For instance a 109 squad we be able to designate what number each member has on his plane.

Take 4./JG 53

its a 12 man staffel/squad

staffel cpt. would be white 1 so a white number 1 appears on his ac

from there you go from white 1 to 12.

It maybe alot of trouble but it would add immersion especially in ToD.
Title: Plane skins
Post by: gatso on July 15, 2003, 12:54:41 PM
I've only seen 2 crazy just for fun skins so far and I made em both lol.image here (http://homepage.ntlworld.com/stant.family/Aceshigh/team3.jpg) The other was a red Spit14 with go-faster flames.

However, I would imagine some sort of guidelines are going to have to be set as there are grey areas outside of the obvious fantasy-real. Take for example Ramzeys rather lovely French F4U that was completed recently. Perfectly historical but an airplane of a time period outside of WWII. Another would be the Betty painted Ju88 as found on the current Slot map, Both are extreemly useful for scenarios... but flying round in the MA? I don't know.

It's probably been thought of though and I would imagine the submition process will weed out all the chaff.

Gatso
Title: Plane skins
Post by: ramzey on July 15, 2003, 01:00:49 PM
Quote
Originally posted by Pyro
Once a skin has been submitted to us and we make it available, there will be an auto download feature much like how you get squadron noseart.  However, the file will no longer be a .bmp so you'll no longer be able to modify it.  In that regard it works pretty much like our terrain system.
 

very good solution, this way player-HTC-game.And we know reasons for that.  

Quote
Originally posted by Pyro
It's in no way comparable to the current squad art system.  


copy



Quote
Originally posted by Pyro
I really look forward to seeing a choice of different schemes for a plane based on seasonality, theater, squadron, and nationality.  Potentially, it could even be used to speed up our aircraft production.


you will have this, im sure:)

Quote
Originally posted by Pyro
 If you think that this is not an improvement over the current system, you're correct as long as you append the two words "to me" at the end.  Nah, you'd still be wrong.



@Pyro
oh come on, did u read what i write? my english is bad but not so much;)
Any custom skins are progress!!!! With lack of news we got from HTC we have rights to have doubts. Our expectations to graphic are so big;) And now we have more details then last night;)


@Octavius, is no way to have "exclusiv" skin. Player can chose everything what he have stored on hdd.One way is to have ugly skin and noone else will like to fly on it;)

@Batz, i hope its will be only historical skins, supported by photo reference of real aircraft. Im purist in this:)

ramzey
Title: Plane skins
Post by: StracCop on July 15, 2003, 01:15:43 PM
Ahhhh - now this is something I can really get my Photoshop, er, hands around!  Bring it on!  I finally have a new use for all my modeling reference material!  :)

Are any special viewers or related tools going to be necessary to accomplish this?

David

http://www.digitaldioramas.com/
Title: Plane skins
Post by: Pyro on July 15, 2003, 01:19:23 PM
When I say markings based on squadron, I'm talking about actual WWII squadrons, not AH squadrons.  This is not about having custom markings.  Skins are not submitted for a person or squadron's private use.  Forget the word "custom", that's not what this is.  What it is is the ability of a player to add another skin option to a particular plane that EVERYBODY can use.  The purpose of submitting a skin is for everybody to use it.  If that is not why someone is submitting a skin, then they shouldn't submit one.  Period.  

As I said, there is a criteria that must be met for us to admit a user submission.  Basically, it must be something that we would add to the game ourselves.  A skin may not be added for many reasons- quality, historical accuracy, redundancy, adherance to standards, usefulness, sensibility, and representation(i.e. a pink polka-dotted B-24 might be historically accurate as one did exist, but it is not representative of B-24s as it is a unique eccentric specimen nor is it useful and would not be a paint scheme that we would use).  We'll talk about all of that when we get there.

The real feature here is that each plane can have a selection of skins that a player can use.  The ability of a player to make and submit skins for online use is not the feature, it is the mechanism by which the real feature can be usefully implemented(I'm talking from our point of view, it is very much a feature to the skin making enthusiast, but realistically it's probably generous to say that 1 in 100 players fit that description).  If we had unlimited art resources, the latter part would be unneccessary.  But that is not the case and while we would like to have multiple skins for each plane, our resources are best spent in adding new models and improving existing ones rather than adding more skins.  This is the means to facilitate a win-win situation between everyone who wants more skins and those who want to make them.
Title: Plane skins
Post by: Tilt on July 15, 2003, 01:19:44 PM
Quote
Originally posted by Pyro
In that regard it works pretty much like our terrain system.  

 


Will they still be terrain linked then?

eg

a Bob terrain might have one group of Spit1's

an MA terrain may have another group of Spit1's


on other stuff


I agree that no one should force another player to see a skin that HTC has not approved.......

but what he does in the privacy of his own PC????


This is still great stuff either which way.............
Title: Plane skins
Post by: Pyro on July 15, 2003, 01:46:29 PM
StracCop,

It will be a .bmp file that you will be able to edit with photoshop.  You then just stick it into a directory and AH will use that for offline play only.

To be used online, the skin is sent to us where it is rebuilt into a different format and distributed to all players.

Tilt,

The skins are independent of terrain.  Whatever skin choices are available will be available in all terrains.  See above wrt to modifying your skins.  The raw skin files are only used offline, not online.
Title: Plane skins
Post by: ramzey on July 15, 2003, 01:53:28 PM
I dont think Tilt

I supose we will have special directory "skins" with tree like for custom sounds have. Same "Bank" of skins will for for every terrain.

ramzey


heheh Pyro was faster;)
Title: Plane skins
Post by: StracCop on July 15, 2003, 01:57:12 PM
Pyro,

Thanks for the quick reply!

I understand that you edit the flat .bmp file.
Based on your answer I also assume that you will have to preview the design in AH offline to view it rendered in 3D.

I recall that WBIII had a third-party viewer available that you could use to preview your work in 3D without the game, thats why I posed the question regarding a viewer.  To see the plane in AH offline, wouldn't it be necessary to film your use of that plane so you can pan and scan the entirety of the airframe to insure the design looks good?   I've never played offline so perhaps external views are already enabled in that mode?  Don't know so I wanted to ask.  ;)

Given the upgraded degree of detail that the new version will allow, imperfections that might have gone unnoticed in AH1 will be more apparent in AH2.  While I understand that you don't exactly get a chance to study the appendages of a plane as it whizzes past you, I would still like to strive for as perfect a rendering as possible.

Anyway, I guess what I'm saying is that, without exterior views, previewing the work within the game will be a difficult affair.  A dedicated viewer or game-based utility that allowed for this would facilitate skin development.

Just some thoughts - thanks for the effort Pyro - I hope I'll be able to contribute something that passes muster! :D

Now lets see:  Nightfighter Bf-110, Captured Allied Aircraft in Axis use, Olive Drab B-17, and on and on....

David
Title: Plane skins
Post by: Batz on July 15, 2003, 01:59:05 PM
One question about these bmp file. Currently ah certain aircaraft share similiar parts, (like the 190as) so when you skin an a5 wing it effects the f8, a8.

Will each aircraft have its own unique "parts"?
Title: Plane skins
Post by: ramzey on July 15, 2003, 02:01:42 PM
@Pyro
 2 questions

As i see on picture posted by HT , pony wing base on old skin.

1.What target resolution we can use for skins bitmaps? 512x512 and 2 bitmaps? /we talk about outside skins/

2. Can we start creating hi res skins now, using same scheme of placement-size- proportion like we have now? or it will be diferent arrangement?

ramzey
Title: Plane skins
Post by: ramzey on July 15, 2003, 02:06:53 PM
Quote
Originally posted by StracCop
Pyro,

Thanks for the quick reply!

I understand that you edit the flat .bmp file.
Based on your answer I also assume that you will have to preview the design in AH offline to view it rendered in 3D.

I recall that WBIII had a third-party viewer available that you could use to preview your work in 3D without the game, thats why I posed the question regarding a viewer.  To see the plane in AH offline, wouldn't it be necessary to film your use of that plane so you can pan and scan the entirety of the airframe to insure the design looks good?   I've never played offline so perhaps external views are already enabled in that mode?  Don't know so I wanted to ask.  ;)


now u can launch any terrain ofline and enable  from settings panel outside view for every types of ship

@Batz, new skin system will fix it
Title: Plane skins
Post by: Grissom on July 15, 2003, 02:10:50 PM
Quote
Originally posted by gatso
1 question: When a skin is selected on a users machine will every plane the user sees of the type be painted in that skin or will multiple skins of the same plane be visable at once?

Nice feature either way BTW.

Gatso


that'll learn me to read the whole three pages first, before replying to a thread. :(

However, if skins are truly selectable, then the most likely route for that would be specific names for said skins... (P51D1, P51D2, etc.).  That way anyone with the latest updates should see them in play.  Otherwise, the skin will show as "default" on the other players screen.

At least I think that's how it works....  Of course, as I re-read the whole thread, I see Pyro's hackles up as he said the same thing, (in a much more lucid manner I might add), as I just did. :D
Title: Plane skins
Post by: Batz on July 15, 2003, 02:51:20 PM
another question is regards to skinning

Now if you redo cockpit guages, if you change 1, every ac with this type is changed as well.


Will this change or will most ac still share common instruments?


(veiled attempt to get an idea about new cockpit art)
Title: Plane skins
Post by: Sundog on July 15, 2003, 03:54:20 PM
Pyro,
WIll they also be linked to a CM feature to allow CM's running events to choose the Skin or Skins available for the event?

For instance, a CM runs an event in North Africa and wants to make sure everyone is in 'desert' camo's. Will the CM be able to limit the skin selection as they currently do the plane selection?

Either way, I think it's a great feature :)

Edit: BTW, was the B-24 just an example or a Freudian slip? (I hope ;) -)
Title: Plane skins
Post by: AHGOD on July 15, 2003, 06:03:41 PM
Wow wtg Pyro.  Now how bout them rockets for the 190 F8 ;)  Excellent that you are allowing the community to get more involved.
Title: Plane skins
Post by: Squire on July 15, 2003, 06:41:30 PM
"A skin may not be added for many reasons- quality, historical accuracy, redundancy, adherance to standards, usefulness, sensibility, and representation"

Amen. If they aren't 1st rate, they dont belong in AH2.
Title: Plane skins
Post by: SOB on July 15, 2003, 06:48:16 PM
Either way it gets implimented it sounds like a great addition to me...tho' I hope HT can figure a way to make it work for your individual plane!  Thx for the update.


SOB
Title: Re: Plane skins
Post by: kurupi on July 16, 2003, 01:18:15 AM
NICE NEWS :D :D :D
Title: Plane skins
Post by: SFRT - Frenchy on July 16, 2003, 02:29:33 AM
Hoooooooolly Mollly!

Here comes my perso Jug!:D

That made my day, one of the rare featured I missed in AH.

WTG!

(http://home.cfl.rr.com/rauns/signature.jpg)
Title: Plane skins
Post by: Prometeo on July 16, 2003, 04:09:39 AM
Wouldn't it be possible to link the skins database with the squads database so that suqad skins are reserved to squad members ?
Allowing only one skin per squadron would also limit the total number of available skins, semplifying their management.

Best regards

13Promet
308 RAF squadron
Title: Plane skins
Post by: Seeker on July 16, 2003, 05:07:47 AM
Quote
Originally posted by Pyro
When I say markings based on squadron, I'm talking about actual WWII squadrons, not AH squadrons.  This is not about having custom markings.  Skins are not submitted for a person or squadron's private use.  Forget the word "custom", that's not what this is..


That's a shame. As a CM; I'd very much like to be able to offer Squad duels and compititions where Squads could use there own skins. Having the AK's (as an example) in screaming pink and the FUBARS in custurd yellow, PLUS the ability to disable icons could lead to some outstanding rumbles.

We're seeing an increasing fractionisation of the AH community, some want strat, some want furballs, some want historic immersion; and events should be able to cater to all kinds; they all pay the same money.


Nonetheless, it's still great news, and a long awaited feature, thanks for the update.
Title: Plane skins
Post by: ramzey on July 16, 2003, 05:23:14 AM
Quote
Originally posted by Seeker
That's a shame. As a CM; I'd very much like to be able to offer Squad duels and compititions where Squads could use there own skins. Having the AK's (as an example) in screaming pink and the FUBARS in custurd yellow, PLUS the ability to disable icons could lead to some outstanding rumbles.

We're seeing an increasing fractionisation of the AH community, some want strat, some want furballs, some want historic immersion; and events should be able to cater to all kinds; they all pay the same money.


Nonetheless, it's still great news, and a long awaited feature, thanks for the update.


im sorry buddy u are wrong, and Pyro is right

Skins only historic camo, i cannot imagine possibilities of pink yellow planes. Be serious pls;)
Mostly eveny MA squads base on som historical values or units, correct camo and markings will be enough for all.

About fractonisation u can make another topic;)

ramzey
Title: Plane skins
Post by: Duedel on July 16, 2003, 05:50:47 AM
Great news. Thx Pyro
Title: Plane skins
Post by: Seeker on July 16, 2003, 06:02:50 AM
Quote
Originally posted by ramzey
im sorry buddy u are wrong, and Pyro is right

Skins only historic camo, i cannot imagine possibilities of pink yellow planes. Be serious pls;)
Mostly eveny MA squads base on som historical values or units, correct camo and markings will be enough for all.

About fractonisation u can make another topic;)

ramzey


There's nothing historic about KOTH, Ramzey, nor the anual rumble, nor Exile's dueling and squad ladders; and it was that type of event I had in mind, not historic scenarios or snapshots. I know _you're_ in an historicaly based squadron, with a corresponding paint scheme which you're proud to wear in events, especialy historic events, but I can't see why some of the MA squads such as "Animal Liberation Front" can't paint their 109's as Friesian cows for a Squad rumble in the DA....... (there I go again, giving Wilbus ideas..)

There's a film of a French squad doing an aerobatic display using Forgotten Battles software out on the internet somewhere. They're flying Fw in some display markings of their own. The film is stunning (it's been posted here), and I'd love to see an AH version.
Title: Plane skins
Post by: ramzey on July 16, 2003, 06:21:35 AM
I will stand on historical skins anyway;)

Your points about KOTH and squad dueling is quite resonable, that why Pyro write. But thats not mean something weird;)

Quote
As I said, there is a criteria that must be met for us to admit a user submission. Basically, it must be something that we would add to the game ourselves. A skin may not be added for many reasons- quality, historical accuracy, redundancy, adherance to standards, usefulness, sensibility, and representation(i.e. a pink polka-dotted B-24 might be historically accurate as one did exist, but it is not representative of B-24s as it is a unique eccentric specimen nor is it useful and would not be a paint scheme that we would use). We'll talk about all of that when we get there. [/b]


and i saw this areobatc group, thy not have cow or sheeps on wings, just nice painting
Title: Plane skins
Post by: Wmaker on July 16, 2003, 11:00:25 AM
Just awesome news pyro!!!

Something I've been dreaming about ever since I started playing flight simulations made by you guys. :)
Title: Plane skins
Post by: BNM on July 17, 2003, 06:39:42 AM
Sure would like to see and FM2 dressed up like this. It would definately be my main ride...  :D

(http://heninen.net/brewster/brewster.gif)
Title: Plane skins
Post by: BNM on July 17, 2003, 06:39:55 AM
Sure would like to see and FM2 dressed up like this. It would definately be my main ride...  :D

(http://heninen.net/brewster/brewster.gif)
Title: Plane skins
Post by: BNM on July 17, 2003, 06:40:40 AM
Great! Sure would like to see the FM2 dressed up like this. Think it would become my 'main' ride... :D

(http://heninen.net/brewster/brewster.gif)
Title: Plane skins
Post by: Nilsen on July 17, 2003, 07:34:18 AM
i think we got the message BNM, you would like the buffalo :D
Title: Plane skins
Post by: straffo on July 17, 2003, 07:37:54 AM
Quote
Originally posted by SFRT - Frenchy
Hoooooooolly Mollly!

Here comes my perso Jug!:D

That made my day, one of the rare featured I missed in AH.

WTG!

(http://home.cfl.rr.com/rauns/signature.jpg)


poulette ?

rotfl :)
Title: Plane skins
Post by: Nilsen on July 17, 2003, 08:12:57 AM
its a beauty Frenchy.... something like that would really help me make a full comeback to AH :)
Title: Plane skins
Post by: BNM on July 20, 2003, 02:57:16 AM
hehehe sorry was at work and the dang button wouldnt work :)
Title: Plane skins
Post by: Fariz on July 20, 2003, 04:04:22 AM
This one was in my AH wish list for a very long time :) Seems time to look for 9giap color plates for la7 and la5 :)

WTG HTC, seems AH2 is getting shape, and has some interesting features in it already.
Title: Approved Historical Skins
Post by: Solomo on July 20, 2003, 11:54:39 AM
Hi All:

This is fantastic news! Skins really add a lot to the community game interest.
I hope that Dale & Co. allow only Historical skins into the arenas....many of those user-submitted skins in IL-2 FB look like flying beer cans from TV commercials and would mar the "feel" of the game, don't you think?
I'm sure they'll get around to adding new planes (Me 109K), vehicles (T-34) & boats(Japanese CV) later on.
Er...won't they?
Cheers,
SoloMAW
Title: Plane skins
Post by: Flossy on September 13, 2003, 12:11:27 PM
more AH2 info  :)
Title: Swastika / Hakenkreuz ?
Post by: Bullethead on September 13, 2003, 07:36:53 PM
On the subject of skins meeting HTC's approval....

What is HTC's policy on the swastika in user-made skins?  As we all know, almost every LW plane had the hakenkreuz on the tail fin, but the damn Germans have this assinine law against it these days....  

Personally, I think it's ridiculous that the stock AH1 skins don't have the swastika.  Not that I'm a nazi, but if the planes are supposed to look realistic, then they need the damn thing because the real things had it.  And if the German thought police don't like it, they can lump it :D.   It's stupid for the rest of us to suffer unrealistic skins because of some idiotic law that applies only to Germans.  

So what I propose is this:  HTC should accept skins from users that have realistic, historically correct swastikas on them.  And the Germans can use them or not at their own risk.  And maybe some skin makers will provide 2 versions, 1 with the swastika and 1 without, so those Germans afraid of their stupid law can get the "Teutonically Correct" version.  But this should not be a requirement for skin "acceptability" by HTC, IMHO.
Title: Plane skins
Post by: ramzey on September 13, 2003, 08:15:46 PM
Due Pyro words it will be not possible to use online in arenas. Only offline if you like and maybe h2h (wichone will depend from palyer not from HTC).

HTC as company cant do that and not being sue by somone.
Title: Plane skins
Post by: Bullethead on September 13, 2003, 08:44:10 PM
Hmm....  So what about the other games that have swastikas in them?  They don't seem to be getting sued.

I worked with BTS on the Combat Mission games.  BTS's position on the swastika was that they wouldn't have it because they planned on selling their game in Germany.  This had nothing to do with litigation, but simply because they didn't want to spend the money to make 2 versions of the game, one "Teutonically Correct" and a realistic one for the rest of the world.  So I don't think that HTC would be sued for having a realistic swastika on the planes.
Title: Plane skins
Post by: GA on September 14, 2003, 05:00:30 AM
WTG and thx for the feed back Pyro and the team, good to hear from you guys;)